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osu-lazer/osu.Game.Modes.Taiko/Objects
smoogipooo b027d0d3b4 Changing duration is wrong, add HitMultiplier.
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
..
Drawable Merge branch 'master' into partial-judgements 2017-03-31 16:53:49 +09:00
CentreHit.cs Add explicit CentreHit/RimHit classes. 2017-03-30 15:51:16 +09:00
DrumRoll.cs Merge branch 'master' into taiko_drumroll_drawable 2017-03-23 17:55:08 +09:00
DrumRollTick.cs Add property to make the div2 internal. 2017-03-28 09:50:43 +09:00
Hit.cs Add explicit CentreHit/RimHit classes. 2017-03-30 15:51:16 +09:00
RimHit.cs Add explicit CentreHit/RimHit classes. 2017-03-30 15:51:16 +09:00
Swell.cs Changing duration is wrong, add HitMultiplier. 2017-04-03 10:28:52 +09:00
TaikoHitObject.cs Adjust radius. 2017-03-28 17:14:06 +09:00