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Commit Graph

35072 Commits

Author SHA1 Message Date
Dan Balasescu
e7cbb6c63d Fix test failures/nullability 2022-08-24 19:53:16 +09:00
Dan Balasescu
c9ff39f8c3 Add HitResult.LegacyComboIncrease 2022-08-24 19:46:41 +09:00
Dan Balasescu
5ec95c9269 Update ScoreProcessor to make use of MaximumStatistics 2022-08-24 19:46:41 +09:00
Dean Herbert
2af8c4a2ea
Merge pull request #19904 from novialriptide/add-date-created-sort
Add date submitted sorting
2022-08-24 17:43:28 +09:00
Dean Herbert
6a0d23cf96 Nest dialog class and apply NRT 2022-08-24 17:39:22 +09:00
Dean Herbert
9f9deef438 Reword slightly 2022-08-24 17:37:41 +09:00
Dan Balasescu
cc648a90bc Actually save maximum statistics 2022-08-24 17:28:41 +09:00
Dan Balasescu
d947a6cb59 Add Realm migration 2022-08-24 17:28:41 +09:00
Dan Balasescu
f70af779a4 Add maximum statistics to ScoreInfo/SoloScoreInfo 2022-08-24 17:28:41 +09:00
Dean Herbert
854121c600
Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-24 17:16:04 +09:00
Dean Herbert
0fd6f90848
Merge pull request #19934 from novialriptide/copyexternalurl-user
Add profile url context menu to user container
2022-08-24 17:14:06 +09:00
Dean Herbert
27b57947e4 Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity 2022-08-24 17:13:14 +09:00
Dean Herbert
5f01f461b3 Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock 2022-08-24 17:13:14 +09:00
Andrew Hong
9ee26c575d Made button blue 2022-08-24 04:04:44 -04:00
Dean Herbert
af56cd0126 Fix merge breakage 2022-08-24 16:52:36 +09:00
Dean Herbert
5079e0d83d Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-24 16:52:10 +09:00
Salman Ahmed
e378c5b866 Remove no longer necessary switch case 2022-08-24 10:50:40 +03:00
Andrew Hong
ec5fd7ac1d Remove possible 'System.NullReferenceException' 2022-08-24 03:42:16 -04:00
Khang
adea29c106 Fix test failures 2022-08-24 03:37:33 -04:00
Salman Ahmed
8f4a2b4936 Separate passed/failed states from calling EndGameplay 2022-08-24 10:36:13 +03:00
Andrew Hong
b24513038c Add popupdialog button to copy url 2022-08-24 03:35:19 -04:00
Andrew Hong
a8867d4245
Merge branch 'master' into add-date-created-sort 2022-08-24 03:23:27 -04:00
Andrew Hong
6344b87b14
Merge branch 'master' into copyexternalurl-user 2022-08-24 03:12:00 -04:00
Dean Herbert
7f9246637a Simplify MultiSpectatorScreen hierarchy construction 2022-08-24 16:08:48 +09:00
Andrew Hong
edd50dc05b Add profile url context menu to user container 2022-08-24 03:07:03 -04:00
Dean Herbert
7c1fc4814e Remove unused CreateMasterGameplayClockContainer method 2022-08-24 16:03:38 +09:00
Dean Herbert
871365bbb0 Inline ReadyToStart action binding for added safety 2022-08-24 16:03:38 +09:00
Dean Herbert
6c50f618a3 Don't use bindable flow for masterState 2022-08-24 16:03:38 +09:00
Dean Herbert
683d49c608 Move MasterClockState handling in to SpectatorSyncManager 2022-08-24 16:03:38 +09:00
Dean Herbert
d33d705684 Make WaitingOnFrames non-bindable 2022-08-24 16:03:38 +09:00
Dean Herbert
d05d8aeb22 Simplify interface implementations 2022-08-24 16:03:38 +09:00
Dean Herbert
2f5be6efca Tidy up ProcessFrame and privatise const 2022-08-24 16:03:38 +09:00
Dean Herbert
b564c34dbc Don't process master clock (is a noop) 2022-08-24 16:03:38 +09:00
Salman Ahmed
2fa8b61f3c Handle completion user state updates during spectating 2022-08-24 10:02:21 +03:00
Salman Ahmed
7e5086c8d7 Fix spectator client not handling multiple watch calls properly 2022-08-24 10:02:21 +03:00
Dean Herbert
b4eede61fb Use readonly instead of get-only 2022-08-24 15:28:18 +09:00
Dean Herbert
0b271fe4b3 Fix incorrect IsRunning value 2022-08-24 15:27:31 +09:00
Dean Herbert
b6254a1f25 Remove unnecessary casting 2022-08-24 15:23:31 +09:00
Dean Herbert
a86fc6f248 Change running state of SpectatorPlayerClock using IsRunning 2022-08-24 15:17:56 +09:00
Dean Herbert
0c9a4ec13c Don't expose MasterClock in SpectatorClockSyncManager 2022-08-24 15:13:08 +09:00
Dean Herbert
995e6664b6 Rename spectator clock sync classes 2022-08-24 15:13:08 +09:00
Dean Herbert
31f657fe01 Remove ISpectatorPlayerClock interface
Too many levels of redirection.

