mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 22:22:55 +08:00
Merge remote-tracking branch 'origin/master' into taiko_replays
Conflicts: osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
This commit is contained in:
commit
b54e8356f2
@ -1 +1 @@
|
||||
Subproject commit 51737ec1320b4ea9dce4978f24e1d77a28f0a98e
|
||||
Subproject commit fee17db53738938cc3ab8589ef1ff1dc7fd82d8a
|
@ -1 +1 @@
|
||||
Subproject commit f85c594c182db2b01233e29ca52639b7baa00402
|
||||
Subproject commit e67453159540f5008b5efadfbc12dfb3f4bee1f7
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game;
|
||||
|
||||
namespace osu.Desktop.VisualTests
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Select;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Tournament;
|
||||
using osu.Game.Screens.Tournament.Teams;
|
||||
using osu.Game.Users;
|
||||
|
@ -5,7 +5,7 @@ using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
@ -10,7 +10,6 @@ using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Modes.Osu.Mods;
|
||||
using osu.Game.Modes.Scoring;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Modes;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Overlays;
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Overlays;
|
||||
using System.Linq;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Desktop.VisualTests.Platform;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
|
@ -4,7 +4,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Modes.UI;
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
|
212
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
Normal file
212
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
Normal file
@ -0,0 +1,212 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseTaikoHitObjects : TestCase
|
||||
{
|
||||
public override string Description => "Taiko hit objects";
|
||||
|
||||
private bool kiai;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
AddToggle("Kiai", b =>
|
||||
{
|
||||
kiai = !kiai;
|
||||
Reset();
|
||||
});
|
||||
|
||||
Add(new CentreHitCircle(new CirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(100, 100)
|
||||
});
|
||||
|
||||
Add(new CentreHitCircle(new StrongCirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(350, 100)
|
||||
});
|
||||
|
||||
Add(new RimHitCircle(new CirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(100, 300)
|
||||
});
|
||||
|
||||
Add(new RimHitCircle(new StrongCirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(350, 300)
|
||||
});
|
||||
|
||||
Add(new SwellCircle(new CirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(100, 500)
|
||||
});
|
||||
|
||||
Add(new SwellCircle(new StrongCirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(350, 500)
|
||||
});
|
||||
|
||||
Add(new DrumRollCircle(new CirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Width = 250,
|
||||
Position = new Vector2(575, 100)
|
||||
});
|
||||
|
||||
Add(new DrumRollCircle(new StrongCirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Width = 250,
|
||||
Position = new Vector2(575, 300)
|
||||
});
|
||||
}
|
||||
|
||||
private class SwellCircle : BaseCircle
|
||||
{
|
||||
public SwellCircle(CirclePiece piece)
|
||||
: base(piece)
|
||||
{
|
||||
Piece.Add(new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = SYMBOL_INNER_SIZE,
|
||||
Icon = FontAwesome.fa_asterisk,
|
||||
Shadow = false
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Piece.AccentColour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
|
||||
private class DrumRollCircle : BaseCircle
|
||||
{
|
||||
public DrumRollCircle(CirclePiece piece)
|
||||
: base(piece)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Piece.AccentColour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
|
||||
private class CentreHitCircle : BaseCircle
|
||||
{
|
||||
public CentreHitCircle(CirclePiece piece)
|
||||
: base(piece)
|
||||
{
|
||||
Piece.Add(new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(SYMBOL_INNER_SIZE),
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Piece.AccentColour = colours.PinkDarker;
|
||||
}
|
||||
}
|
||||
|
||||
private class RimHitCircle : BaseCircle
|
||||
{
|
||||
public RimHitCircle(CirclePiece piece)
|
||||
: base(piece)
|
||||
{
|
||||
Piece.Add(new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(SYMBOL_SIZE),
|
||||
BorderThickness = SYMBOL_BORDER,
|
||||
BorderColour = Color4.White,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Piece.AccentColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
|
||||
private abstract class BaseCircle : Container
|
||||
{
|
||||
protected const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
|
||||
protected const float SYMBOL_BORDER = 8;
|
||||
protected const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
|
||||
|
||||
protected readonly CirclePiece Piece;
|
||||
|
||||
protected BaseCircle(CirclePiece piece)
|
||||
{
|
||||
Piece = piece;
|
||||
|
||||
Add(Piece);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
|
||||
|
@ -150,6 +150,10 @@
|
||||
<Project>{65dc628f-a640-4111-ab35-3a5652bc1e17}</Project>
