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mirror of https://github.com/ppy/osu.git synced 2024-12-15 09:02:55 +08:00

Merge branch 'master' into taiko_drumroll_drawing

This commit is contained in:
Dan Balasescu 2017-03-31 11:43:58 +09:00 committed by GitHub
commit dbcd2d134b
7 changed files with 229 additions and 47 deletions

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@ -4,7 +4,6 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics;
@ -76,20 +75,16 @@ namespace osu.Desktop.VisualTests.Tests
}
});
Add(new SwellCircle(new CirclePiece
Add(new CirclePiece
{
KiaiMode = kiai
})
{
Position = new Vector2(100, 500)
});
Add(new SwellCircle(new StrongCirclePiece
{
KiaiMode = kiai
})
{
Position = new Vector2(350, 500)
Position = new Vector2(100, 500),
Width = 0,
AccentColour = Color4.Orange,
KiaiMode = kiai,
Children = new[]
{
new SwellSymbolPiece()
}
});
Add(new CirclePiece
@ -109,28 +104,6 @@ namespace osu.Desktop.VisualTests.Tests
});
}
private class SwellCircle : BaseCircle
{
public SwellCircle(CirclePiece piece)
: base(piece)
{
Piece.Add(new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = CirclePiece.SYMBOL_INNER_SIZE,
Icon = FontAwesome.fa_asterisk,
Shadow = false
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Piece.AccentColour = colours.YellowDark;
}
}
private abstract class BaseCircle : Container
{
protected readonly CirclePiece Piece;

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@ -28,6 +28,7 @@ namespace osu.Desktop.VisualTests.Tests
AddButton("Miss :(", addMissJudgement);
AddButton("DrumRoll", () => addDrumRoll(false));
AddButton("Strong DrumRoll", () => addDrumRoll(true));
AddButton("Swell", addSwell);
AddButton("Centre", () => addCentreHit(false));
AddButton("Strong Centre", () => addCentreHit(true));
AddButton("Rim", () => addRimHit(false));
@ -88,6 +89,16 @@ namespace osu.Desktop.VisualTests.Tests
playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d));
}
private void addSwell()
{
playfield.Add(new DrawableSwell(new Swell
{
StartTime = Time.Current + 1000,
EndTime = Time.Current + 5000,
PreEmpt = 1000
}));
}
private void addCentreHit(bool strong)
{
Hit h = new Hit

