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mirror of https://github.com/ppy/osu.git synced 2024-11-06 15:17:28 +08:00
Commit Graph

1555 Commits

Author SHA1 Message Date
Dean Herbert
aca19a005e Add versioning to difficulty calculators 2022-07-21 18:15:25 +09:00
vun
7917a60e3c Move TaikoDifficultyHitObject creation back to TaikoDifficultyCalculator 2022-07-21 15:45:03 +08:00
Jay L
b7567f7db2 Share sigmoid, Fix Preprocessor XML 2022-07-21 10:52:41 +10:00
Jay L
08dd9c79db Fix Convert-related nerf
This addresses recent player unsatisfaction with converts being underweighted.
2022-07-21 09:55:19 +10:00
Jay L
cb63ec282e Partial Review changes 2022-07-20 23:33:38 +10:00
Dan Balasescu
7dfc18a0e3
Merge pull request #19208 from frenzibyte/remove-score-multiplier-on-custom-mod-settings
Remove score multiplier on difficulty-increasing mods with customised settings
2022-07-20 20:12:59 +09:00
Dean Herbert
f6e46da117
Merge branch 'master' into taiko-target-classic-position 2022-07-20 19:09:57 +09:00
Salman Ahmed
4210ec6502 Merge branch 'master' into remove-score-multiplier-on-custom-mod-settings 2022-07-19 19:21:26 +03:00
Dan Balasescu
471e1b935d
Merge pull request #19181 from taiko-pp-committee/performance-balancing-merge
osu!taiko performance points balancing
2022-07-19 21:01:12 +09:00
Salman Ahmed
1051009827 Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
Salman Ahmed
28150dc15d Merge branch 'master' into taiko-target-classic-position 2022-07-18 20:45:29 +03:00
Salman Ahmed
32ba58109b Remove score multiplier on difficulty-increasing mods with customised settings 2022-07-18 07:29:03 +03:00
Jay L
e82e11ead5 Fix SpeedBonus xml 2022-07-17 14:56:07 +10:00
Jay L
5532f56a30 performance points balancing 2022-07-17 14:10:49 +10:00
vun
a66fd87274 Fix speed bonus comment 2022-07-16 19:48:29 +08:00
vun
8beb5568b8 Fix speed bonus 2022-07-16 19:45:35 +08:00
Jay L
8a17b509d9 Increase SpeedBonus Cap to 600BPM 2022-07-16 21:20:25 +10:00
vunyunt
9994f13031
Merge branch 'ppy:master' into colour-encoding-2 2022-07-15 21:19:49 +08:00
Jay L
c8b7902a63 Reintroduce Convert Nerf, Rescale Multiplier 2022-07-15 22:10:20 +10:00
Jay L
7e3f62a5a5 Codequality parse 2022-07-15 21:07:01 +10:00
vun
45c055bfa1 Move rhythm preprocessing to its own folder 2022-07-14 17:25:21 +08:00
vun
1cb18f8474 Refactor colour encoding to avoid circular dependencies 2022-07-14 16:29:23 +08:00
為什麼
1725a76fa0 Remove the nullable disable annotation for all rulesets. 2022-07-10 10:15:27 +08:00
為什麼
857377e145 Move CreateConvertibleReplayFrame() into legacy ruleset interface because technically only legacy ruleset use it to convert the legacy frame.
But seems some of the customized ruleset use it for save the replay frame.