|
||||
<Name>osu.Framework.Desktop</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework.Testing\osu.Framework.Testing.csproj">
|
||||
<Project>{007b2356-ab6f-4bd9-96d5-116fc2dce69a}</Project>
|
||||
<Name>osu.Framework.Testing</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
|
||||
<Name>osu.Framework</Name>
|
||||
@ -194,6 +198,7 @@
|
||||
<Compile Include="Tests\TestCaseReplay.cs" />
|
||||
<Compile Include="Tests\TestCaseScoreCounter.cs" />
|
||||
<Compile Include="Tests\TestCaseTabControl.cs" />
|
||||
<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
|
||||
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
|
||||
<Compile Include="Tests\TestCaseTextAwesome.cs" />
|
||||
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
|
||||
@ -211,9 +216,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Folder Include="Beatmaps\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Judgements;
|
||||
using OpenTK;
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Beatmaps.Samples;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Judgements;
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Osu.Objects;
|
||||
@ -10,6 +9,7 @@ using osu.Game.Modes.Osu.Objects.Drawables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
|
||||
namespace osu.Game.Modes.Osu
|
||||
|
@ -45,9 +45,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
|
||||
IHasEndTime endTimeData = original as IHasEndTime;
|
||||
|
||||
// Old osu! used hit sounding to determine hits
|
||||
SampleType sample = original.Sample?.Type ?? SampleType.None;
|
||||
|
||||
bool accented = (sample & SampleType.Finish) > 0;
|
||||
bool strong = ((original.Sample?.Type ?? SampleType.None) & SampleType.Finish) > 0;
|
||||
|
||||
if (distanceData != null)
|
||||
{
|
||||
@ -55,7 +53,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Sample = original.Sample,
|
||||
Accented = accented,
|
||||
IsStrong = strong,
|
||||
|
||||
Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1)
|
||||
};
|
||||
@ -64,11 +62,11 @@ namespace osu.Game.Modes.Taiko.Beatmaps
|
||||
if (endTimeData != null)
|
||||
{
|
||||
// We compute the end time manually to add in the Bash convert factor
|
||||
return new Bash
|
||||
return new Swell
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Sample = original.Sample,
|
||||
Accented = accented,
|
||||
IsStrong = strong,
|
||||
|
||||
EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
|
||||
};
|
||||
@ -80,7 +78,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Sample = original.Sample,
|
||||
Accented = accented,
|
||||
IsStrong = strong
|
||||
Type = type
|
||||
};
|
||||
}
|
||||
|
57
osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs
Normal file
57
osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRoll.cs
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public class DrawableDrumRoll : DrawableTaikoHitObject
|
||||
{
|
||||
private readonly DrumRoll drumRoll;
|
||||
|
||||
public DrawableDrumRoll(DrumRoll drumRoll)
|
||||
: base(drumRoll)
|
||||
{
|
||||
this.drumRoll = drumRoll;
|
||||
|
||||
int tickIndex = 0;
|
||||
foreach (var tick in drumRoll.Ticks)
|
||||
{
|
||||
var newTick = new DrawableDrumRollTick(tick)
|
||||
{
|
||||
Depth = tickIndex,
|
||||
X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
|
||||
};
|
||||
|
||||
AddNested(newTick);
|
||||
|
||||
tickIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (userTriggered)
|
||||
return;
|
||||
|
||||
if (Judgement.TimeOffset < 0)
|
||||
return;
|
||||
|
||||
int countHit = NestedHitObjects.Count(o => o.Judgement.Result == HitResult.Hit);
|
||||
|
||||
if (countHit > drumRoll.RequiredGoodHits)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = countHit >= drumRoll.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using System;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public class DrawableDrumRollTick : DrawableTaikoHitObject
|
||||
{
|
||||
private readonly DrumRollTick tick;
|
||||
|
||||
public DrawableDrumRollTick(DrumRollTick tick)
|
||||
: base(tick)
|
||||
{
|
||||
this.tick = tick;
|
||||
}
|
||||
|
||||
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement();
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > tick.HitWindow)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Math.Abs(Judgement.TimeOffset) < tick.HitWindow)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Great;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateScrollPosition(double time)
|
||||
{
|
||||
// Drum roll ticks shouldn't move
|
||||
}
|
||||
|
||||
protected override bool HandleKeyPress(Key key)
|
||||
{
|
||||
return !Judgement.Result.HasValue && UpdateJudgement(true);
|
||||
}
|
||||
}
|
||||
}
|
67
osu.Game.Modes.Taiko/Objects/Drawable/DrawableHit.cs
Normal file
67
osu.Game.Modes.Taiko/Objects/Drawable/DrawableHit.cs
Normal file
@ -0,0 +1,67 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public abstract class DrawableHit : DrawableTaikoHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of keys which can result in hits for this HitObject.