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@ -1,37 +1,160 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System;
using System.Linq;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableSwell : DrawableTaikoHitObject
{
/// <summary>
/// Invoked when the swell has reached the hit target, i.e. when CurrentTime >= StartTime.
/// This is only ever invoked once.
/// </summary>
public event Action OnStart;
private const float target_ring_thick_border = 1.4f;
private const float target_ring_thin_border = 1f;
private const float target_ring_scale = 5f;
private const float inner_ring_alpha = 0.65f;
private readonly Swell swell;
private readonly Container bodyContainer;
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
private readonly CirclePiece circlePiece;
private readonly Key[] rimKeys = { Key.D, Key.K };
private readonly Key[] centreKeys = { Key.F, Key.J };
private Key[] lastKeySet;
/// <summary>
/// The amount of times the user has hit this swell.
/// </summary>
private int userHits;
private readonly Swell swell;
private bool hasStarted;
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
: base(swell)
{
this.swell = swell;
Children = new Framework.Graphics.Drawable[]
{
bodyContainer = new Container
{
Children = new Framework.Graphics.Drawable[]
{
expandingRing = new CircularContainer
{
Name = "Expanding ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
BlendingMode = BlendingMode.Additive,
Masking = true,
Children = new []
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = inner_ring_alpha,
}
}
},
targetRing = new CircularContainer
{
Name = "Target ring (thick border)",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
Masking = true,
BorderThickness = target_ring_thick_border,
BlendingMode = BlendingMode.Additive,
Children = new Framework.Graphics.Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
new CircularContainer
{
Name = "Target ring (thin border)",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = target_ring_thin_border,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
},
circlePiece = new CirclePiece
{
Children = new []
{
symbol = new SwellSymbolPiece()
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.YellowDark;
expandingRing.Colour = colours.YellowLight;
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
}
protected override void CheckJudgement(bool userTriggered)
{
if (userTriggered)
{
if (Time.Current < HitObject.StartTime)
return;
userHits++;
var completion = (float)userHits / swell.RequiredHits;
expandingRing.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50);
expandingRing.Delay(50);
expandingRing.FadeTo(completion / 8, 2000, EasingTypes.OutQuint);
expandingRing.DelayReset();
symbol.RotateTo((float)(completion * swell.Duration / 8), 4000, EasingTypes.OutQuint);
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, EasingTypes.OutQuint);
if (userHits == swell.RequiredHits)
{
Judgement.Result = HitResult.Hit;
@ -43,6 +166,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
if (Judgement.TimeOffset < 0)
return;
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
if (userHits > swell.RequiredHits / 2)
{
Judgement.Result = HitResult.Hit;
@ -55,11 +179,42 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
protected override void UpdateState(ArmedState state)
{
const float preempt = 100;
Delay(HitObject.StartTime - Time.Current - preempt, true);
targetRing.ScaleTo(target_ring_scale, preempt * 4, EasingTypes.OutQuint);
Delay(preempt, true);
Delay(Judgement.TimeOffset + swell.Duration, true);
const float out_transition_time = 300;
switch (state)
{
case ArmedState.Hit:
bodyContainer.ScaleTo(1.4f, out_transition_time);
break;
}
FadeOut(out_transition_time, EasingTypes.Out);
Expire();
}
protected override void UpdateScrollPosition(double time)
{
base.UpdateScrollPosition(Math.Min(time, HitObject.StartTime));
// Make the swell stop at the hit target
double t = Math.Min(HitObject.StartTime, time);
if (t == HitObject.StartTime && !hasStarted)
{
OnStart?.Invoke();
hasStarted = true;
}
base.UpdateScrollPosition(t);
}
protected override bool HandleKeyPress(Key key)
@ -67,6 +222,18 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
if (Judgement.Result.HasValue)
return false;
// Don't handle keys before the swell starts
if (Time.Current < HitObject.StartTime)
return false;
// Find the keyset which this key corresponds to
var keySet = rimKeys.Contains(key) ? rimKeys : centreKeys;
// Ensure alternating keysets
if (keySet == lastKeySet)
return false;
lastKeySet = keySet;
UpdateJudgement(true);
return true;

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@ -0,0 +1,24 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
using osu.Framework.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// The symbol used for swell pieces.
/// </summary>
public class SwellSymbolPiece : TextAwesome
{
public SwellSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
UseFullGlyphHeight = true;
TextSize = CirclePiece.SYMBOL_INNER_SIZE;
Icon = FontAwesome.fa_asterisk;
Shadow = false;
}
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Modes.Taiko.Objects
/// <summary>
/// The number of hits required to complete the swell successfully.
/// </summary>
public int RequiredHits { get; protected set; }
public int RequiredHits { get; protected set; } = 10;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{

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@ -14,6 +14,7 @@ using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes.Taiko.Objects.Drawable;
namespace osu.Game.Modes.Taiko.UI
{
@ -42,7 +43,7 @@ namespace osu.Game.Modes.Taiko.UI
private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly Container hitObjectContainer;
//private Container topLevelHitContainer;
private readonly Container topLevelHitContainer;
private readonly Container leftBackgroundContainer;
private readonly Container rightBackgroundContainer;
private readonly Box leftBackground;
@ -143,10 +144,10 @@ namespace osu.Game.Modes.Taiko.UI
},
}
},
//topLevelHitContainer = new Container
//{
// RelativeSizeAxes = Axes.Both,
//}
topLevelHitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
}
});
}
@ -165,6 +166,11 @@ namespace osu.Game.Modes.Taiko.UI
h.Depth = (float)h.HitObject.StartTime;
base.Add(h);
// Swells should be moved at the very top of the playfield when they reach the hit target
var swell = h as DrawableSwell;
if (swell != null)
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)

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@ -67,6 +67,7 @@
<Compile Include="Objects\Drawable\Pieces\RimHitSymbolPiece.cs" />
<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\SwellSymbolPiece.cs" />
<Compile Include="Objects\DrumRoll.cs" />
<Compile Include="Objects\DrumRollTick.cs" />
<Compile Include="Objects\Hit.cs" />