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osu-lazer/osu.Game.Rulesets.Taiko/Objects
2018-08-14 14:28:40 +09:00
..
Drawables DrawableStrongHandler -> DrawableNestedStrongHit 2018-08-14 14:28:40 +09:00
BarLine.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
CentreHit.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
DrumRoll.cs Re-implement strong judgements via hitobject 2018-08-03 16:12:12 +09:00
DrumRollTick.cs Make HitObject not store the judgement 2018-08-06 11:50:18 +09:00
Hit.cs Fix up taiko judgement creation 2018-08-03 16:11:38 +09:00
RimHit.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
StrongHitObject.cs Make HitObject not store the judgement 2018-08-06 11:50:18 +09:00
Swell.cs Migrate swells to use nested hitobjects for ticks 2018-08-03 16:35:29 +09:00
SwellTick.cs Migrate swells to use nested hitobjects for ticks 2018-08-03 16:35:29 +09:00
TaikoHitObject.cs Make HitObject not store the judgement 2018-08-06 11:50:18 +09:00
TaikoHitObjectDifficulty.cs Normalize all the line endings 2018-04-13 18:26:38 +09:00
TaikoHitWindows.cs Move ruleset-specific hitwindows to post-converted hitobjects 2018-05-17 13:35:15 +09:00