One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
Dean Herbert
882dd93942 Remove ISyncManager interface
Too many levels of redirection.

One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
Dean Herbert
22963ab951 Fix multiplayer spectator getting stuck 2022-08-24 15:12:57 +09:00
Khang
c9f364d6a0 Document why beatLength can be NaN 2022-08-24 02:10:19 -04:00
Dean Herbert
ec31f37ff7 Accept MasterGameplayClockContainer rather than generic clock 2022-08-24 14:51:14 +09:00
Dean Herbert
85fbe7abca Fix multiplayer spectator getting stuck 2022-08-24 13:11:53 +09:00
Khang
c1ced85b5e Move GenerateTicks to LegacyDifficultyControlPoint and remove support for NaN slider velocity support for other rulesets (at least for now) 2022-08-23 14:07:18 -04:00
Andrew Hong
3cedd1cd1c
Merge branch 'master' into add-date-created-sort 2022-08-23 12:00:30 -04:00
Dean Herbert
c840977acb Fix filtering potentially not running after new items added 2022-08-23 20:42:20 +09:00
Dean Herbert
29fed0c4a3 Avoid setting the source clock until gameplay is ready to start
Without this change, the audio track may audibly seek during load
proceedings.
2022-08-23 18:34:17 +09:00
Dean Herbert
ec61a94dc9 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-23 17:36:06 +09:00
Dean Herbert
db004c9d9f Fix collection dropdown potentially overwriting value change with schedule hotfix 2022-08-23 17:33:53 +09:00
Khang
fbe8de2757 Disable the GetHashCode warning instead of using bindables 2022-08-23 00:57:25 -04:00
Dean Herbert
553897f2f0 Remove AddClock method to CreateManagedClock 2022-08-23 13:52:43 +09:00
Dean Herbert
1191b6c080 Remove unused Source_Set implementation on ISpectatorPlayerClock 2022-08-23 13:44:41 +09:00
Khang
a81672f3dc Use an infinite tick distance instead of directly disabling tick generation for SliderEventGenerator 2022-08-22 23:31:24 -04:00
Khang
8f708c1dcf Turn GenerateTicks into a bindable to pass code quality tests 2022-08-22 22:43:44 -04:00
Khang
9f08c474ca Treat NaN slider velocity timing points as 1.0x but without slider ticks 2022-08-22 21:58:38 -04:00
Khang
e8d4bc4497 Allow NaN during beatmap parsing if desired 2022-08-22 21:04:26 -04:00
Andrew Hong
55f1b43329 Removed check 2022-08-22 13:41:36 -04:00
Dan Balasescu
c59298f0ce Enable NRT 2022-08-22 21:55:04 +09:00
Dean Herbert
489e172a76 Simplify track start/stop/paused tracking 2022-08-22 19:43:18 +09:00
Dan Balasescu
5d3d8681d4 Invert creation of clocks in multi spectator 2022-08-22 19:14:06 +09:00
Dean Herbert
22072ee16a Include framework configuration in sentry output 2022-08-22 17:03:30 +09:00
Dean Herbert
c86a75aa5f Update OsuConfigManager in line with ConfigManager logging changes 2022-08-22 17:03:20 +09:00
Andrew Hong
bcab7aea26
Merge branch 'master' into add-date-created-sort 2022-08-22 04:02:46 -04:00
Andrew Hong
c2036d3893 Moved filter exclusion 2022-08-22 03:39:46 -04:00
Dean Herbert
758a554180 Add basic check for correct ruleset API version 2022-08-22 16:35:08 +09:00
