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Commit Graph

4176 Commits

Author SHA1 Message Date
Dan Balasescu
b431bb1176
Resolve post-merge issues 2024-03-14 12:24:12 +09:00
Dan Balasescu
0beaa8e8c5
Merge branch 'master' into tcm-resume 2024-03-14 12:22:46 +09:00
Dan Balasescu
789a9f4dfa
Initial redesign following flyte's design 2024-03-14 11:38:16 +09:00
Dean Herbert
d9cc619693
Merge branch 'master' into argon-pp-counter 2024-03-08 10:32:16 +08:00
Dean Herbert
0ebb12f67f
Move skinnable interface specification to non-abstract classes 2024-03-08 10:23:46 +08:00
Dean Herbert
ae2ef8ee1e
Fix typo in wireframe description 2024-03-08 10:19:00 +08:00
Dean Herbert
87b4406bdc
Pad at minimum three digits for argon pp display 2024-03-08 09:41:28 +08:00
Dan Balasescu
1cafb09977
Increase border thickness 2024-03-07 17:22:38 +09:00
Bartłomiej Dach
b740481eaf
Merge pull request #27504 from peppy/replay-state-sanity-1
Never set `waitingOnFrames` if a replay is not attached
2024-03-06 09:51:09 +01:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current 2024-03-06 12:13:10 +08:00
Dean Herbert
57daaa7fed
Add logging for GameplayClockContainer starting or stopping 2024-03-06 04:37:11 +08:00
Bartłomiej Dach
e6f1a722cb
Remove unused field and commented-out code 2024-03-05 18:49:19 +01:00
Salman Ahmed
49b3e81e8a Migrate DefaultPerformancePointsCounter and rename it 2024-03-05 04:35:39 +03:00
Salman Ahmed
d7f1e50d66 Add "Argon" performance points counter 2024-03-05 03:34:29 +03:00
Salman Ahmed
3ee57cdfba Refactor performance points test scene to support skinning 2024-03-05 03:34:25 +03:00
Salman Ahmed
92f455f199 Abstractify performance points calculation to a base class 2024-03-05 03:33:48 +03:00
Dan Balasescu
6635d9be04
Add countdown display 2024-03-04 16:50:24 +09:00
Dan Balasescu
bce3bd55e5
Fix catch by moving cursor-specific handling local 2024-03-04 16:08:17 +09:00
cdwcgt
4ad8bbb9e2
remove useless DrawablePool 2024-03-01 13:20:37 +09:00
Bartłomiej Dach
ee2dac35e0
Merge branch 'master' into taiko-slider-storyboard 2024-02-29 08:50:58 +01:00
Dean Herbert
f44aadaaa8
Merge pull request #27331 from bdach/statistics-updates-in-multi
Show user statistics updates on multiplayer and playlists results screens
2024-02-29 12:26:48 +08:00
Salman Ahmed
7f5f3804f1 Expose beatmap storyboard as part of GameplayState 2024-02-29 05:39:36 +03:00
Salman Ahmed
a7a758400c
Merge branch 'master' into fix-wireframe 2024-02-29 01:56:50 +03:00
Salman Ahmed
8f97f0503f Move away from Solo namespace 2024-02-29 01:21:17 +03:00
Salman Ahmed
c3a7e99849 Remove unnecessary max operation 2024-02-29 01:01:55 +03:00
Joseph Madamba
5ca6e8c68a Fix some NRT changes 2024-02-28 11:03:09 -08:00
Bartłomiej Dach
ce994a7a73
Fix wireframe misalignment in argon accuracy counter
- Closes https://github.com/ppy/osu/issues/27385.
- Supersedes / closes https://github.com/ppy/osu/pull/27392.
2024-02-28 13:42:45 +01:00
Joseph Madamba
6e03384c6b Apply NRT to SoloSpectatorPlayer 2024-02-28 00:01:16 -08:00
Joseph Madamba
8e462fbb38 Apply NRT to touched files 2024-02-27 23:58:28 -08:00
Joseph Madamba
dee57c7e72 Refactor test to only allow init of actions 2024-02-27 23:24:16 -08:00
Joseph Madamba
351160f94e Move back/quit button from bottom left to fail overlay when spectating 2024-02-27 23:24:16 -08:00
Bartłomiej Dach
2889cf39d7
Merge pull request #27391 from smoogipoo/high-performance-session-redux
Use high performance session during gameplay
2024-02-27 16:28:04 +01:00
Dan Balasescu
069b400dd0
Move manager to desktop game 2024-02-27 19:36:03 +09:00
Dan Balasescu
bfb5098238
Use high performance session during gameplay 2024-02-26 22:32:48 +09:00
Dean Herbert
c686dfd361
Apply safeties for AudioFilter usage around drawables which go non-present 2024-02-26 21:22:25 +08:00
Dean Herbert
4421ff975b
Add local function to perform iteration to better explain the "why" 2024-02-26 09:04:39 +08:00
Andrei Zavatski
f948f8ee5c Fix HUDOverlay allocations 2024-02-25 17:59:20 +03:00
Bartłomiej Dach
eac4c5f69d
Rename {Solo -> User}StatisticsWatcher et al.
The "solo" prefix is a bit unbecoming now. The updates are not only
for solo.
2024-02-22 20:36:24 +01:00
Bartłomiej Dach
0074bdc5a1
Change ResultsScreen constructor boolean params to init-only properties 2024-02-22 20:15:03 +01:00
Bartłomiej Dach
f9e92c69a8
Merge branch 'master' into fix-skin-editor-init-fail 2024-02-22 14:08:38 +01:00
Dean Herbert
c87bc8b597
Merge pull request #27180 from bdach/better-submission-failure-messaging
Add better submission failure messaging
2024-02-19 21:38:23 +08:00
Bartłomiej Dach
ec26ab51d1
Use different wording 2024-02-19 13:56:21 +01:00
Salman Ahmed
583e71634f Always bring master/music volume to 50% 2024-02-16 11:20:07 +03:00
Salman Ahmed
952c5b0d18 Use Precision.AlmostBigger 2024-02-16 11:13:41 +03:00
Salman Ahmed
9f53185fa9 Revert changes to muted notification action 2024-02-16 10:47:56 +03:00
Salman Ahmed
df40f55c07
Merge branch 'master' into mute_detection 2024-02-16 01:35:02 +03:00
Salman Ahmed
7530b1f362 Adjust comment again 2024-02-16 01:31:52 +03:00
Salman Ahmed
5431781f80 Bring back target volume to 50% 2024-02-16 01:23:26 +03:00
Salman Ahmed
d81b148b09 Remove mention of decibel units in comment
Decibels are irrelevant in the volume bindables, as mentioned in PR already.
2024-02-16 01:23:18 +03:00
Salman Ahmed
a9eac5924d Remove seemingly unnecessary float casts 2024-02-16 01:18:13 +03:00
Bartłomiej Dach
898d5ce88b
Show selected submission failure messages even in solo
Previously, if a `SubmittingPlayer` instance deemed it okay to proceed
with gameplay despite submission failure, it would silently log all
errors and proceed, but the score would still not be submitted. This
feels a bit anti-user in the cases wherein something is genuinely wrong
with either the client or web, so things like token verification
failures or API failures are now shown as notifications to give the user
an indication that something went wrong at all.

