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Fix up distance -> positional length comments.
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@@ -4,12 +4,12 @@
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namespace osu.Game.Modes.Objects.Types
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{
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/// <summary>
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/// A HitObject that has a distance.
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/// A HitObject that has a positional length.
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/// </summary>
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public interface IHasDistance : IHasEndTime
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{
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/// <summary>
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/// The distance of the HitObject.
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/// The positional length of the HitObject.
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/// </summary>
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double Distance { get; }
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}
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