2022-07-10 10:15:27 +08:00
vun
6660379a0e TAIKO-6 Tweak encoding and parameters, reduce rhythm weight 2022-07-07 16:04:46 +08:00
vun
f6dedc77fb Fixed encoding logic, parameter adjustments 2022-07-05 17:01:11 +08:00
vun
505a24a68e Implement new colour encoding and evaluator 2022-07-05 14:41:40 +08:00
andy840119
0a1543c6e8 Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
andy840119
59c83a3423 Mark as non-null because next object in here will always has value. 2022-07-02 13:33:51 +08:00
andy840119
19721a9bbb Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
vun
5f8d21f33d Per encoding evaluation 2022-07-01 14:27:23 +08:00
vun
cba47f8202 [WIP] Colour evaluator for new colour encoding 2022-06-28 10:38:58 +08:00
Dan Balasescu
0fd2c010e5 Remove NRT disables from attributes classes 2022-06-27 16:07:15 +09:00
Dan Balasescu
0579780bb8 Add IBeatmapOnlineInfo parameter and use to extract more data 2022-06-27 16:07:15 +09:00
vunyunt
55e5b41c03
Merge branch 'ppy:master' into colour-encoding-2 2022-06-25 22:50:06 +08:00
vun
8c162585b8 Comment out logging for debugging purposes 2022-06-25 22:49:19 +08:00
vun
15372267e1 Implement new colour encoding 2022-06-25 22:42:56 +08:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Bartłomiej Dach
3497e966fd
Revert no longer needed access modifier change 2022-06-24 13:01:16 +02:00
Bartłomiej Dach
f47b74a938
Move OkResult from drawable swell to judgement 2022-06-24 13:00:12 +02:00
Bartłomiej Dach
bcb9cba2d7
Reorder classes for legibility, group into regions 2022-06-24 12:56:47 +02:00
Bartłomiej Dach
52de8bae9b
Apply NRT to TaikoModClassic 2022-06-24 12:54:33 +02:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
vun
f42aac9954 TAIKO-6 Pre-evaluate colour to avoid per-note evaluation 2022-06-23 17:10:30 +08:00
vun
c5fd48372b Flatten speed bonus for stamina 2022-06-22 17:17:19 +08:00
sw1tchbl4d3
6c8042642a Reduce code duplication 2022-06-20 17:22:41 +02:00
sw1tchbl4d3
98527fec26 Make mod selfcontained 2022-06-19 15:11:12 +02:00
vun
3529514587 Disablle nullable in TaikoDifficultyHitObjectColour 2022-06-19 17:26:11 +08:00
vun
57964311be Revert performance calculator to upstream 2022-06-19 17:20:53 +08:00
vun
95c43d9384 Merge remote-tracking branch 'ppy/master' into colour-rework 2022-06-19 17:18:05 +08:00
vun
da1d99d5b6 Parameter tweaks, change repetition interval definition 2022-06-19 17:14:31 +08:00
sw1tchbl4d3
a5bf16e873 Make drum rolls and swells optional with Classic mod 2022-06-19 02:10:23 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
vun
319d0aa036 Merge remote-tracking branch 'ppy/master' into colour-rework 2022-06-13 17:29:26 +08:00
vun
2b2150ac04 Refactor TaikoDifficultyHitObject creation into the class as a static method 2022-06-10 14:58:50 +08:00
vun
2881406f6b Nerf alternating pattern slightly, value rescale 2022-06-09 19:41:59 +08:00
Dan Balasescu
6d2a2ba7d6 Rename Position -> Index 2022-06-09 18:49:11 +09:00
vun
54f41ab4fa Merge branch 'colour-rework-huismet' of https://github.com/Lawtrohux/osu into colour-rework 2022-06-09 17:34:48 +08:00
vun
4c574eb044 Rescale multipliers (values unaffected) 2022-06-09 17:31:54 +08:00
Dan Balasescu
f0ef2e610e Merge branch 'master' into dho 2022-06-09 18:29:14 +09:00
Jay L
6dbaf0a030 Refactor 2022-06-09 19:22:55 +10:00
vunyunt
2e004bf551
Merge branch 'ppy:master' into colour-rework 2022-06-09 12:39:52 +08:00
vun
5793ca5534 Parameter tweaks 2022-06-09 12:35:26 +08:00
Nostril
5cbd3bd67e
Merge branch 'ppy:master' into master 2022-06-08 19:29:14 -07:00
vun
d8d4ac431e Refactor LocallyCombinedDifficulty to an external skill 2022-06-08 13:24:51 +08:00
Dan Balasescu
8578f12a58 Fix taiko circle fills missing after rewind 2022-06-07 18:35:12 +09:00
