Dean Herbert
cb96a40dd6
Fix bindable propagation potentially making swells strong
2020-10-09 17:12:10 +09:00
Dean Herbert
144726e3c6
Better guard against taiko swells becoming strong
2020-10-09 17:12:01 +09:00
Bartłomiej Dach
1f0620ffd4
Replace assignment references to HitResult.Miss with Judgement.MinResult
2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
smoogipoo
903bcd747e
Revert unintended changes
2020-09-29 16:39:29 +09:00
smoogipoo
bad48d6d44
Merge branch 'master' into scoring-standardisation
2020-09-29 16:33:38 +09:00
smoogipoo
c45b5690cf
Use new hit results in taiko
2020-09-29 16:33:38 +09:00
Bartłomiej Dach
d61a8327da
Fix rim flying hits changing colour
2020-09-26 20:59:55 +02:00
Dean Herbert
33fad27ec2
Avoid API change to DrawableHitObject
2020-09-24 13:28:29 +09:00
Dean Herbert
156edf24c2
Change properties to methods and improve naming
2020-09-24 13:22:31 +09:00
Dean Herbert
9a0e5ac154
Handle type/strength changes from samples changes
2020-09-23 18:09:40 +09:00
Dean Herbert
8f3eb9a422
Fix taiko sample selection not updating when changing strong/rim type
2020-09-23 17:59:11 +09:00
Dean Herbert
14ad3835ff
Update naming
2020-06-23 21:27:01 +09:00
Dean Herbert
dd7dbfd548
Rename to IHasDuration
2020-05-29 16:45:47 +09:00
Dean Herbert
534dccc0c3
Move sett from EndTime to Duration
2020-05-29 16:45:47 +09:00
Dean Herbert
280b0adb1d
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-29 16:45:47 +09:00
Dean Herbert
a2eec5d963
Fix strong bindable changes for DrumRolls
2020-05-29 16:45:47 +09:00
Dean Herbert
50fcd4149f
Support Strong bindable changes
2020-05-29 16:45:47 +09:00
Dean Herbert
4e9631b546
Support HitType bindable changes
2020-05-29 16:45:47 +09:00
Dean Herbert
3487c1fd1b
Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
smoogipoo
bc35bc5efb
Merge branch 'master' into applydefaults-cancellation
2020-05-25 16:45:30 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Dean Herbert
013683c23b
Fix taiko rim markers incorrectly playing as whistle samples
2020-05-19 00:17:13 +09:00
smoogipoo
6534510999
Use cancellation token in taiko swell/drumroll
2020-05-15 19:25:14 +09:00
smoogipoo
98125102a7
Add cancellation token support to CreateNestedHitObjects()
2020-05-15 18:07:41 +09:00
Dean Herbert
77041bdbb5
Move implementation to DrawableHit to avoid "breaking" legacy encoding
2020-05-11 16:29:50 +09:00
Dean Herbert
b4d790c076
Fix taiko sample mapping for strong hits
2020-05-11 12:53:54 +09:00
Dean Herbert
52cf1e1859
Fix hit type not being provided and hit time offset not being considered
2020-04-27 16:48:27 +09:00
Dean Herbert
b9f28c8373
Combine hit types and remove old drumroll hits using a more efficient method
2020-04-27 16:13:28 +09:00
Dean Herbert
1cd4fd2ac4
Merge branch 'master' into taiko-drumroll-party
2020-04-27 13:27:10 +09:00
smoogipoo
20ae973e4a
Use max result instead of GOOD
2020-04-27 12:29:11 +09:00
smoogipoo
7dc090cc24
Add support for hit explosions
2020-04-27 12:23:53 +09:00
smoogipoo
dd36b839b9
Refactor
2020-04-27 12:01:31 +09:00
Dean Herbert
4ca7ce7715
Merge branch 'master' into taiko-barline-skinning
2020-04-25 18:58:44 +09:00
Tim Oliver
2a197db481
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
Tim Oliver
2be3a8184d
Removed modifications to drum roll object
2020-04-25 00:15:37 +08:00
Dan Balasescu
b3175f9dfa
Merge branch 'master' into taiko-playfield-background-skinning
2020-04-24 19:27:38 +09:00
Tim Oliver
c059588a09
Removed un-needed unproxy method
2020-04-23 18:26:40 +08:00
Tim Oliver
f1ae8af581
Removed un-needed using directives
2020-04-23 18:16:05 +08:00
Dean Herbert
12f156dcec
Add taiko barline skinning support
2020-04-23 14:32:48 +09:00
Dean Herbert
58bf288595
Remove DrawableHit's custom sizing logic
...
Turns out this was unnecessary and never actually being used.
