Dean Herbert
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
ColdVolcano
13900d6130
Use LocalisationEngine on BeatmapInfoWedge
2017-12-30 14:12:47 -06:00
Dean Herbert
cf9a9762f7
Fix beatmap wedge appearing with incorrect info on entering song select
...
Closes #1762
2017-12-27 13:02:21 +09:00
Dean Herbert
3182c22c7d
Merge remote-tracking branch 'upstream/master' into hide-useless-beatmap-info
2017-12-26 20:36:22 +09:00
Dean Herbert
7504cd589d
Move alpha handling to state
2017-12-26 20:18:47 +09:00
Aergwyn
44fbe7859a
move anchor and origin so metadata doesn't move if it's partially empty
2017-12-26 11:34:26 +01:00
Dean Herbert
2313ff0ddb
Fix beatmap info wedge not showing up when zero beatmaps are loaded
...
Closes #1722 .
2017-12-22 22:19:11 +09:00
Aergwyn
ed827d5424
more visual tests for BeatmapInfoWedge
...
also fix Author showing when not wanted
2017-12-22 12:33:52 +01:00
Aergwyn
07f55a2a60
remove references to DummyWorkingBeatmap
...
determine content by data that is present instead
2017-12-22 10:18:25 +01:00
Aergwyn
214154c512
hide unnecessary lines on empty BeatmapInfoWedge
...
adding back deleted line
ooops
meh
2017-12-21 20:23:10 +01:00
smoogipoo
33654ee5b4
Remove explicit padding on icon
2017-12-15 13:01:06 +09:00
Aergwyn
f329b1ed72
add Spinner Count to BeatmapInfoWedge
...
- added Tooltips to the respective InfoLabels
- made the TestCase internal like all others
2017-12-14 19:55:15 +01:00
Dean Herbert
c2fcb2f9c7
Fix info wedge not displaying
2017-11-21 18:45:12 +09:00
Dean Herbert
bd616c1307
Simplify some property access
2017-11-21 12:42:28 +09:00
Dean Herbert
be9c99ade3
Remove AsyncLoadWrapper dependence
2017-11-21 12:42:28 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Huo Yaoyuan
9b3676c562
Use format string for double instead of Math.Round.
2017-10-15 16:44:15 +08:00
Dean Herbert
cd722e4abb
Fix beatmap author being stored in two different places
2017-10-14 11:39:55 +09:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00
Dean Herbert
7e21ddb5eb
Remove usage of HideOnEscape
2017-08-16 22:56:32 +09:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Dean Herbert
64f2e2dc32
Use Colour instead of ColourInfo
2017-07-23 13:06:16 +02:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
c4619f614a
Merge branch 'master' of github.com:ppy/osu into better-transforms
...
# Conflicts:
# osu-framework
2017-07-19 19:15:51 +02:00
Dean Herbert
0846414c5b
Simplify state changes
2017-07-19 15:16:51 +09:00
Dean Herbert
632d2e8ba5
Dummy beatmap has dummy ruleset
2017-07-19 15:16:48 +09:00
Dean Herbert
21984ba764
Move DummyWorkingBeatmap to a more global level (OsuScreen)
2017-07-19 15:16:39 +09:00
Dean Herbert
e47faf4e85
Add a dummy beatmap provider for use in BeatmapInfoWedge
2017-07-19 15:16:33 +09:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Thomas Müller
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
efab186384
Update namespaces in line with framework
2017-05-16 12:50:30 +09:00
Dean Herbert
a9b3f74218
Fix ruleset not always getting populated in a WorkingBeatmap
2017-05-12 20:05:44 +09:00
Dean Herbert
2ece1cbd07
CI Fixes.
2017-04-28 22:26:51 +09:00
Dean Herbert
70e81115f4
Refactor BeatmapInfoWedge to suck a little less.
2017-04-28 21:16:37 +09:00
Dan Balasescu
f329587bd4
Fix mismatched braces.
2017-04-25 08:02:09 +09:00
Dean Herbert
43d09a9734
CI fixes
2017-04-24 20:31:25 +09:00
Dean Herbert
c7b789424b
Update BeatmapInfoWedge design
...
- Adds colour difficulty strip.
- Adjusts paddings.
- Fixes source/artist confusion.
- Double dash to em-dash.
