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mirror of https://github.com/ppy/osu.git synced 2024-09-21 14:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2024-01-20 01:46:15 +03:00
..
Beatmaps Remove unnecessary prefix 2023-12-06 22:00:35 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars rounding 2024-01-10 19:30:18 +01:00
Edit Rename DEFAULT_HEIGHT to BASE_HEIGHT 2024-01-19 23:58:58 +03:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Update remaining usages of playfield height 2024-01-20 01:45:39 +03:00
Objects Move constant local to taiko 2023-12-06 15:59:34 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Fix taiko maps containing only drum rolls / swells not being passable without mods 2024-01-16 20:18:32 +01:00
Skinning Define constant input drum width for osu!taiko 2024-01-20 01:46:15 +03:00
UI Define constant input drum width for osu!taiko 2024-01-20 01:46:15 +03:00
osu.Game.Rulesets.Taiko.csproj Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Jiggle ordering a bit further to fix revert-to-default buttons showing up 2024-01-17 12:24:48 +01:00
TaikoSettingsSubsection.cs Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu 2023-01-10 11:57:21 +00:00
TaikoSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00