jorolf
501dab7b32
Merge branch 'master' of git://github.com/ppy/osu into supporter-disclaimer
2019-02-25 23:49:01 +01:00
jorolf
c680d63694
Don't show the supporter text if the user already has supporter status
2019-02-25 23:44:43 +01:00
Shane Woolcock
bebb635ca1
Merge branch 'master' into hide-exit-button
...
# Conflicts:
# osu.Game/Screens/Menu/MainMenu.cs
2019-02-25 21:48:42 +09:00
Shane Woolcock
2bd5bb3f69
Move all MainMenu button creation into load
2019-02-25 21:41:41 +09:00
Dean Herbert
a4e119786f
Fix some weird formatting
2019-02-25 19:19:28 +09:00
Shane Woolcock
61be4f2695
Conditionally add ExitConfirmOverlay and disable back action
2019-02-25 10:43:47 +09:00
Shane Woolcock
add8b8e9c4
Only add Exit button if the GameHost supports it
2019-02-25 09:56:00 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
Dean Herbert
3fe4b8fd1c
Update variable names
...
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
8853f7ad76
Explicitly set exo typeface in a few places
2019-02-21 19:26:02 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
Jamie Taylor
9b3f2fdd24
Change RelativePositionAxes default on osu! logo to be both
2019-02-20 19:34:55 +09:00
smoogipoo
4db5531e4b
Replace copy-constructor/method with extension method
2019-02-20 19:32:30 +09:00
smoogipoo
0693ab8e7d
Merge remote-tracking branch 'origin/master' into osu-fontusage
...
# Conflicts:
# osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
f0743ebecf
Merge remote-tracking branch 'upstream/master' into tournament-tools
...
# Conflicts:
# osu.Game.Tournament.Tests/TestCaseDrawings.cs
# osu.Game/osu.Game.csproj
2019-02-17 17:25:09 +09:00
Dean Herbert
482a01e7ba
Merge branch 'master' into tournament-tools
...
# Conflicts:
# osu.Game/Online/API/Requests/Responses/APIBeatmap.cs
# osu.Game/OsuGameBase.cs
# osu.Game/Overlays/ChatOverlay.cs
# osu.Game/Screens/Menu/MainMenu.cs
# osu.Game/Screens/Tournament/Drawings.cs
# osu.Game/Screens/Tournament/Teams/DrawingsTeam.cs
# osu.Game/osu.Game.csproj
# osu.sln
2019-02-02 19:09:48 +09:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
smoogipoo
91302ea0bc
Merge remote-tracking branch 'origin/master' into iscreen
...
# Conflicts:
# osu.Game/Screens/Multi/Match/MatchSubScreen.cs
# osu.Game/Screens/Multi/Multiplayer.cs
# osu.Game/Screens/Multi/MultiplayerSubScreen.cs
# osu.Game/Screens/OsuScreen.cs
# osu.Game/osu.Game.csproj
# osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
7b1c1f3728
Move toolbar showing and overlay activation to OsuGame
...
Now exposed through IOsuScreen.
2019-01-28 15:42:06 +09:00
smoogipoo
50a384e19c
Fix game not exiting
2019-01-24 20:13:19 +09:00
smoogipoo
8ea7ec6445
Convert everything to use IScreen
2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
5ea6e8e247
Allow full osu!direct usage regardless of supporter status for now
2019-01-22 14:22:38 +09:00
Shane Woolcock
fa6dd8c99e
Code sanity
2019-01-20 19:03:06 +10:30
Shane Woolcock
521b11dfcb
Use QuadBatch rather than LinearBatch of quads for LogoVisualisation
...
GL_QUADS is deprecated, and is not supported at all on OpenGL ES.
This fixes the logo visualisation not drawing on iOS.
2019-01-20 18:51:17 +10:30
Dean Herbert
3953f829c8
Add letterbox/screen scaling support
2019-01-04 13:36:02 +09:00
Dean Herbert
e4a72c0c64
Fix failing testcase
2018-12-26 13:18:36 +09:00
smoogipoo
02365ee5ba
Merge remote-tracking branch 'origin/master' into timeshift-wip
2018-12-22 23:23:21 +09:00
Dean Herbert
0df9fa1e59
Remove pointless default size specification in OsuLogo
2018-12-06 11:56:16 +09:00
smoogipoo
b251129c59
Block going into multiplayer while logged out
2018-12-04 17:43:27 +09:00
Dean Herbert
03e416cda9
Merge remote-tracking branch 'upstream/master' into tournament-tools
2018-12-01 10:03:31 +09:00
smoogipoo
d07a724970
Only allow replay screen changes in menu + songselect
2018-11-30 18:25:54 +09:00
Dean Herbert
32b36f2883
Use IBindable<>
2018-11-26 17:07:30 +09:00
Dean Herbert
626048038c
Handle the null case
2018-11-26 16:50:41 +09:00
Dean Herbert
8d65d49126
Use bindable flow for checking idle time
2018-11-26 16:32:59 +09:00
Dean Herbert
fe5b043a59
Merge branch 'master' into fix_idle_tracker
2018-11-26 15:24:44 +09:00
Dean Herbert
f91d2e2e07
Merge remote-tracking branch 'upstream/master' into tournament-tools
2018-11-22 10:25:30 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Roman Kapustin
3c0ce2b615
Revert "Revert "Merge pull request #3415 from UselessToucan/return_to_large_logo_after_idle""
...
