1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-08 04:17:24 +08:00
osu-lazer/osu.Game.Modes.Taiko/Beatmaps
smoogipooo b027d0d3b4 Changing duration is wrong, add HitMultiplier.
I don't know if this is the best way to handle this/if there's a better way, but this seems pretty sane?
This could be expanded on in the future to make swells harder/require more hits with a smaller duration.
2017-04-03 10:28:52 +09:00
..
TaikoBeatmapConverter.cs Changing duration is wrong, add HitMultiplier. 2017-04-03 10:28:52 +09:00
TaikoBeatmapProcessor.cs Rename TaikoBaseHit -> TaikoHitObject. 2017-03-17 13:33:48 +09:00