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Commit Graph

422 Commits

Author SHA1 Message Date
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
e4303d7943 Fix PlayerLoader test failures due to too many steps 2020-08-18 12:35:23 +09:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
Lucas A
589d4eeb52 Remove setting. 2020-08-16 17:18:40 +02:00
Dean Herbert
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
Bartłomiej Dach
c1a9bf507a Add failing test case 2020-08-15 13:06:53 +02:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
Lucas A
74a8a4bca8 Make testing code clearer to understand. 2020-08-13 21:53:17 +02:00
Dean Herbert
cf9bda6c19 Add coverage of early exit with null and non-null player 2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d Remove weird "after load" action
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7 Add missing null checks and avoid cross-test pollution 2020-08-13 12:53:37 +09:00
smoogipoo
070d71ec27 More cleanups 2020-08-12 00:48:38 +09:00
smoogipoo
20197e2768 Remove locally-cached music controller 2020-08-11 12:27:32 +09:00
Lucas A
052bb06c91 Add ability to open overlays during gameplay breaks. 2020-08-10 20:13:50 +02:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
Lucas A
f8ef53a62e Fix tests. 2020-08-07 10:25:51 +02:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Lucas A
242a035f7e Apply review suggestions. 2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d Add tests. 2020-08-03 16:04:11 +02:00
Dean Herbert
ca434e82d9 Fix test failures due to gameplay clock not being unpaused 2020-07-28 17:09:38 +09:00
Dean Herbert
91c2afe9f1 Merge branch 'master' into fix-gameplay-sample-pausing 2020-07-28 15:10:37 +09:00
Dean Herbert
cc0d5d74d7
Merge branch 'master' into Issue#9170 2020-07-28 13:36:42 +09:00
Dean Herbert
33e8e0aa18 Add back until steps so headless tests can better handle thread delays 2020-07-27 19:05:31 +09:00
Dean Herbert
1f8abf2cf6 Fix headless tests 2020-07-27 19:03:21 +09:00
Dean Herbert
5fd73795f6 Remove wait steps and add coverage of non-looping sounds 2020-07-27 18:02:17 +09:00
Dean Herbert
12368ace3b Rename variable 2020-07-27 17:46:44 +09:00
Dean Herbert
d8f4e044de Add test coverage 2020-07-27 17:46:10 +09:00
Dean Herbert
2c62b23d85 Update naming 2020-07-22 19:53:45 +09:00
Dean Herbert
648e414c14 Update InputHandlers in line with framework changes 2020-07-19 11:39:11 +09:00
Dean Herbert
77143952a9 Add test coverage 2020-07-17 19:17:48 +09:00
smoogipoo
9f7750e615 Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
Dean Herbert
fa407d2c7b Make tests better 2020-07-15 16:42:37 +09:00
Joehu
ec3fe8d346 Add test for arrow key seeking 2020-07-14 21:59:26 -07:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d Fix CI fail 2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Dean Herbert
a6c6e391ca Fix player not exiting immediately on Alt-F4 2020-06-23 17:38:30 +09:00
Dean Herbert
9746e24d1e Rename abstract TestScene 2020-06-12 19:40:54 +09:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
#	osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
#	osu.Game/Tests/Visual/ModTestScene.cs
#	osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Lucas A
f63c66396f Apply review suggestions. 2020-06-02 13:32:52 +02:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration 2020-06-01 15:55:48 +09:00
smoogipoo
013461377e Fix potential nullref 2020-05-28 21:46:02 +09:00
Dean Herbert
cbd563e80b Rename to IHasDuration 2020-05-27 12:38:39 +09:00
Dean Herbert
b8e0a6f127 Move sett from EndTime to Duration 2020-05-27 12:37:44 +09:00
Bartłomiej Dach
24d898c870 Demonstrate failure case in visual test scene 2020-05-21 21:56:55 +02:00
Bartłomiej Dach
8702a1b5a5 Fix test scene regression 2020-05-21 20:16:02 +02:00
smoogipoo
f98ee27185 Fix referencing wrong child 2020-05-18 20:01:00 +09:00
smoogipoo
6d70f4b410 Merge branch 'master' into allowgameplayoverlays-hide-skip 2020-05-18 19:54:38 +09:00
smoogipoo
2fd25f5ee6 Fix tests 2020-05-18 19:54:26 +09:00
Dean Herbert
be3a0a3c1d Merge branch 'master' into remove-requiredtypes 2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Lucas A
