mirror of
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Merge branch 'master' into beatmap_parsing
This commit is contained in:
commit
a3906820ec
@ -1,25 +1,38 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK.Graphics;
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using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Backgrounds;
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using OpenTK.Graphics;
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using osu.Game.Screens.Select;
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namespace osu.Game.Screens.Edit
|
||||
{
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internal class Editor : ScreenWhiteBox
|
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{
|
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protected override IEnumerable<Type> PossibleChildren => new[] { typeof(EditSongSelect) };
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|
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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|
||||
protected override void OnResuming(Screen last)
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{
|
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Beatmap?.Track?.Stop();
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base.OnResuming(last);
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}
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|
||||
protected override void OnEntering(Screen last)
|
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{
|
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base.OnEntering(last);
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Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
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Beatmap?.Track?.Stop();
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}
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|
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protected override bool OnExiting(Screen next)
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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Beatmap?.Track?.Start();
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return base.OnExiting(next);
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}
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}
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|
@ -10,6 +10,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
|
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multiplayer;
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using OpenTK;
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using osu.Game.Screens.Select;
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@ -44,7 +45,7 @@ namespace osu.Game.Screens.Menu
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new EditSongSelect()); },
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||||
OnEdit = delegate { Push(new Editor()); },
|
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OnSolo = delegate { Push(new PlaySongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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||||
OnTest = delegate { Push(new TestBrowser()); },
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||||
|
@ -3,20 +3,21 @@
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|
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using System;
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||||
using System.Collections.Generic;
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using osu.Framework.Allocation;
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using System.Linq;
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using OpenTK;
|
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
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using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
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using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Graphics.Primitives;
|
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using osu.Framework.Graphics.Sprites;
|
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using osu.Game.Beatmaps;
|
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using osu.Game.Database;
|
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using osu.Framework.Graphics.Colour;
|
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using osu.Game.Beatmaps.Drawables;
|
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using System.Linq;
|
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using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
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using osu.Game.Beatmaps;
|
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using osu.Game.Beatmaps.Drawables;
|
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using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
@ -25,7 +26,7 @@ using osu.Game.Modes.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
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internal class BeatmapInfoWedge : Container
|
||||
internal class BeatmapInfoWedge : OverlayContainer
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{
|
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
||||
|
||||
@ -54,18 +55,32 @@ namespace osu.Game.Screens.Select
|
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this.game = game;
|
||||
}
|
||||
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
MoveToX(0, 800, EasingTypes.OutQuint);
|
||||
RotateTo(0, 800, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
MoveToX(-100, 800, EasingTypes.InQuint);
|
||||
RotateTo(10, 800, EasingTypes.InQuint);