Dean Herbert
f5710d8000 Add ruleset API versioning 2022-08-22 16:35:08 +09:00
Dan Balasescu
3fb3a18e68
Merge pull request #19906 from peppy/fix-editor-crash-mobile
Fix editor crashing on mobile releases
2022-08-22 16:31:19 +09:00
Andrew Hong
09ef13908c Adjust to reviews 2022-08-22 03:20:27 -04:00
Dean Herbert
058d67f8e8
Merge pull request #19695 from naoei/ruleset-localization
Change most ruleset-accessible string types to Localisable strings
2022-08-22 16:13:23 +09:00
Dean Herbert
19bba143ee Fix editor crashing on mobile releases 2022-08-22 15:57:24 +09:00
Dan Balasescu
0815b01b75
Merge pull request #19783 from bdach/mod-select/presets-dont-open-customisation
Fix selecting preset containing Difficulty Adjust automatically opening customisation panel
2022-08-22 15:44:00 +09:00
Dan Balasescu
2bc0a68911
Merge pull request #19830 from peppy/test-ruleset-compatibility
Test ruleset compatibility during initial startup to avoid runtime errors
2022-08-22 15:24:46 +09:00
Dean Herbert
d199b3b100 Update GetVariantName to also support localisation 2022-08-22 14:51:00 +09:00
Dean Herbert
9d31f61ca9 Don't throw when a ruleset type is completely missing 2022-08-22 14:35:44 +09:00
Dean Herbert
594353fca1
Merge pull request #19905 from smoogipoo/fix-text-boldening
Fix language change removing mod column bold text
2022-08-22 14:15:22 +09:00
Dean Herbert
e6b669db8e Elaborate with example of GameplayClockContainer managing its own Stop state 2022-08-22 14:14:44 +09:00
Dean Herbert
af2e82d7d5 Move operation of setting GameplayClockContainer.StartTime to Reset call 2022-08-22 14:11:06 +09:00
Dean Herbert
17a1df281c Fix incorrect implicit null specification for user audio offset bindable 2022-08-22 14:03:51 +09:00
Dean Herbert
ba23ce75c2 Make FramedBeatmapClock.Track non-null 2022-08-22 14:02:41 +09:00
Dean Herbert
85d0b7fc57 Reword class xmldoc to better explain that offset application is optional 2022-08-22 14:02:20 +09:00
Dan Balasescu
b81c7ffc60
Merge pull request #19868 from peppy/fix-test-deadlocks
Add safeties to avoid deadlock in `SubmittingPlayer`
2022-08-22 13:17:41 +09:00
Dan Balasescu
e1fa959f0b Fix language change removing mod column bold text 2022-08-22 13:00:47 +09:00
Andrew Hong
c6a739f5a8 Add date submitted sorting 2022-08-21 23:09:33 -04:00
Bartłomiej Dach
aa15e84bea
Adjust rounding in mod select difficulty multiplier to match song select footer
The 0.01 `Precision` spec on `DifficultyMultiplierDisplay.Current` would
cause the difficulty multiplier to use a different midpoint rounding
strategy than `double.ToString()`, which is the one that the song select
footer relies on. For example, a value of 0.015 would be rounded down
to 0.01 by `double.ToString()`, but rounded up to 0.02
by `BindableDouble`.

Fix the discrepancy by just deleting the `Precision` spec. Since the
value of the bindable would go through `ToLocalisableString(@"N2")`
anyway, it was redundant as is.

Fixes #19889.