This reverts commit bcdaee7d39
.
2018-11-19 20:48:59 +03:00
smoogipoo
bcdaee7d39
Revert "Merge pull request #3415 from UselessToucan/return_to_large_logo_after_idle"
...
This reverts commit 3e2e2a7000
, reversing
changes made to d94801b6c6
.
2018-11-19 17:52:31 +09:00
Dean Herbert
d09b674fb3
Merge remote-tracking branch 'upstream/master' into tournament-tools
2018-11-16 20:36:08 +09:00
Dean Herbert
77055f6d5c
Merge remote-tracking branch 'upstream/master' into tournament-tools
2018-10-12 18:49:47 +09:00
Dean Herbert
3be50c2941
Merge branch 'master' into return_to_large_logo_after_idle
2018-10-09 18:02:36 +09:00
ekrctb
68980fc477
Adjust usage of Handle(Non)PositionalInput to follow framework update
2018-10-02 14:45:33 +09:00
ekrctb
b7a2ad1aa5
Use UIEvent level getters for modifier keys.
2018-10-02 13:26:36 +09:00
ekrctb
50091252e2
Adapt signature change of event handlers
2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
Roman Kapustin
baf9e028c3
Fix possible idleTracker nullref
2018-09-26 19:44:01 +03:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
Roman Kapustin
bdba22a576
Override Handle(UIEvent e) in IdleTracker
2018-09-25 20:11:10 +03:00
Roman Kapustin
c7b3fa51d5
Inject IdleTracker into ButtonSystem
2018-09-25 19:58:50 +03:00
UselessToucan
3c0b77658c
Merge branch 'master' into return_to_large_logo_after_idle
2018-09-25 19:48:38 +03:00
Roman Kapustin
5c741eaa89
Fix possible game nullref
2018-09-21 17:07:46 +03:00
Dean Herbert
51dcfeee92
Move existing tournament resources to new project
2018-09-21 18:18:28 +09:00
Dean Herbert
78d78b5510
Fade menu background a bit when menu is active
2018-09-21 03:13:15 +09:00
ekrctb
b790e16217
Use Click instead of now removed TriggerOnClick
2018-09-19 11:42:32 +09:00
Roman Kapustin
749e89bd25
Introduce IdleTracker
2018-09-12 20:34:52 +03:00
Roman Kapustin
761d7629cd
Return to large logo after idle period
2018-09-12 18:09:19 +03:00
Dean Herbert
0f9aa834e5
Fix osu! logo being present throughout the whole game
2018-09-08 16:31:59 +09:00
Dean Herbert
a1780fddc9
DrawInfo -> DrawColourInfo
2018-09-06 18:02:04 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
e7a5816d27
Use GetAsync for all samples
2018-08-27 17:30:16 +09:00
smoogipoo
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
Dean Herbert
9f3f07df2e
Fix notifications appearing too early in load process
2018-08-23 11:21:56 +09:00
Dean Herbert
39aa98d12d
Fix logo flying off-screen when exiting game
2018-08-20 14:58:02 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
a1a077398c
Merge remote-tracking branch 'upstream/master' into peppy-clickable-download-notifications
2018-07-13 21:04:17 +09:00
Dan Balasescu
e20cdccf05
Merge branch 'master' into update-disclaimer
2018-07-12 23:41:55 +09:00
Dean Herbert
5df2df9b3a
Fix osu! logo handling non-left mouse buttons
2018-07-12 12:36:58 +09:00
Dean Herbert
8bc7c4c9a2
Add TestCase and update disclaimer screen
2018-07-11 16:30:51 +09:00
Dean Herbert
1418d1369f
Add the ability to click completed download notifications to select beatmap
...
Closes #2731 .
2018-07-11 01:32:10 +09:00
Dean Herbert
0b30e6eb6a
Merge remote-tracking branch 'upstream/master' into peppy-improve-button-system
2018-07-06 17:55:02 +09:00
Dean Herbert
c025158735
Give VisibleState a default rather than nullable
2018-07-06 17:53:06 +09:00
Dean Herbert
5fc17bacf3
Add "Select" action
...