|
||||
/// </summary>
|
||||
protected abstract List<Key> HitKeys { get; }
|
||||
|
||||
private readonly Hit hit;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the last key pressed is a valid hit key.
|
||||
/// </summary>
|
||||
private bool validKeyPressed;
|
||||
|
||||
protected DrawableHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
this.hit = hit;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!userTriggered)
|
||||
{
|
||||
if (Judgement.TimeOffset > hit.HitWindowGood)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
return;
|
||||
}
|
||||
|
||||
double hitOffset = Math.Abs(Judgement.TimeOffset);
|
||||
|
||||
if (hitOffset > hit.HitWindowMiss)
|
||||
return;
|
||||
|
||||
if (!validKeyPressed)
|
||||
Judgement.Result = HitResult.Miss;
|
||||
else if (hitOffset < hit.HitWindowGood)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = hitOffset < hit.HitWindowGreat ? TaikoHitResult.Great : TaikoHitResult.Good;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
}
|
||||
|
||||
protected override bool HandleKeyPress(Key key)
|
||||
{
|
||||
if (Judgement.Result.HasValue)
|
||||
return false;
|
||||
|
||||
validKeyPressed = HitKeys.Contains(key);
|
||||
|
||||
return UpdateJudgement(true);
|
||||
}
|
||||
}
|
||||
}
|
85
osu.Game.Modes.Taiko/Objects/Drawable/DrawableStrongHit.cs
Normal file
85
osu.Game.Modes.Taiko/Objects/Drawable/DrawableStrongHit.cs
Normal file
@ -0,0 +1,85 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public abstract class DrawableStrongHit : DrawableHit
|
||||
{
|
||||
/// <summary>
|
||||
/// The lenience for the second key press.
|
||||
/// This does not adjust by map difficulty in ScoreV2 yet.
|
||||
/// </summary>
|
||||
private const double second_hit_window = 30;
|
||||
|
||||
private double firstHitTime;
|
||||
private bool firstKeyHeld;
|
||||
private Key firstHitKey;
|
||||
|
||||
protected DrawableStrongHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (!Judgement.Result.HasValue)
|
||||
{
|
||||
base.CheckJudgement(userTriggered);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!userTriggered)
|
||||
return;
|
||||
|
||||
// If we get here, we're assured that the key pressed is the correct secondary key
|
||||
|
||||
if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
|
||||
Judgement.SecondHit = true;
|
||||
}
|
||||
|
||||
protected override bool HandleKeyPress(Key key)
|
||||
{
|
||||
// Check if we've handled the first key
|
||||
if (!Judgement.Result.HasValue)
|
||||
{
|
||||
// First key hasn't been handled yet, attempt to handle it
|
||||
bool handled = base.HandleKeyPress(key);
|
||||
|
||||
if (handled)
|
||||
{
|
||||
firstHitTime = Time.Current;
|
||||
firstHitKey = key;
|
||||
}
|
||||
|
||||
return handled;
|
||||
}
|
||||
|
||||
// If we've already hit the second key, don't handle this object any further
|
||||
if (Judgement.SecondHit)
|
||||
return false;
|
||||
|
||||
// Don't handle represses of the first key
|
||||
if (firstHitKey == key)
|
||||
return false;
|
||||
|
||||
// Don't handle invalid hit key presses
|
||||
if (!HitKeys.Contains(key))
|
||||
return false;
|
||||
|
||||
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
|
||||
return firstKeyHeld && UpdateJudgement(true);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
firstKeyHeld = state.Keyboard.Keys.Contains(firstHitKey);
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
75
osu.Game.Modes.Taiko/Objects/Drawable/DrawableSwell.cs
Normal file
75
osu.Game.Modes.Taiko/Objects/Drawable/DrawableSwell.cs
Normal file
@ -0,0 +1,75 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public class DrawableSwell : DrawableTaikoHitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of times the user has hit this swell.
