Dean Herbert
86e3b597b4
Fix LegacyApproachCircle
incorrectly applying scaling factor
2024-02-21 13:18:51 +08:00
Andrei Zavatski
3791ab30c4
Reduce allocations in HitCircleOverlapMarker
2024-02-19 20:55:43 +03:00
Andrei Zavatski
29900353d9
Reduce allocations in SliderSelectionBlueprint
2024-02-19 20:26:15 +03:00
Andrei Zavatski
3059ddf3b2
Fix allocations in SliderInputManager
2024-02-19 01:08:40 +03:00
Andrei Zavatski
572f693eec
Fix failing tests related to slider ticks
2024-02-17 23:28:35 +03:00
Dean Herbert
0df6e8f595
Remove list allocations in UpdateNestedSamples
2024-02-18 03:23:34 +08:00
Dean Herbert
0714a4fc1e
Revert sample lookup logic that was not allocating anything
2024-02-18 03:18:50 +08:00
Andrei Zavatski
22f5a66c02
Reduce allocations during beatmap selection
2024-02-17 15:46:38 +03:00
Salman Ahmed
ce903987e7
Fix cursor ripples being added on release positions in replays
2024-02-17 00:53:53 +03:00
Bartłomiej Dach
7f76ff1f5d
Merge pull request #27145 from tsunyoku/legacy-relax-replays-key-presses
...
Create key-presses when watching legacy Relax replays
2024-02-14 10:06:06 +01:00
Bartłomiej Dach
22e9c4a3b5
Use private interface rather than weird inheritance
2024-02-13 10:20:06 +01:00
James Wilson
5101979ac0
only use LegacyReplayPressHandler
on legacy replays
2024-02-13 00:34:06 +00:00
tsunyoku
cc733ea809
add inline comment for supposedly backwards ternary
2024-02-12 18:00:05 +00:00
tsunyoku
2a02566283
refactor down
and wasLeft
management into respective PressHandler
classes
2024-02-12 17:45:00 +00:00
tsunyoku
581ae2f679
handle key presses when watching legacy relax replays
2024-02-12 12:51:35 +00:00
tsunyoku
c5f392c17d
only compute flashlight in osu! difficulty calculations when required
2024-02-10 15:25:03 +00:00
Bartłomiej Dach
6954a185c4
Merge branch 'master' into deselect-slider-adds-control-point-bug
2024-02-10 15:35:03 +01:00
Berkan Diler
6adf0ac01e
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
Dan Balasescu
1f13124b38
Always process position as long as it's hittable
...
For example... If a hitobject is pressed but the result is a shake, this
will stop processing hits.
2024-02-07 03:52:56 +09:00
Dan Balasescu
e2867986c5
Add xmldocs
2024-02-07 03:52:14 +09:00
Dan Balasescu
38f7913b31
Fix inverted condition
2024-02-07 03:50:56 +09:00
Dan Balasescu
9b8f206486
Enable NRT for DrawableHitCircle to clean up
2024-02-07 03:38:07 +09:00
Dan Balasescu
44b1515cc5
Remove LangVersion redefintions
2024-02-07 03:28:40 +09:00
Bartłomiej Dach
d150d69abf
Merge branch 'master' into heatmap-misses
2024-02-06 18:02:50 +01:00
Bartłomiej Dach
2a11d37995
Merge pull request #27062 from smoogipoo/fix-heatmap-offset
...
Fix hit accuracy heatmap points being offset
2024-02-06 18:02:30 +01:00
Dan Balasescu
99d716f8fc
Make miss points into crosses
2024-02-06 22:30:22 +09:00
Dan Balasescu
5850d6a578
Show near-misses on the results-screen heatmap
2024-02-06 22:30:22 +09:00
Dan Balasescu
891346f795
Fix hit accuracy heatmap points being offset
2024-02-06 21:56:52 +09:00
Dean Herbert
d784934bce
Merge pull request #26935 from bdach/new-mods-for-pp
...
Allow a few new mods and mod settings for pp
2024-02-06 20:54:20 +08:00
Bartłomiej Dach
a84f53b169
Allow pp for Blinds
...
The mod does impact pp, but it requires no extra difficulty attributes
(https://github.com/ppy/osu/pull/26935#issuecomment-1925734171 ).
2024-02-06 13:03:05 +01:00
Dan Balasescu
c18cd65081
Merge pull request #26694 from chandler14362/hit-object-result-allocations
...
Avoid closure allocations when applying hit object results
2024-02-06 17:49:26 +09:00
Bartłomiej Dach
c093fe6bcf
Merge pull request #26763 from frenzibyte/fix-relax-mod
...
Fix relax mod not respecting tracking state of sliders when triggering actions
2024-02-06 09:41:44 +01:00
kongehund
0da67e64b3
Fix deselecting slider adding control points
2024-02-06 00:28:39 +01:00
Bartłomiej Dach
f65449375e
Merge branch 'master' into scrolling-alloc
2024-02-05 19:59:47 +01:00
Bartłomiej Dach
3e29a9c334
Merge pull request #26877 from smoogipoo/adjust-default-minresult
...
