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Don't block input in BeatmapInfoWedge.
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@ -47,6 +47,8 @@ namespace osu.Game.Screens.Select
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protected override bool HideOnEscape => false;
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protected override bool BlockPassThroughInput => false;
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protected override void PopIn()
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{
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MoveToX(0, 800, EasingTypes.OutQuint);
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