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Fix post-merge errors.
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b54e8356f2
commit
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@ -44,8 +44,10 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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IHasRepeats repeatsData = original as IHasRepeats;
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IHasEndTime endTimeData = original as IHasEndTime;
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// Old osu! used hit sounding to determine hits
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bool strong = ((original.Sample?.Type ?? SampleType.None) & SampleType.Finish) > 0;
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// Old osu! used hit sounding to determine various hit type information
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SampleType sample = original.Sample?.Type ?? SampleType.None;
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bool strong = (sample & SampleType.Finish) > 0;
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if (distanceData != null)
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{
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@ -78,7 +80,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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{
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StartTime = original.StartTime,
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Sample = original.Sample,
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IsStrong = strong
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IsStrong = strong,
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Type = type
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};
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}
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@ -34,7 +34,7 @@ namespace osu.Game.Modes.Taiko
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IHasEndTime endTimeData = h as IHasEndTime;
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double endTime = endTimeData?.EndTime ?? h.StartTime;
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Bash sp = h as Bash;
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Swell sp = h as Swell;
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if (sp != null)
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{
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int d = 0;
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@ -86,14 +86,14 @@ namespace osu.Game.Modes.Taiko
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if (hit.Type == HitType.Centre)
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{
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if (h.Accented)
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if (h.IsStrong)
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button = LegacyButtonState.Right1 | LegacyButtonState.Right2;
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else
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button = hitButton ? LegacyButtonState.Right1 : LegacyButtonState.Right2;
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}
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else
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{
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if (h.Accented)
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if (h.IsStrong)
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button = LegacyButtonState.Left1 | LegacyButtonState.Left2;
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else
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button = hitButton ? LegacyButtonState.Left1 : LegacyButtonState.Left2;
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