Roman Kapustin
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2a72062c33
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Perhaps the '??' operator works in a different way than it was expected. Its priority is lower than priority of other operators in its left part.
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2018-06-26 00:53:31 +03:00 |
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Dean Herbert
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d7133f059d
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Fix incorrect implementation
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2018-06-25 16:53:12 +09:00 |
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nl-tatatat
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09b2025fad
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Update TaikoRulesetContainer.cs
Remove code that I am almost 100% sure that makes barlines every 1/1 instead of 4/1.
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2018-06-24 04:48:38 -05:00 |
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smoogipoo
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4575319102
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Privatise the proxied content
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2018-06-17 17:56:46 +09:00 |
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smoogipoo
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99ef44eca2
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Merge remote-tracking branch 'origin/master' into fix-taiko-proxies
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2018-06-17 17:54:50 +09:00 |
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smoogipoo
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22dfe46572
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Make taiko hitobject properly unproxy when rewound
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2018-06-11 21:46:45 +09:00 |
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smoogipoo
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8f3215f5a0
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Make sure taiko hitexplosions expire and get removed
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2018-06-11 20:42:04 +09:00 |
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smoogipoo
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4ecdea8b2e
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Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer
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2018-05-07 10:17:54 +09:00 |
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smoogipoo
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03a5df84c6
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Initial rework of beatmap conversion process
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2018-04-19 22:04:12 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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187a025d36
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Make hitobjects sorted by their start times
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2018-03-29 16:07:31 +09:00 |
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Dean Herbert
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b62ed004f2
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Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
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2018-03-07 19:14:42 +09:00 |
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smoogipoo
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a3c7755ade
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Implement a conversion process for ReplayFrames
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2018-03-01 02:28:14 +09:00 |
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Dean Herbert
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4a52df2dd4
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Apply review
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2018-02-24 23:07:02 +09:00 |
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Dean Herbert
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768e0a4e2a
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Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
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2018-02-24 22:47:14 +09:00 |
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smoogipoo
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5faec5c2f1
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Add a separate property to control playfield area
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2018-02-21 20:54:33 +09:00 |
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smoogipoo
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cd2c9a9de6
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Adjust xmldoc and rename to GetAspectAdjustedSize
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2018-02-19 17:04:18 +09:00 |
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smoogipoo
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c309cc9454
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Privatise OnJudgements as much as possible
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2018-01-16 15:37:32 +09:00 |
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smoogipoo
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8c5ef0a330
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Remove base OnJudgement from Playfield to properly accomodate nested playfields
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2018-01-15 20:48:57 +09:00 |
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smoogipoo
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3a869edf36
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Add a flag to disable user scroll speed adjustments
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2018-01-11 12:44:39 +09:00 |
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smoogipoo
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86b5591583
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Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
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2018-01-10 18:02:49 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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a7aab21a29
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Re-namespace files
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2018-01-04 19:22:15 +09:00 |
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smoogipoo
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651e24e3cc
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Implement proper scrolling directions
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2018-01-04 19:17:40 +09:00 |
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smoogipoo
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f34131f8f4
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Initial game-wide replacement of scrolling playfields
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2018-01-04 18:50:17 +09:00 |
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Aergwyn
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ccb69d16d9
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move HitResult in Scoring namespace to replace HitCount
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2017-12-30 21:23:18 +01:00 |
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Dean Herbert
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3f73a9a693
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Add better sample fallback logic
Also adds support for null channels at InputDrum level.
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2017-12-27 21:44:04 +09:00 |
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smoogipoo
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35d7fa8a81
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Cleanup things that are now not needed with these changes
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2017-12-26 14:18:38 +09:00 |
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smoogipoo
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14162b5d46
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Make InputDrum handle all Normals/Claps, hitobjects all others
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2017-12-26 14:18:23 +09:00 |
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smoogipoo
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affdd81563
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Remove unused usings
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2017-12-25 17:29:44 +09:00 |
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smoogipoo
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ac8b345bfe
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Make TaikoPlayfield use the new DrumSampleMapping
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2017-12-25 17:29:20 +09:00 |
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Dean Herbert
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cd8e8c8323
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Actually save changes
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2017-12-23 16:52:23 +09:00 |
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Dean Herbert
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a30400ad29
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Use a class instead of Tuple
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2017-12-23 16:49:29 +09:00 |
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Dean Herbert
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9ca03c0209
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Simplify and tidy sample retrieval
Less static weirdness
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2017-12-23 16:46:02 +09:00 |
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Dean Herbert
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5026c7a95e
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SoundControlPoint -> SampleControlPoint
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2017-12-23 16:34:34 +09:00 |
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FreezyLemon
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4b3cf0773d
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Various CI adjustments
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2017-12-08 09:52:58 +01:00 |
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FreezyLemon
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61a6a2919e
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Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
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2017-12-08 09:41:13 +01:00 |
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FreezyLemon
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40e750f309
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Added sample preloading and playing
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2017-12-08 08:32:16 +01:00 |
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FreezyLemon
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229c9b5b4e
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First basic implementation of IKeyBindingHandler for the playfield so it can handle taiko hitsounds
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2017-12-07 23:11:34 +01:00 |
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FreezyLemon
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43c270ea49
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Rolled back the bad earlier implementation
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2017-12-07 21:18:51 +01:00 |
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FreezyLemon
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e3232dd754
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Added if to ignore more (for our purposes) useless keydowns
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2017-11-29 06:51:00 +01:00 |
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FreezyLemon
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c00fb47236
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Added hitsound handling to the TaikoRulesetContainer so every KeyDown can play a hitsound (instead of the DrawableHitObjects)
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2017-11-29 06:28:08 +01:00 |
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smoogipoo
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3f20caa543
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Make taiko stop crashing for now
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2017-11-02 23:31:50 +09:00 |
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Dean Herbert
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5d5ea5fb2e
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Fix all remaining db structure issues
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2017-10-19 14:05:11 +09:00 |
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Dean Herbert
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d5892cf54e
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Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
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2017-10-09 20:17:05 +09:00 |
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Dean Herbert
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6d3d485565
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And then everything became one
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2017-09-19 16:06:58 +09:00 |
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smoogipooo
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093d82ac45
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Set depths from playfield add methods instead of DrawableHitObject
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2017-09-13 16:17:01 +09:00 |
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smoogipooo
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3ef65a1e5d
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Cleanup TaikoPlayfield a bit
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2017-09-12 18:49:31 +09:00 |
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Dean Herbert
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f32d444d68
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Remove generics from Playfield (fixes catch)
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2017-09-12 18:19:28 +09:00 |
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Dean Herbert
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1194e46ef1
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Merge remote-tracking branch 'upstream/master' into judgement-revamp
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2017-09-12 17:46:21 +09:00 |
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