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mirror of https://github.com/ppy/osu.git synced 2024-11-08 04:17:24 +08:00
Commit Graph

1958 Commits

Author SHA1 Message Date
Joehu
c5b684bd2e Fix typo in log when beatmap fails to load 2020-09-23 00:30:20 -07:00
Dean Herbert
3276b9ae9c Fix fail animation breaking on post-fail judgements 2020-09-22 15:08:53 +09:00
Dean Herbert
508278505f Make local clock private 2020-09-21 19:40:57 +09:00
Dean Herbert
3f788da06d Fix SPM changing incorrectly with playback rate changes 2020-09-21 19:39:54 +09:00
smoogipoo
06c49070b1 Remove player collection settings 2020-09-11 16:04:09 +09:00
Dean Herbert
d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Lucas A
82e314da59 Fix merge conflicts. 2020-09-03 21:56:47 +02:00
Dan Balasescu
84b3604192
Merge branch 'master' into game-overlay-activation-mode 2020-09-03 13:34:22 +09:00
smoogipoo
7e1844ed77 Fix track adjusments being reset incorrectly 2020-09-01 18:07:19 +09:00
smoogipoo
26b4226b55 Fix ModTimeRamp not working 2020-09-01 16:55:10 +09:00
Dan Balasescu
f08e7828da
Merge branch 'master' into beatmap-track-rework 2020-09-01 16:06:38 +09:00
Lucas A
dd093f44d8 Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00
Dean Herbert
a171d0e292 Remove unused methods and classes 2020-08-31 18:14:22 +09:00
Dean Herbert
3b03116179 Remove unnecessary using statement 2020-08-21 16:45:59 +09:00
Dean Herbert
f7e4feee34 Update remaining Player components to use WorkingBeatmap again 2020-08-21 15:25:57 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
Lucas A
589d4eeb52 Remove setting. 2020-08-16 17:18:40 +02:00
Shane Woolcock
85b3fff9c8 Update mouse confine when gameplay state changes 2020-08-16 23:11:09 +09:30
Dean Herbert
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
Bartłomiej Dach
a426ff1d5b Refactor gameplay menu overlay to fix regression 2020-08-15 14:18:50 +02:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-14 19:01:32 +09:00
Lucas A
84cb36b6a8 Defer subscriptions for updateOverlayActivationMode() to OnEntering() 2020-08-13 10:57:18 +02:00
Dean Herbert
99bea6b8e9 Add missing null check (player construction is potentially delayed now) 2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
smoogipoo
c0031955c9 Update with further framework changes 2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313 Use adjustable ITrack 2020-08-12 01:41:21 +09:00
smoogipoo
eec94e1f53 Make track not-null in GameplayClockContainer/FailAnimation 2020-08-12 00:51:43 +09:00
smoogipoo
c66a14e9c5 Remove beatmap from FailAnimation 2020-08-11 12:37:48 +09:00
Lucas A
f74e162bbc Fix overlay activation mode being updated when player is not current screen. 2020-08-10 20:27:42 +02:00
Lucas A
052bb06c91 Add ability to open overlays during gameplay breaks. 2020-08-10 20:13:50 +02:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-10 23:55:51 +09:00
Bartłomiej Dach
9a09f97478 Extract constant to avoid double initial value spec 2020-08-08 21:21:30 +02:00
Dean Herbert
e3105fd4c8 Add more resilient logic for whether to avoid playing SkinnableSound on no volume 2020-08-06 19:16:26 +09:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
smoogipoo
9a00ad48c6 Update components to use extension methods 2020-08-06 14:43:39 +09:00
Lucas A
71895964f4 Refactor overlay activation logic and reword tip. 2020-08-05 11:21:09 +02:00
Lucas A
30c7a6f6a7 Fix CI issue and use method instead of triggering change on bindable. 2020-08-03 21:33:18 +02:00
Lucas A
242a035f7e Apply review suggestions. 2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d Add tests. 2020-08-03 16:04:11 +02:00
Lucas A
fe97d472df Enable back overlays when a replay is loaded. 2020-08-02 21:53:13 +02:00
Lucas A
f1ba576438 Disable overlay activation when in gameplay. 2020-08-02 21:34:35 +02:00
Joe Yuan
e795b1ea31 Failing effect displays vertically 2020-07-28 00:42:48 -07:00
Dean Herbert
ee05d5cb14 Remove no-longer-necessary play trigger on skin change 2020-07-23 09:06:15 +09:00
Dean Herbert
a39c4236c7 Fix multiple issues and standardise transforms 2020-07-17 19:08:50 +09:00
Dean Herbert
aa992f2e34 Merge branch 'master' into Issue#9170 2020-07-17 18:29:40 +09:00
Joehu
ecbd8067e9 Add ability to seek replays/auto with arrow keys 2020-07-14 20:18:47 -07:00
Dan Balasescu
c49ce65326
Merge pull request #9540 from peppy/gameplay-pause-via-middle-mouse
Allow pausing gameplay via middle mouse button
2020-07-14 21:13:31 +09:00
Dean Herbert
2626ab41c3 Add implicit braces for clarity 2020-07-14 20:15:31 +09:00
Dean Herbert
c7d3b025ad Rename variable and change default to true 2020-07-14 20:11:54 +09:00
Dean Herbert
690f2fd482 Merge branch 'master' into always-combo-break 2020-07-14 20:11:02 +09:00
Dean Herbert
f442df75a9 Add missing released conditional 2020-07-13 09:00:10 +09:00
Dean Herbert
c1aafe83fa Add note about future behaviour 2020-07-12 23:05:47 +09:00
Dean Herbert
08696b9bca Allow pausing gameplay via middle mouse button 2020-07-12 23:03:03 +09:00
BananeVolante
f03303573e formating 2020-07-08 13:54:22 +02:00
BananeVolante
e8f23e35a5 WIP : replaced TransformBindableTo by VolumeTo
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
BananeVolante
ab1eb469af removed unneeded null checks 2020-07-01 13:30:23 +02:00
BananeVolante
ab134c0ed7 removed unneeded information in a comment 2020-07-01 13:27:33 +02:00
BananeVolante
946fcf75ac Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
update local code
2020-07-01 13:06:44 +02:00
Dan Balasescu
0e80d6629b
Merge branch 'master' into red-tint 2020-06-30 15:44:22 +09:00
Bartłomiej Dach
678767918e Centralise logic further 2020-06-28 23:32:04 +02:00
Bartłomiej Dach
3637bf2f9b Clean up member order & access modifiers 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
02f590309d Add xmldoc for public property 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
a63b6a3ddf Simplify binding 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
415e1c05ff Simplify implementation 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d Fix CI fail 2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6 Hide red tint based on "Show health display even when you can't fail" setting 2020-06-26 14:32:01 +02:00
BananeVolante
a4bb238c45 fixed bug preventing the pause loop from playing during the first pause after changing a skin 2020-06-26 14:07:27 +02:00
BananeVolante
7d2d6a52c9 now uses SkinnableSample instead of Drawable sample
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)

Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit

finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
BananeVolante
9e5cc1b7a2 added skin support for the pause loop 2020-06-25 13:26:42 +02:00
BananeVolante
2e8f30461f play/stops music when entering the pause overlay, instead of letting it play silently in the background 2020-06-24 14:22:12 +02:00
BananeVolante
53107973a3
merged 2 lines
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
Dean Herbert
9119f41604 Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-24 18:22:51 +09:00
Bartłomiej Dach
43be75d481
Merge branch 'master' into Issue#9170 2020-06-23 20:49:13 +02:00
BananeVolante
624ad65806 formating 2020-06-23 13:09:24 +02:00
Dean Herbert
a6c6e391ca Fix player not exiting immediately on Alt-F4 2020-06-23 17:38:30 +09:00
BananeVolante
579d7cedcc Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
updated local source
2020-06-22 15:29:05 +02:00
BananeVolante
836386d03b removed duplicate lines 2020-06-22 15:22:13 +02:00
BananeVolante
9dea96e5fd added pause sound with fading 2020-06-22 14:02:21 +02:00
BananeVolante
a4eb6c81c5 undid changes to the file 2020-06-22 13:40:31 +02:00
smoogipoo
261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-22 15:38:48 +09:00
smoogipoo
49bdd89775 Cleanup ReplayPlayer adjustments 2020-06-19 21:54:09 +09:00
Dean Herbert
290ae37346 Add assertion of only usage game-wide 2020-06-18 23:54:20 +09:00
Dean Herbert
7da56ec7fd Add null check and xmldoc 2020-06-18 23:52:35 +09:00
Dean Herbert
add1265d53 Block screen suspend while gameplay is active 2020-06-18 23:48:00 +09:00
smoogipoo
9442fc00ac Temporary hack to make replay player populate scores 2020-06-16 17:48:59 +09:00
Dean Herbert
17a70bf6ee Add test coverage 2020-06-15 20:32:27 +09:00
BananeVolante
4e7d60b6ff Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
updated local source
2020-06-15 12:58:47 +02:00
Dean Herbert
0d53d0ffc8 Fix back-to-front math 2020-06-15 00:46:20 +09:00
Dean Herbert
7b95c55afb Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings 2020-06-14 11:33:59 +09:00
BananeVolante
04c1efe298 resolved issues with inspect code script 2020-06-13 14:33:55 +02:00