|
||||
}
|
||||
|
||||
public void UpdateBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
if (beatmap?.BeatmapInfo == null)
|
||||
{
|
||||
FadeOut(250);
|
||||
State = Visibility.Hidden;
|
||||
beatmapInfoContainer?.FadeOut(250);
|
||||
beatmapInfoContainer?.Expire();
|
||||
beatmapInfoContainer = null;
|
||||
return;
|
||||
}
|
||||
|
||||
FadeIn(250);
|
||||
State = Visibility.Visible;
|
||||
var lastContainer = beatmapInfoContainer;
|
||||
|
||||
float newDepth = lastContainer?.Depth + 1 ?? 0;
|
||||
|
@ -1,19 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Edit;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
internal class EditSongSelect : ScreenWhiteBox
|
||||
public class EditSongSelect : SongSelect
|
||||
{
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(Editor)
|
||||
};
|
||||
protected override bool ShowFooter => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
||||
protected override void OnSelected() => Exit();
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
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||||
using System;
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||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
|
||||
@ -34,15 +35,25 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public OsuLogo StartButton;
|
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|
||||
public void AddButton(string text, Color4 colour, Action action)
|
||||
/// <param name="text">Text on the button.</param>
|
||||
/// <param name="colour">Colour of the button.</param>
|
||||
/// <param name="hotkey">Hotkey of the button.</param>
|
||||
/// <param name="action">Action the button does.</param>
|
||||
/// <param name="depth">
|
||||
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
|
||||
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
|
||||
/// </param>
|
||||
public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
|
||||
{
|
||||
var button = new FooterButton
|
||||
{
|
||||
Text = text,
|
||||
Height = play_song_select_button_height,
|
||||
Width = play_song_select_button_width,
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||||
Depth = depth,
|
||||
SelectedColour = colour,
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||||
DeselectedColour = colour.Opacity(0.5f),
|
||||
Hotkey = hotkey,
|
||||
};
|
||||
|
||||
button.Hovered = () => updateModeLight(button);
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||||
@ -89,7 +100,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
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||||
Origin = Anchor.BottomLeft,
|
||||
Action = () => OnBack?.Invoke(),
|
||||
Action = () => OnBack?.Invoke()
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -1,14 +1,15 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
@ -34,7 +35,7 @@ namespace osu.Game.Screens.Select
|
||||
set
|
||||
{
|
||||
deselectedColour = value;
|
||||
if(light.Colour != SelectedColour)
|
||||
if (light.Colour != SelectedColour)
|
||||
light.Colour = value;
|
||||
}
|
||||
}
|
||||
@ -83,6 +84,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public Action Hovered;
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||||
public Action HoverLost;
|
||||
public Key? Hotkey;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
@ -119,5 +121,15 @@ namespace osu.Game.Screens.Select
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == Hotkey)
|
||||
{
|
||||
OnClick(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
internal class MatchSongSelect : ScreenWhiteBox
|
||||
public class MatchSongSelect : SongSelect
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
||||
protected override void OnSelected() => Exit();
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -48,6 +49,8 @@ namespace osu.Game.Screens.Select.Options
|
||||
set { secondLine.Text = value; }
|
||||
}
|
||||
|
||||
public Key? HotKey;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
flash.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
|
||||
@ -69,6 +72,17 @@ namespace osu.Game.Screens.Select.Options
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (!args.Repeat && args.Key == HotKey)
|
||||
{
|
||||
OnClick(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||
|
||||
public BeatmapOptionsButton()
|
||||
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsClearLocalScoresButton : BeatmapOptionsButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
ButtonColour = colour.Purple;
|
||||
}
|
||||
|
||||
public BeatmapOptionsClearLocalScoresButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_eraser;
|
||||
FirstLineText = @"Clear";
|
||||
SecondLineText = @"local scores";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsDeleteButton : BeatmapOptionsButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
ButtonColour = colour.Pink;
|
||||
}
|
||||
|
||||
public BeatmapOptionsDeleteButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_trash;
|
||||
FirstLineText = @"Delete";
|
||||
SecondLineText = @"Beatmap";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsEditButton : BeatmapOptionsButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
ButtonColour = colour.Yellow;
|
||||
}
|
||||
|
||||
public BeatmapOptionsEditButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_pencil;
|
||||
FirstLineText = @"Edit";
|
||||
SecondLineText = @"Beatmap";
|
||||
}
|
||||
}
|
||||
}
|
@ -6,11 +6,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
@ -24,11 +26,6 @@ namespace osu.Game.Screens.Select.Options
|
||||
private Box holder;
|
||||
private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
|
||||
|
||||
public Action OnRemoveFromUnplayed;
|
||||
public Action OnClearLocalScores;
|
||||
