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b027d0d3b4
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane? This could be expanded on in the future to make swells harder/require more hits with a smaller duration. |
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.. | ||
Beatmaps | ||
Judgements | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Scoring | ||
UI | ||
OpenTK.dll.config | ||
osu.Game.Modes.Taiko.csproj | ||
packages.config | ||
TaikoDifficultyCalculator.cs | ||
TaikoRuleset.cs |