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Merge pull request #561 from smoogipooo/taiko_hit_drawing
Taiko hit drawing
This commit is contained in:
commit
e8efdcfe0f
@ -6,10 +6,8 @@ using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Desktop.VisualTests.Tests
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@ -30,39 +28,55 @@ namespace osu.Desktop.VisualTests.Tests
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Reset();
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});
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Add(new CentreHitCircle(new CirclePiece()
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Add(new CirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 100)
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Position = new Vector2(100, 100),
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Width = 0,
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AccentColour = Color4.DarkRed,
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KiaiMode = kiai,
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Children = new[]
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{
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new CentreHitSymbolPiece()
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}
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});
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Add(new CentreHitCircle(new StrongCirclePiece()
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Add(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 100)
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Position = new Vector2(350, 100),
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Width = 0,
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AccentColour = Color4.DarkRed,
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KiaiMode = kiai,
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Children = new[]
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{
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new CentreHitSymbolPiece()
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}
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});
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Add(new RimHitCircle(new CirclePiece()
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Add(new CirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(100, 300)
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Position = new Vector2(100, 300),
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Width = 0,
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AccentColour = Color4.DarkBlue,
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KiaiMode = kiai,
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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Add(new RimHitCircle(new StrongCirclePiece()
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Add(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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{
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Position = new Vector2(350, 300)
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Position = new Vector2(350, 300),
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Width = 0,
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AccentColour = Color4.DarkBlue,
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KiaiMode = kiai,
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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Add(new SwellCircle(new CirclePiece()
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Add(new SwellCircle(new CirclePiece
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{
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KiaiMode = kiai
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})
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@ -70,7 +84,7 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2(100, 500)
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});
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Add(new SwellCircle(new StrongCirclePiece()
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Add(new SwellCircle(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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@ -78,7 +92,7 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2(350, 500)
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});
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Add(new DrumRollCircle(new CirclePiece()
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Add(new DrumRollCircle(new CirclePiece
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{
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KiaiMode = kiai
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})
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@ -87,7 +101,7 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2(575, 100)
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});
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Add(new DrumRollCircle(new StrongCirclePiece()
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Add(new DrumRollCircle(new StrongCirclePiece
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{
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KiaiMode = kiai
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})
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@ -106,7 +120,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = SYMBOL_INNER_SIZE,
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TextSize = CirclePiece.SYMBOL_INNER_SIZE,
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Icon = FontAwesome.fa_asterisk,
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Shadow = false
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});
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@ -133,72 +147,8 @@ namespace osu.Desktop.VisualTests.Tests
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}
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}
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private class CentreHitCircle : BaseCircle
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{
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public CentreHitCircle(CirclePiece piece)
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: base(piece)
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{
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Piece.Add(new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(SYMBOL_INNER_SIZE),
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.PinkDarker;
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}
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}
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private class RimHitCircle : BaseCircle
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{
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public RimHitCircle(CirclePiece piece)
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: base(piece)
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{
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Piece.Add(new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(SYMBOL_SIZE),
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BorderThickness = SYMBOL_BORDER,
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BorderColour = Color4.White,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.BlueDarker;
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}
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}
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private abstract class BaseCircle : Container
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{
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protected const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
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protected const float SYMBOL_BORDER = 8;
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protected const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
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protected readonly CirclePiece Piece;
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protected BaseCircle(CirclePiece piece)
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@ -1,11 +1,15 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.MathUtils;
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using osu.Framework.Testing;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawable;
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using osu.Game.Modes.Taiko.UI;
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namespace osu.Desktop.VisualTests.Tests
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@ -22,10 +26,20 @@ namespace osu.Desktop.VisualTests.Tests
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AddButton("Hit!", addHitJudgement);
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AddButton("Miss :(", addMissJudgement);
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AddButton("Centre", () => addCentreHit(false));
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AddButton("Strong Centre", () => addCentreHit(true));
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AddButton("Rim", () => addRimHit(false));
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AddButton("Strong Rim", () => addRimHit(true));
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Add(playfield = new TaikoPlayfield
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Add(new Container
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{
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Y = 200
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RelativeSizeAxes = Axes.X,
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Y = 200,
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Padding = new MarginPadding { Left = 200 },
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Children = new[]
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{
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playfield = new TaikoPlayfield()
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}
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});
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}
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@ -60,6 +74,34 @@ namespace osu.Desktop.VisualTests.Tests
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});
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}
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private void addCentreHit(bool strong)
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{
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Hit h = new Hit
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{
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StartTime = Time.Current + 1000,
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PreEmpt = 1000
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};
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if (strong)
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playfield.Add(new DrawableStrongCentreHit(h));
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else
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playfield.Add(new DrawableCentreHit(h));
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}
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private void addRimHit(bool strong)
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{
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Hit h = new Hit
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{
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StartTime = Time.Current + 1000,
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PreEmpt = 1000
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};
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if (strong)
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playfield.Add(new DrawableStrongRimHit(h));
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else
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playfield.Add(new DrawableRimHit(h));
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}
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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{
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public DrawableTestHit(TaikoHitObject hitObject)
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35
osu.Game.Modes.Taiko/Objects/Drawable/DrawableCentreHit.cs
Normal file
35
osu.Game.Modes.Taiko/Objects/Drawable/DrawableCentreHit.cs
Normal file
@ -0,0 +1,35 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableCentreHit : DrawableHit
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{
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protected override Key[] HitKeys { get; } = { Key.F, Key.J };
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private readonly CirclePiece circlePiece;
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public DrawableCentreHit(Hit hit)
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: base(hit)
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{
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Add(circlePiece = new CirclePiece
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{
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Children = new[]
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{
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new CentreHitSymbolPiece()
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circlePiece.AccentColour = colours.PinkDarker;
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}
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}
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}
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@ -2,10 +2,12 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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@ -14,7 +16,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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/// <summary>
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/// A list of keys which can result in hits for this HitObject.