public Action OnEdit;
|
||||
public Action OnDelete;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
@ -85,45 +82,38 @@ namespace osu.Game.Screens.Select.Options
|
||||
AutoSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Children = new BeatmapOptionsButton[]
|
||||
{
|
||||
new BeatmapOptionsRemoveFromUnplayedButton
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
OnRemoveFromUnplayed?.Invoke();
|
||||
},
|
||||
},
|
||||
new BeatmapOptionsClearLocalScoresButton
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
OnClearLocalScores?.Invoke();
|
||||
},
|
||||
},
|
||||
new BeatmapOptionsEditButton
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
OnEdit?.Invoke();
|
||||
},
|
||||
},
|
||||
new BeatmapOptionsDeleteButton
|
||||
{
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
OnDelete?.Invoke();
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/// <param name="firstLine">Text in the first line.</param>
|
||||
/// <param name="secondLine">Text in the second line.</param>
|
||||
/// <param name="colour">Colour of the button.</param>
|
||||
/// <param name="icon">Icon of the button.</param>
|
||||
/// <param name="hotkey">Hotkey of the button.</param>
|
||||
/// <param name="action">Action the button does.</param>
|
||||
/// <param name="depth">
|
||||
/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
|
||||
/// <para>Notice this is different to <see cref="Footer"/>!</para>
|
||||
/// </param>
|
||||
public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
|
||||
{
|
||||
buttonsContainer.Add(new BeatmapOptionsButton
|
||||
{
|
||||
FirstLineText = firstLine,
|
||||
SecondLineText = secondLine,
|
||||
Icon = icon,
|
||||
ButtonColour = colour,
|
||||
Depth = depth,
|
||||
Action = () =>
|
||||
{
|
||||
Hide();
|
||||
action?.Invoke();
|
||||
},
|
||||
HotKey = hotkey
|
||||
});
|
||||
}
|
||||
|
||||
private class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
|
||||
{
|
||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||
|
@ -1,24 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select.Options
|
||||
{
|
||||
public class BeatmapOptionsRemoveFromUnplayedButton : BeatmapOptionsButton
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colour)
|
||||
{
|
||||
ButtonColour = colour.Purple;
|
||||
}
|
||||
|
||||
public BeatmapOptionsRemoveFromUnplayedButton()
|
||||
{
|
||||
Icon = FontAwesome.fa_times_circle_o;
|
||||
FirstLineText = @"Remove";
|
||||
SecondLineText = @"from Unplayed";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,473 +1,69 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using OpenTK;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class PlaySongSelect : OsuScreen
|
||||
public class PlaySongSelect : SongSelect
|
||||
{
|
||||
private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
|
||||
private BeatmapDatabase database;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
private CarouselContainer carousel;
|
||||
private TrackManager trackManager;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
|
||||
private BeatmapInfoWedge beatmapInfoWedge;
|
||||
|
||||
private OsuScreen player;
|
||||
private ModSelectOverlay modSelect;
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
|
||||
private List<BeatmapGroup> beatmapGroups;
|
||||
|
||||
private BeatmapOptionsOverlay beatmapOptions;
|
||||
private Footer footer;
|
||||
|
||||
private OsuScreen player;
|
||||
|
||||
private FilterControl filter;
|
||||
public FilterControl Filter
|
||||
public PlaySongSelect()
|
||||
{
|
||||
get
|
||||
Add(modSelect = new ModSelectOverlay
|
||||
{
|
||||
return filter;
|
||||
}
|
||||
private set
|
||||
{
|
||||
if (filter != value)
|
||||
{
|
||||
filter = value;
|
||||
filterChanged();
|
||||
}
|
||||
}
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding { Bottom = 50 }
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
|
||||
OsuGame osu, OsuColour colours)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
const float carousel_width = 640;
|
||||
const float filter_height = 100;
|
||||
Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1, float.MaxValue);
|
||||
|
||||
beatmapGroups = new List<BeatmapGroup>();
|
||||
Children = new Drawable[]
|
||||
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
|
||||
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
|
||||
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
|
||||
{
|
||||
new ParallaxContainer
|
||||
{
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new WedgeBackground
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Right = carousel_width * 0.76f
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
carousel = new CarouselContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
filter = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = () => filterChanged(),
|
||||
Exit = Exit,
|
||||
},
|
||||
beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Alpha = 0,
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Right = 20,
|
||||
},
|
||||
},
|
||||
beatmapOptions = new BeatmapOptionsOverlay
|
||||
{
|
||||
OnRemoveFromUnplayed = null,
|
||||
OnClearLocalScores = null,
|
||||
OnEdit = null,
|
||||
OnDelete = promptDelete,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
},
|
||||
},
|
||||
modSelect = new ModSelectOverlay
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
},
|
||||
},
|
||||
footer = new Footer
|
||||
{
|
||||
OnBack = Exit,
|
||||
OnStart = () =>
|
||||
{
|
||||
if (player != null || Beatmap == null)
|
||||
return;
|
||||
|
||||
Beatmap.PreferredPlayMode = playMode.Value;
|
||||
|
||||
(player = new PlayerLoader(new Player
|
||||
{
|
||||
Beatmap = Beatmap, //eagerly set this so it's present before push.
