Commit Graph

356 Commits

Author SHA1 Message Date
dexy
581ae73db5 Collisions editing progress 2020-01-12 14:25:27 +11:00
dexy
16982d7219 Collisions editing progress 2020-01-11 19:20:14 +11:00
dexy
44cf8ee1d2 Collisions editing progress 2020-01-11 02:11:31 +11:00
dexy
308e2eda29 Collisions editing progress 2020-01-10 23:41:58 +11:00
dexy
e4cc7550eb Collisions editing progress 2020-01-10 02:12:16 +11:00
dexy
09da0a2f54 Collisions editing progress 2020-01-08 01:02:51 +11:00
dexy
3c60801e84 Collisions editing progress 2020-01-07 20:51:53 +11:00
dexy
33dc83c0e0 Collisions editing progress 2020-01-06 22:17:51 +11:00
dexy
0d066679cb Collisions editing progress 2020-01-03 22:50:23 +11:00
dexy
d85f5eddb2 Collisions editing beginnings 2020-01-02 00:16:49 +11:00
dexy
f51d5644fd YnvBuilder support for vehicles 2020-01-01 14:40:38 +11:00
dexy
26c3c5edec Collisions selection improvements 2020-01-01 00:00:04 +11:00
dexy
786b9e5199 Improved mouse selection in collisions mode 2019-12-30 18:05:02 +11:00
dexy
e40e06896d XML/RBF conversion improvements 2019-12-30 16:37:29 +11:00
dexy
e3bbd29b33 XML/RBF conversion 2019-12-30 05:23:09 +11:00
dexy
e31e401fa8 MLO editing progress 2019-12-30 00:56:29 +11:00
dexy
92ad8a1067 Updated MetaNames 2019-12-29 12:09:23 +11:00
dexy
d13c8bbc3b Fix for ymap XML not displaying 2019-12-29 10:47:36 +11:00
dexy
0e11478d7b MLO editing progress 2019-12-28 23:24:36 +11:00
dexy
ab0e007cfe MLO editing progress 2019-12-28 16:01:09 +11:00
dexy
88a926202f MLO editing progress 2019-12-28 04:08:45 +11:00
dexy
3f445182f3 Fix for add/remove entities not applying to world view 2019-12-15 15:40:00 +11:00
dexy
2b02ad0091 Fixed LODs culling issue 2019-12-11 22:38:59 +11:00
dexy
5672ea6dc3 Improved XInput controls 2019-12-11 18:46:36 +11:00
dexy
567218d5c7 Prevent falling under the map in first person mode 2019-12-11 17:53:34 +11:00
dexy
0aa220e0c2 Improved GameFileCache memory usage 2019-12-11 00:31:56 +11:00
dexy
d5c0bc2477 Collision detection refactoring and improvements 2019-12-10 18:33:45 +11:00
dexy
58d2293358 Collision detection refactoring and improvements 2019-12-09 22:33:36 +11:00
dexy
dd03e24fb0 Collisions rendering improvements and bug fixes 2019-12-09 17:06:59 +11:00
dexy
5d0a3334a8 LOD manager immersion improvement 2019-12-09 00:41:35 +11:00
dexy
b187ad919b LOD manager performance improvements 2019-12-08 18:40:09 +11:00
dexy
6c76726131 Added LOD manager, improved shadows performance 2019-12-08 05:42:06 +11:00
dexy
85f0fa1e36 Updating PSO/XML conversion 2019-12-07 01:33:27 +11:00
dexy
43d6bf1068 Replaced meta pointer values with ulongs 2019-12-06 23:53:03 +11:00
dexy
52f4563680 Change entity culling to use boxes instead of spheres 2019-12-06 22:36:11 +11:00
dexy
faf530c04c Fixed some items not being loaded into world map data store 2019-12-05 21:56:48 +11:00
dexy
a5259c17fe Replaced world grid with quadtrees, improved loading speed of cutscenes 2019-12-05 21:05:31 +11:00
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
755477590d Finxed rendering issues due to reversed depth 2019-12-01 20:47:16 +11:00
dexy
442d623302 Reversed depth buffer 2019-12-01 20:17:14 +11:00
dexy
7fb07e1a27 Opening ytyp in project window now updating world view archetypes 2019-12-01 17:31:44 +11:00
dexy
c33a09d09f Ped cloth using bone weights/indices 2019-11-30 17:38:15 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
181689ac95 Slight improvement to .yld structs 2019-11-28 18:41:00 +11:00
dexy
2f12402a03 Cutscene viewer hide models partially working 2019-11-27 20:24:02 +11:00
dexy
