smoogipoo
d850e34003
Actually cast to int
2018-05-26 09:25:16 +09:00
smoogipoo
215cc9fba7
Change all performance calculators to use int hitwindows
...
Has a pretty large (>6) effect on pp for some maps.
2018-05-25 20:07:14 +09:00
smoogipoo
765a50d007
Remove 0.5 offsets
...
Checked up against DB values + server-side build versions, and these 0.5s don't seem to exist. Brings calculations more in-line with osu!stable.
2018-05-25 20:05:53 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
Dean Herbert
cea935ea40
Merge branch 'master' into osu-hd-setting
2018-05-21 15:21:09 +09:00
smoogipoo
1f37dca7b7
Fix HR / EZ being applied twice to AR
2018-05-19 14:47:06 +09:00
Dean Herbert
8e784d9104
Merge branch 'master' into fix-conversion-hitwindows
2018-05-18 11:59:16 +09:00
Vidalee
6a1abf4084
Merge branch 'master' into osu-hd-setting
2018-05-17 19:39:17 +02:00
smoogipoo
eba1d309b6
Fix incorrect namespace of OsuPerformanceCalculator
2018-05-17 16:58:22 +09:00
smoogipoo
f67d263596
Move ruleset-specific hitwindows to post-converted hitobjects
2018-05-17 13:35:15 +09:00
smoogipoo
c1d9fcc140
Make OsuPerformanceCalculator use the new hitresult namings
2018-05-16 12:46:31 +09:00
smoogipoo
cf08293be1
Remove extra newline
2018-05-15 21:49:44 +09:00
smoogipoo
4101b8ddde
Merge remote-tracking branch 'origin/master' into more-diffcalc-improvements
2018-05-15 21:31:58 +09:00
smoogipoo
22f3bee55a
Fix incorrect iteration over difficulty sections
2018-05-15 21:26:06 +09:00
smoogipoo
bc197a88e1
Fix slider length calculation including slider head
2018-05-15 21:25:33 +09:00
smoogipoo
1b5c151e0e
Fix DeltaTime being capped incorrectly
2018-05-15 21:25:02 +09:00
smoogipoo
49c36787d7
Remove triangle pattern and remove not-implemented reading strain
2018-05-15 21:24:41 +09:00
Dean Herbert
0e0cc8bb69
Merge branch 'master' into namespace-cleanup
2018-05-15 18:10:48 +09:00
smoogipoo
995fda9b6f
Move base classes to osu.Game.Rulesets.Difficulty namespace
2018-05-15 17:38:08 +09:00
smoogipoo
9fd972e0a3
Rename OsuDifficulty -> Difficulty
2018-05-15 17:36:29 +09:00
Dean Herbert
e39af1c906
Merge branch 'master' into convert-object-hitwindows
2018-05-15 17:33:27 +09:00
smoogipoo
10e2f74538
Port osu-performance HD AR fix
2018-05-15 11:53:11 +09:00
smoogipoo
a81921118d
Strip whitespaces
2018-05-14 11:54:11 +09:00
smoogipoo
6e1d651087
Merge remote-tracking branch 'origin/master' into convert-object-hitwindows
2018-05-14 11:17:39 +09:00
smoogipoo
ce6b4cc2d3
Add more attributes to OsuPerformanceCalculator's output
2018-05-14 11:15:37 +09:00
smoogipoo
e1b8a1589b
Fix TimeRate not being considered for performance calculation
2018-05-14 11:15:14 +09:00
Dean Herbert
f6df704deb
Merge branch 'master' into diffcalc-fixes
2018-05-12 22:16:20 +09:00
smoogipoo
416ed72597
Port osu-performance changes into OsuPerformanceCalculator
2018-05-12 15:46:25 +09:00
smoogipoo
a337248999
Fix incorrect count
2018-05-11 22:06:16 +09:00
smoogipoo
224f1a0810
Fix incorrect osu! difficulty calculator combo count
2018-05-11 21:49:16 +09:00
smoogipoo
faa82f17cc
Pass original hitobject HitWindows during conversion
2018-05-11 15:30:50 +09:00
Vidalee
16bcd6c3ed
Appvtests ( #1 )
...
