smoogipoo
2fd25f5ee6
Fix tests
2020-05-18 19:54:26 +09:00
Dean Herbert
be3a0a3c1d
Merge branch 'master' into remove-requiredtypes
2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Lucas A
ed9d6f2829
Fix CI inspection.
2020-05-15 22:58:15 +02:00
Lucas A
4096463d02
Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
2020-05-15 19:43:01 +02:00
Dean Herbert
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list
2020-04-29 05:14:40 +03:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
...
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Dean Herbert
3b0099c687
Refactor tests
2020-04-21 12:26:43 +09:00
Dean Herbert
5a2129da7c
Merge branch 'master' into allow-cancelling-completion
2020-04-21 11:22:37 +09:00
Salman Ahmed
2c012b9af1
Use AddUntilStep whenever possible
...
Avoid redundant usage
2020-04-20 06:43:18 +03:00
Salman Ahmed
e12e3391fb
Base wait steps duration on the delay used for results display
...
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Dean Herbert
2444dd42d0
Remove not-implemented-exception
2020-04-20 09:57:46 +09:00
Dean Herbert
f3fee73441
Fix DatabasedKeyBindingContainer not using defaults for non-databased ruleset
2020-04-20 09:35:00 +09:00
Salman Ahmed
65a8860a65
Add test cases to ensure no regression in "cancelling completion"
2020-04-19 06:01:09 +03:00
Salman Ahmed
92df4e3a9e
Remove PlayerTestScene
constructor and use CreateRuleset
method instead
2020-04-17 11:17:51 +03:00
smoogipoo
59728ffebd
Fix up/improve test scene
2020-04-14 15:24:34 +09:00
Salman Ahmed
9a29797a5b
Use IntervalList<double> for tracking break periods
2020-04-09 23:00:16 +03:00
Dean Herbert
1c72afe8c4
Move fading test to top for convenience
2020-04-09 14:52:40 +09:00
Dean Herbert
6db22366e2
Add new tests and tidy up existing tests
2020-04-09 14:47:48 +09:00
Dean Herbert
947745d87e
Change fail effect to be less distracting
2020-04-09 14:34:23 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer
2020-04-09 13:53:57 +09:00
Salman Ahmed
0eaea8ef9d
Create a constructor for break period
...
For simple construction of break periods (e.g. filling a method with an array of break periods inside a test case)
2020-04-05 21:29:03 +03:00
Lucas A
1562612f41
Update visual tests and remove unessecary XMLDoc tag
2020-04-01 15:12:31 +02:00
Dean Herbert
db59d0530e
Remove test coverage of scale down
2020-03-31 14:15:25 +09:00
Dean Herbert
1fce7cce01
Remove ScaleDownToFit as it was not implemented without enough safety
2020-03-31 13:50:04 +09:00
Lucas A
ab01111c36
Fix merge conflicts.
2020-03-30 17:39:11 +02:00
Dan Balasescu
113bbe8c4d
Merge pull request #8488 from peppy/fix-autoplay-results-display
...
Fix auto mod results screen not displaying correctly
2020-03-30 11:01:16 +09:00
Dean Herbert
d99b445720
Move non-headless tests to correct namespace
2020-03-30 10:00:28 +09:00
Dean Herbert
98a700ef3a
Attempt to fix tests by skipping one break at a time
2020-03-30 00:58:06 +09:00
Dean Herbert
653480b2f8
Add regression test
2020-03-29 23:29:46 +09:00
Dean Herbert
a317ef65b8
Remove default for argument
2020-03-28 12:18:28 +09:00
Bartłomiej Dach
46af4bce32
Cover regression in autoplay test
2020-03-27 19:42:45 +01:00
Dean Herbert
6ecfeb8cc3
Merge pull request #8455 from Game4all/handle-novideo-beatmaps
...
Fix NullReferenceException when starting the no-video version of a beatmap with video
2020-03-27 21:12:40 +09:00
Lucas A
6788b7f9cd
Add test for loading storyboards with missing video file.
2020-03-27 12:07:47 +01:00
Lucas A
00c1ff993a
Fix merge conflicts.
2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f
Add back visual tests and add easing to alpha fade.
2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4
Split break tracking into its own component
2020-03-26 15:30:23 +09:00
Dean Herbert
0b728f483f
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
Lucas A
6b0c5bc65d
Rename to LowHealthLayer to FaillingLayer.
2020-03-17 22:32:07 +01:00
Lucas A
8c611a981f
Update visual tests
2020-03-17 22:17:28 +01:00
smoogipoo
1c4296f5e7
Implement the new results screen
2020-03-17 17:43:16 +09:00
Dean Herbert
c2fbc85e77
Split out test scene for StarCounter
2020-03-09 01:26:34 +09:00
Dean Herbert
979988235d
Increase flexibility of StarCounter component
2020-03-08 15:56:22 +09:00
Dean Herbert
0ccf691c97
Remove unnecessary interpolation
2020-03-06 18:00:07 +09:00
Dean Herbert
3b0e3cd71a
Remove using statements
2020-03-06 17:55:57 +09:00
Dean Herbert
40074f10db
Remove unnecessary override
2020-03-06 17:55:05 +09:00
Dean Herbert
90dbb90470
Merge branch 'master' into disable-keycounter-breaks
2020-03-06 17:53:10 +09:00
Dean Herbert
5200633f9f
Centralise TestPlayer implementations as much as possible
2020-03-05 11:25:07 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values
2020-03-03 06:17:25 +05:30
naoey
1ce972dd5b
Remove unused variable
2020-02-29 21:53:49 +05:30
naoey
bca58ddb42
Make KeyCounter stop counting during breaks
2020-02-29 21:18:43 +05:30
Dean Herbert
29e2e17144
Merge branch 'master' into fix-dho-lifetimes-via-judgements
2020-02-25 19:07:57 +09:00
Dean Herbert
a047456354
Revert changes to make HitObject abstract
2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
e8ebb31517
Expire old judgement lines if too many exist
2020-02-23 03:53:51 +09:00
Dean Herbert
05c48cd929
Fix volume mute tests regressing
2020-02-14 19:27:32 +09:00
Dean Herbert
47325601f4
Add failing test
2020-02-14 19:16:08 +09:00
Bartłomiej Dach
12469469ad
Add reproduction test steps for lifetime bug
...