|
||||
})).LoadAsync(Game, l => Push(player));
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility);
|
||||
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
|
||||
footer.AddButton(@"options", colours.Blue, beatmapOptions.ToggleVisibility);
|
||||
|
||||
if (osu != null)
|
||||
playMode.BindTo(osu.PlayMode);
|
||||
playMode.ValueChanged += playMode_ValueChanged;
|
||||
|
||||
if (database == null)
|
||||
database = beatmaps;
|
||||
|
||||
database.BeatmapSetAdded += onBeatmapSetAdded;
|
||||
database.BeatmapSetRemoved += onBeatmapSetRemoved;
|
||||
|
||||
trackManager = audio.Track;
|
||||
dialogOverlay = dialog;
|
||||
|
||||
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
|
||||
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
||||
|
||||
initialAddSetsTask = new CancellationTokenSource();
|
||||
|
||||
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
|
||||
ValidForResume = false;
|
||||
Push(new Editor());
|
||||
}, Key.Number3);
|
||||
}
|
||||
|
||||
private ScheduledDelegate filterTask;
|
||||
|
||||
private void filterChanged(bool debounce = true, bool eagerSelection = true)
|
||||
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
filterTask?.Cancel();
|
||||
filterTask = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
filterTask = null;
|
||||
var search = filter.Search;
|
||||
BeatmapGroup newSelection = null;
|
||||
carousel.Sort(filter.Sort);
|
||||
foreach (var beatmapGroup in carousel)
|
||||
{
|
||||
var set = beatmapGroup.BeatmapSet;
|
||||
|
||||
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
|
||||
|
||||
bool match = hasCurrentMode;
|
||||
|
||||
match &= string.IsNullOrEmpty(search)
|
||||
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||
|
||||
if (match)
|
||||
{
|
||||
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
||||
{
|
||||
if (newSelection != null)
|
||||
newSelection.State = BeatmapGroupState.Collapsed;
|
||||
newSelection = beatmapGroup;
|
||||
}
|
||||
else
|
||||
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
beatmapGroup.State = BeatmapGroupState.Hidden;
|
||||
}
|
||||
}
|
||||
|
||||
if (newSelection != null)
|
||||
{
|
||||
if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
||||
else if (eagerSelection)
|
||||
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
||||
}
|
||||
}, debounce ? 250 : 0);
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
|
||||
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
ensurePlayingSelected();
|
||||
|
||||
changeBackground(Beatmap);
|
||||
|
||||
Content.FadeInFromZero(250);
|
||||
|
||||
beatmapInfoWedge.MoveToX(-50);
|
||||
beatmapInfoWedge.MoveToX(0, 800, EasingTypes.OutQuint);
|
||||
|
||||
filter.Activate();
|
||||
beatmap?.Mods.BindTo(modSelect.SelectedMods);
|
||||
base.OnBeatmapChanged(beatmap);
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
player = null;
|
||||
|
||||
changeBackground(Beatmap);
|
||||
ensurePlayingSelected();
|
||||
base.OnResuming(last);
|
||||
|
||||
Content.FadeIn(250);
|
||||
|
||||
Content.ScaleTo(1, 250, EasingTypes.OutSine);
|
||||
|
||||
filter.Activate();
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
protected override void OnSelected()
|
||||
{
|
||||
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
|
||||
if (player != null) return;
|
||||
|
||||
Content.FadeOut(250);
|
||||
|
||||
filter.Deactivate();
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint);
|
||||
beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
|
||||
|
||||
Content.FadeOut(100);
|
||||
|
||||
filter.Deactivate();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
database.BeatmapSetAdded -= onBeatmapSetAdded;
|
||||
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
|
||||
|
||||
initialAddSetsTask.Cancel();
|
||||
}
|
||||
|
||||
private void playMode_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
filterChanged(false);
|
||||
}
|
||||
|
||||
private void changeBackground(WorkingBeatmap beatmap)