2017-04-24 20:19:44 +09:00
Dean Herbert
64a8992153
Merge branch 'master' into general-fixes
2017-04-18 16:19:52 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
Dean Herbert
727086c0b2
Updates in-line with framework.
2017-04-18 15:34:53 +09:00
Dean Herbert
928550b1a8
Merge branch 'master' into remove-playmode
2017-04-17 21:01:10 +09:00
Huo Yaoyuan
c235a14e3e
Don't block input in BeatmapInfoWedge.
2017-04-17 17:08:01 +08:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase.
2017-04-17 17:43:48 +09:00
smoogipooo
ddce3c157f
Clean up a few remaining stragglers.
2017-04-15 06:15:55 +09:00
smoogipooo
59bfc7abad
Move statics to RulesetCollection to avoid conflicts later on.
2017-04-15 04:53:37 +09:00
Dean Herbert
bfa2e68bfb
Container->Wrapper.
2017-04-02 16:17:13 +09:00
Dean Herbert
6f1fff4ee7
Update async load usage to new style.
2017-04-02 15:56:12 +09:00
Dean Herbert
f7dc7e9bb9
Update references.
2017-03-28 21:26:20 +09:00
Dean Herbert
4042b94e01
Use DelayedLoadContainer in more places.
2017-03-28 15:28:58 +09:00
smoogipooo
d27f37beb5
Hard-code text size in cases it wasn't set.
2017-03-20 13:48:06 +09:00
smoogipooo
5137338c7c
Replace List<ControlPoint> with TimingInfo in Beatmap.
2017-03-16 17:11:24 +09:00
Dan Balasescu
a3906820ec
Merge branch 'master' into beatmap_parsing
2017-03-15 19:29:45 +09:00
smoogipooo
72e1612f32
Null-safety in the case where there are no HitObjects.
2017-03-14 19:44:14 +09:00
Huo Yaoyuan
0198593697
Make BeatmapInfoWedge:OverlayContainer and unify transforms.
2017-03-14 16:29:20 +08:00
smoogipooo
854212a7aa
Merge branch 'master' into beatmap_parsing
...
Conflicts:
osu.Desktop.VisualTests/app.config
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Mania/app.config
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Osu/app.config
osu.Game.Modes.Taiko/TaikoRuleset.cs
osu.Game/Modes/Ruleset.cs
osu.Game/app.config
osu.Game/osu.Game.csproj
2017-03-14 13:39:19 +09:00
Huo Yaoyuan
3913a0a9ee
Fix removal of the last one beatmap.
2017-03-14 05:35:58 +08:00
smoogipooo
f50e0bbf3c
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
2017-03-13 19:15:25 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Dean Herbert
e356758a7d
Don't expicitly set origin of TextAwesome.
2017-03-06 17:06:48 +09:00
Thomas Müller
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00
Thomas Müller
a2317e5a1e
Update usage of FillDirection
2017-03-04 11:00:17 +01:00
Thomas Müller
4d28696479
FlowDirection -> FillDirection
2017-03-01 20:15:38 +01:00
Thomas Müller
9c853b0465
Update framewörk
2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b
Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
...
# Conflicts:
# osu-framework
# osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
default0
03889e6ca6
Update References to FlowStrategies
...
References now use the Create*-names instead of the outdated
Get*-names to create instances of FlowStrategies.
2017-02-27 16:55:55 +01:00
Dean Herbert
e8b027130f
Remove unused variable.
2017-02-27 23:17:21 +09:00
Dean Herbert
afdb95f4d5
Fix even more test regressions.
2017-02-27 20:39:04 +09:00
Dean Herbert
7c602a2af3
Update framework.
2017-02-27 15:55:57 +09:00
default0
8d91519d59
Update usage of FlowContainer and its subclasses
2017-02-26 21:32:43 +01:00
Dean Herbert
c5552dfb27
Merge remote-tracking branch 'upstream/master' into remove-usings
2017-02-24 11:29:34 +09:00
Thomas Müller
2689de0c0c
Update framework and add "Async" suffix to asynchronous methods
2017-02-23 22:32:10 +01:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Dean Herbert
d570a6d308
Handle cases where HitObjects were not parsed.
2017-02-15 12:38:10 +09:00
Thomas Müller
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
6b66ecc131
Global shadows and more sane font size setting.
