smoogipooo
aad8851460
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
smoogipooo
293ea6fbd7
Fix up beatmap converter error.
2017-04-03 15:24:30 +09:00
Dan Balasescu
9ba230aa58
Merge branch 'master' into taiko_barlines
2017-04-03 15:15:29 +09:00
Dean Herbert
c005cf82c1
Merge pull request #587 from smoogipooo/fix_slider_velocities
...
Fix slider velocities
2017-04-03 15:13:37 +09:00
Dean Herbert
c539e514f5
Merge branch 'master' into fix_slider_velocities
2017-04-03 15:08:54 +09:00
smoogipooo
a03cffab58
No need to compute end time manually anymore.
2017-04-03 15:05:12 +09:00
smoogipooo
774e15b89d
Set RequiredHits at conversion time to remove HitMultiplier.
2017-04-03 15:02:21 +09:00
smoogipooo
e7b55f9bea
Fix bar line pre empt time calculation.
2017-04-03 14:49:26 +09:00
Dean Herbert
6043c4787b
Merge branch 'master' into taiko-fixes
2017-04-03 14:47:43 +09:00
smoogipooo
759869f551
Merge branch 'fix_slider_velocities' into taiko_barlines
2017-04-03 14:47:40 +09:00
smoogipooo
ebbf381cd6
Fix kiai not working during gameplay.
2017-04-03 14:40:12 +09:00
smoogipooo
6e612bbefc
Reduce complexity of instantiating circle pieces in hits.
2017-04-03 14:39:56 +09:00
smoogipooo
ef992b03bf
Merge remote-tracking branch 'origin/master' into taiko-fixes
2017-04-03 14:34:47 +09:00
smoogipooo
501d52dd89
Good catch resharper 👍 .
2017-04-03 14:28:28 +09:00
smoogipooo
6a3601efdc
Fix post-merge errors.
2017-04-03 14:22:22 +09:00
smoogipooo
27132958c8
Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
smoogipooo
74bd427997
Remove SliderVelocityAt, compute it manually inside hit objects.
2017-04-03 14:12:15 +09:00
smoogipooo
8aa723b6a3
General fixes.
2017-04-03 11:05:15 +09:00
smoogipooo
cd6fdcf029
Rename spinnerRotationRatio -> baseHitMultiplier.
2017-04-03 11:00:59 +09:00
smoogipooo
3920758981
Rename all occurrences of finishers to strong.
2017-04-03 10:59:49 +09:00
smoogipooo
33e10adfa6
Rewrite beatmap conversion to allow converting sliders to normal hits.
2017-04-03 10:54:13 +09:00
smoogipooo
3b672fd842
Lengthen drum rolls as required by conversion.
2017-04-03 10:29:35 +09:00
smoogipooo
b027d0d3b4
Changing duration is wrong, add HitMultiplier.
...
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
smoogipooo
1a66755694
Fix second hit displaying two judgements, move hitobjects above playfield when hit.
2017-04-03 10:20:20 +09:00
smoogipooo
0745098783
Cleanup.
2017-04-03 10:04:13 +09:00
smoogipooo
2510a9fd32
Cleanups.
2017-04-02 02:06:58 +09:00
smoogipooo
38bbf2ac77
Fix post-merge errors.
2017-04-01 23:59:44 +09:00
smoogipooo
b4ed8aeb98
Merge remote-tracking branch 'origin/master' into taiko_barlines
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-01 23:57:02 +09:00
smoogipooo
efb589cc08
(de)creases for misses.
2017-04-01 16:34:30 +09:00
smoogipooo
b5ef0ae0d8
consecutiveHits -> rollingHits.
2017-04-01 16:32:31 +09:00
Dean Herbert
041e4f921a
Merge remote-tracking branch 'upstream/master' into taiko_drumroll_drawing
2017-04-01 14:53:25 +09:00
Dean Herbert
1110747648
Merge branch 'master' into taiko_replays
2017-03-31 17:10:56 +09:00
Dean Herbert
14fcc197e9
Merge branch 'master' into partial-judgements
2017-03-31 16:53:49 +09:00
Dean Herbert
50c328f1b4
Merge remote-tracking branch 'upstream/master' into partial-judgements
...
# Conflicts:
# osu.Game/osu.Game.csproj
2017-03-31 16:46:40 +09:00
smoogipooo
8f37d1ad91
Update to match new replay structure.