2022-08-21 23:15:49 +02:00
naoei
29ef1c8db8 Check if StatisticItem.Name is null or empty 2022-08-20 21:48:53 -04:00
naoei
9386d352b8 Make StatisticItem.Name not nullable 2022-08-20 21:48:35 -04:00
Nao
189a407cb1
Merge branch 'master' into ruleset-localization 2022-08-20 21:39:10 -04:00
Dean Herbert
8566e93c72 Guard against SubmittingPlayer potentially getting stuck waiting on request forever 2022-08-20 17:19:17 +09:00
Dean Herbert
a1e849c4db Ensure that DummyAPIAccess runs all queued tasks on disposal 2022-08-20 16:22:35 +09:00
Dean Herbert
cbdd870ecf
Merge pull request #19693 from its5Q/editor-localisation
Add localisation support for beatmap editor setup
2022-08-20 11:51:57 +09:00
Dean Herbert
339f0b0cd2 Merge branch 'master' into no-gameplay-clock-gameplay-offset 2022-08-19 23:01:09 +09:00
Dean Herbert
7bf318541c Reword comment to hopefully read better 2022-08-19 20:57:55 +09:00
Dean Herbert
c3c44c19cd Use CompositeComponent in various locations 2022-08-19 20:43:15 +09:00
Dean Herbert
41321521e5 Update resources 2022-08-19 20:40:05 +09:00
Dean Herbert
426c4c9bf7 Update framework 2022-08-19 20:39:53 +09:00
Dean Herbert
3f0da14065 Delay start operation by one frame to allow children to see initial start time 2022-08-19 17:39:51 +09:00
Jamie Taylor
41408a3106
Add audio feedback for text selection 2022-08-19 15:51:27 +09:00
its5Q
4c24d8ed58 Improve string consistency 2022-08-19 03:17:05 +10:00
Dean Herbert
3eb1cda6aa Reorganise call order of Start / Reset to make more sense 2022-08-19 01:46:36 +09:00
Dean Herbert
1d774f3f12 Remove redundant ProcessFrame calls
Of note, I'm not sure whether the `IsPaused` check was meaningful, but
it's not reimplemented in the new `FramedBeatmapClock`.
2022-08-19 01:39:02 +09:00
Dean Herbert
7bc96431a7 Remove unnecessary virtual spec from GameplayClockContainer.Seek 2022-08-19 01:39:01 +09:00
Dean Herbert
0e228791c0 Remove unnecessary Reset call in MultiSpectatorScreen 2022-08-19 01:39:01 +09:00
Dean Herbert
43879633db Ensure setting a StartTime on a GameplayClockContainer always resets to the new time 2022-08-18 18:54:10 +09:00
Dean Herbert
343efa1d11 Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
Dean Herbert
2c6fd1ec6e Fix `GameplayClockContainer potentially resetting external seeks 2022-08-18 18:54:10 +09:00
Dean Herbert
bcc153f738 Add xmldoc and reorganise FramedBeatmapClock 2022-08-18 18:54:10 +09:00
Dean Herbert
6003afafc7 Use FramedBeatmapClock in GameplayClockContainer 2022-08-18 18:54:10 +09:00
Dean Herbert
32e127a6fa Add FramedBeatmapClock
Expose `IsCoupled` in `FramedBeatmapClock` for now to provide editor compatibility
2022-08-18 18:54:10 +09:00
Dan Balasescu
fa167b1d12
Merge pull request #19779 from peppy/no-gameplay-clock
Remove all remaining usage of `GameplayClock`
2022-08-18 18:52:57 +09:00
Dean Herbert
b0a740071e Centralise logging of failed ruleset loads 2022-08-18 16:14:38 +09:00
Dean Herbert
e0edaf996f Test ruleset compatibility during initial startup to avoid runtime errors
As we continue to break the ruleset API, it makes more sense to
proactively check known changes and bail early during ruleset loading to
avoid a user experiencing a crash at a random point during execution.

This is a RFC and needs to be tested against known broken rulesets.
There might be some other calls we want to add in addition to the ones
I've listed.