|
||||
{
|
||||
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
|
||||
if (backgroundModeBeatmap != null)
|
||||
(player = new PlayerLoader(new Player
|
||||
{
|
||||
backgroundModeBeatmap.Beatmap = beatmap;
|
||||
backgroundModeBeatmap.BlurTo(background_blur, 1000);
|
||||
backgroundModeBeatmap.FadeTo(1, 250);
|
||||
}
|
||||
|
||||
beatmapInfoWedge.UpdateBeatmap(beatmap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The global Beatmap was changed.
|
||||
/// </summary>
|
||||
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
base.OnBeatmapChanged(beatmap);
|
||||
|
||||
beatmap?.Mods.BindTo(modSelect.SelectedMods);
|
||||
|
||||
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
||||
changeBackground(beatmap);
|
||||
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// selection has been changed as the result of interaction with the carousel.
|
||||
/// </summary>
|
||||
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
||||
{
|
||||
bool beatmapSetChange = false;
|
||||
|
||||
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||
{
|
||||
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
|
||||
sampleChangeDifficulty.Play();
|
||||
else
|
||||
{
|
||||
sampleChangeBeatmap.Play();
|
||||
beatmapSetChange = true;
|
||||
}
|
||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
}
|
||||
ensurePlayingSelected(beatmapSetChange);
|
||||
}
|
||||
|
||||
private void ensurePlayingSelected(bool preview = false)
|
||||
{
|
||||
Track track = Beatmap?.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
trackManager.SetExclusive(track);
|
||||
if (preview)
|
||||
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
|
||||
track.Start();
|
||||
}
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
|
||||
{
|
||||
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
|
||||
beatmapSet.Beatmaps.ForEach(b =>
|
||||
{
|
||||
database.GetChildren(b);
|
||||
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
||||
});
|
||||
|
||||
var group = new BeatmapGroup(beatmapSet, database)
|
||||
{
|
||||
SelectionChanged = selectionChanged,
|
||||
StartRequested = b => footer.StartButton.TriggerClick()
|
||||
};
|
||||
|
||||
//for the time being, let's completely load the difficulty panels in the background.
|
||||
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
|
||||
{
|
||||
beatmapGroups.Add(group);
|
||||
|
||||
group.State = BeatmapGroupState.Collapsed;
|
||||
carousel.AddGroup(group);
|
||||
|
||||
filterChanged(false, false);
|
||||
|
||||
if (Beatmap == null || select)
|
||||
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
||||
else
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
|
||||
}));
|
||||
}
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
if (group == null) return;
|
||||
|
||||
if (carousel.SelectedGroup == group)
|
||||
carousel.SelectNext();
|
||||
|
||||
beatmapGroups.Remove(group);
|
||||
carousel.RemoveGroup(group);
|
||||
|
||||
if (beatmapGroups.Count == 0)
|
||||
Beatmap = null;
|
||||
}
|
||||
|
||||
private void addBeatmapSets(Framework.Game game, CancellationToken token)
|
||||
{
|
||||
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
|
||||
{
|
||||
if (token.IsCancellationRequested) return;
|
||||
addBeatmapSet(beatmapSet, game);
|
||||
}
|
||||
}
|
||||
|
||||
private void promptDelete()
|
||||
{
|
||||
if (Beatmap != null)
|
||||
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.F1:
|
||||
modSelect.ToggleVisibility();
|
||||
return true;
|
||||
case Key.F2:
|
||||
carousel.SelectRandom();
|
||||
return true;
|
||||
case Key.F3:
|
||||
beatmapOptions.ToggleVisibility();
|
||||
return true;
|
||||
case Key.Enter:
|
||||
footer.StartButton.TriggerClick();
|
||||
return true;
|
||||
case Key.Delete:
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
{
|
||||
promptDelete();
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
Beatmap = Beatmap, //eagerly set this so it's present before push.