|
||||
/// </summary>
|
||||
private int userHits;
|
||||
|
||||
private readonly Swell swell;
|
||||
|
||||
public DrawableSwell(Swell swell)
|
||||
: base(swell)
|
||||
{
|
||||
this.swell = swell;
|
||||
}
|
||||
|
||||
protected override void CheckJudgement(bool userTriggered)
|
||||
{
|
||||
if (userTriggered)
|
||||
{
|
||||
if (Time.Current < HitObject.StartTime)
|
||||
return;
|
||||
|
||||
userHits++;
|
||||
|
||||
if (userHits == swell.RequiredHits)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Great;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Judgement.TimeOffset < 0)
|
||||
return;
|
||||
|
||||
if (userHits > swell.RequiredHits / 2)
|
||||
{
|
||||
Judgement.Result = HitResult.Hit;
|
||||
Judgement.TaikoResult = TaikoHitResult.Good;
|
||||
}
|
||||
else
|
||||
Judgement.Result = HitResult.Miss;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateScrollPosition(double time)
|
||||
{
|
||||
base.UpdateScrollPosition(Math.Min(time, HitObject.StartTime));
|
||||
}
|
||||
|
||||
protected override bool HandleKeyPress(Key key)
|
||||
{
|
||||
if (Judgement.Result.HasValue)
|
||||
return false;
|
||||
|
||||
UpdateJudgement(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,14 +1,23 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of keys which this hit object will accept. These are the standard Taiko keys for now.
|
||||
/// These should be moved to bindings later.
|
||||
/// </summary>
|
||||
private readonly List<Key> validKeys = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
|
||||
|
||||
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
@ -42,5 +51,21 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
UpdateScrollPosition(Time.Current);
|
||||
}
|
||||
|
||||
protected virtual bool HandleKeyPress(Key key) => false;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
// Make sure we don't handle held-down keys
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
// Check if we've pressed a valid taiko key
|
||||
if (!validKeys.Contains(args.Key))
|
||||
return false;
|
||||
|
||||
// Handle it!
