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osu-lazer/osu.Game.Modes.Taiko
smoogipooo b027d0d3b4 Changing duration is wrong, add HitMultiplier.
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
..
Beatmaps Changing duration is wrong, add HitMultiplier. 2017-04-03 10:28:52 +09:00
Judgements Implement partial strong hit judgements. 2017-03-29 18:35:38 +09:00
Mods Update to match new replay structure. 2017-03-31 16:20:31 +09:00
Objects Changing duration is wrong, add HitMultiplier. 2017-04-03 10:28:52 +09:00
Properties Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
Replays Update to match new replay structure. 2017-03-31 16:20:31 +09:00
Scoring Update to match new replay structure. 2017-03-31 16:20:31 +09:00
UI Fix second hit displaying two judgements, move hitobjects above playfield when hit. 2017-04-03 10:20:20 +09:00
OpenTK.dll.config Add/update license headers. 2017-02-14 18:17:35 +09:00
osu.Game.Modes.Taiko.csproj Merge branch 'master' into taiko_replays 2017-03-31 17:10:56 +09:00
packages.config License headers + general fixes. 2017-03-28 10:51:22 +09:00
TaikoDifficultyCalculator.cs Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00
TaikoRuleset.cs Implement TaikoModAutoplay. 2017-03-29 11:04:47 +09:00