2020-04-23 12:17:52 +09:00
Tim Oliver
81c51f0661
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-22 23:15:48 +08:00
Tim Oliver
26779a57b4
Exposed public ability to unproxy content
2020-04-22 22:49:30 +08:00
Tim Oliver
44405d4771
Moved result to load complete for flying hits
2020-04-22 15:50:23 +08:00
smoogipoo
ba12e23d9e
Fix inspection
2020-04-22 09:06:04 +09:00
smoogipoo
d8fdd73e17
Implement IHasCurve on DrumRoll
2020-04-22 09:06:04 +09:00
Tim Oliver
5b4f69bb8c
Moved flying hit objects to separate files
2020-04-20 13:32:51 +08:00
Dean Herbert
58a1c6e171
Reapply taiko visibility hack at a higher level
2020-04-17 19:52:58 +09:00
Dean Herbert
f36477e39d
Add back "filled" property setting
2020-04-16 10:04:09 +09:00
Dean Herbert
07632cd1e5
Remove unnecessary container logic
2020-04-15 18:44:12 +09:00
Dean Herbert
eb165840cb
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
Andrei Zavatski
f4b5a17b65
Fix typo in DrawableTaikoHitObject
2020-04-15 07:00:38 +03:00
Dean Herbert
c3f0475748
Make CirclePiece abstract
2020-04-12 17:40:22 +09:00
Tim Oliver
162a85042a
Removed un-needed using
2020-04-12 10:38:22 +08:00
Tim Oliver
3ad36c7b84
Moved flying objects to use ignore hit judgements
2020-04-11 17:20:52 +08:00
Tim Oliver
1c0ad13d82
Added ignore hit object
2020-04-11 17:20:37 +08:00
Dean Herbert
009b138364
Prepare for skinnable versions
2020-04-11 14:19:59 +09:00
Dean Herbert
78db83fd0e
Remove TaikoPiece class and localise kiai for now
2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134
Change inheritance of taiko hit pieces to better allow for skinning
2020-04-11 13:33:49 +09:00
Tim Oliver
b883586add
Added logic to allow strong notes
2020-04-08 12:46:02 +08:00
Tim Oliver
9d5a977501
Added judgement forwarder to drumroll tick object
2020-04-08 12:46:02 +08:00
Tim Oliver
1057981c79
Added arbitrary hit handler to drum roll object
2020-04-08 12:46:02 +08:00
Tim Oliver
6e12f1b69b
Added “instant fly” variant of hit notes
2020-04-08 12:46:02 +08:00
smoogipoo
5106d275ca
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
Dean Herbert
0e29d3c4a2
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
Dean Herbert
ffc7eaa3f2
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
...
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.
This fixes BananaShower and JuiceStreams in osu!catch.
This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
cd6902a312
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
smoogipoo
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Huo Yaoyuan
40b43b85f1
CA1715: use prefix for generic parameters.
2019-12-17 13:00:25 +08:00
Huo Yaoyuan
ddb2cfc46d
Use GetEndTime in Taiko and Mania
2019-12-14 18:16:13 +08:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
bbeab6fa76
Use auto property.
2019-11-12 19:53:25 +08:00
smoogipoo
f429a8f7c2
Add back/obsolete old AddNested() method
2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c
Rename parameter
2019-10-17 12:53:54 +09:00
smoogipoo
d49ef6a36b
Make taiko use the new nested hitobject structure
2019-10-17 11:57:00 +09:00
Dean Herbert
51bf600ea7
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Bartłomiej Dach
8efab559c8
Remove unused using directives
2019-09-25 01:13:42 +02:00
Bartłomiej Dach
9323df26a1
Decouple bar line hitobjects from generator
...
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.
This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Dean Herbert
9fc60aeefc
Merge branch 'master' into reset-dho-lifetimes
2019-09-12 19:29:14 +09:00
Dean Herbert
f21e47d6d2
Move expire to DrawableHitObject
2019-09-12 19:29:08 +09:00
Dean Herbert
af3bb5a2cd
Centralise and share bar line generation code between rulesets
2019-09-10 13:30:54 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
smoogipoo
5efd455ce4
Fix taiko sample namespace
2019-09-04 12:47:10 +09:00
smoogipoo
8302658186
Fix other potential nullref cases that rider missed
2019-09-02 18:31:33 +09:00
smoogipoo
f3656475de
Return null hitwindows for non-time-based objects
2019-09-02 16:10:30 +09:00
Dean Herbert
13bb0676b1
Merge branch 'master' into fix-taiko-swell-tick-display
2019-09-02 13:47:04 +09:00
smoogipoo
1df422e591
Hide taiko swell ticks
2019-09-02 13:30:55 +09:00
smoogipoo
5b685c4cd2
Fix swell ticks having non-zero time offsets
2019-09-02 13:25:39 +09:00
Dean Herbert
9a98f39f06
Share logic with other rulesets (and make default)
2019-08-28 18:12:47 +09:00
smoogipoo
3723c441d2
Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
smoogipoo
2b22fd799d
Use constant value for offset
2019-08-27 15:33:53 +09:00
smoogipoo
bc7a81e733
Add initial fade transform
2019-08-27 15:33:53 +09:00
smoogipoo
dba3679817
Fix DrawableSwell not proxying its content in time/correctly
2019-08-27 15:33:28 +09:00
smoogipoo
b85e62a6e2
Fix taiko proxies being removed on rewind
2019-08-27 15:24:49 +09:00
iiSaLMaN
0eef398ca7
Remove redundant using directive
2019-08-27 05:19:21 +03:00
iiSaLMaN
cd68d030bd
Remove unnecessary UpdateState overrides
2019-08-27 05:04:34 +03:00
iiSaLMaN
843da26dba
Use transform management for taiko hit objects
2019-08-27 05:03:56 +03:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
Dean Herbert
c3b81bef4a
Flip default to the preferred method going forward
2019-07-22 15:55:38 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
...
