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Merge pull request #563 from smoogipooo/general_taiko_fixes
General taiko fixes
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commit
d64f00cae2
@ -12,7 +12,7 @@ namespace osu.Game.Modes.Taiko.Objects
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/// <summary>
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/// HitCircle radius.
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/// </summary>
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public const float CIRCLE_RADIUS = 64;
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public const float CIRCLE_RADIUS = 42f;
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/// <summary>
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/// The time to scroll in the HitObject.
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@ -18,7 +18,7 @@ namespace osu.Game.Modes.Taiko.UI
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/// <summary>
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/// Diameter of normal hit object circles.
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/// </summary>
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private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2 * TaikoPlayfield.PLAYFIELD_SCALE;
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private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
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/// <summary>
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/// Diameter of finisher hit object circles.
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@ -47,7 +47,7 @@ namespace osu.Game.Modes.Taiko.UI
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Y = border_offset,
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Size = new Vector2(border_thickness, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
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Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
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Alpha = 0.1f
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},
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new CircularContainer
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@ -96,7 +96,7 @@ namespace osu.Game.Modes.Taiko.UI
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = -border_offset,
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Size = new Vector2(border_thickness, (TaikoPlayfield.PlayfieldHeight - finisher_diameter) / 2f - border_offset),
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Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
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Alpha = 0.1f
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},
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};
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@ -21,7 +21,7 @@ namespace osu.Game.Modes.Taiko.UI
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{
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public InputDrum()
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{
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Size = new Vector2(TaikoPlayfield.PlayfieldHeight);
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Size = new Vector2(TaikoPlayfield.PLAYFIELD_HEIGHT);
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const float middle_split = 10;
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@ -20,25 +20,15 @@ namespace osu.Game.Modes.Taiko.UI
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public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
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{
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/// <summary>
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/// The default play field height.
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/// The play field height. This is relative to the size of hit objects
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/// such that the playfield is just a bit larger than finishers.
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/// </summary>
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public const float PLAYFIELD_BASE_HEIGHT = 242;
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/// <summary>
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/// The play field height scale.
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/// This also uniformly scales the notes to match the new playfield height.
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/// </summary>
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public const float PLAYFIELD_SCALE = 0.65f;
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/// <summary>
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/// The play field height after scaling.
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/// </summary>
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public static float PlayfieldHeight => PLAYFIELD_BASE_HEIGHT * PLAYFIELD_SCALE;
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public const float PLAYFIELD_HEIGHT = TaikoHitObject.CIRCLE_RADIUS * 2 * 2;
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/// <summary>
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/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
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/// </summary>
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private const float hit_target_offset = 80;
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private const float hit_target_offset = TaikoHitObject.CIRCLE_RADIUS * 1.5f + 40;
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/// <summary>
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/// The size of the left area of the playfield. This area contains the input drum.
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@ -61,7 +51,7 @@ namespace osu.Game.Modes.Taiko.UI
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public TaikoPlayfield()
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{
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RelativeSizeAxes = Axes.X;
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Height = PlayfieldHeight;
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Height = PLAYFIELD_HEIGHT;
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AddInternal(new Drawable[]
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{
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@ -102,7 +92,6 @@ namespace osu.Game.Modes.Taiko.UI
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
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Scale = new Vector2(PLAYFIELD_SCALE),
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BlendingMode = BlendingMode.Additive
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},
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//barLineContainer = new Container<DrawableBarLine>
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@ -129,7 +118,7 @@ namespace osu.Game.Modes.Taiko.UI
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},
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leftBackgroundContainer = new Container
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{
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Size = new Vector2(left_area_size, PlayfieldHeight),
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Size = new Vector2(left_area_size, PLAYFIELD_HEIGHT),
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BorderThickness = 1,
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Children = new Drawable[]
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{
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@ -174,7 +163,6 @@ namespace osu.Game.Modes.Taiko.UI
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public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
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{
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h.Depth = (float)h.HitObject.StartTime;
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h.Scale = new Vector2(PLAYFIELD_SCALE);
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base.Add(h);
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}
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