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Commit Graph

1807 Commits

Author SHA1 Message Date
Dean Herbert
b57b8168a6
Rename Target lookup to Component 2024-08-22 19:00:28 +09:00
Dean Herbert
9a21174582
Move GlobalSkinnableContainers to global scope 2024-08-22 18:46:07 +09:00
Dean Herbert
36b4013fa6
Rename GameplaySkinComponentLookup -> SkinComponentLookup 2024-08-22 18:46:03 +09:00
Dean Herbert
f37cab0c6e
Rename SkinComponentsContainerLookup to GlobalSkinnableContainerLookup 2024-08-22 18:39:36 +09:00
Dean Herbert
41756520b1
Rename SkinComponentsContainer to SkinnableContainer 2024-08-22 17:42:50 +09:00
Dean Herbert
04a2d67ca4
Fix legacy combo counter bounce animation not always playing
As mentioned [in
discord](https://discord.com/channels/188630481301012481/1097318920991559880/1274231995261649006).
2024-08-17 15:13:44 +09:00
Dean Herbert
d1d195cf18
Fix incorrect skin lookup shortcutting causing sprites to no longer work 2024-08-17 02:33:52 +09:00
Dean Herbert
5710f0f302
Merge pull request #26254 from frenzibyte/mania-combo-counter
Add argon/classic osu!mania combo counter
2024-08-15 17:56:28 +09:00
Dean Herbert
054366b25d
Use zero baseline for legacy sprite text display 2024-08-15 13:07:42 +09:00
Dean Herbert
f6ada68e47
Fix migration failure due to change in class name 2024-08-09 17:27:39 +09:00
Dean Herbert
7666e8b932
Remove SupportsClosestAnchor for the time being
This may have had a good reason to be added, but I can't find that
reason, so let's keep things simple for the time being.
2024-08-09 15:30:21 +09:00
Dean Herbert
80c814008f
Update in line with new changes 2024-08-09 14:55:01 +09:00
Dean Herbert
e645651ef4
Merge branch 'master' into mania-combo-counter 2024-08-09 00:19:17 +09:00
Dean Herbert
88c5997cb3
Add back removed xmldoc 2024-08-08 16:36:54 +09:00
Dean Herbert
60d383448f
Avoid making non-ruleset transformers in Ruleset.CreateSkinTransformer
This didn't make any sense, so let's do it a better way.
2024-08-08 16:29:54 +09:00
Dean Herbert
3c572abaa7
Merge branch 'master' into ruleset-specific-combo-counter 2024-08-08 03:21:52 +09:00
Dean Herbert
725dc4de9b
Use transformers for per-skin key counter implementation 2024-08-06 18:17:21 +09:00
Dean Herbert
8619bbb943
Fix legacy key counter's background being visible when intended to be hidden 2024-08-06 16:12:00 +09:00
Dean Herbert
90395aea13
Fix incorrect colour fallback handling
Adds a note about `GetConfig` being stupid.
2024-08-06 15:43:39 +09:00
Dean Herbert
c4572ec265
Sanitise font sizes / weights 2024-08-06 15:17:43 +09:00
Bartłomiej Dach
c3dae81935
Only add legacy key overlay to osu! and catch HUD layers 2024-07-24 15:41:20 +02:00
Bartłomiej Dach
26395bd443
Adjust animations further to match stable 2024-07-24 15:26:27 +02:00
Bartłomiej Dach
3c28c116ca
Simplify input overlay text colour decode (and fix incorrect default) 2024-07-24 14:53:01 +02:00
Bartłomiej Dach
087dd759be
Adjust layout to ballpark-match stable
I dunno what the wiki is claiming with the "24px" figure or why
but I'm not playing conversion games either. Dimensions ballparked
via screenshots captured at x768 resolution.