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
7715606188
Merge branch 'master' into sprite-icon-compatibility
2019-03-29 11:15:34 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
39df8cce19
Fix incorrect usage of InternalChildren
...
Could cause overwriting of components added by base DrawableHitObjcet class (such as samples)
2019-03-25 13:48:55 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections
2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
25d85b6eb4
Implement new difficulty calculator for Rulesets.Taiko
2019-02-18 14:54:21 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Roman Kapustin
4b5fc85875
Use Find instead of FirstOrDefault
2019-01-05 19:35:33 +03:00
Ivan Pavluk
28b033bd99
Autodetect LowestSuccessfulHitResult
2018-12-12 17:15:59 +07:00
Ivan Pavluk
e49e2fda9e
Rename SuccessfulHitResult->LowestSuccessfulHitResult
2018-12-12 13:24:58 +07:00
Ivan Pavluk
8457324044
SuccessfulHitWindow->SuccessfulHitResult
2018-12-10 09:04:12 +07:00
Ivan Pavluk
cb2444e01c
Remove Meh from TaikoHitWindows
2018-12-06 19:04:54 +07:00
Ivan Pavluk
1b6658f4ee
Move HealthIncreaseFor to Judgement
2018-12-06 15:09:42 +07:00
Ivan Pavluk
7d692939fc
Fixed being able to miss taiko objects by hitting them too early
...
Revamped taiko HP system
2018-12-04 21:20:44 +07:00
Ivan Pavluk
2ca9864301
Fixed taiko swell hp and scoring
2018-11-29 22:05:13 +07:00
Ivan Pavluk
17337e05a1
Fixed whitespace
2018-11-29 09:06:40 +07:00
Ivan Pavluk
36b458bdee
Fixed #3777
2018-11-29 08:56:19 +07:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
08ffa18936
Fix nullref
2018-11-19 17:05:51 +09:00
smoogipoo
e207dd728b
Fix taiko proxies not receiving the correct lifetimes
2018-11-15 20:26:12 +09:00
smoogipoo
3479bfa409
Rename variable
2018-09-28 17:18:34 +09:00
smoogipoo
5f61faa2d9
Fix multiple hits in the same frame pressing multiple hitobjects
2018-09-25 18:37:25 +09:00
smoogipoo
7c3556baf8
Throw exception when Swell.IsStrong is set
2018-08-15 09:12:29 +09:00
smoogipoo
b045f5c9b6
Adjust filename
2018-08-14 14:32:06 +09:00
smoogipoo
1a35506386
Cleanup strong hit construction
2018-08-14 14:29:49 +09:00
smoogipoo
732dfde8ed
DrawableStrongHandler -> DrawableNestedStrongHit
2018-08-14 14:28:40 +09:00
smoogipoo
7971d06df1
Remove AlwaysPresent
2018-08-14 14:27:47 +09:00
smoogipoo
5c4c2dff09
Fix strong hits not being visualised
2018-08-06 13:01:27 +09:00
smoogipoo
3a7488767c
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
smoogipoo
741ec0021e
Rename more judgement-related methods to "result"
2018-08-06 11:31:46 +09:00
smoogipoo
5fd4ed2f4e
Rename judgement-related methods/events + commenting
2018-08-06 10:55:25 +09:00
smoogipoo
38263714a1
Cleanups
2018-08-03 16:56:46 +09:00
smoogipoo
412e4ff681
Fix display of swells
2018-08-03 16:49:24 +09:00
smoogipoo
e6775c7a16
Fix playfield display
2018-08-03 16:46:03 +09:00
smoogipoo
19c541dbf5
Migrate swells to use nested hitobjects for ticks
2018-08-03 16:35:29 +09:00
smoogipoo
e8a140930e
Migrate drum roll to use nested hitobjects for strong hits
2018-08-03 16:35:12 +09:00
smoogipoo
4494853446
Migrate DrawableDrumRoll to use a nested hitobject for strong hits
2018-08-03 16:20:08 +09:00
smoogipoo
fdf889359f
Migrate DrawableHit to use a nested hitobject for strong hits
2018-08-03 16:19:37 +09:00
smoogipoo
2dff04392e
Re-implement strong judgements via hitobject
2018-08-03 16:12:12 +09:00