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Implement partial strong hit judgements.
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3050039972
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@ -22,7 +22,7 @@ namespace osu.Game.Modes.Taiko.Judgements
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/// The result value for the combo portion of the score.
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/// </summary>
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public int ResultValueForScore => NumericResultForScore(TaikoResult);
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/// <summary>
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/// The result value for the accuracy portion of the score.
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/// </summary>
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@ -32,7 +32,7 @@ namespace osu.Game.Modes.Taiko.Judgements
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/// The maximum result value for the combo portion of the score.
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/// </summary>
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public int MaxResultValueForScore => NumericResultForScore(MAX_HIT_RESULT);
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/// <summary>
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/// The maximum result value for the accuracy portion of the score.
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/// </summary>
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@ -45,7 +45,7 @@ namespace osu.Game.Modes.Taiko.Judgements
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/// <summary>
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/// Whether this Judgement has a secondary hit in the case of finishers.
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/// </summary>
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public bool SecondHit;
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public virtual bool SecondHit { get; set; }
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/// <summary>
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/// Computes the numeric result value for the combo portion of the score.
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25
osu.Game.Modes.Taiko/Judgements/TaikoStrongHitJudgement.cs
Normal file
25
osu.Game.Modes.Taiko/Judgements/TaikoStrongHitJudgement.cs
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@ -0,0 +1,25 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Judgements;
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namespace osu.Game.Modes.Taiko.Judgements
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{
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public class TaikoStrongHitJudgement : TaikoJudgement, IPartialJudgement
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{
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public bool Changed { get; set; }
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public override bool SecondHit
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{
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get { return base.SecondHit; }
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set
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{
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if (base.SecondHit == value)
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return;
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base.SecondHit = value;
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Changed = true;
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}
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}
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}
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}
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@ -6,6 +6,7 @@ using System;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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@ -26,6 +27,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
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protected override void CheckJudgement(bool userTriggered)
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{
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if (Judgement.Result == HitResult.None)
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@ -50,6 +50,7 @@
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<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
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<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
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<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
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<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Objects\Drawable\DrawableRimHit.cs" />
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