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111 Commits

90 changed files with 1169 additions and 316 deletions
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="1" />
<option name="vcsConfiguration" value="2" />
</component>
</project>
+1 -1
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@@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.32"
"Microsoft.Build.Traversal": "2.0.34"
}
}
+2 -2
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@@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.402.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.402.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.407.1" />
</ItemGroup>
</Project>
@@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
public abstract class CatchSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatchRuleset),
typeof(CatchLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new CatchRuleset();
}
}
@@ -4,21 +4,21 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcher : SkinnableTestScene
public class TestSceneCatcher : CatchSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(CatcherArea),
typeof(CatcherSprite)
};
}).ToList();
[BackgroundDependencyLoader]
private void load()
@@ -17,12 +17,11 @@ using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcherArea : SkinnableTestScene
public class TestSceneCatcherArea : CatchSkinnableTestScene
{
private RulesetInfo catchRuleset;
@@ -3,20 +3,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneFruitObjects : SkinnableTestScene
public class TestSceneFruitObjects : CatchSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(CatchHitObject),
typeof(Fruit),
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableBanana),
typeof(DrawableBananaShower),
typeof(Pulp),
};
}).ToList();
protected override void LoadComplete()
{
+1 -1
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@@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new CatchLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
+1 -1
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@@ -384,7 +384,7 @@ namespace osu.Game.Rulesets.Catch.UI
}
currentCatcher.Show();
(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
}
private void beginTrail()
@@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
using osu.Game.Tests.Visual;
@@ -24,6 +27,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ManiaRuleset),
typeof(ManiaLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
protected ManiaSkinnableTestScene()
{
scrollingInfo.Direction.Value = ScrollingDirection.Down;
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both
}
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, 0), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both
}
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(new HitObjectContainer())
Child = new ColumnHitObjectArea(0, new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both
}
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new ColumnHitObjectArea(new HitObjectContainer())
Child = new ColumnHitObjectArea(1, new HitObjectContainer())
{
RelativeSizeAxes = Axes.Both
}
@@ -10,11 +10,10 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneDrawableJudgement : SkinnableTestScene
public class TestSceneDrawableJudgement : ManiaSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
CreatedDrawables.OfType<Container>().ForEach(c =>
{
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion),
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
{
Anchor = Anchor.Centre,
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 0), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
Child = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, 1), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
@@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestScenePlayfield : ManiaSkinnableTestScene
{
private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
[Test]
public void TestSingleStage()
{
AddStep("create stage", () =>
{
stageDefinitions = new List<StageDefinition>
{
new StageDefinition { Columns = 2 }
};
SetContents(() => new ManiaPlayfield(stageDefinitions));
});
}
[Test]
public void TestDualStages()
{
AddStep("create stage", () =>
{
stageDefinitions = new List<StageDefinition>
{
new StageDefinition { Columns = 2 },
new StageDefinition { Columns = 2 }
};
SetContents(() => new ManiaPlayfield(stageDefinitions));
});
}
protected override IBeatmap CreateBeatmapForSkinProvider()
{
var maniaBeatmap = (ManiaBeatmap)base.CreateBeatmapForSkinProvider();
maniaBeatmap.Stages = stageDefinitions;
return maniaBeatmap;
}
}
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
@@ -19,13 +20,14 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0);
Set(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 1);
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
new TrackedSetting<double>(ManiaRulesetSetting.ScrollTime,
v => new SettingDescription(v, "Scroll Speed", $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / v)} ({v}ms)"))
};
}
+1 -1
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@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new ManiaLegacySkinTransformer(source, beatmap);
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{
+14 -1
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@@ -1,15 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
public class ManiaSkinComponent : GameplaySkinComponent<ManiaSkinComponents>
{
public ManiaSkinComponent(ManiaSkinComponents component)
/// <summary>
/// The intended <see cref="Column"/> index for this component.
/// May be null if the component does not exist in a <see cref="Column"/>.
/// </summary>
public readonly int? TargetColumn;
/// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary>
/// <param name="component">The component.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
: base(component)
{
TargetColumn = targetColumn;
}
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddRangeInternal(new[]
{
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody), _ => new DefaultBodyPiece())
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece())
{
RelativeSizeAxes = Axes.X
},
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component), _ => new DefaultNotePiece())
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component, hitObject.Column), _ => new DefaultNotePiece())
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
@@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@@ -21,12 +20,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Drawable sprite;
[Resolved(CanBeNull = true)]
private ManiaStage stage { get; set; }
[Resolved]
private Column column { get; set; }
public LegacyBodyPiece()
{
RelativeSizeAxes = Axes.Both;
@@ -18,12 +18,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly bool isLastColumn;
private Container lightContainer;
private Sprite light;
public LegacyColumnBackground()
public LegacyColumnBackground(bool isLastColumn)
{
this.isLastColumn = isLastColumn;
RelativeSizeAxes = Axes.Both;
}
@@ -40,21 +42,26 @@ namespace osu.Game.Rulesets.Mania.Skinning
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| Stage == null || Column.Index == Stage.Columns.Count - 1;
|| isLastColumn;
float lightPosition = skin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.LightPosition))?.Value
float lightPosition = GetManiaSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
?? 0;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
?? Color4.White;
Color4 backgroundColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
?? Color4.Black;
Color4 lightColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White;
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
Colour = backgroundColour
},
new Box
{
@@ -81,6 +88,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = lightColour,
Texture = skin.GetTexture(lightImage),
RelativeSizeAxes = Axes.X,
Width = 1,
@@ -36,10 +36,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
// This animation is discarded and re-queried with the appropriate frame length afterwards.