|
||||
})).LoadAsync(Game, l => Push(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
454
osu.Game/Screens/Select/SongSelect.cs
Normal file
454
osu.Game/Screens/Select/SongSelect.cs
Normal file
@ -0,0 +1,454 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
public abstract class SongSelect : OsuScreen
|
||||
{
|
||||
private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
|
||||
private BeatmapDatabase database;
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
private CarouselContainer carousel;
|
||||
private TrackManager trackManager;
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
|
||||
private BeatmapInfoWedge beatmapInfoWedge;
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
private CancellationTokenSource initialAddSetsTask;
|
||||
|
||||
private SampleChannel sampleChangeDifficulty;
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
|
||||
private List<BeatmapGroup> beatmapGroups;
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null if <see cref="ShowFooter"/> == false
|
||||
/// </summary>
|
||||
protected readonly BeatmapOptionsOverlay BeatmapOptions;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null if <see cref="ShowFooter"/> == false
|
||||
/// </summary>
|
||||
protected readonly Footer Footer;
|
||||
|
||||
private FilterControl filter;
|
||||
public FilterControl Filter
|
||||
{
|
||||
get
|
||||
{
|
||||
return filter;
|
||||
}
|
||||
private set
|
||||
{
|
||||
if (filter != value)
|
||||
{
|
||||
filter = value;
|
||||
filterChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
const float carousel_width = 640;
|
||||
const float filter_height = 100;
|
||||
|
||||
beatmapGroups = new List<BeatmapGroup>();
|
||||
Add(new ParallaxContainer
|
||||
{
|
||||
Padding = new MarginPadding { Top = filter_height },
|
||||
ParallaxAmount = 0.005f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new WedgeBackground
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||
}
|
||||
}
|
||||
});
|
||||
Add(carousel = new CarouselContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(carousel_width, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
});
|
||||
Add(filter = new FilterControl
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = filter_height,
|
||||
FilterChanged = () => filterChanged(),
|
||||
Exit = Exit,
|
||||
});
|
||||
Add(beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Alpha = 0,
|
||||
Size = wedged_container_size,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Right = 20,
|
||||
},
|
||||
X = -50,
|
||||
});
|
||||
|
||||
if (ShowFooter)
|
||||
{
|
||||
Add(BeatmapOptions = new BeatmapOptionsOverlay
|
||||
{
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 50,
|
||||
},
|
||||
});
|
||||
Add(Footer = new Footer
|
||||
{
|
||||
OnBack = Exit,
|
||||
OnStart = raiseSelect,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
|
||||
OsuGame osu, OsuColour colours)
|
||||
{
|
||||
if (Footer != null)
|
||||
{
|
||||
Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2);
|
||||
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
|
||||
|
||||
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
|
||||
}
|
||||
|
||||
if (osu != null)
|
||||
playMode.BindTo(osu.PlayMode);
|
||||
playMode.ValueChanged += playMode_ValueChanged;
|
||||
|
||||
if (database == null)
|
||||
database = beatmaps;
|
||||
|
||||
database.BeatmapSetAdded += onBeatmapSetAdded;
|
||||
database.BeatmapSetRemoved += onBeatmapSetRemoved;
|
||||
|
||||
trackManager = audio.Track;
|
||||
dialogOverlay = dialog;
|
||||
|
||||
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
|
||||
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
||||
|
||||
initialAddSetsTask = new CancellationTokenSource();
|
||||
|
||||
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
