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Commit Graph

853 Commits

Author SHA1 Message Date
UselessToucan
d18a8ec9f5
Merge branch 'master' into exit_replay_button 2018-04-28 20:48:16 +03:00
TocoToucan
c78c5195f3 HoldToQuitButton cleanup 2018-04-28 20:43:41 +03:00
Dean Herbert
4f53185d43 Invert logic to match existing toggles 2018-04-25 16:18:55 +09:00
Dean Herbert
45810e6220
Merge branch 'master' into ignore_beatmap_skin 2018-04-24 17:15:39 +09:00
TocoToucan
630980255e Convert HoldToQuit.text to local variable 2018-04-21 20:35:24 +03:00
TocoToucan
e6d7136a92 Fix HoldToQuit appearance and set HoldToQuitButton.ExitAction 2018-04-21 20:21:09 +03:00
TocoToucan
21454d1f10 Revert "Add 'End replay' button"
This reverts commit c34ef42f00.
2018-04-21 19:27:17 +03:00
TocoToucan
3b621db460 Implement CircularProgress filling 2018-04-21 19:25:21 +03:00
TocoToucan
633c775306 Initial HoldToQuit commit 2018-04-21 18:24:31 +03:00
TocoToucan
1ce38c7fc6 Visual settings: Ignore beatmap hitsounds 2018-04-20 18:30:41 +03:00
TocoToucan
606e088713 Visual settings: Ignore beatmap skin 2018-04-20 18:17:57 +03:00
TocoToucan
c34ef42f00 Add 'End replay' button 2018-04-20 12:50:19 +03:00
Dean Herbert
8bf25542cb Add PlayerLoader TestCase and fix dummy beatmap load procedure 2018-04-20 17:30:27 +09:00
Dean Herbert
de85436534 Merge remote-tracking branch 'upstream/master' into peppy-async-screens 2018-04-20 16:52:58 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
smoogipoo
7a550e3f07 Revert unnecessary change for now 2018-04-19 20:20:56 +09:00
smoogipoo
b5a55a0dce Make an interface for beatmaps 2018-04-19 18:58:40 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Joehu
128446e51d Remove composer from player loader 2018-04-12 16:46:46 -07:00
Dan Balasescu
32832304a7
Merge branch 'master' into fix-songselect-exit-notimplemented 2018-04-02 13:53:41 +09:00
Dean Herbert
31ade986a7 Scren async changes in line with framework changes
Makes editor not stutter on load, amongst other screens.
2018-03-30 14:58:11 +09:00
FreezyLemon
46d859a660 exit player earlier if a dummy map is loaded 2018-03-25 13:25:48 +02:00
Dean Herbert
e47aa0edc0
Merge branch 'master' into fix-background-fade 2018-03-24 03:40:13 +09:00
smoogipoo
afdab7895a Fix beatmap background fade not being updated on retry
Fixes #2287
2018-03-23 20:41:38 +09:00
Dean Herbert
b56eee1927 Fix background loaded player never being disposed if early exit occurs 2018-03-23 15:04:40 +09:00
FreezyLemon
a3d8048aca abort loading and exit player for dummy maps 2018-03-22 21:46:35 +01:00
smoogipoo
090c78bf10 Merge remote-tracking branch 'origin/master' into fix-player-loader 2018-03-22 20:00:21 +09:00
Dean Herbert
917334a39a Move cancel code to exit paths for screen 2018-03-22 13:01:40 +09:00
Dean Herbert
8f71d53c17 Fix retry not allowing continuing beyond PlayerLoader
Resolves #2265.