var tmp = skin.GetAnimation(imageName, true, false);
double frameLength = 0;
if (tmp is IAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
explosion = skin.GetAnimation(imageName, true, false, startAtCurrentTime: true, frameLength: frameLength).With(d =>
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d =>
{
if (d == null)
return;
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning
{
@@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
bool showJudgementLine = GetManiaSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
?? true;
Color4 lineColour = GetManiaSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
?? Color4.White;
InternalChild = directionContainer = new Container
{
Origin = Anchor.CentreLeft,
@@ -52,6 +56,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = lineColour,
Alpha = showJudgementLine ? 0.9f : 0
}
}
@@ -22,9 +22,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Sprite upSprite;
private Sprite downSprite;
[Resolved(CanBeNull = true)]
private ManiaStage stage { get; set; }
[Resolved]
private Column column { get; set; }
@@ -1,11 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
@@ -15,10 +12,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// </summary>
public class LegacyManiaElement : CompositeDrawable
{
[Resolved(CanBeNull = true)]
[CanBeNull]
protected ManiaStage Stage { get; private set; }
/// <summary>
/// Retrieve a per-column-count skin configuration.
/// </summary>
@@ -26,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// <param name="lookup">The value to retrieve.</param>
/// <param name="index">If not null, denotes the index of the column to which the entry applies.</param>
protected virtual IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup, int? index = null)
=> skin.GetConfig<LegacyManiaSkinConfigurationLookup, T>(
new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, lookup, index));
=> skin.GetConfig<ManiaSkinConfigurationLookup, T>(
new ManiaSkinConfigurationLookup(lookup, index));
}
}
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Container directionContainer;
private Sprite noteSprite;
private float? minimumColumnWidth;
public LegacyNotePiece()
{
RelativeSizeAxes = Axes.X;
@@ -29,6 +31,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
minimumColumnWidth = skin.GetConfig<ManiaSkinConfigurationLookup, float>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.MinimumColumnWidth))?.Value;
InternalChild = directionContainer = new Container
{
Origin = Anchor.BottomCentre,
@@ -47,8 +51,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
if (noteSprite.Texture != null)
{
var scale = DrawWidth / noteSprite.Texture.DisplayWidth;
noteSprite.Scale = new Vector2(scale);
// The height is scaled to the minimum column width, if provided.
float minimumWidth = minimumColumnWidth ?? DrawWidth;
noteSprite.Scale = Vector2.Divide(new Vector2(DrawWidth, minimumWidth), noteSprite.Texture.DisplayWidth);
}
}
@@ -8,6 +8,8 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
@@ -15,6 +17,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
public class ManiaLegacySkinTransformer : ISkin
{
private readonly ISkin source;
private readonly ManiaBeatmap beatmap;
private Lazy<bool> isLegacySkin;
@@ -24,9 +27,10 @@ namespace osu.Game.Rulesets.Mania.Skinning
/// </summary>
private Lazy<bool> hasKeyTexture;
public ManiaLegacySkinTransformer(ISkinSource source)
public ManiaLegacySkinTransformer(ISkinSource source, IBeatmap beatmap)
{
this.source = source;
this.beatmap = (ManiaBeatmap)beatmap;
source.SourceChanged += sourceChanged;
sourceChanged();
@@ -36,8 +40,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
isLegacySkin = new Lazy<bool>(() => source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
hasKeyTexture = new Lazy<bool>(() => source.GetAnimation(
source.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
GetConfig<ManiaSkinConfigurationLookup, string>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value
?? "mania-key1", true, true) != null);
}
@@ -55,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
switch (maniaComponent.Component)
{
case ManiaSkinComponents.ColumnBackground:
return new LegacyColumnBackground();
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
case ManiaSkinComponents.HitTarget:
return new LegacyHitTarget();
@@ -115,7 +119,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) =>
source.GetConfig<TLookup, TValue>(lookup);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
return source.GetConfig<LegacyManiaSkinConfigurationLookup, TValue>(new LegacyManiaSkinConfigurationLookup(beatmap.TotalColumns, maniaLookup.Lookup, maniaLookup.TargetColumn));
return source.GetConfig<TLookup, TValue>(lookup);
}
}
}
@@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class ManiaSkinConfigurationLookup
{
/// <summary>
/// The configuration lookup value.
/// </summary>
public readonly LegacyManiaSkinConfigurationLookups Lookup;
/// <summary>
/// The intended <see cref="Column"/> index for the configuration.
/// May be null if the configuration does not apply to a <see cref="Column"/>.
/// </summary>
public readonly int? TargetColumn;
/// <summary>
/// Creates a new <see cref="ManiaSkinConfigurationLookup"/>.