ed9d6f2829 Fix CI inspection. 2020-05-15 22:58:15 +02:00
Lucas A
4096463d02 Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests. 2020-05-15 19:43:01 +02:00
Dean Herbert
de50b725d5 Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list 2020-04-29 05:14:40 +03:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Dean Herbert
3b0099c687 Refactor tests 2020-04-21 12:26:43 +09:00
Dean Herbert
5a2129da7c
Merge branch 'master' into allow-cancelling-completion 2020-04-21 11:22:37 +09:00
Salman Ahmed
2c012b9af1 Use AddUntilStep whenever possible
Avoid redundant usage
2020-04-20 06:43:18 +03:00
Salman Ahmed
e12e3391fb Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Dean Herbert
2444dd42d0 Remove not-implemented-exception 2020-04-20 09:57:46 +09:00
Dean Herbert
f3fee73441 Fix DatabasedKeyBindingContainer not using defaults for non-databased ruleset 2020-04-20 09:35:00 +09:00
Salman Ahmed
65a8860a65 Add test cases to ensure no regression in "cancelling completion" 2020-04-19 06:01:09 +03:00
Salman Ahmed
92df4e3a9e Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
smoogipoo
59728ffebd Fix up/improve test scene 2020-04-14 15:24:34 +09:00
Salman Ahmed
9a29797a5b Use IntervalList<double> for tracking break periods 2020-04-09 23:00:16 +03:00
Dean Herbert
1c72afe8c4 Move fading test to top for convenience 2020-04-09 14:52:40 +09:00
Dean Herbert
6db22366e2 Add new tests and tidy up existing tests 2020-04-09 14:47:48 +09:00
Dean Herbert
947745d87e Change fail effect to be less distracting 2020-04-09 14:34:23 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer 2020-04-09 13:53:57 +09:00
Salman Ahmed
0eaea8ef9d Create a constructor for break period
For simple construction of break periods (e.g. filling a method with an array of break periods inside a test case)
2020-04-05 21:29:03 +03:00
Lucas A
1562612f41 Update visual tests and remove unessecary XMLDoc tag 2020-04-01 15:12:31 +02:00
Dean Herbert
db59d0530e Remove test coverage of scale down 2020-03-31 14:15:25 +09:00
Dean Herbert
1fce7cce01 Remove ScaleDownToFit as it was not implemented without enough safety 2020-03-31 13:50:04 +09:00
Lucas A
ab01111c36 Fix merge conflicts. 2020-03-30 17:39:11 +02:00
Dan Balasescu
113bbe8c4d
Merge pull request #8488 from peppy/fix-autoplay-results-display
Fix auto mod results screen not displaying correctly
2020-03-30 11:01:16 +09:00
Dean Herbert
d99b445720 Move non-headless tests to correct namespace 2020-03-30 10:00:28 +09:00
Dean Herbert
98a700ef3a Attempt to fix tests by skipping one break at a time 2020-03-30 00:58:06 +09:00
Dean Herbert
653480b2f8 Add regression test 2020-03-29 23:29:46 +09:00
Dean Herbert
a317ef65b8 Remove default for argument 2020-03-28 12:18:28 +09:00
Bartłomiej Dach
46af4bce32 Cover regression in autoplay test 2020-03-27 19:42:45 +01:00
Dean Herbert
6ecfeb8cc3
Merge pull request #8455 from Game4all/handle-novideo-beatmaps
Fix NullReferenceException when starting the no-video version of a beatmap with video
2020-03-27 21:12:40 +09:00
Lucas A
6788b7f9cd Add test for loading storyboards with missing video file. 2020-03-27 12:07:47 +01:00
Lucas A
00c1ff993a Fix merge conflicts. 2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f Add back visual tests and add easing to alpha fade. 2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4 Split break tracking into its own component 2020-03-26 15:30:23 +09:00
Dean Herbert
0b728f483f Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
Lucas A
6b0c5bc65d Rename to LowHealthLayer to FaillingLayer. 2020-03-17 22:32:07 +01:00
Lucas A
8c611a981f Update visual tests 2020-03-17 22:17:28 +01:00
smoogipoo
1c4296f5e7 Implement the new results screen 2020-03-17 17:43:16 +09:00
Dean Herbert
c2fbc85e77 Split out test scene for StarCounter 2020-03-09 01:26:34 +09:00
Dean Herbert
979988235d Increase flexibility of StarCounter component 2020-03-08 15:56:22 +09:00
Dean Herbert
0ccf691c97 Remove unnecessary interpolation 2020-03-06 18:00:07 +09:00
Dean Herbert
3b0e3cd71a Remove using statements 2020-03-06 17:55:57 +09:00