1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 19:07:25 +08:00
Commit Graph

972 Commits

Author SHA1 Message Date
Thomas Müller-Höhne
926636cc03 Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
Poyo
064857c40b Calculate unstable rate using rate-adjusted offsets 2023-11-10 19:57:44 -08:00
Dean Herbert
34505b3933
Merge pull request #25185 from bdach/minimum-sample-volume 2023-10-24 22:04:43 +09:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5% 2023-10-20 15:50:13 +02:00
Dean Herbert
906b700aca
Fix fudge not being applied 2023-10-20 20:18:14 +09:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions and stop applying rounding allowance to catch
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dan Balasescu
939b55020c
Merge branch 'master' into legacy-tick-test-coverage 2023-10-18 15:21:31 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Dan Balasescu
a1a46e58fc
Move validation to DHO.ApplyResult() 2023-10-10 21:42:37 +09:00
Dean Herbert
cfb18e18c0 Add better commenting around legacy last tick edge case 2023-10-04 13:45:26 +09:00
Dean Herbert
62bcb62842 Document remaining pieces of LastTick and add back legacy prefix for generation flow 2023-09-29 16:58:17 +09:00
Dean Herbert
81485c548c Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
Bartłomiej Dach
28da5baea4
Merge branch 'master' into fix-slider-length 2023-09-20 11:10:01 +02:00
Dean Herbert
aea7f81f1c
Merge pull request #24800 from sw1tchbl4d3r/invalid_bank
Default to normal bank if invalid sample bank is specified
2023-09-19 22:28:34 +09:00
Bartłomiej Dach
c4a0ca326e
Replace sample bank fix with more correct fix
stable does not treat unknown enum members as `None` / `Auto`, it treats
them as `Normal`:

    switch (sampleSet)
    {
        case SampleSet.Normal:
        default:
            sample = 0;
            break;
        case SampleSet.None:
        case SampleSet.Soft:
            sample = 1;
            break;
        case SampleSet.Drum:
            sample = 2;
            break;
    }