Allows progressing forwards in the interface
2018-07-03 18:39:15 +09:00
Dean Herbert
2aae528e1c
Improve code quality of main menu button system
2018-07-03 18:23:41 +09:00
Dean Herbert
6a80a21078
Tidy up escape handling
2018-06-29 21:06:38 +09:00
Dean Herbert
e6158bc348
Merge remote-tracking branch 'upstream/master' into disallow-beatmap-change
2018-06-07 16:35:07 +09:00
Dean Herbert
f491a18d40
Fix notifications not showing at main osu! logo on menu
2018-06-07 01:49:34 +09:00
Dan Balasescu
c30861186b
Merge branch 'master' into disallow-beatmap-change
2018-06-06 20:26:17 +09:00
smoogipoo
ff60f69f47
Explicitly construct local beatmaps rather than using GetBoundCopy
2018-06-06 20:19:30 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
smoogipoo
4086ff7313
Merge remote-tracking branch 'origin/master' into disallow-beatmap-change
...
# Conflicts:
# osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
# osu.Game/Screens/Menu/Intro.cs
# osu.Game/Screens/Menu/MenuSideFlashes.cs
2018-06-06 18:26:51 +09:00
Dean Herbert
9306fec498
Fix missing null checks
2018-06-06 18:21:03 +09:00
Dean Herbert
55921efffb
Rewrite much state logic
2018-06-06 16:17:51 +09:00
Dean Herbert
6be382aab6
Merge branch 'master' into overlay-activation
2018-06-06 10:07:22 +09:00
Dan Balasescu
566470e852
Merge branch 'master' into better-loading-logo
2018-06-04 20:06:22 +09:00
Dean Herbert
4b604bf055
Merge branch 'master' into disallow-beatmap-change
2018-06-04 10:53:04 +09:00
Dean Herbert
3795a55808
Fix menu flashes not extending to the edge of screen during parallax
2018-06-03 22:26:47 +09:00
Aergwyn
f0095193b3
Merge branch 'master' into overlay-activation
2018-06-03 11:52:33 +02:00
Aergwyn
707af02097
apply feedback
...
-don't directly set AllowOverlay Bindable
this should be done specifically where needed
-remove AllowOverlay Bindable from ButtonSystem
-remove unnecessary xmldoc
2018-06-03 11:31:04 +02:00
Dean Herbert
7487c82ec1
Stop the logo from beating
2018-05-31 17:14:47 +09:00
Dean Herbert
9df173b339
Merge branch 'master' into better-loading-logo
2018-05-31 15:59:04 +09:00
smoogipoo
e48b17fb0d
Unindent
2018-05-31 15:17:59 +09:00
Dean Herbert
9ea6ab28ea
Fix intro potentially starting out-of-sync due to logo's outward animation
2018-05-30 20:22:31 +09:00
Dean Herbert
0caf15166e
Remove unnecessary FinishTransforms
2018-05-30 20:05:31 +09:00
Dean Herbert
0dafcf00b7
Fix some discrepancies with the main menu logo transitions
2018-05-30 19:50:00 +09:00
Aergwyn
2b3a630270
add OverlayActivation enum
...
+ fix Toolbar being toggleable when it shouldn't be able to
+ allow opening overlays in MenuState.Initial again
2018-05-28 13:43:47 +02:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
Aergwyn
76fbc656a1
fix disclaimer allowing notifications
2018-05-22 17:53:36 +02:00
Dean Herbert
ef40ca8805
Merge branch 'master' into respect-showoverlay-bindable
2018-05-22 19:00:42 +09:00
Dan Balasescu
99163ca8ba
Merge branch 'master' into fix-main-menu-escape
2018-05-22 18:17:51 +09:00
Aergwyn
cee8d21542
hide overlays when going back to initial menu state
2018-05-21 17:24:57 +02:00
Dean Herbert
d109522bf7
Fix escape not working to go backwards in menus before finally exiting the game
...
Resolves #2596 .
2018-05-21 23:09:00 +09:00
Aergwyn
b7e3ea348b
expose two Bindables with split logic instead of one with mixed logic
2018-05-21 15:53:55 +02:00
Aergwyn
1482bca147
Rename for better understanding
...
ShowOverlays -> AllowOverlays
ShowOverlaysOnEnter -> HideOverlaysOnEnter
2018-05-21 09:42:29 +02:00
Roman Kapustin
17d1759c37
Get rid of multiple blank lines in a row
2018-05-18 01:01:54 +03:00
Roman Kapustin
81d7e8a393
Resolve merge conflict
2018-05-18 00:25:47 +03:00
DrabWeb
1a78ac3d10
Add Multiplayer screen.
2018-05-15 21:14:10 -03:00
Roman Kapustin
f2f2fb8c73
Use both OnKeyDown and GlobalAction.Back
2018-05-14 22:09:09 +03:00
Roman Kapustin
e802b722f0
Revert "Handle mouse back button using OnMouseDown override instead of using GlobalAction"
...