2022-08-18 16:03:38 +09:00
Dan Balasescu
7512c126b7 Upgrade LocalisationAnalyser and disable warning 2022-08-18 15:08:24 +09:00
Dean Herbert
9735728cf6 Reverse conditionals to better define intent in addSourceClockAdjustments 2022-08-18 15:08:09 +09:00
Bartłomiej Dach
d06959e1dd
Update incorrect xmldoc 2022-08-17 22:03:35 +02:00
Bartłomiej Dach
3d14b14cfe
Use alternative method for checking panel readiness to eliminate bool flag 2022-08-17 21:56:11 +02:00
Dean Herbert
e7ddbc41c8
Merge branch 'master' into no-gameplay-clock 2022-08-17 22:21:10 +09:00
Dean Herbert
e1e6be039a Don't create destination stream if backup source doesn't exist 2022-08-17 18:20:47 +09:00
Dean Herbert
fca076b988 Fix edge case of realm backup cascading failure 2022-08-17 17:17:22 +09:00
Dean Herbert
a5ac69a554 Update various dependencies 2022-08-17 16:57:56 +09:00
Dean Herbert
7191fbb6d6 Update framework 2022-08-17 16:40:07 +09:00
Dan Balasescu
0cf3c5570a
Merge pull request #19800 from peppy/fix-editor-ear-rape
Fix slider ticks playing back at infinite rate while making changes to a slider in the editor
2022-08-17 15:50:58 +09:00
Dean Herbert
20256aad11 Merge branch 'master' into no-gameplay-clock 2022-08-17 15:21:20 +09:00
Dean Herbert
21b364cd77 Fix nullref in tests as initialBeatmap may be null 2022-08-17 14:48:00 +09:00
Dean Herbert
6b9dec5996 Restore original event flow to allow for OnSuspend case to work correctly 2022-08-17 14:32:21 +09:00
Dean Herbert
8ce50e98a6 Move delegate debounce logic to Editor itself 2022-08-17 14:04:57 +09:00
Dan Balasescu
8b5ac55fca
Remove newline 2022-08-17 13:48:06 +09:00
Dean Herbert
d9346abb9c Tweak intro timings more and ensure non-theme tracks play from preview point 2022-08-17 13:20:40 +09:00
Dean Herbert
37799e3b31 Allow preparing preview point without looping 2022-08-17 13:20:24 +09:00
Bartłomiej Dach
3109066e34
Rename {Requires -> Pending}Configuration 2022-08-16 22:45:24 +02:00
Bartłomiej Dach
6bfdfeb153
Refactor mod panel selection logic to avoid overwriting 2022-08-16 22:41:35 +02:00
Bartłomiej Dach
1861f34427
Merge branch 'master' into editor-setup-no-state-change 2022-08-16 21:46:43 +02:00
Dan Balasescu
e689d4be96
Merge pull request #19530 from peppy/store-modified-time
Add `BeatmapInfo.LastUpdate` to track the time of local changes
2022-08-16 20:20:41 +09:00
Dan Balasescu
24fd411720
Merge pull request #19594 from BlauFx/improve_retry_behaviour
Skip song intro on quick restart
2022-08-16 20:18:12 +09:00
Dan Balasescu
57f48ca4d0
Merge pull request #19802 from peppy/improve-intro-timings
Improve intro timings when not using osu! theme
2022-08-16 20:07:16 +09:00
Dean Herbert
5ac314077a Improve intro timings when not using osu! theme
Roughly as proposed in https://github.com/ppy/osu/discussions/19687.
2022-08-16 18:19:30 +09:00
Dean Herbert
1a7ddc0040 Fix re-importing existing collections not correctly adding new items 2022-08-16 16:43:05 +09:00
Dean Herbert
ee153a345c Add a few more overlooked beatmap save states on setup screen modifications 2022-08-16 16:31:56 +09:00
Dean Herbert
5238a5c115 Merge branch 'master' into editor-setup-no-state-change 2022-08-16 16:28:29 +09:00
Dean Herbert
9d2c2b71cf Change conditional to check for insertions in addition to modifications
It is possible that the import process itself marks the previous
beatmaps as deleted due to an overlap in metadata or otherwise.
