diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs index 74ffc59548..b6a20bab8d 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableDrumRollTick.cs @@ -22,8 +22,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2; /// - /// Any tick that is not the first is not filled, but is displayed - /// as a circle instead. This is what controls the stroke width of that circle. + /// Any tick that is not the first for a drumroll is not filled, but is instead displayed + /// as a hollow circle. This is what controls the border width of that circle. /// private const float tick_border_width = tick_size / 4;