Hivie
48c8319567
change multiplier to 0.9x
2024-03-08 16:01:57 +01:00
Hivie
4ea9519db8
revert changes to IncompatibleMods
2024-02-23 21:15:52 +01:00
Hivie
46a1f5267f
account for beatmap base scroll speed in constant visualisation method
2024-02-23 21:15:18 +01:00
Hivie
65c0b73dd5
mark TaikoModConstantSpeed
as incompatible with EZ/HR
2024-02-23 17:55:49 +01:00
Hivie
7762d2469b
exclude EZ/HR for now
2024-02-23 14:24:26 +01:00
Hivie
14b0c41937
remove unnecessary ComputeTimeRange
override
2024-02-23 14:22:56 +01:00
Hivie
1cbc2f07ab
use more correct implementation
2024-02-23 14:01:12 +01:00
Hivie
0113fce02f
Add osu!taiko Constant Speed
mod
2024-02-23 11:27:12 +01:00
Berkan Diler
6adf0ac01e
Use new LINQ Order() instead of OrderBy() when possible
2024-02-08 18:01:00 +01:00
Dan Balasescu
ee05743921
Bump databased star rating versions
2024-02-06 22:58:11 +09:00
Dan Balasescu
c18cd65081
Merge pull request #26694 from chandler14362/hit-object-result-allocations
...
Avoid closure allocations when applying hit object results
2024-02-06 17:49:26 +09:00
Bartłomiej Dach
26e4b0bacb
Merge branch 'master' into settings-remaining-strings-localisation
2024-02-05 18:07:03 +01:00
Bartłomiej Dach
fb80d76b4a
Apply further changes to remove remaining weirdness
2024-02-05 13:37:38 +01:00
Bartłomiej Dach
39fe078984
Merge branch 'master' into hit-object-result-allocations
2024-02-05 13:24:10 +01:00
Bartłomiej Dach
efe6bb25b1
Refactor result application around again to remove requirement for fields
...
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00
Loreos7
4d324a3057
localise remaining parts of the game settings
2024-02-03 00:08:36 +03:00
Dan Balasescu
6e4d52863c
Upgrade to .NET 8 SDK
2024-02-02 21:28:51 +09:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections
2024-02-02 21:00:28 +09:00
Salman Ahmed
959cc7c7d9
Rewrite time range computation logic to be completely based on stable code
2024-01-29 21:26:36 +03:00
Bartłomiej Dach
2667cb8b36
Merge pull request #26703 from peppy/smaller-slider-misses
...
Adjust slider tick / end defaults again
2024-01-29 13:51:07 +01:00
Dean Herbert
68d5e8affc
Use a better constant for playfield positioning
2024-01-26 18:52:36 +09:00
Dean Herbert
afc4b63473
Merge branch 'master' into shift-taiko-playfield
2024-01-26 18:15:30 +09:00
Dean Herbert
aca1ce9972
Merge branch 'master' into fix-taiko-hit-position-v2
2024-01-26 17:51:06 +09:00
Dean Herbert
b84457fd15
Merge branch 'master' into constant-taiko-input-drum-width
2024-01-26 17:18:26 +09:00
Dean Herbert
e78f0bc89b
Merge pull request #26631 from frenzibyte/refactor-taiko-playfield-layout
...
Rewrite osu!taiko playfield adjustment container to keep playfield height constant
2024-01-26 17:17:49 +09:00
Dean Herbert
6cfd2813ed
Fix incorrect cast
2024-01-26 16:52:03 +09:00
Chandler Stowell
682dab5d83
check if parent was hit in taiko's DrawableDrumRoll.CheckForResult
2024-01-25 11:30:52 -05:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
Dean Herbert
5aa4235c3d
Simplify TaikoLegacyHitTarget
container hierarchy
2024-01-25 21:02:22 +09:00
Dean Herbert
dda96d7106
Rename JudgementPiece
to TextJudgementPiece
2024-01-25 19:31:57 +09:00
Chandler Stowell
d2775680e6
use stack to pass action state when applying hit results
...
this removes closure allocations
2024-01-24 13:13:45 -05:00
Bartłomiej Dach
20ed7e13e3
Fix back-to-front conditional in taiko processor
...
Would be weird to degrade a score due to *no* misses wouldn't it?
2024-01-22 19:57:12 +01:00
Bartłomiej Dach
cb8ec48717
Make RankFromScore()
's dictionary param readonly
...
Just to make sure nobody tries any "funny" business.
2024-01-22 19:56:30 +01:00
Bartłomiej Dach
5bae9074aa
Merge branch 'master' into s-rank-change
2024-01-22 19:54:53 +01:00
Dean Herbert
c8521b49cd
Change S rank to require no miss
2024-01-22 21:43:32 +09:00
Salman Ahmed
d8cba1cbfd
Move taiko playfield down a nudge to visually match stable
2024-01-20 02:08:11 +03:00
Salman Ahmed
2f618b7f35
Change taiko hit position to always match stable
2024-01-20 01:53:39 +03:00
Salman Ahmed
d4fef99e1f
Define constant input drum width for osu!taiko
2024-01-20 01:46:15 +03:00
Salman Ahmed
0c03326eaf
Update remaining usages of playfield height
2024-01-20 01:45:39 +03:00
Salman Ahmed
fa2c33c641
Upscale playfield by difference in game height as well
...
I honestly don't have much clue about this one but doing so matches master.
2024-01-20 01:15:15 +03:00
Salman Ahmed
f5ce9eaf75
Refactor taiko playfield layout to use constant values
2024-01-20 01:15:15 +03:00
Salman Ahmed
3e17d01ceb
Rewrite taiko playfield adjustment container to keep height constant
2024-01-20 00:21:34 +03:00
Salman Ahmed
ce4fd6aca5
Rename DEFAULT_HEIGHT
to BASE_HEIGHT
2024-01-19 23:58:58 +03:00
mouzedrift
cbfc6091af
apply proposed changes
2024-01-18 08:22:26 +01:00
mouzedrift
a870f99877
ease out input drum animation and add delay before fading out
2024-01-18 07:19:29 +01:00
Bartłomiej Dach
d335c01553
Merge pull request #26589 from peppy/key-binding-overlay-ordering
...
Change key overlay to use the ordering provided by rulesets
2024-01-17 13:37:26 +01:00
Bartłomiej Dach
a8970d7642
Jiggle ordering a bit further to fix revert-to-default buttons showing up
2024-01-17 12:24:48 +01:00
Dean Herbert
a4c0bfd099
Change taiko's default key ordering to better match display order
...
Fixes the issue originally fixed via
https://github.com/ppy/osu/pull/10553 in a slightly different way,
allowing more flexibility.
2024-01-17 17:37:56 +09:00
Bartłomiej Dach
fc37c5e4c2
Fix taiko maps containing only drum rolls / swells not being passable without mods
...
Closes https://github.com/ppy/osu/issues/26370 .
As was noted in the issue thread stable does not attempt to account for
such maps, and the maps are impassable in stable without No Fail.
Nevertheless that seems like a pretty anti-player behaviour and I
honestly believe that it is fine to change this in lazer.
2024-01-16 20:18:32 +01:00
Dean Herbert
0fbca59523
Fix osu!taiko judgments not being pooled correctly
...
They weren't being initialised correctly on initial pool.
2024-01-15 20:50:09 +09:00