783248aeab Peds and weapons rendering support for multiple skeleton instances 2019-11-27 15:01:43 +11:00
dexy
0823702527 Cutscene viewer displaying weapons 2019-11-27 13:32:07 +11:00
dexy
59a457cff8 Cutscene viewer vehicles 2019-11-26 20:47:47 +11:00
dexy
91873ea87a Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution 2019-11-26 17:00:41 +11:00
dexy
6467797c3d Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
89035ef279 Cutscenes classes loading from XML 2019-11-23 03:57:00 +11:00
dexy
fbf603f657 Added classes for cutscenes 2019-11-22 23:29:09 +11:00
dexy
1cb94d6ba6 Updated MetaNames 2019-11-22 15:50:53 +11:00
dexy
0f7f35d28b Added RPF Explorer .yed, .yfd, .yld generic support 2019-11-22 00:34:27 +11:00
dexy
4e64c324cf Updated MetaNames 2019-11-21 21:29:55 +11:00
dexy
53305c3f12 Animations XML conversion progress 2019-11-20 22:51:37 +11:00
dexy
9c903c677b Bug fix for RPF explorer not exporting XML for YCDs 2019-11-19 00:33:23 +11:00
dexy
5a35688aed Animations XML conversion progress 2019-11-18 23:52:58 +11:00
dexy
cf1e5c7295 Animations XML conversion progress 2019-11-18 05:10:55 +11:00
dexy
baf29066a7 Animations XML conversion progress 2019-11-17 22:14:00 +11:00
dexy
c98c526b5f Animations XML conversion progress 2019-11-16 03:18:23 +11:00
dexyfex
7be446cf04
Merge pull request #64 from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
2019-11-14 19:30:13 +11:00
dexy
7e43271a67 Animations XML conversion 2019-11-14 18:58:20 +11:00
Carmine Giugliano
68bba817d3 dynamic generation of vertex layouts for GTAV vertex types 2019-11-11 12:28:37 +01:00
dexy
918ed7fccf Fix for leg jankyness. Added PBBNCCTTX shader 2019-11-10 02:01:52 +11:00
dexy
639bebbc75 Fix for crash with modded scenario files 2019-11-09 21:10:06 +11:00
dexy
03fa5575bf Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference) 2019-11-09 21:07:41 +11:00
dexy
20545145a5 PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm 2019-11-09 18:05:41 +11:00
dexy
87092996f8 Animations now playing sequences correctly 2019-11-08 22:55:39 +11:00
dexy
d60234469a Animation evaluation improvements 2019-11-08 19:53:29 +11:00
dexy
629ee125a5 Reset ped model to T pose when no animatino selected 2019-11-08 18:58:56 +11:00
dexy
8bea5281f0 Animations playback improvement? 2019-11-08 17:54:46 +11:00
dexy
9fc219e332 Fix for hair rendering, update peds meta types to be expandable objects 2019-11-08 14:22:10 +11:00
dexy
12c8fca74e Added new MetaNames 2019-11-08 12:25:25 +11:00
dexy
0a67d81053 Added new MetaNames 2019-11-08 04:17:07 +11:00
dexy
ef497b1f6d Animation playback improvements 2019-11-08 02:00:16 +11:00
dexy
465b21d7ac Peds form progress, playing peds animations and loading some textures 2019-11-07 23:14:39 +11:00
dexy
8bfca3a338 Peds form progress, new MetaNames, ped ymt metas parsing 2019-11-07 03:51:35 +11:00
dexy
90142cb6da Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
dexy
d5aa1c500c Added CalculateBoneHash method to Bone 2019-11-05 21:13:04 +11:00
dexy
4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
dexy
8335fd065c Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view 2019-11-04 00:04:02 +11:00
dexy
6be0d5cb30 Skin mesh now using correct bone transforms 2019-11-03 22:43:39 +11:00
dexy
9f84ba8ad0 Added vertex shaders for skin mesh support 2019-11-03 06:25:20 +11:00
dexy
3462513e27 Fixed UV anim clips assignment to use geometry's ShaderID for the lookup. 2019-11-02 22:53:54 +11:00
dexy
d0eabc095a Tidying up some unused properties of Sequence, and commenting out original parsing experiment 2019-11-02 18:54:43 +11:00
dexy
b61899dedf Fix loading some YCDs 2019-11-02 18:37:21 +11:00
