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mirror of https://github.com/ppy/osu.git synced 2025-01-28 06:03:08 +08:00

Implement drawable drumroll.

This commit is contained in:
smoogipooo 2017-03-28 16:50:06 +09:00
parent 2e8607687c
commit 6b1dab5b83
5 changed files with 83 additions and 9 deletions

View File

@ -6,6 +6,7 @@ using osu.Framework.Screens.Testing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.UI;
namespace osu.Desktop.VisualTests.Tests
@ -22,6 +23,8 @@ namespace osu.Desktop.VisualTests.Tests
AddButton("Hit!", addHitJudgement);
AddButton("Miss :(", addMissJudgement);
AddButton("DrumRoll", () => addDrumRoll(false));
AddButton("Strong DrumRoll", () => addDrumRoll(true));
Add(playfield = new TaikoPlayfield
{
@ -60,6 +63,21 @@ namespace osu.Desktop.VisualTests.Tests
});
}
private void addDrumRoll(bool strong)
{
var d = new DrumRoll
{
StartTime = Time.Current + 1000,
Distance = 2000,
PreEmpt = 1000,
};
if (strong)
playfield.Add(new DrawableStrongDrumRoll(d));
else
playfield.Add(new DrawableDrumRoll(d));
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
{
public DrawableTestHit(TaikoHitObject hitObject)

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@ -1,8 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System.Linq;
namespace osu.Game.Modes.Taiko.Objects.Drawable
@ -16,25 +18,23 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
this.drumRoll = drumRoll;
int tickIndex = 0;
RelativeSizeAxes = Axes.X;
Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
Add(new DrumRollCirclePiece(CreateCirclePiece()));
foreach (var tick in drumRoll.Ticks)
{
var newTick = new DrawableDrumRollTick(tick)
{
Depth = tickIndex,
X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
};
AddNested(newTick);
tickIndex++;
Add(newTick);
}
}
protected override void UpdateState(ArmedState state)
{
}
protected override void CheckJudgement(bool userTriggered)
{
if (userTriggered)
@ -53,5 +53,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
else
Judgement.Result = HitResult.Miss;
}
protected override void UpdateState(ArmedState state)
{
}
protected virtual CirclePiece CreateCirclePiece() => new CirclePiece();
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableStrongDrumRoll : DrawableDrumRoll
{
public DrawableStrongDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = true };
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece();
}
}

View File

@ -0,0 +1,28 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
public class DrumRollCirclePiece : Container
{
private readonly CirclePiece circle;
public DrumRollCirclePiece(CirclePiece piece)
{
RelativeSizeAxes = Axes.X;
Add(circle = piece);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circle.AccentColour = colours.YellowDark;
}
}
}

View File

@ -53,11 +53,13 @@
<Compile Include="Judgements\TaikoJudgement.cs" />
<Compile Include="Judgements\TaikoHitResult.cs" />
<Compile Include="Objects\Drawable\DrawableHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongDrumRoll.cs" />
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
<Compile Include="Objects\Drawable\DrawableSwell.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
<Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
<Compile Include="Objects\DrumRoll.cs" />
@ -102,4 +104,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>