This reverts commit 44bbb8700e
.
2018-05-14 20:27:05 +03:00
Dean Herbert
f14948c022
Merge branch 'master' into exit-hold-confirmation
2018-05-14 18:13:40 +09:00
DrabWeb
a86843ccc9
Remove unused usings caused by multiplayer folder restructuring.
2018-05-10 20:49:42 -03:00
DrabWeb
bc9ac8f72a
Move multiplayer screens to osu.Game/Screens/Multi/Screens
2018-05-10 20:47:25 -03:00
DrabWeb
c35760fdef
Rename osu.Game/Screens/Multiplayer to Multi.
2018-05-10 20:39:05 -03:00
Dean Herbert
5df9f126d1
Implement a hold-to-confirm screen when exiting game using escape key
2018-05-10 17:07:19 +09:00
Roman Kapustin
44bbb8700e
Handle mouse back button using OnMouseDown override instead of using GlobalAction
2018-05-08 00:22:11 +03:00
TocoToucan
804b59ee80
Handle GlobalAction.Back
2018-04-29 20:15:09 +03:00
Dean Herbert
2d82c0b5cd
Fix logical regression
2018-04-23 16:41:15 +09:00
Dean Herbert
2c9b2aa0e7
Fix intro setting beatmap in background thread causing race conditions
2018-04-22 02:46:20 +09:00
FreezyLemon
3ece54e1c3
make buttons only accept input when expanded
...
both other states are "inactive"/invisible so should never accept keyboard input
2018-04-14 00:08:54 +02:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
3f3f57e51e
Use cached vertexbatch add delegate
2018-03-22 15:13:38 +09:00
Dean Herbert
e0b74a357a
Fix osu! logo making hover beat sounds when not visible
2018-03-22 03:31:14 +09:00
smoogipoo
78d73d4c11
Additional fixes for flow ordering after framework changes
2018-03-06 17:20:58 +09:00
smoogipoo
148551afa2
osu!-side changes in-line with framework layout changes
2018-03-06 14:12:37 +09:00
Dean Herbert
6dc9411a90
Don't use BufferedContainer for OsuLogo
...
Minor performance improvement. Not sure why this was done but it's not required any more.
2018-03-01 16:01:42 +09:00
Dean Herbert
d340509b1d
Move ArchiveReaders to a more global namespace
...
Also moves delete and action logic to a shared implementation
2018-02-15 14:22:39 +09:00
Dean Herbert
6ff63c2f0c
Move deletion to ArchiveModelImportManager
2018-02-15 14:22:39 +09:00
Dean Herbert
d8f84fcca3
Give ArchiveReader a filename
2018-02-15 14:22:39 +09:00
Dean Herbert
5e1cd8ddc4
Apply conditionals directly rather than using an in-between property
2018-01-16 20:34:40 +09:00
Dean Herbert
e7a0a02466
Don't limit keyboard input based on menu button scale
2018-01-16 20:34:40 +09:00
Dean Herbert
9b33499fe7
Merge remote-tracking branch 'upstream/master' into RefactorInputQueues
2018-01-16 20:04:34 +09:00
TocoToucan
c3ca40dcff
Local functions related CI fixes
2018-01-15 23:27:00 +03:00
TocoToucan
3c11978cfa
Use local functions
2018-01-15 21:42:17 +03:00
Dean Herbert
0796d33e66
Merge branch 'master' into fix-skipbutton-ordering
2018-01-15 15:54:18 +09:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
...
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
smoogipoo
620e125fad
Fix cursor being displayed on intro/disclaimer
2018-01-12 19:34:55 +09:00
smoogipoo
512e4d2c9f
Rewrite the way that cursor overrides are done game-wide
2018-01-12 18:13:17 +09:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
71a94d6b44
Add a bindable Enabled flag to NotificationManager
...
Also better handles delays before notifications are displayed.
2017-12-25 20:53:23 +09:00
Dean Herbert
ae48b85827
Don't play logo select sample when actions are playing their own
2017-11-26 17:17:47 +09:00
Dean Herbert
07d6a70028
New sound effects with better names
2017-11-26 17:17:46 +09:00
Dean Herbert
aff217cd03
Fix early access to beatmap in LogoVisualisation
...
Missed this one..
2017-11-21 19:47:12 +09:00
Dean Herbert
66f72baa39
Avoid LogoVisualisation accessing the track before it's loaded
2017-11-21 12:42:28 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Dean Herbert
60778593c3
Make pressing space twice at main menu a bit smoother
2017-11-18 22:24:51 +09:00
Dean Herbert
c2d1de34fc
Fix logo not always returning to the correct state when rapidly changing menus
...
Fixes #1005 for real
2017-11-18 11:19:15 +09:00