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/// </summary>
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protected abstract List<Key> HitKeys { get; }
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protected abstract Key[] HitKeys { get; }
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protected override Container<Framework.Graphics.Drawable> Content => bodyContainer;
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private readonly Hit hit;
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@ -23,10 +27,18 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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/// </summary>
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private bool validKeyPressed;
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private readonly Container bodyContainer;
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protected DrawableHit(Hit hit)
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: base(hit)
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{
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this.hit = hit;
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AddInternal(bodyContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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protected override void CheckJudgement(bool userTriggered)
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@ -63,5 +75,30 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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return UpdateJudgement(true);
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}
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protected override void UpdateState(ArmedState state)
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{
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Delay(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true);
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switch (State)
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{
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case ArmedState.Idle:
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Delay(hit.HitWindowMiss);
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break;
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case ArmedState.Miss:
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FadeOut(100);
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break;
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case ArmedState.Hit:
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bodyContainer.ScaleTo(0.8f, 400, EasingTypes.OutQuad);
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bodyContainer.MoveToY(-200, 250, EasingTypes.Out);
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bodyContainer.Delay(250);
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bodyContainer.MoveToY(0, 500, EasingTypes.In);
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FadeOut(600);
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break;
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}
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Expire();
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}
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}
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}
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|
35
osu.Game.Modes.Taiko/Objects/Drawable/DrawableRimHit.cs
Normal file
35
osu.Game.Modes.Taiko/Objects/Drawable/DrawableRimHit.cs
Normal file
@ -0,0 +1,35 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using OpenTK.Input;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableRimHit : DrawableHit
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{
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protected override Key[] HitKeys { get; } = { Key.D, Key.K };
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private readonly CirclePiece circlePiece;
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public DrawableRimHit(Hit hit)
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: base(hit)
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{
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Add(circlePiece = new CirclePiece
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{
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Children = new[]
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{
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new RimHitSymbolPiece()
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circlePiece.AccentColour = colours.BlueDarker;
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}
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}
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}
|
@ -0,0 +1,35 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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|
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using OpenTK.Input;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableStrongCentreHit : DrawableStrongHit
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{
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protected override Key[] HitKeys { get; } = { Key.F, Key.J };
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private readonly CirclePiece circlePiece;
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public DrawableStrongCentreHit(Hit hit)
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: base(hit)
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{
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Add(circlePiece = new StrongCirclePiece
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{
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||||
Children = new []
|
||||
{
|
||||
new CentreHitSymbolPiece()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
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circlePiece.AccentColour = colours.PinkDarker;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public class DrawableStrongRimHit : DrawableStrongHit
|
||||
{
|
||||
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
|
||||
|
||||
private readonly CirclePiece circlePiece;
|
||||
|
||||
public DrawableStrongRimHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
Add(circlePiece = new StrongCirclePiece
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new RimHitSymbolPiece()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
circlePiece.AccentColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
}
|
@ -30,7 +30,6 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
|
||||
LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt;
|
||||
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
@ -0,0 +1,31 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// The symbol used for centre hit pieces.
|
||||
/// </summary>
|
||||
public class CentreHitSymbolPiece : CircularContainer
|
||||
{
|
||||
public CentreHitSymbolPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(CirclePiece.SYMBOL_INNER_SIZE);
|
||||
Masking = true;
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// The symbol used for rim hit pieces.
|
||||
/// </summary>
|
||||
public class RimHitSymbolPiece : CircularContainer
|
||||
{
|
||||
public RimHitSymbolPiece()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
|
||||
BorderThickness = CirclePiece.SYMBOL_BORDER;
|
||||
BorderColour = Color4.White;
|
||||
Masking = true;
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -52,12 +52,18 @@
|
||||
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoHitResult.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableRimHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\CentreHitSymbolPiece.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableSwell.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\RimHitSymbolPiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
|
||||
<Compile Include="Objects\DrumRoll.cs" />
|
||||
@ -102,4 +108,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
</Project>
|
@ -1,5 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<!--
|
||||
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
Loading…
Reference in New Issue
Block a user