2018-03-22 02:10:31 +09:00
Dean Herbert
9ad4e9284a Add skin source fallback chain 2018-03-20 16:40:11 +09:00
smoogipoo
b27b6c7eb7 Merge branch 'master' into cursor-trail 2018-03-16 14:43:27 +09:00
Dean Herbert
ea649f9650 Avoid scheduling during non-current screen 2018-03-14 12:09:19 +09:00
Dean Herbert
ef8d595914 Apply formatting changes 2018-03-14 11:44:19 +09:00
Dean Herbert
c3a3d76b88 Merge remote-tracking branch 'upstream/master' into DoNotMoveToPlayerWhileDragging 2018-03-14 11:43:33 +09:00
Dean Herbert
13f64a1d12
Merge branch 'master' into cursor-trail 2018-03-14 11:42:40 +09:00
smoogipoo
33c721bcbb Fix post-merge errors 2018-03-12 09:51:32 +09:00
smoogipoo
6e51b74890 Merge remote-tracking branch 'origin/master' into rewrite-break-overlay 2018-03-12 09:47:05 +09:00
Dean Herbert
487a03d0d7
Merge branch 'master' into cursor-trail 2018-03-11 02:07:05 +09:00
Dean Herbert
6d91889ca6 Move player-specific configuration bindables back to player 2018-03-08 22:16:47 +09:00
Dean Herbert
94ed4ab01b Add debouncing to player loading
Allows the mouse to temporarily exit and re-enter overlay elements without triggering a load
2018-03-08 20:28:55 +09:00
Dean Herbert
d3e91024a7 Block player enter when a drag initiates from an overlaying container 2018-03-08 18:16:23 +09:00
TocoToucan
2cb197d0c4 Replace ConfigureBackgroundUpdate with OnEntering 2018-03-08 11:35:00 +03:00
Dean Herbert
8f3f886805
Merge branch 'master' into PlayerBase 2018-03-08 16:12:12 +09:00
Dean Herbert
91c984ed97
Merge branch 'master' into rewrite-break-overlay 2018-03-08 09:31:59 +09:00
Dean Herbert
81b778fdcf
Merge branch 'master' into cursor-trail 2018-03-08 09:31:42 +09:00
pdrapoport
3731cbe5eb Removing "mouse wheel disabled" checkbox from visual settings gameplay menu 2018-03-07 14:20:59 +01:00
Dean Herbert
6a768e378a
Merge branch 'master' into rewrite-break-overlay 2018-03-07 17:00:34 +09:00
TocoToucan
697ad63d72 Resolve merge conflicts 2018-03-05 22:24:25 +03:00
Dean Herbert
4aafc2228e Improve skip button behaviour when mouse buttons are down 2018-03-06 00:53:40 +09:00
Dean Herbert
d115c56742 Avoid using input blocking 2018-03-06 00:27:55 +09:00
Dean Herbert
792a3ac469 SkipButton -> SkipOverlay 2018-03-06 00:10:53 +09:00
Dean Herbert
53edfedfc8 Remove unneeded HighFrequencyMousePosition from GameplayMenuOverlay 2018-03-05 19:43:57 +09:00
Dean Herbert
7d11e55d06 Only block mouse input when the shaded portion of the SkipButton is hovered 2018-03-05 19:43:33 +09:00
Dean Herbert
c6c55c40ed Rewrite BreakOverlay
No longer relies on Schedule calls (could not be rewound).
Also no longer sucks.
2018-03-04 00:51:24 +09:00
Dean Herbert
bd510e5356 Merge remote-tracking branch 'upstream/master' into clock-fixes 2018-03-02 21:01:53 +09:00
Dean Herbert
bda673e6fe
Merge branch 'master' into player-reduced-parallax 2018-02-28 23:15:25 +09:00
Dan Balasescu
25c748ed45
Merge branch 'master' into fix-player-exit 2018-02-28 22:05:44 +09:00
Dean Herbert
f9faf8e3d8 Localise offset clock usage out of Player as much as possible 2018-02-28 22:01:52 +09:00
Dean Herbert
01fcf9c813 Update in line with framework changes 2018-02-28 22:01:48 +09:00
Dean Herbert
dd6cf1379e Reduce parallax effect during gameplay
This also cleans up some shared code in OsuScreen.
2018-02-28 11:42:47 +09:00
Dean Herbert
0cd049c6b0 Rely less on zero-duration transform helpers
They have huge overheads.

See ppy/osu-framework#1411.
2018-02-28 11:00:54 +09:00
Dean Herbert
f64afc738d Fix incorrect exit block conditional
Resolves #2130.
