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localise remaining parts of the game settings
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@ -1,9 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Taiko.Configuration;
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@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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new SettingsEnumDropdown<TaikoTouchControlScheme>
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{
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LabelText = "Touch control scheme",
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LabelText = RulesetSettingsStrings.TouchControlScheme,
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Current = config.GetBindable<TaikoTouchControlScheme>(TaikoRulesetSetting.TouchControlScheme)
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}
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};
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@ -64,6 +64,21 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString AudioOffset => new TranslatableString(getKey(@"audio_offset"), @"Audio offset");
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/// <summary>
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/// "Play a few beatmaps to receive a suggested offset!"
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/// </summary>
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public static LocalisableString SuggestedOffsetNote => new TranslatableString(getKey(@"suggested_offset_note"), @"Play a few beatmaps to receive a suggested offset!");
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/// <summary>
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/// "Based on the last {0} play(s), the suggested offset is {1} ms"
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/// </summary>
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public static LocalisableString SuggestedOffsetValueReceived(int plays, double? value) => new TranslatableString(getKey(@"suggested_offset_value_received"), @"Based on the last {0} play(s), the suggested offset is {1} ms", plays, value);
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/// <summary>
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/// "Apply suggested offset"
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/// </summary>
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public static LocalisableString ApplySuggestedOffset => new TranslatableString(getKey(@"apply_suggested_offset"), @"Apply suggested offset");
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/// <summary>
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/// "Offset wizard"
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/// </summary>
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@ -29,6 +29,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString ImportFiles => new TranslatableString(getKey(@"import_files"), @"Import files");
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/// <summary>
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/// "Run latency certifier"
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/// </summary>
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public static LocalisableString RunLatencyCertifier => new TranslatableString(getKey(@"run_latency_certifier"), @"Run latency certifier");
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/// <summary>
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/// "Memory"
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/// </summary>
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@ -159,6 +159,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString MinimiseOnFocusLoss => new TranslatableString(getKey(@"minimise_on_focus_loss"), @"Minimise osu! when switching to another app");
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/// <summary>
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/// "Shrink game to avoid cameras and notches"
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/// </summary>
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public static LocalisableString ShrinkGameOnMobile => new TranslatableString(getKey(@"shrink_game_on_mobile"), @"Shrink game to avoid cameras and notches");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -84,6 +84,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString ScrollSpeedTooltip(int scrollTime, int scrollSpeed) => new TranslatableString(getKey(@"ruleset"), @"{0}ms (speed {1})", scrollTime, scrollSpeed);
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/// <summary>
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/// "Touch control scheme"
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/// </summary>
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public static LocalisableString TouchControlScheme => new TranslatableString(getKey(@"touch_control_scheme"), @"Touch control scheme");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -91,7 +91,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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applySuggestion = new RoundedButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Apply suggested offset",
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Text = AudioSettingsStrings.ApplySuggestedOffset,
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Action = () =>
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{
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if (SuggestedOffset.Value.HasValue)
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@ -155,8 +155,8 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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private void updateHintText()
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{
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hintText.Text = SuggestedOffset.Value == null
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? @"Play a few beatmaps to receive a suggested offset!"
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: $@"Based on the last {averageHitErrorHistory.Count} play(s), the suggested offset is {SuggestedOffset.Value:N0} ms.";
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? AudioSettingsStrings.SuggestedOffsetNote
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: AudioSettingsStrings.SuggestedOffsetValueReceived(averageHitErrorHistory.Count, SuggestedOffset.Value);
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applySuggestion.Enabled.Value = SuggestedOffset.Value != null;
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}
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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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},
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new SettingsButton
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{
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Text = @"Run latency certifier",
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Text = DebugSettingsStrings.RunLatencyCertifier,
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Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
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}
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};
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@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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},
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safeAreaConsiderationsCheckbox = new SettingsCheckbox
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{
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LabelText = "Shrink game to avoid cameras and notches",
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LabelText = GraphicsSettingsStrings.ShrinkGameOnMobile,
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Current = osuConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations),
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},
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new SettingsSlider<float, UIScaleSlider>
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