Also removes a weird homebrew method to keep the text upright.
There is one canonical way to do this, namely
`UprightAspectMaintainingContainer`. And the other key counters
were already using it.
2024-07-24 14:52:56 +02:00
normalid
fede6b3657 Fix indent problems 2024-07-24 13:09:21 +08:00
normalid
b24be96d04 Fix code quality 2024-07-24 12:57:30 +08:00
normalid
56143de2c6 Update offset factor 2024-07-24 12:39:36 +08:00
normalid
e2beacb3dd Remove logging 2024-07-24 12:31:01 +08:00
normalid
395f8424b5 Match the stable animation 2024-07-24 12:30:08 +08:00
normalid
c52a993607 Support custom input overlay color 2024-07-23 23:35:25 +08:00
normalid
c7b110a471 * Fix the default position
* Make the font match stable style
2024-07-23 22:11:28 +08:00
normalid
989ac56cbb Fix the return button being squshed 2024-07-23 21:12:55 +08:00
normalid
9fe369b7f4 Replace SkinnableSprite with Sprite 2024-07-23 21:08:08 +08:00
normalid
a015fde014 Change the default height to match the stable 2024-07-23 20:53:06 +08:00
normalid
dce894108a Remove unused blending mode 2024-07-23 20:50:08 +08:00
normalid
f7dc0b65da Clean up the code 2024-07-23 20:47:49 +08:00
normalid
5dcc8b7a8f Make the text are always horizontal 2024-07-23 19:56:43 +08:00
normalid
777a0deb0f Update the offset formula 2024-07-23 19:45:53 +08:00
normalid
ad1a86ebdc Implement the overlay 2024-07-23 19:05:14 +08:00
Dean Herbert
d3c66e2404
Add basic flow for mounting beatmaps for external editing 2024-07-10 18:29:51 +09:00
Dean Herbert
f201cc3fea
Expand explanation in inline comment 2024-07-05 10:09:06 +09:00
Dean Herbert
e3c8bee7d0
Fix nullability failure 2024-07-04 20:17:40 +09:00
Dean Herbert
b2af49c102
Fix classic fallback not having a transformer (and only add if required) 2024-07-04 20:17:39 +09:00
Dean Herbert
5350945340
Update HasFlag usages 2024-07-03 00:19:04 +09:00
Salman Ahmed
dce1b4ec6c Merge branch 'master' into ruleset-specific-combo-counter 2024-07-01 08:31:40 +03:00
Salman Ahmed
0c34e7bebb Store layout version in SkinLayoutVersion instead and refactor migration code 2024-07-01 08:30:37 +03:00
Salman Ahmed
fc2202e0cc Fix migration logic overwriting existing components in ruleset targets 2024-06-25 05:54:56 +03:00
Salman Ahmed
78e0126f16 Migrate combo counter layouts in custom skins to correct target-ruleset pairs 2024-06-25 04:38:58 +03:00
Salman Ahmed
fbc9989427 Simplify default layout initialisation 2024-06-25 01:10:12 +03:00
Dean Herbert
9c6e707f00
Adjust transitions 2024-06-07 17:04:16 +08:00
Bartłomiej Dach
72890bb9ac
Add stable-like animation legacy rank display
Just substituting the sprite felt pretty terrible.
2024-06-07 09:56:10 +02:00
Bartłomiej Dach
4cd1ccc4d4
Merge branch 'master' into add-rank-display 2024-06-07 09:33:03 +02:00
Bartłomiej Dach
5fcea01c13
Merge branch 'master' into ruleset-specific-combo-counter 2024-06-04 15:44:11 +02:00
Bartłomiej Dach
a23d25e0a1
Fix BeatmapAttributeText breaking due to enum serialisation woes 2024-05-03 14:27:34 +02:00
Salman Ahmed
2fd8950b21 Disable inconsistent naming in some fields of LegacyManiaSkinConfigurationLookup 2024-05-01 17:22:10 +03:00
Dean Herbert
16fdd4e08d
Add ability to show beatmap source using skin editor's beatmap attribute text
As per https://github.com/ppy/osu/discussions/27955.
2024-04-24 09:01:31 +08:00
Bartłomiej Dach
3d64ffc93e
Merge pull request #27935 from smoogipoo/serialised-drawable-sane-defaults
Give SerialisedDrawableInfo sane defaults
2024-04-19 17:00:49 +02:00
Dan Balasescu
bac70da1a1
Give SerialisedDrawableInfo sane defaults 2024-04-19 22:03:19 +09:00
Dean Herbert
6e08fd7f27
Merge pull request #27931 from smoogipoo/remove-unused-lookup-members
Remove unused members from GameplaySkinComponentLookup
2024-04-19 20:51:09 +08:00
Dan Balasescu
ddc1b90ee1
Remove unused method 2024-04-19 20:36:24 +09:00
Dan Balasescu
362a7b2c77
Remove unused members from GameplaySkinComponentLookup 2024-04-19 18:03:13 +09:00
Susko3
53900d5472 Fix tests failing locally due to not using invariant culture 2024-03-27 18:56:26 +01:00
Jamie Taylor
ad842b60f5
Add support for Argon hitsounds 2024-03-08 21:43:18 +09:00
Dean Herbert
d9cc619693
Merge branch 'master' into argon-pp-counter 2024-03-08 10:32:16 +08:00
Dean Herbert
9286398633
Move naming migrations to more correct place 2024-03-08 10:26:08 +08:00
Dean Herbert
0ebb12f67f
Move skinnable interface specification to non-abstract classes 2024-03-08 10:23:46 +08:00
Dean Herbert
f2753ef7a2
Decrease size of pp display relative to accuracy 2024-03-08 09:41:38 +08:00
Dean Herbert
0696e7de52
Update ImageSharp usages 2024-03-06 12:13:12 +08:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current 2024-03-06 12:13:10 +08:00
Salman Ahmed
49b3e81e8a Migrate DefaultPerformancePointsCounter and rename it 2024-03-05 04:35:39 +03:00
Salman Ahmed
0cbcfcecdc Integrate "Argon" performance points counter with HUD layout 2024-03-05 03:58:43 +03:00
Bartłomiej Dach
c21af1bf3d
Use more explicit match
`taiko-bar-right-glow` is a prefix of `taiko-bar-right`...
2024-02-06 14:53:01 +01:00
Bartłomiej Dach
27b97a3c4d
Convert selected legacy skin sprites to grayscale
Matching stable.

