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Better life time ends.
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@ -116,7 +116,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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base.LoadComplete();
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LifetimeEnd = swell.EndTime + HitObject.PreEmpt;
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LifetimeEnd = double.MaxValue;
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targetRing.Delay(HitObject.StartTime - Time.Current).ScaleTo(target_ring_scale, 600, EasingTypes.OutQuint);
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}
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@ -162,11 +162,14 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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case ArmedState.Idle:
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break;
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case ArmedState.Miss:
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bodyContainer.FadeOut(100);
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FadeOut(100);
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Expire();
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break;
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case ArmedState.Hit:
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bodyContainer.ScaleTo(1.2f, 400, EasingTypes.OutQuad);
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bodyContainer.FadeOut(600, EasingTypes.OutQuint);
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FadeOut(600);
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Expire();
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break;
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}
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}
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