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@ -22,8 +22,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
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/// <summary>
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/// Any tick that is not the first is not filled, but is displayed
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/// as a circle instead. This is what controls the stroke width of that circle.
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/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
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/// as a hollow circle. This is what controls the border width of that circle.
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/// </summary>
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private const float tick_border_width = tick_size / 4;
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