|
||||
}
|
||||
|
||||
private void raiseSelect()
|
||||
{
|
||||
if (Beatmap == null) return;
|
||||
|
||||
Beatmap.PreferredPlayMode = playMode.Value;
|
||||
OnSelected();
|
||||
}
|
||||
|
||||
public void SelectRandom() => carousel.SelectRandom();
|
||||
protected abstract void OnSelected();
|
||||
|
||||
private ScheduledDelegate filterTask;
|
||||
|
||||
private void filterChanged(bool debounce = true, bool eagerSelection = true)
|
||||
{
|
||||
filterTask?.Cancel();
|
||||
filterTask = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
filterTask = null;
|
||||
var search = filter.Search;
|
||||
BeatmapGroup newSelection = null;
|
||||
carousel.Sort(filter.Sort);
|
||||
foreach (var beatmapGroup in carousel)
|
||||
{
|
||||
var set = beatmapGroup.BeatmapSet;
|
||||
|
||||
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
|
||||
|
||||
bool match = hasCurrentMode;
|
||||
|
||||
match &= string.IsNullOrEmpty(search)
|
||||
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||
|
||||
if (match)
|
||||
{
|
||||
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
||||
{
|
||||
if (newSelection != null)
|
||||
newSelection.State = BeatmapGroupState.Collapsed;
|
||||
newSelection = beatmapGroup;
|
||||
}
|
||||
else
|
||||
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
||||
}
|
||||
else
|
||||
{
|
||||
beatmapGroup.State = BeatmapGroupState.Hidden;
|
||||
}
|
||||
}
|
||||
|
||||
if (newSelection != null)
|
||||
{
|
||||
if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
||||
else if (eagerSelection)
|
||||
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
||||
}
|
||||
}, debounce ? 250 : 0);
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
|
||||
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
ensurePlayingSelected();
|
||||
|
||||
changeBackground(Beatmap);
|
||||
|
||||
Content.FadeInFromZero(250);
|
||||
|
||||
beatmapInfoWedge.State = Visibility.Visible;
|
||||
|
||||
filter.Activate();
|
||||
}
|
||||
|
||||
protected override void OnResuming(Screen last)
|
||||
{
|
||||
changeBackground(Beatmap);
|
||||
ensurePlayingSelected();
|
||||
base.OnResuming(last);
|
||||
|
||||
Content.FadeIn(250);
|
||||
|
||||
Content.ScaleTo(1, 250, EasingTypes.OutSine);
|
||||
|
||||
filter.Activate();
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
|
||||
|
||||
Content.FadeOut(250);
|
||||
|
||||
filter.Deactivate();
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
beatmapInfoWedge.State = Visibility.Hidden;
|
||||
|
||||
Content.FadeOut(100);
|
||||
|
||||
filter.Deactivate();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
database.BeatmapSetAdded -= onBeatmapSetAdded;
|
||||
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
|
||||
|
||||
initialAddSetsTask.Cancel();
|
||||
}
|
||||
|
||||
private void playMode_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
filterChanged(false);
|
||||
}
|
||||
|
||||
private void changeBackground(WorkingBeatmap beatmap)
|
||||
{
|
||||
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
|
||||
if (backgroundModeBeatmap != null)
|
||||
{
|
||||
backgroundModeBeatmap.Beatmap = beatmap;
|
||||
backgroundModeBeatmap.BlurTo(background_blur, 1000);
|
||||
backgroundModeBeatmap.FadeTo(1, 250);
|
||||
}
|
||||
|
||||
beatmapInfoWedge.UpdateBeatmap(beatmap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The global Beatmap was changed.
|
||||
/// </summary>
|
||||
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
||||
{
|
||||
base.OnBeatmapChanged(beatmap);
|
||||
|
||||
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
||||
changeBackground(beatmap);
|
||||
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// selection has been changed as the result of interaction with the carousel.