* Resolving AppVeyor's errors
2018-05-08 14:33:26 +02:00
smoogipoo
251bdfdee8
Simplify statistics in osu ruleset
2018-05-07 15:51:08 +09:00
smoogipoo
5f74dc2c17
Simplify osu-ruleset statistics
2018-05-07 15:51:08 +09:00
smoogipoo
5489976c20
Implement ruleset-specific beatmap statistics
2018-05-07 15:51:08 +09:00
smoogipoo
268c14813b
Fix resharper warnings
2018-05-07 11:38:41 +09:00
smoogipoo
9128e64c9a
Rename OriginalBeatmap back to Beatmap
2018-05-07 10:29:38 +09:00
smoogipoo
4ecdea8b2e
Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
2018-05-07 10:17:54 +09:00
smoogipoo
77e661489d
Merge branch 'i-beatmap' into beatmap-conversion-rework
2018-05-07 10:00:24 +09:00
smoogipoo
1aefd71b65
Merge remote-tracking branch 'origin/master' into i-beatmap
2018-05-07 09:58:53 +09:00
Vidalee
393c01ba90
Made the changes requested
2018-05-06 12:38:25 +02:00
Dean Herbert
76e58a51b9
Merge remote-tracking branch 'upstream/master' into Vidalee-osu-hd-setting
2018-04-25 17:28:21 +09:00
smoogipoo
0dce7a5b61
Update framework + fix CI errors
2018-04-20 18:19:17 +09:00
smoogipoo
c9e4a07e12
Merge remote-tracking branch 'origin/master' into remove-approachcircle-hax
...
# Conflicts:
# osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
# osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
2018-04-20 18:04:43 +09:00
smoogipoo
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
tgi74000
9b36cf2066
Review changes
2018-04-16 14:14:40 +02:00
tgi74000
b23b0a445b
Add support for replay mods
2018-04-13 15:41:35 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
cea3e1c7f5
Remove now unnecessary approachcircle proxy disables
...
Prereqs:
- [ ] ppy/osu-framework#1505
2018-04-09 18:44:50 +09:00
Dan Balasescu
1895111c75
Merge branch 'master' into dynamic-assembly-update
2018-04-06 20:16:13 +09:00
Dean Herbert
acbdbcc3df
Update AssemblyInfo in line with framework changes
2018-04-06 13:17:26 +09:00
Dean Herbert
6c125683d4
Merge branch 'master' into selectionlayer-rewrite
2018-04-04 20:47:36 +09:00
Dean Herbert
b7325d73e8
Don't inherit VisbilityContainer
2018-04-04 20:44:11 +09:00
smoogipoo
d4cb00e08f
Don't display judgements in OsuEditPlayfield
2018-04-04 17:12:41 +09:00
Dean Herbert
788bfde002
Merge branch 'master' into selectionlayer-rewrite
2018-04-04 15:38:27 +09:00
Dean Herbert
ddba7254ca
Merge remote-tracking branch 'upstream/master' into linq
2018-04-03 13:05:08 +09:00
Dean Herbert
d40ccbd70a
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 12:03:11 +09:00
Dean Herbert
77189073b2
Merge branch 'master' into scalablecontainer-size-fix
2018-04-03 11:29:36 +09:00
Dean Herbert
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 03:05:42 +09:00
Dan Balasescu
d7b61b3c09
Merge branch 'master' into Small-Clean-Up
2018-04-02 14:13:15 +09:00
Huo Yaoyuan
b842f682eb
Use Linq.Append and Prepend.