vun
fd49a27cf9 Fix encoding repetition, parameter adjustments 2022-06-07 13:30:24 +08:00
vun
07d3a7bd2e Fix logic error, minor stamina changes 2022-06-06 16:11:26 +08:00
vun
bfada36554 Merge branch 'taiko-evaluators' into colour-rework 2022-06-06 12:45:48 +08:00
vun
3dd0c4aec8 [WIP] Colour rework 2022-06-06 12:42:49 +08:00
vun
56a4034c22 Change RepetitionInterval to have max_repetition_interval + 1 when no repetition is found. 2022-06-02 18:48:36 +08:00
vun
c9877084c4 Merge remote-tracking branch 'apollo/dho' into colour-rework 2022-06-02 18:34:46 +08:00
Dean Herbert
859a83ac90 Remove unused field and fix typo 2022-06-02 14:48:26 +09:00
Dean Herbert
45adca17da Make DrumSamplePlayer a CompositeDrawable 2022-06-02 14:39:57 +09:00
Dean Herbert
f3d4cd3f95 Fix various code inspection issues 2022-06-02 14:36:07 +09:00
Aaron Hong
f6e9dfe7bf Fix naming rule violations 2022-06-01 01:03:21 -07:00
Aaron Hong
fcc05396bc Remove unused import 2022-06-01 00:57:24 -07:00
Aaron Hong
2471c242b4 Merge branch 'master' of https://github.com/ppy/osu into ppy-master 2022-05-31 21:01:04 -07:00
vun
0a21f7c30d Implement mono history in TaikoDifficultyHitObject 2022-06-01 05:20:08 +08:00
vun
8bbe70bff0 Fix NullPointerReference 2022-06-01 04:33:37 +08:00
vun
86ffa810a9 Implement stamina evaluator (untested yet) 2022-05-31 23:17:39 +08:00
apollo-dw
66a6467403 Pass object position to the object 2022-05-26 19:26:14 +01:00
vun
1972bdd6c7 Working colour encoding 2022-05-26 18:04:25 +08:00
apollo-dw
30b9e0e7ab Use object list size for object position 2022-05-24 16:30:25 +01:00
vun
f01deae428 Colour compression preprocessing implementation 2022-05-24 17:38:52 +08:00
apollo-dw
5dbec92d9e Update comments 2022-05-23 22:17:29 +01:00
apollo-dw
903c4f7b3d Merge remote-tracking branch 'master/master' into dho 2022-05-23 13:39:04 +01:00
Dan Balasescu
6cfe35360a Refactor key indexing 2022-05-23 14:36:06 +09:00
Dan Balasescu
63a3829768 Split out SingleKeyStamina class 2022-05-23 14:19:25 +09:00
apollo-dw
26985ca8af Store hitobject history in the hitobject 2022-05-22 16:26:22 +01:00
Jay L
db6abd86f0 Rectify null value call
tired programming is never a good idea
2022-05-17 09:10:52 +10:00
Jay L
c7ec95c0d0 Rectify Review Changes 2022-05-17 09:10:52 +10:00
Jay L
94294ba351 Apply Review Changes 2022-05-17 09:10:52 +10:00
Jay L
d94e30bed3 Rewrite Performance difficultyValue Calculation
To change values in line with the community survey, pp has been rescaled immensely, with changes on both the lower and upper end.
2022-05-17 09:10:52 +10:00
Jay L
b44afb19b1 Include Convert Penalty
For low colour variance
2022-05-17 09:10:52 +10:00
Jay L
d174099016 Refactor and Cleanup of Stamina.cs 2022-05-17 09:10:52 +10:00
Jay L
f15738fded Remove Redundant Detection
Not needed, as nerf is not required anymore and has negative effect.
2022-05-17 09:10:52 +10:00
Jay L
48b7e0f090 Stamina Skill Rewrite and Refactor 2022-05-17 09:10:52 +10:00
Dan Balasescu
637f817696 Ignore zero-sections on a per-case basis 2022-05-03 16:06:20 +09:00
Salman Ahmed
61078910a6 Handle all skin component types explicitly 2022-04-23 03:34:05 +03:00
Salman Ahmed
f48533b8a2 Inline input drum proxying logic 2022-04-13 04:38:41 +03:00
Salman Ahmed
b84a3b7834 Rewrite input drum measurements to autosize on X axis 2022-04-07 21:39:53 +03:00
Salman Ahmed
ce70957fbf Remove redundant code 2022-04-06 02:38:56 +03:00
Salman Ahmed
ec5ad995f8 Reorder taiko playfield elements to fix hit explosion Z-ordering 2022-04-06 02:37:57 +03:00
Salman Ahmed
e4f6e842b0 Expose input drum SkinnableDrawable in InputDrum for width consumption
This is probably not a good way to approach this, but I'm unsure about
any other way.
