From 3f3f57e51ef6f4506666aaf9b2ca5f839b0c7acc Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 22 Mar 2018 15:13:38 +0900 Subject: [PATCH] Use cached vertexbatch add delegate --- osu.Game/Graphics/Backgrounds/Triangles.cs | 2 +- osu.Game/Screens/Menu/LogoVisualisation.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index 6f9d83473f..89ed8044e6 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -242,7 +242,7 @@ namespace osu.Game.Graphics.Backgrounds triangle, colourInfo, null, - Shared.VertexBatch.Add, + Shared.VertexBatch.AddAction, Vector2.Divide(localInflationAmount, size)); } diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index 3a3f3d4650..fc747acbb4 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -211,7 +211,7 @@ namespace osu.Game.Screens.Menu rectangle, colourInfo, null, - Shared.VertexBatch.Add, + Shared.VertexBatch.AddAction, //barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that. Vector2.Divide(inflation, barSize.Yx)); }