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Implement partial judgements + make Result non-nullable.
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@ -38,7 +38,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Colour = AccentColour,
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Hit = () =>
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{
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if (Judgement.Result.HasValue) return false;
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if (Judgement.Result != HitResult.None) return false;
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Judgement.PositionOffset = Vector2.Zero; //todo: set to correct value
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UpdateJudgement(true);
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@ -47,7 +47,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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protected override bool HandleKeyPress(Key key)
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{
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return !Judgement.Result.HasValue && UpdateJudgement(true);
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return Judgement.Result == HitResult.None && UpdateJudgement(true);
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}
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}
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}
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@ -68,7 +68,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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protected override bool HandleKeyPress(Key key)
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{
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if (Judgement.Result.HasValue)
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if (Judgement.Result != HitResult.None)
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return false;
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validKeyPressed = HitKeys.Contains(key);
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@ -5,6 +5,7 @@ using OpenTK.Input;
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using System;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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@ -27,7 +28,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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protected override void CheckJudgement(bool userTriggered)
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{
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if (!Judgement.Result.HasValue)
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if (Judgement.Result == HitResult.None)
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{
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base.CheckJudgement(userTriggered);
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return;
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@ -45,7 +46,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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protected override bool HandleKeyPress(Key key)
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{
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// Check if we've handled the first key
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if (!Judgement.Result.HasValue)
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if (Judgement.Result == HitResult.None)
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{
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// First key hasn't been handled yet, attempt to handle it
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bool handled = base.HandleKeyPress(key);
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@ -64,7 +64,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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protected override bool HandleKeyPress(Key key)
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{
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if (Judgement.Result.HasValue)
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if (Judgement.Result != HitResult.None)
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return false;
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UpdateJudgement(true);
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26
osu.Game/Modes/Judgements/IPartialJudgement.cs
Normal file
26
osu.Game/Modes/Judgements/IPartialJudgement.cs
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@ -0,0 +1,26 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Scoring;
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namespace osu.Game.Modes.Judgements
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{
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/// <summary>
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/// Inidicates that the judgement this is attached to is a partial judgement and the scoring value may change.
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/// <para>
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/// This judgement will be continually processed by <see cref="DrawableHitObject{TObject, TJudgement}.CheckJudgement(bool)"/>
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/// unless the result is a miss and will trigger a full re-process of the <see cref="ScoreProcessor"/> when changed.
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/// </para>
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/// </summary>
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public interface IPartialJudgement
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{
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/// <summary>
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/// Indicates that this partial judgement has changed and requires a full re-process of the <see cref="ScoreProcessor"/>.
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/// <para>
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/// This is set to false once the judgement has been re-processed.
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/// </para>
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/// </summary>
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bool Changed { get; set; }
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}
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}
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@ -10,7 +10,7 @@ namespace osu.Game.Modes.Judgements
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/// <summary>
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/// Whether this judgement is the result of a hit or a miss.
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/// </summary>
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public HitResult? Result;
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public HitResult Result;
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/// <summary>
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/// The offset at which this judgement occurred.
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@ -93,16 +93,26 @@ namespace osu.Game.Modes.Objects.Drawables
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/// <returns>Whether a hit was processed.</returns>
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protected bool UpdateJudgement(bool userTriggered)
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{
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if (Judgement.Result != null)
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IPartialJudgement partial = Judgement as IPartialJudgement;
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// Never re-process non-partial hits, or partial judgements that were previously judged as misses
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if (Judgement.Result != HitResult.None && (partial == null || Judgement.Result == HitResult.Miss))
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return false;
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// Update the judgement state
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double endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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Judgement.TimeOffset = Time.Current - endTime;
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// Update the judgement state
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bool hadResult = Judgement.Result != HitResult.None;
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CheckJudgement(userTriggered);
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if (Judgement.Result == null)
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// Don't process judgements with no result
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if (Judgement.Result == HitResult.None)
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return false;
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// Don't process judgements that previously had results but the results were unchanged
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if (hadResult && partial?.Changed != true)
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return false;
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switch (Judgement.Result)
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@ -117,6 +127,9 @@ namespace osu.Game.Modes.Objects.Drawables
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OnJudgement?.Invoke(this);
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if (partial != null)
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partial.Changed = false;
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return true;
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}
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@ -7,8 +7,19 @@ namespace osu.Game.Modes.Objects.Drawables
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{
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public enum HitResult
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{
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/// <summary>
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/// Indicates that the object has not been judged yet.
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/// </summary>
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[Description("")]
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None,
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/// <summary>
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/// Indicates that the object has been judged as a miss.
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/// </summary>
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[Description(@"Miss")]
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Miss,
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/// <summary>
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/// Indicates that the object has been judged as a hit.
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/// </summary>
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[Description(@"Hit")]
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Hit,
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}
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@ -149,7 +149,7 @@ namespace osu.Game.Modes.UI
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public event Action<TJudgement> OnJudgement;
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protected override Container<Drawable> Content => content;
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protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
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protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result != HitResult.None);
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/// <summary>
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/// The playfield.
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@ -97,6 +97,7 @@
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<Compile Include="IO\Legacy\SerializationWriter.cs" />
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<Compile Include="IPC\ScoreIPCChannel.cs" />
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<Compile Include="Modes\Judgements\DrawableJudgement.cs" />
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<Compile Include="Modes\Judgements\IPartialJudgement.cs" />
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<Compile Include="Modes\LegacyReplay.cs" />
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<Compile Include="Modes\Mods\IApplicableMod.cs" />
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<Compile Include="Modes\Mods\ModType.cs" />
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