2017-01-31 18:53:52 +09:00
Dean Herbert
9f90b57543
Move BPM calculations to Beatmap.
2017-01-30 16:03:45 +09:00
Dean Herbert
1f2f2fa144
Fix visualtests.
2017-01-30 15:15:56 +09:00
Dean Herbert
0c2152f3d0
Use beatmap's play mode.
2017-01-30 13:14:02 +09:00
Dean Herbert
e93f60396f
Add the ability for individual game modes to report statistics for display at song select.
2017-01-30 13:12:30 +09:00
Dean Herbert
3286713d11
avg -> mostly
2017-01-29 15:16:38 +09:00
Dean Herbert
6027cc7afa
Formatting fixes.
2017-01-29 15:15:04 +09:00
Dean Herbert
2e76874384
Simplify the lookup conditions for hitcircles/sliders (uses duration to discern).
2017-01-29 15:09:42 +09:00
Dean Herbert
3125fa89ee
Fix method which should be class.
2017-01-29 15:06:44 +09:00
Dean Herbert
77558abf58
Merge branch 'master' into more-beatmap-info
...
# Conflicts:
# osu.Game/Screens/Select/BeatmapInfoWedge.cs
2017-01-29 14:47:42 +09:00
Drew DeVault
fa007e632d
Refactor colors to palette based design
2017-01-12 16:38:27 -05:00
Drew DeVault
c222be05c0
Add Color4.Opacity and OsuColor.Gray
2017-01-10 13:44:40 -05:00
Drew DeVault
70ecf48ca7
Add central color class
...
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
2017-01-09 17:20:31 -05:00
n4b3l
c614d61b1a
getbpm takes Beatmap instead of WorkingBeatmap
2016-12-18 19:34:20 +01:00
n4b3l
ded6588d3b
minor style fixed
2016-12-18 17:21:05 +01:00
n4b3l
5f893d46c7
style fixes
2016-12-18 16:53:52 +01:00
Dean Herbert
2cbc528971
Remove janky beatmap info wedge animation, restore pixel snapping.
2016-12-18 16:50:39 +09:00
n4b3l
492581fa50
fixed length.seconds display
2016-12-18 04:03:11 +01:00
n4b3l
f551133b0e
..
2016-12-18 03:56:27 +01:00
n4b3l
3d64bee069
proper round + std bpm
2016-12-18 03:53:26 +01:00
n4b3l
63dd8893d9
bpm as ints
2016-12-18 02:53:43 +01:00
n4b3l
73532b9172
small code improvements
2016-12-17 19:57:58 +01:00
n4b3l
2f708a704d
bpm range added + changed spacing
2016-12-17 19:31:34 +01:00
n4b3l
a04a0a7d2c
fix allignment...
2016-12-17 15:58:51 +01:00
n4b3l
d812a7cb4e
func for icons
2016-12-17 15:53:26 +01:00
n4b3l
9e6161b862
better scaling
2016-12-17 12:18:55 +01:00
n4b3l
e31e19f1b8
removed unnecessary padding
2016-12-17 12:04:42 +01:00
n4b3l
376b3df2f8
icons with TextAwesome
2016-12-17 11:57:52 +01:00
n4b3l
590db66b37
remove icons from resource
2016-12-17 11:30:30 +01:00
n4b3l
b78b40a629
implement icons
2016-12-17 01:58:39 +01:00
n4b3l
881d58574e
Design improvements
2016-12-16 14:21:12 +01:00
n4b3l
991ad298d9
more beatùa
2016-12-16 04:25:28 +01:00
Dean Herbert
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
Dean Herbert
f356640cb7
Add missing licence headers.
2016-12-06 19:07:15 +09:00
Thomas Müller
b12b82fdd3
Fix depth values.
2016-11-29 20:50:12 +01:00
Dean Herbert
af18d25357
Move some styling inside BeatmapInfoWedge and fix initial transition happening too early.
2016-11-26 17:31:35 +09:00
Dean Herbert
ece3bc0e01
Refactor BeatmapInfoWedge to be async.
2016-11-24 13:48:48 +09:00
Dean Herbert
1eb04ff11e
Don't use the overlay suffix for beatmapInfo wedge.
2016-11-24 13:35:25 +09:00