Closes https://github.com/ppy/osu/issues/9858.

I would have liked to apply this in the taiko transformer itself, but
the limited accessibility of texture uploads, and as such the raw image
data, sort of prevents that...
2024-02-06 12:33:37 +01:00
Dean Herbert
ebf637bd3c
Adjust slider tick / end misses to show slightly longer 2024-01-31 17:41:26 +09:00
Bartłomiej Dach
c5e118bd10
Revert "Move fade more local to avoid fading twice"
This reverts commit d0421fe206
and fixes https://github.com/ppy/osu/issues/26801.

https://github.com/ppy/osu/pull/26703#discussion_r1469409667
was correct in saying that the early fade-out needs to be restored, and
that's because of the early-return. Legacy judgements that are the
temporary displayed judgement from new piece should also receive the
fade-out, and d0421fe206 broke that.
2024-01-30 22:16:46 +01:00
Dean Herbert
8341da7586
Revert "Remove dead code" (mostly)
This reverts commit 6070eac6ee.
2024-01-29 19:43:40 +09:00
Dean Herbert
d0421fe206
Move fade more local to avoid fading twice 2024-01-25 19:31:57 +09:00
Dean Herbert
6070eac6ee
Remove dead code 2024-01-25 19:31:57 +09:00
Dean Herbert
47e9846315
Adjust slider tick / end miss animations to be less busy 2024-01-22 18:48:48 +09:00
Salman Ahmed
06da7f74de
Merge branch 'master' into fix-storyboard-sprites-2 2024-01-17 18:43:25 +03:00
Dean Herbert
e260e75fac
Merge pull request #26594 from frenzibyte/fix-storyboard-sprites-1
Change legacy beatmap skins to not handle `@2x` textures (to match stable)
2024-01-18 00:40:29 +09:00
Salman Ahmed
e54d20ea93 Remove ancient osu-resources lookup path from legacy skin textures 2024-01-17 16:33:14 +03:00
Salman Ahmed
98c65f36c9 Disable high resolution texture lookup for legacy beatmap skins to match stable 2024-01-17 12:56:29 +03:00
Salman Ahmed
5ad2918a75 Allow disabling high resolution texture lookups in LegacySkin 2024-01-17 12:56:29 +03:00
Dean Herbert
0b5cc8fb10
Fix gameplay counter textures not being cached ahead of time
Part of https://github.com/ppy/osu/issues/26535.
2024-01-15 14:01:21 +09:00
Bartłomiej Dach
593ca9f84f
Merge pull request #26468 from frenzibyte/fix-skin-parsing
Fix mania skin array decoder not handling malformed entries rigorously
2024-01-12 12:52:02 +01:00
Salman Ahmed
7ca4d85441 Remove unnecessary AllowThousands flag
The flag is there to match `float.Parse` behaviour, but it's too illogical and unnecessary to have it.
2024-01-10 17:48:48 +03:00
Salman Ahmed
698ae66a49 Fix mania skin array decoder not handling malformed entries rigorously 2024-01-10 17:41:58 +03:00
Dean Herbert
f912a1ba31
Merge branch 'master' into health-less-value-changed 2024-01-10 18:03:34 +09:00
Dean Herbert
12a59eb34c
Remove vertex update overheads 2024-01-09 17:35:01 +09:00
Dean Herbert
1837b31f9b
Remove usage of HealthDisplay.BindValueChanged
Health updates very often when using HP drain. Let's avoid bindable overheads.
2024-01-09 16:38:05 +09:00
Dean Herbert
dc31c66f62
Return null on font lookup failure instead of asserting
Fallback weirdness.
2024-01-07 20:41:58 +09:00
Dean Herbert
9d9e6fcfdb
Remove LINQ calls in hot paths 2024-01-07 14:31:22 +09:00
Dean Herbert
5b55ca6692
Cache legacy skin character glyph lookups to reduce string allocations 2024-01-05 02:26:30 +09:00
Salman Ahmed
01219fa371 Disable "closest" anchor in mania combo counter for convenience 2023-12-30 05:29:44 +03:00
Salman Ahmed
ece532b837 Add legacy mania combo counter lookups 2023-12-30 05:29:22 +03:00
Salman Ahmed
78cb6b6851 Abstractify LegacyComboCounter to re-use for mania 2023-12-30 05:29:22 +03:00
Salman Ahmed
e469e06271 Refactor CatchLegacySkinTransformer logic and remove HiddenByRulesetImplementation entirely 2023-12-30 03:55:45 +03:00
Salman Ahmed
eedb436389 Move combo counter to ruleset-specific HUD components target 2023-12-30 03:47:52 +03:00
Dan Balasescu
2ec6aa7fbb
Make mania scroll speed independent of hit position 2023-12-26 12:46:21 +09:00