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Commit Graph

1834 Commits

Author SHA1 Message Date
Dean Herbert
cea6be5e52 Expose as JudgementResult instead of "passing" state 2020-05-03 23:55:44 +09:00
Bartłomiej Dach
8118747732 Make PeriodTracker actually immutable 2020-05-02 01:33:33 +02:00
Dean Herbert
ff1d63060d Add and consume passing state in GameplayBeatmap 2020-05-01 20:08:18 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list 2020-04-29 05:14:40 +03:00
Salman Ahmed
6e76e5900a
Rename is-in-any check method to a more legible name 2020-04-29 05:11:44 +03:00
Salman Ahmed
8d899f4e77
Apply changes to the BreakTracker and more adjustment 2020-04-29 05:11:43 +03:00
Dean Herbert
a91c63819b Refactor updateCompletionState implementation for legibility and code share 2020-04-21 11:55:28 +09:00
Salman Ahmed
e12e3391fb Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Endrik Tombak
f893d523f5 User setting for always playing first combo break 2020-04-19 12:23:41 +03:00
Salman Ahmed
6d276890a7 Fix results screen pushed after rewinding in-between push delay 2020-04-19 05:59:56 +03:00
Salman Ahmed
7e64bec94f Use HasCompleted in Player 2020-04-19 05:58:22 +03:00
Salman Ahmed
fc6c245de5 Replace all judged event logic with HasCompleted bindable 2020-04-19 05:36:04 +03:00
smoogipoo
f3dbddd75c Update bindings in LoadComplete() 2020-04-14 15:52:38 +09:00
smoogipoo
b8b334ca27 Always unbind bindings 2020-04-14 15:21:56 +09:00
smoogipoo
3183827329 Reorder fields 2020-04-14 15:09:31 +09:00
smoogipoo
7d2d0785fd Fix potential unsafe ordering of binds 2020-04-14 15:07:32 +09:00
smoogipoo
9619fb9f6a Remove bind in Player 2020-04-14 15:00:36 +09:00
Salman Ahmed
9a29797a5b Use IntervalList<double> for tracking break periods 2020-04-09 23:00:16 +03:00
Dean Herbert
c5005eb378 Adjust gradient size slightly and make const 2020-04-09 14:55:02 +09:00
Dean Herbert
5a78e74470 Use Lerp instead of ValueAt 2020-04-09 14:51:50 +09:00
Dean Herbert
c44957db3f Change initial health to 1 to avoid false fail display 2020-04-09 14:49:09 +09:00
Dean Herbert
947745d87e Change fail effect to be less distracting 2020-04-09 14:34:23 +09:00
Dean Herbert
4976f80b71 Move implementation to HUD 2020-04-09 14:31:25 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer 2020-04-09 13:53:57 +09:00
Joehu
0f11ecce01 Make icons container private 2020-04-05 14:53:49 -07:00
Salman Ahmed
7fab07670e Remove no longer necessary usage of IsBreakTime 2020-04-05 21:35:09 +03:00
Joehu
493b654011 Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.

Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
smoogipoo
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
Lucas A
1562612f41 Update visual tests and remove unessecary XMLDoc tag 2020-04-01 15:12:31 +02:00
Lucas A
ab01111c36 Fix merge conflicts. 2020-03-30 17:39:11 +02:00
Lucas A
3cae0cedee Add a game setting to disable the layer 2020-03-30 12:59:39 +02:00
Dean Herbert
6e68b968f8 Hide "retry" button on results screen after watching a replay 2020-03-29 23:52:50 +09:00
Dean Herbert
4f5557096c Fix auto mod results not displaying correctly 2020-03-29 22:51:28 +09:00
Dean Herbert
944926e950
Merge branch 'master' into fix-break-overlay-z-order 2020-03-28 13:04:19 +09:00
Dean Herbert
a317ef65b8 Remove default for argument 2020-03-28 12:18:28 +09:00
Bartłomiej Dach
3a3bfe9a5e Reorder children to fix pause overlay z-order 2020-03-27 21:19:49 +01:00
Bartłomiej Dach
adc759771f Hook up score processor in player 2020-03-27 19:47:42 +01:00
Dan Balasescu
5e1cb0e9e9
Merge branch 'master' into fix-minia-mod-replay-recording 2020-03-27 19:26:41 +09:00
Dean Herbert
f75c082601 Fix osu!mania replays recording incorrectly when key mod applied 2020-03-27 15:50:11 +09:00
Lucas A
00c1ff993a Fix merge conflicts. 2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f Add back visual tests and add easing to alpha fade. 2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4 Split break tracking into its own component 2020-03-26 15:30:23 +09:00
Dean Herbert
d372ddaadd Move break overlay to a location it is not affected by gameplay scale 2020-03-26 12:50:18 +09:00
Dean Herbert
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset 2020-03-25 11:28:59 +09:00
Dean Herbert
a7bfaad60f More correctly handle rulesets which don't support replay recording 2020-03-24 15:44:39 +09:00
Dean Herbert
022465f546 Add encoding and import support 2020-03-24 14:51:52 +09:00
voidedWarranties
4bb15a8b93 Allow individual storyboard layers to disable masking 2020-03-23 22:51:37 -07:00
Dean Herbert
617149fb27 Implement in player 2020-03-23 20:06:18 +09:00
Dean Herbert
729e006c3a
Merge branch 'master' into video-offset 2020-03-21 20:03:46 +09:00
Dean Herbert
855f0a4253 Fix bracket style 2020-03-19 14:38:49 +09:00
Dean Herbert
17c3455b36 Fix potentially invalid push in player while already exiting 2020-03-19 14:10:59 +09:00
Lucas A
a4171253a3 Make LowHealthThreshold a field. 2020-03-18 21:45:01 +01:00
Lucas A
e9f224b5e8 Apply review suggestions 2020-03-18 21:16:54 +01:00
Lucas A
a1274a9eb0 Fix and add missing XMLDoc 2020-03-18 08:29:00 +01:00
Lucas A
ed4f9f8ba9 Bind every HealthDisplay on Player load 2020-03-17 22:57:47 +01:00
Lucas A
6b0c5bc65d Rename to LowHealthLayer to FaillingLayer. 2020-03-17 22:32:07 +01:00
smoogipoo
3628814e4e Merge branch 'fix-score-population' into results-screen 2020-03-17 17:48:39 +09:00
smoogipoo
1c4296f5e7 Implement the new results screen 2020-03-17 17:43:16 +09:00
smoogipoo
daa5e63d0d Fix replay scores not being populated via player 2020-03-17 16:42:55 +09:00
Joehu
f7ea20a926 Limit font weight to bold 2020-03-16 16:32:25 -07:00
Lucas A
1aacd1aaa2 Initial implementation of LowHealthLayer 2020-03-16 21:04:59 +01:00
voidedWarranties
c27751050b Switch back to strings and update setting labels 2020-03-12 23:29:11 -07:00
Dan Balasescu
1d556bfc5f
Merge branch 'master' into video-offset 2020-03-11 15:13:18 +09:00
voidedWarranties
6de244389b Use OffsetClock instead of ManualClock 2020-03-10 22:50:20 -07:00
Dan Balasescu
5b8035052f
Merge branch 'master' into fix-hit-error-ticks-outside-bounds 2020-03-09 09:16:51 +09:00
voidedWarranties
22dd93a4f6 Code quality, read position offsets 2020-03-08 14:02:39 -07:00
Lucas A
0953751d24 Clamp relative position of judgement ticks in range [0;1] 2020-03-08 15:51:57 +01:00
voidedWarranties
48282dea8b Remove individual setting to disable videos, fix tests 2020-03-07 22:08:38 -08:00
voidedWarranties
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
voidedWarranties
d68d7edea3 Start background video playback based on provided offset 2020-03-07 14:08:13 -08:00
Dean Herbert
fa8e7adf07 Merge branch 'master' into fix-testscene-rate 2020-03-06 22:40:02 +09:00
Dean Herbert
a59c3d997d Refactor implementation to better match what already existed 2020-03-06 18:00:17 +09:00
Dean Herbert
90dbb90470 Merge branch 'master' into disable-keycounter-breaks 2020-03-06 17:53:10 +09:00
Dean Herbert
ebc86c1075 Fix random test failure 2020-03-06 02:14:16 +09:00
Dan Balasescu
e77cefeabe
Merge branch 'master' into fix-volume-bninding-handling 2020-03-03 16:32:18 +09:00
smoogipoo
2e4adc056f Fix potential deadlock during gameplay tests 2020-03-03 13:42:05 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values 2020-03-03 06:17:25 +05:30
Dean Herbert
48f2f615cd
Merge branch 'master' into fix-volume-bninding-handling 2020-03-02 19:28:36 +09:00
Dean Herbert
489bf16bea Add SelectNext and SelectPrevious global actions 2020-03-02 18:55:28 +09:00
Dean Herbert
dc79c11b6a Merge branch 'master' into layout-rework 2020-03-02 16:36:48 +09:00
naoey
bca58ddb42
Make KeyCounter stop counting during breaks 2020-02-29 21:18:43 +05:30
Dean Herbert
f18a1cde53 Fix crash when reaching results screen on single threaded execution mode 2020-02-29 08:39:27 +09:00
Dean Herbert
ed2bdd7106 Fix stutter when showing game HUD after being hidden for a while 2020-02-26 20:45:57 +09:00
smoogipoo
da89798765 Merge remote-tracking branch 'origin/master' into layout-rework 2020-02-26 15:06:40 +09:00
smoogipoo
6c28fd21c7 osu-side changes 2020-02-24 20:52:15 +09:00
Dean Herbert
0c3286fa5e Merge branch 'judgement-line-performance' into follow-point-performance 2020-02-23 05:36:22 +09:00
Dean Herbert
560cf21b12 Add lenience to comparison
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
Dean Herbert
4949977d7e Merge branch 'judgement-line-performance' into follow-point-performance 2020-02-23 05:14:21 +09:00
Dean Herbert
8dbcdebd28 Use LoadingLayer at player loading screen 2020-02-23 05:00:08 +09:00
Dean Herbert
e8ebb31517 Expire old judgement lines if too many exist 2020-02-23 03:53:51 +09:00
Dean Herbert
3daa49f1bd Clean up old judgement lines if too many are already present 2020-02-23 03:39:12 +09:00
Dean Herbert
5aa5a1bbdd Reduce transform time of judgement lines (visually looks almost the same) 2020-02-23 03:36:15 +09:00
Dean Herbert
92f6f0207c Rename LoadingAnimation to LoadingSpinner 2020-02-21 15:33:31 +09:00
recapitalverb
7c9569c9a3
Merge branch 'master' into remove-duplicated-load 2020-02-15 12:10:34 +07:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
Dan Balasescu
851e353093
Merge branch 'master' into fix-player-loader-focused-overlay-interaction 2020-02-14 20:36:38 +09:00
Dan Balasescu
45734f8e8d
Merge branch 'master' into player-loader-code-quality 2020-02-14 19:35:40 +09:00
Dean Herbert
4d4ec3515d Fix player loading sequence continuing even when a priority overlay is visible 2020-02-14 19:16:08 +09:00
Dean Herbert
2808f8167d Use more regions 2020-02-14 18:28:58 +09:00