2018-02-27 23:59:34 +09:00
Dean Herbert
cff17f1864 Update in line with inverse ShoudProcessClock default 2018-02-27 17:23:38 +09:00
Dean Herbert
8e78a7b114 Fix HUD using incorrect clock for time display 2018-02-27 17:23:38 +09:00
Dean Herbert
37d2a2c3cc Rename clock types to match across classes 2018-02-27 17:23:38 +09:00
Dean Herbert
3d52ead213 Rename sourceClock 2018-02-27 17:23:38 +09:00
Dean Herbert
fee258f2f2 Rework PauseContainer to better pause 2018-02-27 17:23:38 +09:00
Dean Herbert
d4f1723ae6 Remove unnecessary secondary argument from HUDOverlay 2018-02-27 17:23:38 +09:00
Dean Herbert
0635ae2293 Include missing offset 2018-02-27 17:23:38 +09:00
Dean Herbert
9c0dfb7c8c Avoid creating an extra framed clock in SkipButton 2018-02-27 17:23:38 +09:00
Dean Herbert
c0d983bbdf
Merge branch 'master' into PlayerBase 2018-02-23 13:51:11 +09:00
Dean Herbert
7c43a3b4c0
Merge branch 'master' into storyboard-improvements 2018-02-19 14:54:12 +09:00
Dean Herbert
e0faf14a3e Actually consume ReplacesBackground 2018-02-19 12:33:07 +09:00
Dean Herbert
29adedfa96 Collapse visual settings by default in player 2018-02-16 12:47:32 +09:00
Dean Herbert
9760f30ce9 Tidy things up to make more sense 2018-02-16 12:08:36 +09:00
Dean Herbert
f22f9b5de0
Merge branch 'master' into PlayerBase 2018-02-16 11:26:57 +09:00
TocoToucan
c57e8785e2 Move all storyboard loading to Player itself 2018-02-15 23:57:53 +03:00
TocoToucan
86f200e257 Fix possible nullref 2018-02-09 22:04:39 +03:00
TocoToucan
a86a4f49cf Resolve "Pressing escape on continuing causes the game to return to song select" problem without removing Delay 2018-02-09 21:20:49 +03:00
TocoToucan
4535e09607 Add missing license header 2018-02-09 00:36:31 +03:00
TocoToucan
a860dd7208 Preview visual settings at the “loading” screen 2018-02-09 00:06:24 +03:00
TocoToucan
d437c1d7ec Introduce PlayerBase class 2018-02-08 23:28:42 +03:00
TocoToucan
77a8b36529 Schedule Resume method call without delay 2018-02-08 22:30:15 +03:00
Dean Herbert
a70989cb70 Rely on bindable's formatting rather than setting a default 2018-02-08 11:12:05 +09:00
smoogipoo
8e280b6b0c Use 0.1 precision for playback speed 2018-02-07 13:28:10 +09:00
smoogipoo
bd5db6fc8d Make playback speed sliderbar use the tooltip text as its display 2018-02-07 13:26:41 +09:00
Dean Herbert
9bfec9b233 Tidy up state change logic 2018-02-06 14:30:01 +09:00
Dean Herbert
dd8955cd90 Fix skip button not receiving screen-wide input 2018-02-06 14:29:03 +09:00
tgi74000
b0fbae9dfc Fix PlayerSettingsOverlay not reappearing when Hidden 2018-02-01 16:07:49 +01:00
Dan Balasescu
c1d5a68e4d
Merge branch 'master' into VisualSettingsOverlay 2018-02-01 16:37:04 +09:00
Dean Herbert
df65443f07 Merge branch 'master'
Conflicts:
	osu-framework
	osu.Game/Screens/Play/Player.cs
2018-01-30 18:31:03 +09:00
TocoToucan
ce4122b3c4 Display visual settings overlay on PlayerLoader screen 2018-01-26 23:29:54 +03:00
TocoToucan
d82835107c Remove autohide and clock related logic from Visual settings overlay 2018-01-26 22:20:24 +03:00
TocoToucan
615c831069 Merge from ppy/master 2018-01-26 21:56:17 +03:00
smoogipoo
8d11596b2f Minor cleanups 2018-01-24 17:48:42 +09:00
smoogipoo
7f299b2533 Merge remote-tracking branch 'origin/master' into RefactorPlayerOverlaysInitialization 2018-01-24 17:44:28 +09:00
Dean Herbert
fa1f4304f6 Remove usings 2018-01-23 13:24:04 +09:00
Dean Herbert
f823650b10 Allow user choice of the quick retry hotkey 2018-01-23 13:05:07 +09:00
Michael Manis
794ae5380a Intverted conditionals. 2018-01-22 01:06:27 -05:00