dexy
6f0a7d99f9 Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc 2019-11-02 18:14:36 +11:00
dexy
80b6f3742b Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
dexy
ec6eefe0e1 View/edit YND files as XML 2019-11-01 20:30:29 +11:00
dexy
fa268ec9c8 Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ 2019-10-31 22:11:17 +11:00
dexy
96a561798c Fix for MLO Instance rotations 2019-10-31 19:01:06 +11:00
dexy
4834b8c520 Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames. 2019-10-31 17:11:12 +11:00
dexy
7adc4b6eea Merged upgrades to Clip and YcdFile 2019-10-31 14:56:40 +11:00
dexyfex
834cb6bde2
Merge pull request #56 from PichotM/patch-1
codewalkercore/archetype: portals objects deletion
2019-10-30 22:40:53 +11:00
dexyfex
2bba3d6e89
Merge pull request #53 from alexguirre/scenario-type-groups
Support for ScenarioTypeGroups in scenario files
2019-10-30 22:40:04 +11:00
dexyfex
dc8cc398ec
Merge pull request #54 from emcifuntik/master
Fixed name for ymts (Now we can add clothes as DLCs)
2019-10-30 22:39:24 +11:00
dexyfex
bf150eb0a7
Merge pull request #55 from pnwparksfan/ImportUnknownModelsetScenarios
Import scenarios with unknown modelsets
2019-10-30 22:38:57 +11:00
dexyfex
5b3db27da0
Merge pull request #52 from z87/master
Additional popgroups.ymt hashes from 1.41
2019-10-30 22:37:07 +11:00
pichotm
ec6080768b
codewalkercore/archetype: portals objects deletion
Support attached objects of portals deletion
2019-10-25 21:20:32 -04:00
PNWParksFan
31422c4415 added ped modelset fix 2019-09-08 22:58:58 -07:00
PNWParksFan
3030e66aae Merge branch 'master' into ImportUnknownModelsetScenarios 2019-09-08 22:48:19 -07:00
PNWParksFan
2f65546e86 Worked on scenario import 2019-09-08 22:47:47 -07:00
Eugene Pogrebnyak
47a90ad790 Fixed name for ymts (Now we can add clothes as DLCs) 2019-08-09 01:24:02 +03:00
alexguirre
d260a58ee6 Add support for ScenarioTypeGroups in scenario files 2019-08-06 19:50:23 +02:00
z87
eeaf4b1552 Additional popgroups.ymt hashes from 1.41 2019-06-27 22:15:43 +03:00
PNWParksFan
8c05eac5b5 Added method to copy RpfFile to Mods folder, and some helper functions 2019-06-03 00:12:52 -07:00
dexy
4559312f1c Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form 2019-03-30 03:30:45 +11:00
dexy
bd283a5c07 Ymap frustum culling 2019-03-23 22:23:37 +11:00
dexy
023be70bb4 Model Material Editor 2019-03-22 01:29:37 +11:00
dexy
8324e1ecda Added InvertTexcoordV option to FbxConverter class 2019-03-21 14:02:59 +11:00
dexy
bc1efebe5c FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
dexyfex
decc3dccb4 Fix for resources saving empty arrays 2019-03-13 04:23:30 +11:00
dexyfex
47113036ae Audio dat progress 2019-03-13 04:22:36 +11:00
dexyfex
08d1cdcdf3 Audio dat progress 2019-03-12 01:13:04 +11:00
dexyfex
3116c049fd
Merge pull request #46 from carmineos/update/boundmaterial
Updated BoundMaterial_s and added BoundsMaterialType To/From byte implicit cast operators
2019-03-07 16:50:14 +11:00
dexyfex
e49c1413c3 Dat151 progress 2019-03-07 16:46:42 +11:00
dexyfex
fc18820930 Dat151 progress 2019-03-06 01:20:31 +11:00
dexyfex
7f4e0a1571 Dat151 progress 2019-03-05 02:55:14 +11:00
dexyfex
bb5647d1c1 Dat151 progress 2019-03-04 00:24:30 +11:00
Carmine
ebf2e5df87 Updated BoundMaterial_s and added BoundsMaterialType To/From byte implicit cast operators 2019-03-02 18:57:10 +01:00
dexyfex
21c9eda43c Dat151 progress 2019-03-03 04:54:13 +11:00
dexyfex
9a13bc9aa3 Dat151 progress 2019-03-02 04:23:41 +11:00
smallo92
8183354186 Added more resolved hashes (#45)
* Update MetaNames.cs
Added additional strings for popgroups.ymt file. Thanks to FiveM.