|
||||
return HandleKeyPress(args.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
160
osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
Normal file
160
osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
Normal file
@ -0,0 +1,160 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
|
||||
/// <para>
|
||||
/// The body of this piece will overshoot its parent by <see cref="CirclePiece.Height"/> to form
|
||||
/// a rounded (_[-Width-]_) figure such that a regular "circle" is the result of a parent with Width = 0.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class CirclePiece : Container
|
||||
{
|
||||
public const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
|
||||
public const float SYMBOL_BORDER = 8;
|
||||
public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
|
||||
|
||||
private Color4 accentColour;
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
/// </summary>
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
innerBackground.Colour = AccentColour;
|
||||
|
||||
triangles.ColourLight = AccentColour;
|
||||
triangles.ColourDark = AccentColour.Darken(0.1f);
|
||||
|
||||
resetEdgeEffects();
|
||||
}
|
||||
}
|
||||
|
||||
private bool kiaiMode;
|
||||
/// <summary>
|
||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
||||
/// </summary>
|
||||
public bool KiaiMode
|
||||
{
|
||||
get { return kiaiMode; }
|
||||
set
|
||||
{
|
||||
kiaiMode = value;
|
||||
|
||||
resetEdgeEffects();
|
||||
}
|
||||
}
|
||||
|
||||
public override Anchor Origin
|
||||
{
|
||||
get { return Anchor.CentreLeft; }
|
||||
set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); }
|
||||
}
|
||||
|
||||
protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
|
||||
protected readonly Container SymbolContainer;
|
||||
|
||||
private readonly Container innerLayer;
|
||||
private readonly Container innerCircleContainer;
|
||||
private readonly Box innerBackground;
|
||||
private readonly Triangles triangles;
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = TaikoHitObject.CIRCLE_RADIUS * 2;
|
||||
|
||||
// The "inner layer" is the body of the CirclePiece that overshoots it by Height/2 px on both sides
|
||||
AddInternal(innerLayer = new Container
|
||||
{
|
||||
Name = "Inner Layer",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
innerCircleContainer = new CircularContainer
|
||||
{
|
||||
Name = "Inner Circle",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
innerBackground = new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 8,
|
||||
BorderColour = Color4.White,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
SymbolContainer = new Container
|
||||
{
|
||||
Name = "Symbol",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Add the overshoot to compensate for corner radius
|
||||
innerLayer.Width = DrawWidth + DrawHeight;
|
||||
}
|
||||
|
||||
private void resetEdgeEffects()
|
||||
{
|
||||
innerCircleContainer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour,
|
||||
Radius = KiaiMode ? 50 : 8
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of circle piece which is drawn at a higher scale to represent a "strong" piece.
|
||||
/// </summary>
|
||||
public class StrongCirclePiece : CirclePiece
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount to scale up the base circle to show it as a "strong" piece.
|
||||
/// </summary>
|
||||
private const float strong_scale = 1.5f;
|
||||
|
||||
public StrongCirclePiece()
|
||||
{
|
||||
SymbolContainer.Scale = new Vector2(strong_scale);
|
||||
}
|
||||
|
||||
public override Vector2 Size => new Vector2(base.Size.X, base.Size.Y * strong_scale);
|
||||
}
|
||||
}
|
@ -101,4 +101,4 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -15,5 +15,10 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
/// <para>Half of this value is the hit window of the tick.</para>
|
||||
/// </summary>
|
||||
public double TickTimeDistance;
|
||||
|
||||
/// <summary>
|
||||
/// The time allowed to hit this tick.
|
||||
/// </summary>
|
||||
public double HitWindow => TickTimeDistance / 2;
|
||||
}
|
||||
}
|
@ -8,14 +8,14 @@ using osu.Game.Modes.Objects.Types;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects
|
||||
{
|
||||
public class Bash : TaikoHitObject, IHasEndTime
|
||||
public class Swell : TaikoHitObject, IHasEndTime
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// The number of hits required to complete the bash successfully.
|
||||
/// The number of hits required to complete the swell successfully.
|
||||
/// </summary>
|
||||
public int RequiredHits { get; protected set; }
|
||||
|
@ -20,10 +20,10 @@ namespace osu.Game.Modes.Taiko.Objects
|
||||
public double PreEmpt;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this HitObject is accented.
|
||||
/// Accented hit objects give more points for hitting the hit object with both keys.
|
||||
/// Whether this HitObject is a "strong" type.
|
||||
/// Strong hit objects give more points for hitting the hit object with both keys.
|
||||
/// </summary>
|
||||
public bool Accented;
|
||||
public bool IsStrong;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this HitObject is in Kiai time.