2022-04-06 02:35:00 +03:00
Salman Ahmed
55c56c03a5 Propagate legacy input drum size to main piece 2022-04-06 02:34:07 +03:00
Salman Ahmed
3408f2bbe0 Merge branch 'master' into taiko-target-classic-position 2022-04-05 23:22:46 +03:00
Dean Herbert
2d020e756d
Merge pull request #17621 from frenzibyte/taiko-target-size
Adjust osu!taiko legacy hit target size to match osu!(stable)
2022-04-05 12:37:40 +09:00
Salman Ahmed
117d81d84f
Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-04-05 03:04:53 +03:00
Salman Ahmed
ac32966427 Replicate osu!(stable)'s hit target position with "Classic" mod 2022-04-03 02:02:20 +03:00
Salman Ahmed
534cc18ff9 Adjust osu!taiko legacy hit target size to match osu!(stable) 2022-04-03 01:21:48 +03:00
Salman Ahmed
4ce69890d4 Use TaikoHitObject.DEFAULT_SIZE for default circle piece symbol size 2022-04-03 00:21:23 +03:00
Salman Ahmed
01b10e68d2 Adjust taiko hit objects sizes to match osu!(stable) 2022-04-02 23:47:20 +03:00
Dean Herbert
0cac935939 Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
Dean Herbert
4b2c01a8c1 Bring all mod implementations up-to-date 2022-03-29 16:59:03 +09:00
Dean Herbert
d2d88015e3 Update all cinema/autoplay mods to specify the system user ID 2022-03-28 22:22:56 +09:00
Dean Herbert
6fb06d69cc
Merge branch 'master' into pp-counter-alloc-reduction 2022-03-15 13:31:57 +09:00
Dan Balasescu
523f668c8c Remove unnecessary ctor argument 2022-03-15 12:37:39 +09:00
Dan Balasescu
daac933498 Remove unnecessary ctor arguments 2022-03-15 12:34:58 +09:00
Dan Balasescu
59d57a44d4 Prevent incorrect usages by hard-typing ctor type 2022-03-15 09:11:59 +09:00
Dan Balasescu
3fff7f4b7e Require ScoreProcessor to receive ruleset 2022-03-14 15:51:10 +09:00
Dan Balasescu
4a3e3aba65 Restructure PerformanceCalculator to not require ScoreInfo argument 2022-03-14 14:25:28 +09:00
Dean Herbert
2c47c4a2e9
Merge branch 'master' into taiko-classic-aspect-ratio 2022-03-14 10:40:35 +09:00
Salman Ahmed
4a8aa72d1b Nudge osu!taiko playfield's height to perfectly match with osu!(stable) 2022-03-14 01:03:08 +03:00
Salman Ahmed
0b74bde653 Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
Aaron Hong
b628a65cfa Revert "Adjust default touch drum overlay size to be more comfortable on phones"
This reverts commit 2de6bb033b.
2022-03-12 08:03:24 -08:00
Aaron Hong
2de6bb033b Adjust default touch drum overlay size to be more comfortable on phones 2022-03-12 07:51:40 -08:00
Aaron Hong
9db80c3335 Code cleanup 2022-03-12 05:32:02 -08:00
Aaron Hong
6f99455d94 Improve centre input size fitting for legacy skins 2022-03-12 05:17:45 -08:00
Aaron Hong
ac17c047f6 Code formatting 2022-03-12 05:01:40 -08:00
Aaron Hong
848b005097 Remove unneccessary whitespace 2022-03-11 04:48:57 -08:00
Aaron Hong
35053eaeba Show and hide osu!taiko touch controls overlay based on most recent input type detected 2022-03-11 04:43:57 -08:00
Aaron Hong
c33a661a49 osu!taiko touch implementation syntax formatting cleanup 2022-03-11 03:36:03 -08:00
Aaron Hong
1ed06f30e7 osu!Taiko touch implementation code cleanup 2022-03-11 03:33:03 -08:00
Aaron Hong
7336c2c0bd Fix osu!taiko alignment issue with legacy skins on Touch Controls 2022-03-11 02:48:08 -08:00
Aaron Hong
38c61b2c1d Fix crash when loading legacy osu!taiko skins with touch input 2022-03-11 00:14:33 -08:00
Aaron Hong
5ce57fa34a Improve readability for getTaikoActionFromInput 2022-03-10 06:17:06 -08:00
Aaron Hong
317869078f Basic functionality for Taiko touch input now complete 2022-03-10 05:09:07 -08:00
Nostril
fc2cd78fa2
Merge branch 'ppy:master' into master 2022-03-10 00:52:56 -08:00
Aaron Hong
a25b6e6a09 Proof of Concept draft for Taiko touch input 2022-03-10 00:42:58 -08:00
Dan Balasescu
c36badab4b Add per-ruleset score multipliers for classic scoring 2022-03-10 10:26:09 +09:00
Henry Lin
76d257fbe4
Merge branch 'master' into mod-adaptive-speed 2022-03-04 15:16:37 +08:00
Dean Herbert
1a47459262 Fix taiko difficulty adjust scroll speed being shown with too low precision 2022-03-02 18:38:17 +09:00
Henry Lin
c9b205afeb Add adaptive speed mod 2022-03-02 09:57:52 +08:00
Dean Herbert
a41e1c80f1 Show hit error on results screen
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
2022-02-28 19:11:06 +09:00
Dan Balasescu
84e82ef5e4 Add XMLDocs to difficulty attribute properties 2022-02-16 14:09:19 +09:00
Henry Lin
ee6d4b2583 Move performance breakdown to the top to prevent re-ordering after watching replay 2022-02-05 21:39:01 +08:00
Henry Lin
0b1fef38af Use the playable beatmap provided in CreateStatisticsForScore 2022-02-05 21:36:34 +08:00
Henry Lin
440b674bb0 Add statistic item for mania & taiko 2022-02-05 21:30:35 +08:00
Henry Lin
f29301cd1e
Merge branch 'master' into display-performance-attributes 2022-02-05 16:59:46 +08:00