2018-04-02 12:06:34 +08:00
smoogipoo
551ba6ac4b
Fix ScalableContainer irrepairably altering content size
2018-04-02 13:06:06 +09:00
Joseph Madamba
ee14ca7cc5
Merge branch 'master' into score-multiplier-edits
2018-03-31 10:43:58 -07:00
Dan Balasescu
824201336a
Merge branch 'master' into hr-on-mania-is-unranked
2018-03-30 16:35:00 +09:00
smoogipoo
4ad776bfde
Make slider circle masks not handle mouse input at all
2018-03-30 14:15:46 +09:00
Joseph Madamba
0887dafa2c
Revert changes on hard rock mod
2018-03-29 20:36:52 -07:00
Dean Herbert
e1123c5a95
Merge branch 'master' into selectionlayer-rewrite
2018-03-30 12:29:58 +09:00
smoogipoo
3129c2cc75
Fix slider circle masks blocking input for now
2018-03-29 22:41:49 +09:00
smoogipoo
d9c5a0c6d1
Fix position editing not working
2018-03-29 22:38:44 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
187a025d36
Make hitobjects sorted by their start times
2018-03-29 16:07:31 +09:00
Joseph Madamba
af9e3a849f
Merge branch 'master' into score-multiplier-edits
2018-03-28 20:42:35 -07:00
Dean Herbert
9aae568bbe
Tidy up csproj further
2018-03-28 15:19:56 +09:00
Dean Herbert
9667d54ecb
Add missing licence headers
2018-03-28 14:48:08 +09:00
Dean Herbert
0026b94cd3
Consolidate and move ruleset test projects
2018-03-28 14:41:25 +09:00
Dean Herbert
1a8aa87469
Make everything better
2018-03-27 18:56:54 +09:00
Dean Herbert
b290d2d039
Move NUnit includes to individual projects
2018-03-27 15:07:09 +09:00
smoogipoo
dd5bbbbd9f
Define testable projects
2018-03-26 19:11:23 +09:00
smoogipoo
5159127bce
Fix SQLite failing to initialize on test projects
2018-03-26 18:07:09 +09:00
smoogipoo
35ef9d99c6
Only compile with net461 in visual studio
2018-03-26 15:44:55 +09:00
smoogipoo
3f9b14704e
Fix extra semicolon
2018-03-26 13:30:58 +09:00
smoogipoo
96901b6498
Add msbuild/dotnet build + launch targets
2018-03-26 10:52:54 +09:00
Joseph Madamba
90d763fda5
Apply review changes and suggestions
2018-03-25 10:00:30 -07:00
Joseph Madamba
78a7564acd
Score multiplier edits
2018-03-24 16:00:18 -07:00
smoogipoo
31920f1866
Fix ruleset resources not getting included in build
2018-03-25 02:12:01 +09:00
smoogipoo
d28de89e50
Add net461 target to test projects for nunit discovery
...
Nunit "by design" will not run tests for NETStandard projects (see: https://github.com/nunit/dotnet-test-nunit/issues/122#issuecomment-329531632 ).
2018-03-25 01:35:50 +09:00
John Neijzen
7b39447213
Update OsuAutoGenerator.cs
2018-03-24 18:34:56 +08:00
John Neijzen
bee9af8500
Update OsuAutoGenerator.cs
2018-03-24 18:30:36 +08:00
John Neijzen
9d96aeb347
Update OsuAutoGenerator.cs
2018-03-24 17:53:50 +08:00
John Neijzen
12f785bf40
Change duplicate condition to HitResult.Good instead of HitResult.Meh
2018-03-24 17:48:43 +08:00
John Neijzen
97be022e22
Remove duplicate condition
2018-03-24 16:55:39 +08:00
smoogipoo
c29f7a4333
Merge remote-tracking branch 'origin/master' into netstandard
2018-03-24 14:49:46 +09:00
Dean Herbert
9d3529ce7b
Merge branch 'master' into cursor-skinning
2018-03-22 21:07:16 +09:00
Dean Herbert
af65f2dd48
Move AccentColour changes local to rulesets which rely on it
2018-03-22 18:53:16 +09:00
Dan Balasescu
ab9505652b
Merge branch 'master' into skin--completion
2018-03-22 16:44:00 +09:00
smoogipoo
4ccaf143b5
Give sliders a default accent colour
2018-03-22 15:50:19 +09:00
Dean Herbert
78a8f60b39
IHasComboIndex -> IHasComboInformation
2018-03-22 12:35:17 +09:00
Vidalee
505a7c14fc
was persuaded I changed the if statement...
2018-03-21 21:14:17 +01:00
Dean Herbert
d909cce8d6
Add the ability to skin the gameplay cursor
2018-03-21 20:06:10 +09:00