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osu-lazer/osu.Game.Rulesets.Taiko/Objects
Dean Herbert ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
..
Drawables Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
BarLine.cs Decouple bar line hitobjects from generator 2019-09-25 00:36:27 +02:00
CentreHit.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
DrumRoll.cs Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
DrumRollTick.cs Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Hit.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
RimHit.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
StrongHitObject.cs Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Swell.cs Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
SwellTick.cs Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
TaikoHitObject.cs Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00