2022-08-16 16:21:36 +09:00
Dean Herbert
c8fdfd298c Merge branch 'master' into carousel-maintain-selection-over-update 2022-08-16 16:04:32 +09:00
Dean Herbert
11f38e539f Rename property to LastLocalUpdate 2022-08-16 16:01:19 +09:00
Dean Herbert
c7db4a532c Merge branch 'master' into store-modified-time 2022-08-16 15:53:51 +09:00
Dean Herbert
ea50936d71 Fix slider ticks playing back at infinite rate while making changes to a slider in the editor 2022-08-16 15:27:58 +09:00
its5Q
e870ac6456 Fix code quality for CI 2022-08-16 15:51:54 +10:00
Dean Herbert
63819648df Fix up flow of actual skip operation 2022-08-16 14:40:02 +09:00
Dean Herbert
9a1a7bae89 Make test actually test things 2022-08-16 14:40:02 +09:00
Dean Herbert
6761f869f9 Modify flow to avoid weird bindable and value resetting 2022-08-16 14:17:35 +09:00
Dean Herbert
c9baadcf88 Merge branch 'master' into improve_retry_behaviour 2022-08-16 13:06:04 +09:00
Bartłomiej Dach
10daac6752
Only open mod customisation panel on explicit selection of single mod 2022-08-15 20:38:23 +02:00
Bartłomiej Dach
f860bc11ee
Fix several schedule-related issues arising from new column addition 2022-08-15 20:38:16 +02:00
Bartłomiej Dach
5ff2e41a55
Add preset column to mod select test scene 2022-08-15 18:38:37 +02:00
its5Q
797a8da996 Replace osu-web strings with new strings and merge to single file 2022-08-16 01:14:16 +10:00
Dean Herbert
61a8873266 Ensure GameplayClockContainer's FramedClock is always non-null 2022-08-15 20:22:36 +09:00
Dean Herbert
1696a905ba Reduce exposed properties in GameplayClockContainer 2022-08-15 20:22:36 +09:00
Dean Herbert
704568ae3b Remove remaining usage of GameplayClock 2022-08-15 20:22:36 +09:00
Dean Herbert
43442dbf65 Merge branch 'even-less-gameplay-clock' into even-nicer-frame-stability-clock 2022-08-15 20:22:30 +09:00
Dean Herbert
87760bbc06 Fix IsCatchingUp not being in correct state 2022-08-15 20:17:48 +09:00
Dean Herbert
1fc3d005c0 Seal FrameStabilityContainer
No one should ever derive from this class. It is already too complex.
2022-08-15 19:31:02 +09:00
Dean Herbert
fff2b57905 Tidy up and document FrameStabilityContainer 2022-08-15 19:28:12 +09:00
Dean Herbert
9bc2e91de0 Fix incorrect handling of reference clocks when no parent IGameplayClock is available 2022-08-15 19:19:19 +09:00
Dean Herbert
828b6f2c30 Remove unnecessary setClock shenanigans 2022-08-15 19:19:19 +09:00
Dean Herbert
27569e2ed5 Remove FrameStableClock (and redirect usages to FrameStabilityContainer) 2022-08-15 19:19:19 +09:00
Dean Herbert
cc982d374c Cache self rather than GameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
c5f8529d20 Mark unused methods as NotImplemented for safety 2022-08-15 18:30:53 +09:00
Dean Herbert
f81c7644b4 Make GameplayClockContainer also an IGameplayClock and expose to remaining tests 2022-08-15 18:30:53 +09:00
Dean Herbert
c8764cb333 Move all usage of GameplayClock to IGameplayClock 2022-08-15 18:30:53 +09:00
Dean Herbert
6d78218142 Update usages of GameplayClockContainer.GameplayClock to access properties directly 2022-08-15 18:08:49 +09:00
Dean Herbert
224f3eaa84 Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer 2022-08-15 18:08:49 +09:00
Dean Herbert
95c1b488a7 Add non-null assertion to FrameStabilityContainer 2022-08-15 18:08:49 +09:00
Dean Herbert
623e90a7b2 Fix div-by-zero in SongProgress when no object duration could be calculated 2022-08-15 15:05:35 +09:00
Nao
c940f5abcb
Merge branch 'master' into ruleset-localization 2022-08-14 15:17:44 -04:00
naoei
