Dean Herbert
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e0210f5c4c
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Ignore failed casts to make tests happy
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2020-10-14 23:52:58 +09:00 |
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Dean Herbert
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ac4f56403d
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Adjust size/position
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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7f5ea57bd4
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Clean-up pass (best effort) on LegacyComboCounter
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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9bb8a43bce
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Combine LegacyComboCounter and ComboCounter classes
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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fbbea48c8c
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Add score text skinnability
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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2fce064e32
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Add basic legacy combo counter and updating positioning logic
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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6a6718ebab
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Allow bypassing origin/anchor setting of skinnable components
It makes little sense to set these when using RelativeSizeAxes.Both
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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899bac6ca5
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Rename catch combo counter for clarity
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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f5623ee21e
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Setup skinnable combo counter component with default implementation
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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60603d2918
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Add skin components and interfaces
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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98acf1e31d
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Make field read only
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2020-10-14 19:16:25 +09:00 |
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Dean Herbert
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a7f8e26e35
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Adjust bottom-right elements positions based on song progress display
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2020-10-14 18:51:53 +09:00 |
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Dean Herbert
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0cf3e90904
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Update SongProgress height based on its dynamic height during resize
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2020-10-14 18:44:22 +09:00 |
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Dean Herbert
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ace9fbc8d3
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Confine available area for HUD components to excluse the song progress area
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2020-10-14 18:44:22 +09:00 |
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Dean Herbert
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de6fe34361
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Bind to local bindable and combine dual bindings
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2020-10-11 21:51:48 +09:00 |
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Dean Herbert
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5fcdee6fd8
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Remove cast and expose as IBindable
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2020-10-11 21:46:55 +09:00 |
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unknown
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6a52c98a42
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make IsBreakTime its own bindable and bind it to BreakTracker on load
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2020-10-11 06:15:20 +08:00 |
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unknown
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7bbdd6ab25
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expose break time bindable
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2020-10-10 21:07:17 +08:00 |
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Dean Herbert
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8dddd8aff5
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Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
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2020-10-08 20:25:27 +09:00 |
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Dean Herbert
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dbdb25ccf7
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Move reset logic to OsuGame
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2020-10-08 18:29:19 +09:00 |
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Dean Herbert
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43a575484a
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Remove pointless comments
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2020-10-08 18:29:09 +09:00 |
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Dean Herbert
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0f6eb9d4cb
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Ensure music playback is stopped when retrying by any means
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2020-10-07 17:40:54 +09:00 |
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Shane Woolcock
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2e0a9f53c1
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Add test coverage
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2020-10-07 17:52:39 +10:30 |
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Shane Woolcock
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8b8eb00bd7
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Permit nulls rather than casting to OsuGame
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2020-10-07 16:16:58 +10:30 |
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Shane Woolcock
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485bd962c7
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Also reset LocalUserPlaying in OnSuspending
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2020-10-07 16:15:17 +10:30 |
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Shane Woolcock
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7fff762dfc
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Rename IsGameplay
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2020-10-07 16:14:49 +10:30 |
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Shane Woolcock
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8847b88e65
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Fix unit tests trying to resolve OsuGame
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2020-10-07 11:44:41 +10:30 |
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Shane Woolcock
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ec12a21088
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Merge branch 'master' into confine-during-gameplay
# Conflicts:
# osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
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2020-10-07 11:07:00 +10:30 |
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Shane Woolcock
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478f2dec96
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Maintain the current gameplay state in OsuGame
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2020-10-06 22:39:35 +10:30 |
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Shane Woolcock
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782fc1d60f
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Use OsuGame.OverlayActivationMode rather than per-Player
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2020-10-06 20:27:35 +10:30 |
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Dean Herbert
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d5782c95bd
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Merge branch 'master' into confine-during-gameplay
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2020-10-06 18:05:15 +09:00 |
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Dean Herbert
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9d7880afda
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Make SettingsItem conform to IHasCurrentValue
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2020-10-06 17:18:54 +09:00 |
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Dean Herbert
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e4710f82ec
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Fix sample disabled status not being updated correctly from seek state
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2020-10-05 14:27:51 +09:00 |
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Shane Woolcock
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a483dfd2d7
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Allow confineMouseTracker to be null
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2020-10-05 11:54:39 +10:30 |
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Shane Woolcock
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5859755886
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Use current OverlayActivationMode to determine confine logic
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2020-10-05 11:11:46 +10:30 |
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Shane Woolcock
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4b6f893408
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Merge branch 'master' into confine-during-gameplay
# Conflicts:
# osu.Game/Configuration/OsuConfigManager.cs
# osu.Game/OsuGame.cs
# osu.Game/Screens/Play/Player.cs
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2020-10-05 10:23:37 +10:30 |
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Bartłomiej Dach
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6f2b991b32
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Ensure true gameplay rate is finite when paused externally
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2020-10-04 14:54:51 +02:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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Dean Herbert
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367b35bb10
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Merge branch 'master' into fix-storyboard-sample-pausing
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2020-09-30 22:42:26 +09:00 |
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Dean Herbert
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b0f8e11bd4
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Fix incorrect caching
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2020-09-30 17:34:14 +09:00 |
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Dean Herbert
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7f579850dd
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Merge branch 'master' into fix-editor-silence-on-seek
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2020-09-30 17:03:23 +09:00 |
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Dean Herbert
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414c40d298
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Reverse inheritance order of SkinnableSound's pause logic
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2020-09-30 15:45:14 +09:00 |
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Dean Herbert
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136843c8e4
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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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2020-09-29 14:25:39 +09:00 |
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Dean Herbert
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74e74e1c31
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Fix pause loop sound not working because paused
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2020-09-29 14:20:41 +09:00 |
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Dean Herbert
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c5f6b77bba
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Add missing cached type
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2020-09-29 13:42:17 +09:00 |
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Dean Herbert
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d6f3beffb6
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Use existing bindable flow instead
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2020-09-29 12:50:17 +09:00 |
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Dean Herbert
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4f0c0ea5f9
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Fix hit samples playing while paused / seeking in the editor
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2020-09-28 18:17:47 +09:00 |
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Dean Herbert
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26ba7d3100
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Remove unused method (was moved to a more local location)
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2020-09-25 13:20:19 +09:00 |
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Dean Herbert
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7df8b5bce7
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Merge branch 'master' into fix-spinner-rpm-user-rate-adjust
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2020-09-25 13:17:03 +09:00 |
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