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Merge branch 'master' into partial-judgements
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commit
14fcc197e9
@ -1 +1 @@
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Subproject commit 7ae3cf1a10fa973a49995a71cbaf768702be1cce
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Subproject commit 415884e7e19f9062a4fac457a7ce19b566fa2ee7
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Backgrounds;
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using OpenTK.Graphics;
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using System;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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@ -18,7 +19,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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/// a rounded (_[-Width-]_) figure such that a regular "circle" is the result of a parent with Width = 0.
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/// </para>
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/// </summary>
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public class CirclePiece : Container
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public class CirclePiece : Container, IHasAccentColour
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{
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public const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
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public const float SYMBOL_BORDER = 8;
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34
osu.Game/Graphics/IHasAccentColour.cs
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34
osu.Game/Graphics/IHasAccentColour.cs
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@ -0,0 +1,34 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Transforms;
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namespace osu.Game.Graphics
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{
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/// <summary>
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/// A type of drawable that has an accent colour.
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/// The accent colour is used to colorize various objects inside a drawable
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/// without colorizing the drawable itself.
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/// </summary>
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public interface IHasAccentColour : IDrawable
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{
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Color4 AccentColour { get; set; }
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}
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public static class AccentedColourExtensions
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{
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/// <summary>
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/// Tweens the accent colour of a drawable to another colour.
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/// </summary>
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/// <param name="accentedDrawable">The drawable to apply the accent colour to.</param>
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/// <param name="newColour">The new accent colour.</param>
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/// <param name="duration">The tween duration.</param>
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/// <param name="easing">The tween easing.</param>
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public static void FadeAccent(this IHasAccentColour accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
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{
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accentedDrawable.TransformTo(accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
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}
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}
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}
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37
osu.Game/Graphics/Transforms/TransformAccent.cs
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37
osu.Game/Graphics/Transforms/TransformAccent.cs
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@ -0,0 +1,37 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.MathUtils;
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namespace osu.Game.Graphics.Transforms
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{
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public class TransformAccent : Transform<Color4>
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{
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/// <summary>
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/// Current value of the transformed colour in linear colour space.
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/// </summary>
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public override Color4 CurrentValue
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{
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get
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{
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double time = Time?.Current ?? 0;
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
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}
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}
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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var accented = d as IHasAccentColour;
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if (accented != null)
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accented.AccentColour = CurrentValue;
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}
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}
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}
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@ -82,7 +82,9 @@
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<Compile Include="Graphics\Backgrounds\Triangles.cs" />
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<Compile Include="Graphics\Cursor\CursorTrail.cs" />
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<Compile Include="Graphics\Cursor\GameplayCursor.cs" />
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<Compile Include="Graphics\IHasAccentColour.cs" />
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<Compile Include="Graphics\Sprites\OsuSpriteText.cs" />
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<Compile Include="Graphics\Transforms\TransformAccent.cs" />
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<Compile Include="Graphics\UserInterface\BackButton.cs" />
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<Compile Include="Graphics\UserInterface\FocusedTextBox.cs" />
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<Compile Include="Graphics\UserInterface\Nub.cs" />
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