Adjust default min result of `SliderTailHit`, remove override
2024-02-05 14:15:38 +01:00
Dean Herbert
cc5e1e0af3
Merge pull request #26957 from smoogipoo/net8
...
Update to .NET 8 + C# 12
2024-02-05 20:59:31 +08:00
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness
2024-02-05 13:37:38 +01:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations
2024-02-05 13:24:10 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Andrei Zavatski
e2e3c61c9c
Use AliveEntries where we don't need startTime order
2024-02-03 19:54:08 +03:00
Dan Balasescu
6e4d52863c
Upgrade to .NET 8 SDK
2024-02-02 21:28:51 +09:00
Bartłomiej Dach
f89923aeae
Annotate mods that give pp
2024-01-31 14:59:35 +01:00
Bartłomiej Dach
dfea2ade6d
Revert incorrect end position optimisation
...
Closes https://github.com/ppy/osu/issues/26867 .
Reverts 882f490390
and ce643aa68f
.
The applied optimisation may have been valid as long as it was
constrained to `Slider`. But it is not, as `SliderTailCircle` stores a
local copy of the object position. And as the commit message of
ce643aa68f
states, this could be bypassed
by some pretty hacky delegation from `SliderTailCircle.Position` to the
slider, but it'd also be pretty hacky because it would make flows like
`PositionBindable` break down.
Long-term solution is to probably remove bindables from hitobjects.
2024-01-31 12:45:42 +01:00
Dan Balasescu
0642a0ee11
Adjust default min result of SliderTailHit, remove override
2024-01-31 18:01:29 +09:00
Dean Herbert
fbc923b47e
Revert "Merge pull request #26870 from smoogipoo/adjust-default-minresult"
...
This reverts commit 1acff746ee
, reversing
changes made to 696ecda398
.
2024-01-31 17:51:38 +09:00
Dean Herbert
ebf637bd3c
Adjust slider tick / end misses to show slightly longer
2024-01-31 17:41:26 +09:00
Dan Balasescu
9b1bbe5f48
Adjust default min result of SliderTailHit, remove override
2024-01-31 16:12:05 +09:00
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
...
Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert
a3199333bb
Merge pull request #26698 from EVAST9919/slider-sample-alloc
...
Reduce sliding sample allocations in `DrawableSlider`
2024-01-29 20:37:32 +09:00
Dean Herbert
034f8c0388
Also fix spinner case
2024-01-29 20:36:59 +09:00
Dean Herbert
760368709a
Mark some delegates as static because we can
2024-01-29 16:16:28 +09:00
Salman Ahmed
ee4fe1c068
Fix relax mod not handling objects close to a previous slider's follow area
2024-01-28 23:11:42 +03:00
Dean Herbert
b6fa50c312
Reduce allocation overheads in SliderInputManager
2024-01-26 17:49:20 +09:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
Dean Herbert
fd9527d523
Remove weird red fade that didn't work
2024-01-25 19:31:57 +09:00
Dean Herbert
107b37494e
Update triangles skin judgment display
2024-01-25 19:31:57 +09:00
Dean Herbert
0175f6e0b8
Add new judgement drawable for argon slider misses
2024-01-25 19:31:57 +09:00
Dean Herbert
dda96d7106
Rename JudgementPiece
to TextJudgementPiece
2024-01-25 19:31:57 +09:00
Andrei Zavatski
21b11092d6
Fix slider sliding samples allocation
2024-01-25 04:06:15 +03:00
Chandler Stowell
d2775680e6
use stack to pass action state when applying hit results
...
this removes closure allocations
2024-01-24 13:13:45 -05:00
Dean Herbert
b272d34960
Merge pull request #26630 from peppy/s-rank-change
...
Change S rank to require no miss
2024-01-24 13:27:40 +09:00
Andrei Zavatski
da992ccc55
Implement per-axis triangles clamping
2024-01-23 04:54:27 +03:00
Bartłomiej Dach
cb8ec48717
Make RankFromScore()
's dictionary param readonly
...
Just to make sure nobody tries any "funny" business.
2024-01-22 19:56:30 +01:00
Bartłomiej Dach
5bae9074aa
Merge branch 'master' into s-rank-change
2024-01-22 19:54:53 +01:00
Dean Herbert
c8521b49cd
Change S rank to require no miss
2024-01-22 21:43:32 +09:00
Dean Herbert
47e9846315
Adjust slider tick / end miss animations to be less busy
2024-01-22 18:48:48 +09:00
Dean Herbert
993e733fce
Merge pull request #26598 from frenzibyte/fix-storyboard-sprites-2
...