|
||||
|
@ -137,7 +137,7 @@ namespace osu.Game.Modes.Taiko.Scoring
|
||||
hpIncreaseGood = hpMultiplierNormal * hp_hit_good;
|
||||
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
|
||||
|
||||
var accentedHits = beatmap.HitObjects.FindAll(o => o is Hit && o.Accented);
|
||||
var accentedHits = beatmap.HitObjects.FindAll(o => o is Hit && o.IsStrong);
|
||||
|
||||
// This is a linear function that awards:
|
||||
// 10 times bonus points for hitting an accented hit object with both keys with 30 accented hit objects in the map
|
||||
@ -152,7 +152,7 @@ namespace osu.Game.Modes.Taiko.Scoring
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = TaikoHitResult.Great,
|
||||
SecondHit = obj.Accented
|
||||
SecondHit = obj.IsStrong
|
||||
});
|
||||
}
|
||||
else if (obj is DrumRoll)
|
||||
@ -163,7 +163,7 @@ namespace osu.Game.Modes.Taiko.Scoring
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = TaikoHitResult.Great,
|
||||
SecondHit = obj.Accented
|
||||
SecondHit = obj.IsStrong
|
||||
});
|
||||
}
|
||||
|
||||
@ -171,10 +171,10 @@ namespace osu.Game.Modes.Taiko.Scoring
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = TaikoHitResult.Great,
|
||||
SecondHit = obj.Accented
|
||||
SecondHit = obj.IsStrong
|
||||
});
|
||||
}
|
||||
else if (obj is Bash)
|
||||
else if (obj is Swell)
|
||||
{
|
||||
AddJudgement(new TaikoJudgement
|
||||
{
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
@ -139,7 +138,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
target.FadeTo(Math.Min(target.Alpha + 0.4f, 1), 40, EasingTypes.OutQuint);
|
||||
target.Delay(40);
|
||||
target.FadeOut(600, EasingTypes.OutQuint);
|
||||
target.FadeOut(1000, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
/// <summary>
|
||||
/// The play field height scale.
|
||||
/// This also uniformly scales the notes to match the new playfield height.
|
||||
/// </summary>
|
||||
public const float PLAYFIELD_SCALE = 0.65f;
|
||||
|
||||
@ -173,6 +174,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
|
||||
{
|
||||
h.Depth = (float)h.HitObject.StartTime;
|
||||
h.Scale = new Vector2(PLAYFIELD_SCALE);
|
||||
|
||||
base.Add(h);
|
||||
}
|
||||
|
@ -53,15 +53,22 @@
|
||||
<Compile Include="Judgements\TaikoJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoHitResult.cs" />
|
||||
<Compile Include="LegacyTaikoReplay.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableSwell.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
|
||||
<Compile Include="Objects\Bash.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
|
||||
<Compile Include="Objects\DrumRoll.cs" />
|
||||
<Compile Include="Objects\DrumRollTick.cs" />
|
||||
<Compile Include="Objects\Hit.cs" />
|
||||
<Compile Include="Objects\HitType.cs" />
|
||||
<Compile Include="Objects\Swell.cs" />
|
||||
<Compile Include="TaikoAutoReplay.cs" />
|
||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\TaikoHitObject.cs" />
|
||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
||||
<Compile Include="TaikoScore.cs" />
|
||||
@ -99,4 +106,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -33,12 +33,25 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new DelayedLoadContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
TimeBeforeLoad = 100,
|
||||
Children = new[]
|
||||
{
|
||||
new PanelBackground(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
}
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
@ -71,23 +84,13 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, OsuGameBase game)
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
this.config = config;
|
||||
|
||||
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
|
||||
preferUnicode.ValueChanged += preferUnicode_changed;
|
||||
preferUnicode_changed(preferUnicode, null);
|
||||
|
||||
new PanelBackground(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1,
|
||||
}.LoadAsync(game, b =>
|
||||
{
|
||||
Add(b);
|
||||
b.FadeInFromZero(200);
|
||||
});
|
||||
}
|
||||
|
||||
private void preferUnicode_changed(object sender, EventArgs e)
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Input;
|
||||
using osu.Game.Configuration;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
|
||||
namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
@ -20,9 +19,11 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
protected override Drawable CreateCursor() => new Cursor();
|
||||
|
||||
private bool dragging;
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
if (state.Mouse.HasMainButtonPressed)
|
||||
if (dragging)
|
||||
{
|
||||
Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta;
|
||||
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
|
||||
@ -39,6 +40,12 @@ namespace osu.Game.Graphics.Cursor
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
{
|
||||
dragging = true;
|
||||
return base.OnDragStart(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
ActiveCursor.Scale = new Vector2(1);
|
||||
@ -53,6 +60,8 @@ namespace osu.Game.Graphics.Cursor
|
||||
{
|
||||
if (!state.Mouse.HasMainButtonPressed)
|
||||
{
|
||||
dragging = false;
|
||||
|
||||
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, EasingTypes.OutQuint);
|
||||
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), EasingTypes.OutElasticHalf);
|
||||
ActiveCursor.ScaleTo(1, 500, EasingTypes.OutElastic);
|
||||
|
@ -4,7 +4,6 @@
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
@ -6,7 +6,6 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
|
||||
|
@ -11,7 +11,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
@ -4,7 +4,6 @@
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
using System;
|
||||
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
@ -118,7 +119,7 @@ namespace osu.Game.Online.API
|
||||
//todo: this fails even on network-related issues. we should probably handle those differently.