2019-02-26 11:24:49 +11:00
Carmine Giugliano
58b725d7d2 Updated BoundComposite and BoundMaterial_s (#44)
* Added EBoundCompositeFlags and EBoundMaterialFlags
* Added properties for RoomId and PedDensity in BoundMaterial_s
2019-02-26 10:54:39 +11:00
dexy
0418e7743e Fix for saving texture resources 2019-02-21 16:37:55 +11:00
dexy
dd97b65933 Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00
dexy
2622ea08b6 Added Save method to YptFile 2019-01-29 00:29:59 +11:00
dexy
75748ad3d0 Fixed bugs in RSC Meta/XML conversion 2019-01-28 23:51:52 +11:00
dexy
43f6acda7a Added Save method to YftFile 2019-01-28 18:10:25 +11:00
dexy
f0128223ef Added Save methods to YdrFile and YddFile 2019-01-28 13:13:45 +11:00
dexy
4d717e41dc Renamed StreamingSound UnkInt to Duration 2019-01-27 22:04:25 +11:00
dexy
40f1d81318 Updated ResourceBaseTypes, added Save method to YbnFile 2019-01-27 21:50:24 +11:00
dexy
3819d53890 Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
dexy
3e2dd89702 Trying to generate hash for LOD lights 2019-01-26 21:00:13 +11:00
dexy
9c41a21217 Dat151 and Dat54 name and type updates 2019-01-26 09:56:44 +11:00
dexy
449fcb7424 Dat151 name updates 2019-01-25 09:23:53 +11:00
dexy
56b148a070 Dat151 name updates 2019-01-22 12:57:16 +11:00
dexy
38b9b8fc0a Generate LOD Lights type added 2019-01-21 21:05:32 +11:00
dexy
c14590ff42 Generate LOD Lights tool (WIP) 2019-01-21 17:30:43 +11:00
dexy
d7be3a70d4 Updated names for game.dat151.rel 2019-01-21 12:24:02 +11:00
dexy
402fe391f3 Speech dat4.rel progress, dat151 XML improvements 2019-01-21 10:50:49 +11:00
dexy
6d8a785635 XML editing for audioconfig.dat4.rel 2019-01-20 16:54:42 +11:00
dexy
63a7b1bceb Updated names for rel.xml 2019-01-20 10:45:16 +11:00
dexy
053d561480 Remembering custom names from imported .rel.xml and .pso.xml files 2019-01-20 10:04:52 +11:00
dexy
33af1b45f8 RPF Explorer import/export .rel XML options 2019-01-20 09:34:44 +11:00
dexy
f1562e6da0 Audio dat.rel XML editing 2019-01-19 22:39:47 +11:00
dexy
3c38006a2b Dat54 progress 2019-01-19 21:04:43 +11:00
dexy
6533d842bc XML to audio dat.rel conversion progress 2019-01-19 14:28:45 +11:00