Remove handling for non-legacy texture lookup paths in `LegacySkin`
2024-01-22 17:50:55 +09:00
Salman Ahmed
57b2d018a9
Fix slider sometimes not updating relative anchor position
2024-01-22 02:07:32 +03:00
Andrei Zavatski
1393f52b2b
Rename Masking to ClampToDrawable
2024-01-21 05:20:42 +03:00
Andrei Zavatski
e003ecb593
Change default masking value to true
2024-01-21 04:57:48 +03:00
Bartłomiej Dach
3853f63b74
Merge pull request #26567 from peppy/cusor-scale-rate
...
Fix cursor scale animation not matching stable on classic skins
2024-01-18 13:59:49 +01:00
Salman Ahmed
1527ab89ef
Refactor DefaultApproachCircle
/LegacyApproachCircle
to make sense
2024-01-18 11:16:26 +03:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2
2024-01-17 18:43:25 +03:00
Salman Ahmed
eaa748f075
Remove unused using directive
2024-01-17 18:35:34 +03:00
Salman Ahmed
ed1e66b8f9
Fix enabling beatmap skin cause hitobjects to use LegacyApproachCircle
regardless of selected skin
2024-01-17 16:36:09 +03:00
Salman Ahmed
e54d20ea93
Remove ancient osu-resources lookup path from legacy skin textures
2024-01-17 16:33:14 +03:00
Bartłomiej Dach
d0e9402761
Fix flashlight not dimming if slider head is hit early
...
Closes https://github.com/ppy/osu/issues/26551
Fix is a bit nuclear (`OnUpdate` should be considered last resort),
but I don't see many better alternatives here as
`ApplyCustomUpdateState` does not work...
2024-01-16 18:56:50 +01:00
Justin
7736445659
Merge branch 'master' into spinner-speed-fix
2024-01-17 01:40:53 +11:00
Dean Herbert
c45daa373e
Fix cursor scale animation not matching stable on classic skins
2024-01-16 17:15:25 +09:00
Justin
e3ab7b1e9f
Update disctop to use turnratio like stable
2024-01-16 17:22:22 +11:00
Dean Herbert
2fdbc501c2
Merge pull request #26499 from OliBomby/slider-performance
...
Fix lag when dragging first slider control point in editor
2024-01-16 13:22:49 +09:00
Bartłomiej Dach
71d0543213
Merge pull request #26545 from frenzibyte/fix-resume-cursor-transition-abused
...
Fix pop-in scale transition in resume overlay affecting input area
2024-01-15 20:06:16 +01:00
Dean Herbert
23815b2045
Merge pull request #26547 from bdach/cursor-ripple-pool-wrong
...
Fix cursor ripple pool not loading pooled drawables ahead of time
2024-01-15 22:56:50 +09:00
Bartłomiej Dach
399fc8195a
Fix cursor ripple pool not loading pooled drawables ahead of time
...
Increment the counter over at
https://github.com/ppy/osu-framework/pull/6136 .
2024-01-15 13:22:22 +01:00
OliBomby
96ffe8e737
change wording
2024-01-15 12:51:08 +01:00
Dean Herbert
6b844ed8b6
Split out judgement pooling concepts from OsuPlayfield
for reuse
2024-01-15 20:50:09 +09:00
OliBomby
86382f4408
Clarify comment
2024-01-15 12:49:40 +01:00
Salman Ahmed
13517869f6
Apply scale transitions in resume overlay cursor to local container
2024-01-15 14:03:23 +03:00
Dean Herbert
6c0e968727
Merge pull request #26512 from OliBomby/slider-pathtype-update
...
Fix glitchy path type correction for sliders in the editor
2024-01-15 16:19:24 +09:00
Bartłomiej Dach
0b2b1fc588
Fix flashlight dim being applied before slider start time
...
Closes https://github.com/ppy/osu/issues/26515 .
Compare https://github.com/ppy/osu/pull/26053 .
2024-01-14 13:05:02 +01:00
OliBomby
243b7b6fda
fix code quality
2024-01-13 23:17:38 +01:00
OliBomby
83e108071a
fix wrong path type being displayed
2024-01-13 22:51:33 +01:00
OliBomby
39908f5425
remove Validating event and instead call validation explicitly on edits
2024-01-13 22:39:09 +01:00
OliBomby
da4d83f8ca
remove the need for caching points in segment
2024-01-13 21:41:33 +01:00
OliBomby
b4f9878b46
working jank solution
2024-01-13 20:39:49 +01:00
OliBomby
f5d6d52d4c
Move logic for caching segments and updating path types to PathControlPointVisualiser
2024-01-13 14:47:40 +01:00
OliBomby
ce643aa68f
revert overwriting Position getter in SliderTailCircle
...
It would have very weird implications when combined with the position bindable which would be all wrong and stuff
2024-01-13 13:54:04 +01:00
OliBomby
fca9b1f536
Fix so it reacts to PathVersion with Scheduler
2024-01-13 12:50:39 +01:00
OliBomby
e1186080b8
simplify scheduling logic
2024-01-13 02:24:33 +01:00
OliBomby
5fa7f6ec53
make drawables that update from path version update once per frame
2024-01-13 02:21:32 +01:00