    (from 1531237b63/osu!/Audio/AudioEngine.cs#L1158-L1171).
2023-09-19 13:53:49 +02:00
Magnus-Cosmos
73db68a49a
Check if path lists are empty 2023-09-19 02:28:28 -04:00
Magnus-Cosmos
a9b45c6fdc
Fix slider path calculations for edge cases 2023-09-19 01:31:26 -04:00
Magnus-Cosmos
83584519e6
Fix extension check using control points instead of path points 2023-09-18 11:40:00 -04:00
Dean Herbert
56cc2b62f0 Make not extension method 2023-09-15 18:13:04 +09:00
Dean Herbert
0031da76ff Move to extension method and throw on non-legacy ruleset 2023-09-15 17:38:34 +09:00
sw1tchbl4d3
5b2af7f264 Default to none bank if invalid samplebank is specified 2023-09-13 12:44:00 +02:00
Dean Herbert
4ecc4632aa Make rounding error even less precise
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
2023-09-12 18:41:09 +09:00
Dean Herbert
b34a36f6ce Remove all usage of LegacyDifficultyControlPoint 2023-09-07 17:41:57 +09:00
Dean Herbert
1a37543d28 Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Bartłomiej Dach
8cd9f0822a
Merge branch 'master' into judge-fix 2023-08-22 09:44:58 +02:00
Bartłomiej Dach
5be5335784
Reword comment to be better 2023-08-22 09:37:54 +02:00
OliBomby
e283aa2843 Update inline comments 2023-08-21 13:09:31 +02:00
Bartłomiej Dach
1d657a8844
Merge branch 'master' into fix-slider-reversing 2023-08-21 09:29:46 +02:00
Bartłomiej Dach
dd1ac461db
Reformat xmldoc 2023-08-21 08:29:51 +02:00
OliBomby
56b1062c2f expand xmldoc 2023-08-19 19:39:29 +02:00
Bartłomiej Dach
0a55830c16
Add braces for clarification
I like no-braces for single-line ifs as much as anyone, but with inline
comments involved it gets rather dicey.
2023-08-19 14:34:20 +02:00
Pasi4K5
44a85139e4 Update Reverse() based on the changes in #24581 2023-08-19 02:40:18 +02:00
Pasi4K5
47d787b359 Merge remote-tracking branch 'OliBomby/fix-segment-ends' into fix-slider-reversing 2023-08-19 02:38:34 +02:00
Pasi4K5
0e691d5935 Revert changes in SliderPath 2023-08-19 00:16:05 +02:00
OliBomby
ff07fbae15 fix GetSegmentEnds 2023-08-18 12:20:40 +02:00
Pasi4K5
3481c41a22 Fix segmentEnds being calculated incorrectly 2023-08-18 04:34:10 +02:00
Pasi4K5
58bffa13cd Fix possible IndexOutOfRangeException 2023-08-16 01:19:41 +02:00
Pasi4K5
e7e0c49f42 Replace .Distinct() with truncateEndingDuplicates() 2023-08-16 01:14:25 +02:00
Pasi4K5
6346872c39 Improve code readability and add assertion to test scene 2023-08-15 23:27:12 +02:00
Pasi4K5
449bee98cc Code cleanup 2023-08-14 21:56:08 +02:00
Pasi4K5
19c8b74a47 Remove unnecessary circle arc approximation 2023-08-14 21:09:58 +02:00
Pasi4K5
55ac942e7a Fix IndexOutOfRangeException when trying to reverse a zero-length slider 2023-08-14 14:09:08 +02:00
Pasi4K5
f42b3603b3 Fix linear sliders sometimes being reversed incorrectly
Extract control point reversing to separate method
2023-08-14 14:08:02 +02:00
Pasi4K5
8912a0e91e Fix sliders being reversed incorrectly in the editor. 2023-08-12 20:30:48 +02:00
OliBomby
d2f5e696e7 Fix DrawableHitObject state not synchronizing with hitobject edits 2023-08-11 22:34:04 +02:00
OliBomby
5d82190b70 Merge remote-tracking branch 'upstream/master' into legacy-export 2023-07-18 12:18:49 +02:00
OliBomby
06e5ef88c0 legacy export broken 2023-07-11 02:30:16 +02:00
Bartłomiej Dach
56a2ba4ac0
Fix GenerateTicks being lost during osu! beatmap conversion process 2023-07-08 23:24:38 +02:00
Dean Herbert
e0fc97bb93 Replace various local implementations of rewinding checks with new property 2023-07-07 15:21:24 +09:00
Dean Herbert
3f8dfc7cb0 Fix fallback for Judged to be more correct
Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.

Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:

f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:03:58 +09:00
Bartłomiej Dach
6c4e52821d
Redirect judgement-related flags from DHO to HOLE 2023-07-04 23:45:08 +02:00
Bartłomiej Dach
0ceaf3c451
Ensure synthetic entries from non-pooled DHO are linked to parents 2023-07-04 23:45:08 +02:00
Bartłomiej Dach
bae7670855
Redirect HitObjectEntryManager child mapping to HOLE 2023-07-04 23:41:06 +02:00
Bartłomiej Dach
6dc8c7b617
Add HitObjectLifetimeEntry.NestedEntries 2023-07-04 23:39:56 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dean Herbert
8d925c8a8a Move combo information updating to an interface level helper method 2023-05-17 17:26:19 +09:00
Dean Herbert
510ebe1f23 Fix weird optional usage in HitSampleInfo.With 2023-05-17 14:11:52 +09:00
Dean Herbert
dc51d5ecf3 Rename GetSampleInfo to better describe what method does
Also add full xmldoc
2023-05-17 14:07:48 +09:00
Dean Herbert
d9ae822966 Fix bank not correctly being assigned when adding sample additions in editor 2023-05-16 18:52:52 +09:00
Dean Herbert
83dcd78826 Make HitSampleInfo.Bank non-nullable 2023-05-16 18:12:56 +09:00
Dean Herbert
64498e95a4 Add an IAnimationTimeReference to DrawableHitObject to synchronise all animations 2023-05-08 18:56:29 +09:00
Dean Herbert
490df8073c Fix one incorrect namespace syntax file 2023-05-05 21:15:26 +09:00
OliBomby
2e018c8b06
Fix comment 2 osu.Game/Rulesets/Objects/Types/IHasGenerateTicks.cs
Co-authored-by: Dean Herbert <pe@ppy.sh>
2023-05-02 08:41:47 +02:00
OliBomby
c2ad8c2320
Fix comment 1 osu.Game/Rulesets/Objects/Types/IHasGenerateTicks.cs
Co-authored-by: Dean Herbert <pe@ppy.sh>
2023-05-02 08:41:30 +02:00
OliBomby
27cfadca16 add sample info to Banana and SpinnerBonusTick 2023-05-01 14:54:06 +02:00
OliBomby
92efd04f31 fix sample of drumroll ticks being bankless 2023-04-29 23:52:24 +02:00
OliBomby
ffcc8e91b2 fix legacy parser incorrectly assigning sample info for sliders 2023-04-29 23:51:49 +02:00
OliBomby
354cd23874 removed all usage of hitobject's DifficultyControlPoint 2023-04-26 18:17:02 +02:00
OliBomby
c44f71a737 remove all regular usage of DifficultyControlPoint 2023-04-26 17:55:38 +02:00
OliBomby
c6fc180659 remove all test usages of SampleControlPoint 2023-04-26 14:21:52 +02:00
OliBomby
6c70948681 Remove IContext & add IHasGenerateTicks 2023-04-26 13:10:57 +02:00
OliBomby
e27c4dfa10 Invoke ApplyDefaultsToSelf 2023-04-26 11:46:05 +02:00
OliBomby
66eda40cdf fix implementations of IHasSliderVelocity 2023-04-25 18:22:22 +02:00
OliBomby
065464d90c Fixed DifficultyPointPiece 2023-04-25 18:12:53 +02:00
OliBomby
ebe1d852f5 remove other usages of hitobject SampleControlPoint 2023-04-25 16:01:43 +02:00
OliBomby
97910d6be6 remove unused directives 2023-04-25 13:06:37 +02:00
OliBomby
891b87a5ff remove ApplyLegacyInfo method 2023-04-25 12:52:21 +02:00
OliBomby
ea1e6e9798 Add LegacyContext 2023-04-25 12:12:46 +02:00
OliBomby
a4c6850ab2 made the SampleControlPoint and DifficultyControlPoint obsolete 2023-04-25 11:34:09 +02:00
Bartłomiej Dach
db86ced4b4
Invoke RevertResult on parent DHO when nested DHO is reverted
The behaviour described above was removed in
812a4b412a, thus henceforth
contradicting `RevertResult`'s xmldoc. As it is relied on by some
external rulesets, bring it back to unbreak them.
2023-04-11 18:29:08 +02:00
Dean Herbert
044b0604b2 Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
Bartłomiej Dach
3ee046000e
Merge branch 'master' into revert-result-in-playfield 2023-02-16 21:54:29 +01:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Dean Herbert
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
sw1tchbl4d3
f0d11f44fc Always add to additions soundbank in convertSoundType 2023-02-09 22:27:52 +01:00
Dean Herbert
34d1890f1c Change snapping to only apply to classic mod 2023-02-09 18:22:14 +09:00
ekrctb
258de3b2d8 Store RawTime in JudgementResult 2023-02-09 17:15:37 +09:00
ekrctb
5f0636c330 Merge branch 'maximum-judgement-offset-in-hit-object' into revert-result-in-playfield 2023-02-09 16:47:58 +09:00
Dean Herbert
74ab036f3e Refactor SkinnableSound.Samples to be non-nullable 2023-01-27 19:32:30 +09:00
ekrctb
efef97d5be Store Result.TimeAbsolute separately from offset
Calculating from TimeOffset is bad because it loses precision.
The result time won't change anymore
even If `HitObject.GetEndTime()` changes later.
2023-01-24 15:35:06 +09:00
ekrctb
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
ekrctb
812a4b412a Move judgement result revert logic to Playfield
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
2023-01-19 19:57:13 +09:00
Dean Herbert
d1ca4ebd40
Merge pull request #21559 from OliBomby/stream-tool-1
Add segment end completions list to SliderPath
2023-01-11 15:31:04 +09:00
Berkan Diler
08d2fbeb8e Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Dean Herbert
27c497145f Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
OliBomby
98a312ca96 Fix segmentEnds incorrect on shortened paths 2022-12-07 09:52:09 +01:00
OliBomby
cd46ca31f9 Add segmend end completions to SliderPath 2022-12-07 09:51:22 +01:00