Selected cases (non-user-playable mod, logged out, beatmap is not
online) are still logged silently because those are either known and
expected, or someone is messing with things.
2024-02-15 10:55:08 +01:00
Bartłomiej Dach
95e745c6fb
Use better messaging for selected submission failure reasons
These have been cropping up rather often lately, mostly courtesy of
linux users, but not only:

	https://github.com/ppy/osu/issues/26840
	https://github.com/ppy/osu/issues/27008
	https://github.com/ppy/osu/discussions/26962

so this is a proposal for slightly improved messaging for such cases to
hopefully get users on the right track.

The original error is still logged to network log, so there's no
information loss.
2024-02-15 10:51:27 +01:00
Bartłomiej Dach
21b9fb95e2
Move SoloStatisticsWatcher to OsuGame
Doesn't feel like it needs to be in base, and it being in base was
causing problems elsewhere before.
2024-02-13 14:28:24 +01:00
Bartłomiej Dach
da4ebd0681
Refactor SoloStatisticsWatcher to no longer require explicit subscription callbacks 2024-02-13 13:49:01 +01:00
Dan Balasescu
bfeb90c1b6
Add additional gameplay metadata to room score request 2024-02-10 17:20:17 +09:00
Dan Balasescu
dcb195f3c8
Add delayed resume for taiko/catch/mania 2024-02-08 02:16:08 +09:00
Bartłomiej Dach
f65449375e
Merge branch 'master' into scrolling-alloc 2024-02-05 19:59:47 +01:00
Andrei Zavatski
e2e3c61c9c Use AliveEntries where we don't need startTime order 2024-02-03 19:54:08 +03:00
Mike Will
9a5348598a Replace aggregate rounding method with a float cast 2024-02-02 14:22:24 -05:00
Mike Will
2ab967f783 Increase precision of aggregate volume rounding
It should be large enough to account for true accuracy
but small enough to disregard any hair-thin inaccuracy found
at the very end of the float value.
2024-02-02 13:27:26 -05:00
Dan Balasescu
b44f77cee1
Update R# + fix inspections 2024-02-02 21:00:28 +09:00
Mike Will
29a2890582 fix code quality error #2 2024-02-02 03:47:19 -05:00
Mike Will
c60e110976 Try to fix code quality issues raised by workflow 2024-02-02 03:09:19 -05:00
Mike Will
f4a2d5f3f4 Round off inaccuracies in the aggregate volume before evaluating 2024-02-02 02:41:58 -05:00
Mike Will
3122211268 Change silence threshold and target restore volume level 2024-02-02 02:12:46 -05:00
Mike Will
dfd966e039 Improve silence detection in MutedNotification
Instead of checking the master and music volumes separately to
see if they're <= 1%, check the aggregate of the two volumes to
see if it's <= -60 dB.