Modify TestSceneScrollingHitObjects to contain a test case that serves
as a reproduction for a visual bug in which using the overlapping scroll
algorithm results in an incorrect origin adjustment for lifetime.
2020-02-06 23:12:22 +01:00
Bartłomiej Dach
ecde641729
Randomise colours in scrolling test scene
...
Switch to using randomised colours in TestSceneScrollingHitObjects to
better distinguish individual hit objects.
2020-02-06 22:47:59 +01:00
Salman Ahmed
0ccbffde8d
Use ChildrenOfType instead
2020-02-03 23:43:04 +03:00
Salman Ahmed
26a9d60437
Avoid exposing whenever possible
2020-02-03 23:17:10 +03:00
Salman Ahmed
4cd4055e7c
Rename to AlwaysVisible and add XMLDoc
2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59
Revert namings and behaviour changes
2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a
Rename Visible to HasReplayLoaded and change default value
...
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
443063263e
Merge remote-tracking branch 'upstream/master' into fix-key-counter-visible-on-reshowing-hud
2020-02-03 15:18:25 +03:00
Salman Ahmed
0f449d1b99
Set config value instead
2020-02-02 18:46:59 +03:00
Salman Ahmed
28e340c486
Inherit Container and fade the key flow instead of individual children
2020-02-02 18:46:27 +03:00
Salman Ahmed
6103674b54
Add tests for changing HUD visibility on hidden key counter configuration
2020-02-02 14:50:05 +03:00
Dean Herbert
ed368e44ea
Merge branch 'master' into safe-screen-lease
2020-02-01 02:11:18 +09:00
Dean Herbert
19f516e710
Ensure OsuScreen level leases are taken out synchronously
2020-01-31 19:10:44 +09:00
Dean Herbert
5f48affcba
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
Dean Herbert
2187dbd0c2
Rename steps in test for clarity
2020-01-24 14:37:37 +09:00
Dean Herbert
997b49f6dc
Change display to always show progress bar, only hiding seeking handle instead
2020-01-24 14:21:22 +09:00
Dean Herbert
da65fff48e
Merge remote-tracking branch 'upstream/master' into collapse-graph-option
2020-01-24 13:55:42 +09:00
Dean Herbert
c390348eab
Merge remote-tracking branch 'upstream/master' into colour-score-meter
2020-01-24 11:45:33 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework
2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804
Pass bindable to BeatmapMetadataDisplay
...
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.
To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445
Add failing test
...
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Bartłomiej Dach
d828b31ae4
Schedule child mutation in test setup
2019-12-27 17:16:43 +01:00
Bartłomiej Dach
e2a55b79ca
Refactor scrolling hit object scene
...
To better demonstrate the desired effect of the fix introduced in
193e41f
, refactor TestSceneScrollingHitObjects to contain two tests,
one of which contains the pre-existing controls to test scroll
algorithms, and the other aims to showcase the fix by setting scroll
parameters appropriately.
2019-12-27 16:52:07 +01:00
Bartłomiej Dach
005ec4b373
Demonstrate bug in scrolling container scene
...
Modify TestSceneScrollingHitObjects to showcase the effect of origin
choice on object lifetime for all four scrolling directions.
2019-12-26 20:37:06 +01:00
smoogipoo
00a36c388c
Fix tests
2019-12-26 19:18:39 +09:00
smoogipoo
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
Dean Herbert
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
smoogipoo
6e7426a098
Simplify/improve beatmap conversion precheck
2019-12-23 17:44:18 +09:00
Andrei Zavatski
5af1260094
Improve testing
2019-12-21 14:30:49 +03:00
smoogipoo
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
Dean Herbert
51a01c7006
Merge pull request #7256 from peppy/remove-ruleset-ctor-param
...
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 18:42:42 +09:00
smoogipoo
2a128340d0
Merge remote-tracking branch 'refs/remotes/origin/master' into nightcore-beats
2019-12-18 17:58:37 +09:00
Dean Herbert
6e0802e50c
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 14:49:09 +09:00
Huo Yaoyuan
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
Dean Herbert
7d979e1264
Add finalised test scene
2019-12-16 19:41:04 +09:00
smoogipoo
6cf318c34b
Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding
2019-12-16 18:41:21 +09:00
Dean Herbert
bc31146560
Mods -> SelectedMods
2019-12-13 21:45:38 +09:00
smoogipoo
1807fc9b61
Fix testcase not converting beatmap
2019-12-12 16:48:33 +09:00
Dean Herbert
3ccfee64f6
Add HUDOverlay tests
2019-12-12 16:09:42 +09:00