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Commit Graph

103 Commits

Author SHA1 Message Date
Dean Herbert
b01233eddc Fix CI issues 2017-09-11 14:48:01 +09:00
smoogipooo
19db7a8f72 Update in line with framework changes. 2017-09-07 22:46:21 +09:00
smoogipooo
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
smoogipooo
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
smoogipooo
68c7226d12 Fix cherry pick issues. 2017-08-22 14:18:17 +09:00
Dean Herbert
7903f49d27 Merge branch 'master' into action-key-counter 2017-08-21 17:47:19 +09:00
smoogipooo
6a7e868a2e Make taiko major bar line triangles show up again. Fixes #1081 2017-08-21 15:36:01 +09:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
Dean Herbert
a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
Dean Herbert
59fc6cbed7 Add action support to InputDrum 2017-08-20 21:51:56 +09:00
smoogipooo
bb8c533802 Fix CI issues. 2017-08-09 17:34:09 +09:00
smoogipooo
e9a98358b3 Don't move completed drum rolls above the playfield. 2017-08-09 17:26:59 +09:00
smoogipooo
2334c109e5 Set better TaikoPlayfield default VisibleTimeRange. 2017-08-09 16:46:08 +09:00
smoogipooo
ef29d9c093 Merge remote-tracking branch 'origin/master' into taiko-timingchanges-2
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
2017-08-09 16:18:27 +09:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
smoogipooo
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
smoogipooo
dc0d0a3602 CI. 2017-08-03 14:31:20 +09:30
smoogipooo
b2d69dfa02 Fix HitExplosion. 2017-08-03 13:36:49 +09:30
smoogipooo
14639ff8e3 Fix HitTarget. 2017-08-03 13:36:36 +09:30
smoogipooo
d796730e36 Fix KiaiHitExplosion. 2017-08-03 13:36:15 +09:30
smoogipooo
324fd456a7 Rework border + fillmodes + size in TaikoPlayfield. 2017-08-03 13:35:07 +09:30
smoogipooo
358b7c9d3d Better InputDrum sizing + positioning. 2017-08-03 09:35:42 +09:30
smoogipooo
5352da277d Remove ScaleFixContainer. 2017-08-03 08:16:19 +09:30
Dean Herbert
64f2e2dc32 Use Colour instead of ColourInfo 2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
Thomas Müller
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
Thomas Müller
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
Thomas Müller
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00
Thomas Müller
a5e610a7ba Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
9d523ea012 Update framework 2017-07-12 11:06:13 +09:00
paparony03
62dee59672 Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668 Update in line with framework. 2017-06-12 12:48:47 +09:00
John Neijzen
431d225a60 Keyword Spacing and Brackets Fixing 2017-06-08 14:35:10 +08:00
smoogipooo
7afa1766e1 Make HitExplosion circular again, keep it masked to the stage. 2017-05-24 15:48:47 +09:00
smoogipooo
56fe97a147 Make kiai hit explosions slightly more prominent. 2017-05-24 15:48:27 +09:00
smoogipooo
4224143136 Add faint kiai explosion on the hit marker. 2017-05-24 14:56:07 +09:00
smoogipooo
9255297075 Cleanup. 2017-05-23 17:59:45 +09:00
smoogipooo
ae94e6ea85 Redesign hit explosions. 2017-05-23 17:57:34 +09:00
smoogipooo
4c66157a07 Merge branch 'beat-sync-container-improvements' into taiko-visual-update 2017-05-23 16:51:45 +09:00
smoogipooo
61348ff08d Restructure playfield so that various elements are masked. 2017-05-23 16:42:17 +09:00
smoogipooo
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
smoogipooo
002a0e99a2 Use SortedList + BinarySearch to find control points at time values. 2017-05-23 15:20:32 +09:00
smoogipooo
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
smoogipooo
6cef3021c7 Adjust sizing to better fit glows within the playfield. 2017-05-22 19:50:01 +09:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
efab186384 Update namespaces in line with framework 2017-05-16 12:50:30 +09:00
smoogipooo
6cc54773e8 Fix taiko right background not scaling with the playfield as intended. 2017-05-11 17:18:22 +09:00
Dan Balasescu
d4e75ecec4 Rename to use -index. 2017-04-18 17:37:01 +09:00
Dean Herbert
4895a482b4 That's a lot of white spaces 2017-04-18 17:26:59 +09:00
smoogipooo
579698f0a9 Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoHitRenderer.cs
2017-04-18 17:12:23 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00