45e9eda9e7 Localise hit result name 2022-08-14 14:57:02 -04:00
naoei
18ce784ae0 Allow StatisticItem's name param to be nullable 2022-08-14 14:51:35 -04:00
Bartłomiej Dach
05ddfe7522
Merge branch 'master' into editor-setup-no-state-change 2022-08-14 18:21:31 +02:00
basseX
383afe04f3 Remove not needed override 2022-08-14 15:15:36 +02:00
basseX
932becc4b2 Remove CommentMarkdownTextFlowContainer and rather use base-class OsuMarkdownTextFlowContainer 2022-08-14 10:11:49 +02:00
basseX
b05acb0073 Make CommentMarkdownTextFlowContainer render images 2022-08-13 21:32:24 +02:00
Dan Balasescu
c02990ad67
Merge pull request #19718 from peppy/fix-playlist-imported-items
Fix playlist overlay showing new imports when they don't match collection filter
2022-08-12 23:27:26 +09:00
Dan Balasescu
e6ecdf7457
Merge pull request #19715 from peppy/relax-mod-multiplier
Adjust various mod multipliers to avoid competition with normal scores
2022-08-12 23:12:57 +09:00
Dan Balasescu
9d1b0b5836 Revert sealing 2022-08-12 22:32:27 +09:00
Dean Herbert
e5e9841652 Apply multiple other mod debuffs as decided in pull request discussion 2022-08-12 18:58:09 +09:00
Dean Herbert
b76e5757e1 Fix InSelectedCollection not being applied to newly imported beatmaps 2022-08-12 15:06:34 +09:00
Dean Herbert
5111bad86c Refactor TestScenePlaylistOverlay to use realm for testing
Removes the dual-purpose flow which existed only for testing.
2022-08-12 15:06:34 +09:00
Dean Herbert
38afc53bad Update interactive visual test runs to use development directory 2022-08-12 13:40:29 +09:00
Dean Herbert
ac4213ecee Adjust relax mod multiplayer to 0.5x
Has previously been discussed internally. Probably good to get this out
before the next full reprocess of scores server-side.

The multiplier here was @smoogipoo's suggested value. I'd be willing to
go lower if this is seen at too high, but it should be a round number to
make it easy for users to understand the max score available to them.
2022-08-12 12:30:13 +09:00
Andrew Hong
667b700a28
Merge branch 'master' into open-profile-hotkey 2022-08-11 13:04:19 -04:00
Dan Balasescu
d88f247594 Fix possible null reference inspection 2022-08-11 20:38:08 +09:00
Dean Herbert
865d63f768 Refactor APIAccess main loop to read better 2022-08-11 15:43:39 +09:00
Dean Herbert
47196b19a5 Stop setting Online state in handleRequest
This is already handled amicably by the `Failing` -> `Connecting` flow.
Having this set in `handleRequest` throws things off, potentially
leading to the `Online` state change before the user has been populated.
2022-08-11 14:36:30 +09:00
Dean Herbert
7ec67c28b9 Set Online state sooner in connection process
This isn't really required as such, but feels more correct. There was no
reason for it to wait for the friend population to complete before
deeming things to be "online".
2022-08-11 14:35:56 +09:00
Dean Herbert
e01383b138 Tidy up user passing logic 2022-08-11 13:17:17 +09:00
Dean Herbert
e5b534bb26 Add thread safety to APIAccess.LocalUser 2022-08-11 12:45:26 +09:00
Andrew Hong
60abe83398 Remove newline 2022-08-10 17:56:36 -04:00
naoei
7cbe2fa522 Enable localisation for SettingSourceAttribute 2022-08-10 16:12:16 -04:00
naoei
6e13cf82e8 Don't render statistic header if display string is null 2022-08-10 16:05:34 -04:00
naoei
1e356f6137 Revert localisation for GetDisplayNameForHitResult
Came across an issue where `LeaderboardScoreTooltip` attempts to capitalize all letters for the `displayName`.

Unsure if I should completely ignore it and localise it anyway.
2022-08-10 16:03:59 -04:00