|
||||
/// </summary>
|
||||
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
||||
{
|
||||
bool beatmapSetChange = false;
|
||||
|
||||
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||
{
|
||||
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
|
||||
sampleChangeDifficulty.Play();
|
||||
else
|
||||
{
|
||||
sampleChangeBeatmap.Play();
|
||||
beatmapSetChange = true;
|
||||
}
|
||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
}
|
||||
ensurePlayingSelected(beatmapSetChange);
|
||||
}
|
||||
|
||||
private void ensurePlayingSelected(bool preview = false)
|
||||
{
|
||||
Track track = Beatmap?.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
trackManager.SetExclusive(track);
|
||||
if (preview)
|
||||
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
|
||||
track.Start();
|
||||
}
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
|
||||
{
|
||||
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
|
||||
beatmapSet.Beatmaps.ForEach(b =>
|
||||
{
|
||||
database.GetChildren(b);
|
||||
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
||||
});
|
||||
|
||||
var group = new BeatmapGroup(beatmapSet, database)
|
||||
{
|
||||
SelectionChanged = selectionChanged,
|
||||
StartRequested = b => raiseSelect()
|
||||
};
|
||||
|
||||
//for the time being, let's completely load the difficulty panels in the background.
|
||||
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
|
||||
{
|
||||
beatmapGroups.Add(group);
|
||||
|
||||
group.State = BeatmapGroupState.Collapsed;
|
||||
carousel.AddGroup(group);
|
||||
|
||||
filterChanged(false, false);
|
||||
|
||||
if (Beatmap == null || select)
|
||||
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
||||
else
|
||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
|
||||
}));
|
||||
}
|
||||
|
||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
if (group == null) return;
|
||||
|
||||
if (carousel.SelectedGroup == group)
|
||||
carousel.SelectNext();
|
||||
|
||||
beatmapGroups.Remove(group);
|
||||
carousel.RemoveGroup(group);
|
||||
|
||||
if (beatmapGroups.Count == 0)
|
||||
Beatmap = null;
|
||||
}
|
||||
|
||||
private void addBeatmapSets(Framework.Game game, CancellationToken token)
|
||||
{
|
||||
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
|
||||
{
|
||||
if (token.IsCancellationRequested) return;
|
||||
addBeatmapSet(beatmapSet, game);
|
||||
}
|
||||
}
|
||||
|
||||
private void promptDelete()
|
||||
{
|
||||
if (Beatmap != null)
|
||||
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Enter:
|
||||
raiseSelect();
|
||||
return true;
|
||||
case Key.Delete:
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
{
|
||||
promptDelete();
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
}
|
||||
}
|
@ -204,6 +204,7 @@
|
||||
<Compile Include="Screens\Ranking\Results.cs" />
|
||||
<Compile Include="Screens\Direct\OnlineListing.cs" />
|
||||
<Compile Include="Screens\Select\PlaySongSelect.cs" />
|
||||
<Compile Include="Screens\Select\SongSelect.cs" />
|
||||
<Compile Include="Modes\UI\HitRenderer.cs" />
|
||||
<Compile Include="Modes\UI\Playfield.cs" />
|
||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||
@ -342,11 +343,7 @@
|
||||
<Compile Include="Overlays\Mods\AssistedSection.cs" />
|
||||
<Compile Include="Overlays\WaveOverlayContainer.cs" />
|
||||
<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
|
||||
<Compile Include="Screens\Select\Options\BeatmapOptionsClearLocalScoresButton.cs" />
|
||||
<Compile Include="Screens\Select\Options\BeatmapOptionsDeleteButton.cs" />
|
||||
<Compile Include="Screens\Select\Options\BeatmapOptionsEditButton.cs" />
|
||||
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
|
||||
<Compile Include="Screens\Select\Options\BeatmapOptionsRemoveFromUnplayedButton.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
|
Loading…
Reference in New Issue
Block a user