When muted notification is activated, restore the aggregate volume
level to -30 dB.
2024-02-02 00:48:42 -05:00
Salman Ahmed
0502997ae9 Stop blocking player loader when hovering over osu! logo 2024-02-02 01:26:04 +03:00
Dean Herbert
a7f9f50ce5
Show a better message when score submission fails due to system clock being set wrong 2024-01-31 16:52:50 +09:00
Dean Herbert
fb24c66342
Mark ResultsScreen.Score as nullable
Is nullable in playlist results at very least.
2024-01-29 16:43:26 +09:00
Dean Herbert
462dab3c90
Remove unnecessary bindable 2024-01-29 02:13:39 +09:00
Dean Herbert
f4dd84fa77
Fix various inconsistencies and document better 2024-01-29 02:10:33 +09:00
Dean Herbert
23f12e1ea3
Should not be a container 2024-01-29 01:50:27 +09:00
Andrei Zavatski
b48f99ba4b Stop using SliderBar as a base 2024-01-28 18:06:09 +03:00
Andrei Zavatski
ed9e0fe1db Merge branch 'master' into progress-bar-improvements 2024-01-28 17:59:29 +03:00
Andrei Zavatski
3387565ba9 Fix song progress value may go beyond 1 2024-01-27 03:11:12 +03:00
Andrei Zavatski
567d2bedbf Refactor ArgonSongProgress for same CurrentTime meaning 2024-01-27 03:03:01 +03:00
Dean Herbert
6e3eb674f6
Move cast to local function and make direct cast 2024-01-26 12:55:36 +09:00
Andrei Zavatski
9b5b313193 Move common logic into own SongProgressBar class 2024-01-26 05:03:40 +03:00
Andrei Zavatski
d2af05b30e Remove useless bindable from ArgonSongProgressBar 2024-01-26 04:09:00 +03:00
Andrei Zavatski
542f571dee Remove LINQ cast in HUDOverlay 2024-01-26 01:03:22 +03:00
Andrei Zavatski
7811968582 Fix ArgonScoreCounter is still using localisation 2024-01-25 03:28:02 +03:00
Dean Herbert
02bb506cce
Avoid using .Children for enumeration in other locations 2024-01-23 05:32:11 +09:00
Dean Herbert
069af13aaf
Reduce enumerator overhead in GameplayLeaderboard 2024-01-23 05:31:53 +09:00
Bartłomiej Dach
49c117793c
Merge pull request #26609 from peppy/fix-per-ruleset-hud-positioning
Fix gameplay elements not correctly offsetting to avoid per-ruleset skin layout
2024-01-22 15:00:03 +01:00
Bartłomiej Dach
95435ecd13
Merge pull request #26591 from peppy/offset-awareness
Show offset explanation tooltip on settings offset adjust slider bar
2024-01-22 14:59:31 +01:00
Bartłomiej Dach
b8dd78eec8
Merge branch 'master' into fix-per-ruleset-hud-positioning 2024-01-22 13:55:56 +01:00
Dean Herbert
15df6b1da1
Revert keyboard seek speed change 2024-01-22 21:47:38 +09:00
Bartłomiej Dach
99d3fcc326
Fix crash if ruleset components container is not present 2024-01-22 13:45:55 +01:00
Bartłomiej Dach
0d6c681275
Merge pull request #26649 from peppy/fix-more-allocations
Remove `FillFlow` overhead of argon counters
2024-01-22 12:57:16 +01:00
Bartłomiej Dach
b7f0102461
Merge pull request #26662 from peppy/fix-player-crash
Fix potential null reference in player screen transition handling
2024-01-22 11:07:16 +01:00
Bartłomiej Dach
1ac682e2c9
Merge branch 'master' into replay-seek-single-frame 2024-01-22 09:36:15 +01:00
Bartłomiej Dach
493d495992
Merge pull request #26605 from peppy/simplify-gameplay-pause
Simplify gameplay pause sequence
2024-01-22 08:49:08 +01:00
Dean Herbert
3e5fe66e58
Fix potential null reference in player screen transition handling
See https://github.com/ppy/osu/actions/runs/7607677219/job/20715418536?pr=26660.
2024-01-22 16:37:56 +09:00
Dean Herbert
02369139b3
Remove FillFlow overhead of argon counters 2024-01-21 13:22:58 +09:00
Dean Herbert
c50534c819
Move seek/step logic into ReplayPlayer 2024-01-18 20:38:15 +09:00
Dean Herbert
8c4af58109
Keep replay controls expanded by default 2024-01-18 20:13:32 +09:00
Dean Herbert
60e972cd15
Add ability to step forward/backwards single frames 2024-01-18 20:13:32 +09:00
Dean Herbert
dafff26d0e
Tidy up implementation of PlaybackSettings 2024-01-18 20:13:32 +09:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing 2024-01-18 20:06:53 +09:00
Bartłomiej Dach
2be989b9f5
Merge pull request #26542 from peppy/non-touch-fade-button
Fade hold-for-menu button out completely on non-touch devices
2024-01-18 11:27:50 +01:00