2017-03-31 16:20:31 +09:00
smoogipooo
fb6f27a439
Merge branch 'master' into taiko_replays
2017-03-31 16:11:58 +09:00
Dan Balasescu
9be60e7a25
Merge branch 'master' into accented-interface
2017-03-31 15:08:22 +09:00
smoogipooo
43c306d658
IAccented -> IHasAccentColour.
2017-03-31 15:06:31 +09:00
smoogipooo
c2dbbc608a
General fixes.
2017-03-31 11:50:31 +09:00
Dan Balasescu
dbcd2d134b
Merge branch 'master' into taiko_drumroll_drawing
2017-03-31 11:43:58 +09:00
smoogipooo
0e2f725425
Fade the accent colour instead of stepping.
2017-03-31 11:41:06 +09:00
Dean Herbert
bcd7e41bf7
Visual adjustments to DrawableSwell.
2017-03-31 11:20:04 +09:00
Dean Herbert
b48def1627
Align SwellSymbolPiece better for rotation.
2017-03-31 11:19:33 +09:00
smoogipooo
5a8099a591
Merge branch 'accented-interface' into taiko_drumroll_drawing
2017-03-31 11:13:52 +09:00
smoogipooo
b54201cbe3
Appease resharpoo.
2017-03-31 11:09:02 +09:00
smoogipooo
41aaf42183
Remove DrumRollCirclePiece, cleanup CirclePiece a bit.
2017-03-31 09:57:24 +09:00
smoogipooo
cf4d11c51c
Add explicit CentreHit/RimHit classes.
2017-03-30 15:51:16 +09:00
Dan Balasescu
ff325ac330
Merge branch 'master' into taiko_replays
2017-03-30 14:18:51 +09:00
Dan Balasescu
aa1a333a4b
Merge branch 'master' into taiko_swell_drawing
2017-03-30 14:16:58 +09:00
Dan Balasescu
5f0c681feb
Merge branch 'master' into taiko_drumroll_drawing
2017-03-30 14:10:57 +09:00
smoogipooo
6287ba321d
Rewrite ScoreProcessor to have a new method for when existing judgements are changed.
...
- OnNewJudgement: Keeps its previous functionality. It is now only invoked when a _new_ judgement has been added to the Judgements hashset.
- OnJudgementChanged: Has a similar funcitonality to OnNewJudgement, but is only invoked whenever a judgement that was _previously_ in the Judgements hashset is changed.
2017-03-30 10:51:14 +09:00
smoogipooo
c0dae89844
Implement partial strong hit judgements.
2017-03-29 18:35:38 +09:00
smoogipooo
3050039972
Implement partial judgements + make Result non-nullable.
2017-03-29 18:35:28 +09:00
smoogipooo
2967000839
Taiko autoplay username :D.
2017-03-29 16:22:08 +09:00
smoogipooo
c5f9c4cac9
Fix possible nullref.
2017-03-29 16:20:54 +09:00
smoogipooo
1b3e908565
Fix notelocking by pressing a key before the swell's start time.
2017-03-29 16:02:12 +09:00
smoogipooo
3d2c8f19ae
Make Swells require alternating key hits.
2017-03-29 15:59:12 +09:00
smoogipooo
7ba7bc18f8
Don't use a List for HitKeys.
2017-03-29 15:35:22 +09:00
Dan Balasescu
7ee7954f62
Merge branch 'master' into taiko_hit_drawing
2017-03-29 15:22:32 +09:00
smoogipooo
37dcc8b71d
Rewrite how swell circle piece is instantiated.
2017-03-29 14:52:14 +09:00
smoogipooo
400a57ace6
Fix delay + animations a bit (peppy).
2017-03-29 14:50:10 +09:00
smoogipooo
74e12bd95e
Rewrite how drawable-specific circle pieces are instantiated.
2017-03-29 14:01:01 +09:00
Dean Herbert
d64f00cae2
Merge pull request #563 from smoogipooo/general_taiko_fixes
...
General taiko fixes
2017-03-29 13:33:40 +09:00
smoogipooo
1c503edad1
Add explicit delay + expire (this will be moved into the base DrawableHitObject later).
2017-03-29 13:19:48 +09:00
smoogipooo
1a56c48ddb
Don't need CentreLeft anchors.
