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Use cached vertexbatch add delegate
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@ -242,7 +242,7 @@ namespace osu.Game.Graphics.Backgrounds
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triangle,
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colourInfo,
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null,
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Shared.VertexBatch.Add,
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Shared.VertexBatch.AddAction,
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Vector2.Divide(localInflationAmount, size));
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}
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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Menu
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rectangle,
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colourInfo,
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null,
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Shared.VertexBatch.Add,
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Shared.VertexBatch.AddAction,
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//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
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Vector2.Divide(inflation, barSize.Yx));
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}
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