|
||||
//NotificationManager.ShowMessage("Login failed!");
|
||||
log.Add(@"Login failed!");
|
||||
clearCredentials();
|
||||
Password = null;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRequest : APIRequest<User>
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Online.Chat.Drawables
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-BoldItalic",
|
||||
Text = $@"{Message.User.Name}:",
|
||||
Text = $@"{Message.User.Username}:",
|
||||
Colour = getUsernameColour(Message),
|
||||
TextSize = text_size,
|
||||
Origin = Anchor.TopRight,
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Online.Chat
|
||||
{
|
||||
|
@ -1,19 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Online
|
||||
{
|
||||
public class User
|
||||
{
|
||||
[JsonProperty(@"username")]
|
||||
public string Name;
|
||||
|
||||
[JsonProperty(@"id")]
|
||||
public int Id;
|
||||
|
||||
[JsonProperty(@"colour")]
|
||||
public string Colour;
|
||||
}
|
||||
}
|
@ -14,7 +14,6 @@ using OpenTK.Input;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Graphics.UserInterface.Volume;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Options.Sections.General;
|
||||
using OpenTK.Graphics;
|
||||
@ -67,6 +66,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
optionsSection.Bounding = true;
|
||||
FadeIn(transition_time, EasingTypes.OutQuint);
|
||||
|
||||
optionsSection.TriggerFocus();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes.Mods;
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
@ -14,7 +14,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -29,7 +28,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public class MusicController : FocusedOverlayContainer
|
||||
{
|
||||
private MusicControllerBackground backgroundSprite;
|
||||
private Drawable currentBackground;
|
||||
private DragBar progress;
|
||||
private TextAwesome playButton;
|
||||
private SpriteText title, artist;
|
||||
@ -44,7 +43,6 @@ namespace osu.Game.Overlays
|
||||
private Bindable<bool> preferUnicode;
|
||||
private WorkingBeatmap current;
|
||||
private BeatmapDatabase beatmaps;
|
||||
private Framework.Game game;
|
||||
|
||||
private Container dragContainer;
|
||||
|
||||
@ -78,10 +76,8 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
|
||||
private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
|
||||
{
|
||||
game = osuGame;
|
||||
|
||||
unicodeString = config.GetUnicodeString;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -212,15 +208,15 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
|
||||
this.beatmaps = beatmaps;
|
||||
trackManager = osuGame.Audio.Track;
|
||||
trackManager = game.Audio.Track;
|
||||
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
|
||||
preferUnicode.ValueChanged += preferUnicode_changed;
|
||||
|
||||
beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
|
||||
beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>();
|
||||
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
|
||||
|
||||
backgroundSprite = new MusicControllerBackground();
|
||||
dragContainer.Add(backgroundSprite);
|
||||
currentBackground = new MusicControllerBackground();
|
||||
dragContainer.Add(currentBackground);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -351,29 +347,29 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
});
|
||||
|
||||
MusicControllerBackground newBackground;
|
||||
|
||||
(newBackground = new MusicControllerBackground(beatmap)).LoadAsync(game, delegate
|
||||
dragContainer.Add(new AsyncLoadContainer
|
||||
{
|
||||
|
||||
dragContainer.Add(newBackground);
|
||||
|
||||
switch (direction)
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = float.MaxValue,
|
||||
Children = new[] { new MusicControllerBackground(beatmap) },
|
||||
FinishedLoading = d =>
|
||||
{
|
||||
case TransformDirection.Next:
|
||||
newBackground.Position = new Vector2(400, 0);
|
||||
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
|
||||
break;
|
||||
case TransformDirection.Prev:
|
||||
newBackground.Position = new Vector2(-400, 0);
|
||||
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
|
||||
break;
|
||||
switch (direction)
|
||||
{
|
||||
case TransformDirection.Next:
|
||||
d.Position = new Vector2(400, 0);
|
||||
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
currentBackground.MoveToX(-400, 500, EasingTypes.OutCubic);
|
||||
break;
|
||||
case TransformDirection.Prev:
|
||||
d.Position = new Vector2(-400, 0);
|
||||
d.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
currentBackground.MoveToX(400, 500, EasingTypes.OutCubic);
|
||||
break;
|
||||
}
|
||||
currentBackground.Expire();
|
||||
currentBackground = d;
|
||||
}
|
||||
|
||||
backgroundSprite.Expire();
|
||||
backgroundSprite = newBackground;
|
||||
});
|
||||
};
|
||||
}
|
||||
@ -422,8 +418,8 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Depth = float.MaxValue;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
@ -11,12 +11,14 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using OpenTK;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Overlays.Options.Sections.General
|
||||
{
|
||||
public class LoginOptions : OptionsSubsection, IOnlineComponent
|
||||
{
|
||||
private bool bounding = true;
|
||||
private LoginForm form;
|
||||
|
||||
protected override string Header => "Account";
|
||||
|
||||
@ -40,12 +42,14 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
{
|
||||
form = null;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case APIState.Offline:
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LoginForm()
|
||||
form = new LoginForm()
|
||||
};
|
||||
break;
|
||||
case APIState.Failing:
|
||||
@ -82,6 +86,14 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
};
|
||||
break;
|
||||
}
|
||||
|
||||
form?.TriggerFocus();
|
||||
}
|
||||
|
||||
protected override bool OnFocus(InputState state)
|
||||
{
|
||||
form?.TriggerFocus();
|
||||
return base.OnFocus(state);
|
||||
}
|
||||
|
||||
private class LoginForm : FillFlowContainer
|
||||
@ -144,6 +156,19 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnFocus(InputState state)
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(username.Text))
|
||||
username.TriggerFocus();
|
||||
else
|
||||
password.TriggerFocus();
|
||||
});
|
||||
|
||||
return base.OnFocus(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Overlays.Options;
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes;
|
||||
|
@ -10,7 +10,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Modes;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
internal class ToolbarUserButton : ToolbarButton, IOnlineComponent
|
||||
{
|
||||
private readonly Avatar avatar;
|
||||
private readonly UpdateableAvatar avatar;
|
||||
|
||||
public ToolbarUserButton()
|
||||
{
|
||||
@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
Add(new OpaqueBackground { Depth = 1 });
|
||||
|
||||
Flow.Add(avatar = new Avatar
|
||||
Flow.Add(avatar = new UpdateableAvatar
|
||||
{
|
||||
Masking = true,
|
||||
Size = new Vector2(32),
|
||||
@ -52,11 +52,11 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
default:
|
||||
Text = @"Guest";
|
||||
avatar.UserId = 1;
|
||||
avatar.User = new User();
|
||||
break;
|
||||
case APIState.Online:
|
||||
Text = api.Username;
|
||||
avatar.UserId = api.LocalUser.Value.Id;
|
||||
avatar.User = api.LocalUser;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
|
@ -6,7 +6,6 @@ using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
|
@ -2,8 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
|
@ -2,10 +2,8 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
@ -49,7 +47,6 @@ namespace osu.Game.Screens.Menu
|
||||
OnEdit = delegate { Push(new Editor()); },
|
||||
OnSolo = delegate { Push(consumeSongSelect()); },
|
||||
OnMulti = delegate { Push(new Lobby()); },
|
||||
OnTest = delegate { Push(new TestBrowser()); },
|
||||
OnExit = delegate { Exit(); },
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user