2017-03-29 13:07:43 +09:00
smoogipooo
b10f9512ad
Remove unused using.
2017-03-29 11:40:13 +09:00
smoogipooo
eed50784ba
Make player work with TaikoHitRenderer.
2017-03-29 11:35:57 +09:00
smoogipooo
1cfe58e905
Implement convesion from TaikoHitObjects to DrawableTaikoHitObjects.
2017-03-29 11:22:27 +09:00
smoogipooo
6333cd5225
Merge branch 'taiko_replays' into taiko-drawable-generation
...
Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-29 11:17:55 +09:00
smoogipooo
3c21e6538b
Merge branch 'taiko_drumroll_drawing' into taiko-drawable-generation
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-29 11:15:10 +09:00
smoogipooo
24c6ee620f
Merge branch 'taiko_hit_drawing' into taiko-drawable-generation
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
2017-03-29 11:12:39 +09:00
smoogipooo
475c865968
Implement TaikoModAutoplay.
2017-03-29 11:04:47 +09:00
smoogipooo
589bdde03c
Fix post-merge errors.
2017-03-29 10:59:35 +09:00
smoogipooo
b54e8356f2
Merge remote-tracking branch 'origin/master' into taiko_replays
...
Conflicts:
osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-29 10:56:24 +09:00
smoogipooo
1b291ec1a1
Make drumroll body colour depending on completion.
2017-03-29 09:38:24 +09:00
smoogipooo
2a018e708d
Better life time end.
2017-03-29 09:36:07 +09:00
smoogipooo
7b479ac737
Merge remote-tracking branch 'origin/master' into taiko_drumroll_drawing
2017-03-29 09:12:48 +09:00
smoogipooo
d74454141b
Remove explicit life time end.
2017-03-29 09:12:21 +09:00
smoogipooo
e518508f2d
Better life time ends.
2017-03-29 09:11:07 +09:00
smoogipooo
bbc6a4234a
Fix post-merge errors.
2017-03-29 09:08:26 +09:00
smoogipooo
c478c74227
Merge remote-tracking branch 'origin/master' into taiko_hit_drawing
2017-03-29 09:03:19 +09:00
smoogipooo
6d5b0a13e4
Fix resharper warning.
2017-03-29 09:02:49 +09:00
smoogipooo
7fc68864be
Move swells on top of the playfield when they reach the hit target.
2017-03-29 09:01:40 +09:00
smoogipooo
6bee57c94f
Better life time ends.
2017-03-29 08:41:50 +09:00
smoogipooo
45653d7b43
Fix post-merge errors.
2017-03-29 08:32:34 +09:00
smoogipooo
eabcae82c6
Merge remote-tracking branch 'origin/master' into taiko_swell_drawing
...
Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-29 08:30:30 +09:00
Dan Balasescu
bca18ce209
Merge branch 'master' into move-easingtypes
2017-03-29 08:14:13 +09:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
smoogipooo
714c280531
One more xmldoc.
2017-03-28 17:26:39 +09:00
Dan Balasescu
0a1b9fe398
Merge branch 'master' into taiko_hit_drawing
2017-03-28 17:25:07 +09:00
smoogipooo
79764603d7
Adjust comment.
2017-03-28 17:19:05 +09:00
smoogipooo
efa7e5cb7d
Adjust radius.
2017-03-28 17:14:06 +09:00
smoogipooo
adf2550811
Base playfield height + hit target offset on hit object height.
2017-03-28 17:13:05 +09:00
smoogipooo
6f66558e29
Use relative size for ticks.
2017-03-28 17:10:01 +09:00
smoogipooo
6b1dab5b83
Implement drawable drumroll.
2017-03-28 17:08:34 +09:00
smoogipooo
2e8607687c
Implement DrumRollTick drawing.
2017-03-28 16:49:39 +09:00
smoogipooo
1220972170
Fix ticks not being passed IsStrong.
2017-03-28 16:47:25 +09:00
smoogipooo
1615db386a
Give DrumRoll some sane velocity/tickdistance defaults.
2017-03-28 16:47:13 +09:00
smoogipooo
d1f686b1a8
Fix DrawableTaikoHitObject origins.
2017-03-28 16:38:58 +09:00
smoogipooo
ae4cabccef
Adjust comment.
2017-03-28 16:00:39 +09:00