/// </summary>
/// <param name="lookup">The lookup value.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for the configuration. May be null if the configuration does not apply to a <see cref="Column"/>.</param>
public ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups lookup, int? targetColumn = null)
{
Lookup = lookup;
TargetColumn = targetColumn;
}
}
}
+4 -4
View File
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y;
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground, Index), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both
};
@@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Mania.UI
{
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
hitObjectArea = new ColumnHitObjectArea(HitObjectContainer) { RelativeSizeAxes = Axes.Both },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
},
@@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion), _ =>
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
{
RelativeSizeAxes = Axes.Both
@@ -14,12 +14,12 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public readonly Container Explosions;
private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
public ColumnHitObjectArea(int columnIndex, HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
AddRangeInternal(new[]
{
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget, columnIndex), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
Depth = 1
@@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@@ -14,9 +15,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved(CanBeNull = true)]
private ManiaStage stage { get; set; }
public HitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
@@ -45,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
protected virtual void UpdateHitPosition()
{
float hitPosition = CurrentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
float hitPosition = CurrentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value
?? ManiaStage.HIT_TARGET_POSITION;
Padding = Direction.Value == ScrollingDirection.Up
@@ -5,8 +5,10 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -25,6 +27,16 @@ namespace osu.Game.Rulesets.Mania.UI
{
public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{
/// <summary>
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
/// </summary>
public const double MIN_TIME_RANGE = 150;
/// <summary>
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
/// </summary>
public const double MAX_TIME_RANGE = 6000;
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
@@ -46,6 +58,19 @@ namespace osu.Game.Rulesets.Mania.UI
[BackgroundDependencyLoader]
private void load()
{
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
foreach (var p in ControlPoints)
{
// Mania doesn't care about global velocity
p.Velocity = 1;
p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
// For non-mania beatmap, speed changes should only happen through timing points
if (!isForCurrentRuleset)
p.DifficultyPoint = new DifficultyControlPoint();
}
BarLines.ForEach(Playfield.Add);
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
@@ -54,6 +79,17 @@ namespace osu.Game.Rulesets.Mania.UI
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
}
protected override void AdjustScrollSpeed(int amount)
{
this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint);
}
private double relativeTimeRange
{
get => MAX_TIME_RANGE / TimeRange.Value;
set => TimeRange.Value = MAX_TIME_RANGE / value;
}
/// <summary>
/// Retrieves the column that intersects a screen-space position.
/// </summary>
+5 -5
View File
@@ -11,6 +11,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
@@ -24,7 +25,6 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
[Cached]
public class ManiaStage : ScrollingPlayfield
{
public const float COLUMN_SPACING = 1;
@@ -146,15 +146,15 @@ namespace osu.Game.Rulesets.Mania.UI
{
if (col.Index > 0)
{
float spacing = currentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
new LegacyManiaSkinConfigurationLookup(Columns.Count, LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, col.Index - 1))
?.Value ?? COLUMN_SPACING;
col.Margin = new MarginPadding { Left = spacing };
}
float? width = currentSkin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
new LegacyManiaSkinConfigurationLookup(Columns.Count, LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, col.Index))
?.Value;
if (width == null)
@@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public abstract class OsuSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuRuleset),
typeof(OsuLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}
@@ -10,17 +10,16 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneDrawableJudgement : SkinnableTestScene
public class TestSceneDrawableJudgement : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableJudgement),
typeof(DrawableOsuJudgement)
};
}).ToList();
public TestSceneDrawableJudgement()
{
@@ -3,26 +3,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing.Input;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneGameplayCursor : SkinnableTestScene
public class TestSceneGameplayCursor : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(GameplayCursorContainer),
typeof(OsuCursorContainer),
typeof(OsuCursor),
typeof(LegacyCursor),
typeof(LegacyCursorTrail),
typeof(CursorTrail)
};
}).ToList();
[Cached]
private GameplayBeatmap gameplayBeatmap;
@@ -14,12 +14,11 @@ using osu.Game.Rulesets.Mods;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneHitCircle : SkinnableTestScene
public class TestSceneHitCircle : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -22,12 +22,11 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSlider : SkinnableTestScene
public class TestSceneSlider : OsuSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -0,0 +1,253 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Storyboards;
using osuTK;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestSceneSliderSnaking : TestSceneOsuPlayer
{
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => autoplay;
private bool autoplay;
private readonly BindableBool snakingIn = new BindableBool();
private readonly BindableBool snakingOut = new BindableBool();
private const double duration_of_span = 3605;
private const double fade_in_modifier = -1200;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
{
var config = (OsuRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
}
private DrawableSlider slider;
[SetUpSteps]
public override void SetUpSteps() { }
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
public void TestSnakingEnabled(int sliderIndex)
{
AddStep("enable autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
setSnaking(true);
ensureSnakingIn(startTime + fade_in_modifier);
for (int i = 0; i < sliderIndex; i++)
{
// non-final repeats should not snake out
ensureNoSnakingOut(startTime, i);
}
// final repeat should snake out
ensureSnakingOut(startTime, sliderIndex);
}
[TestCase(0)]
[TestCase(1)]
[TestCase(2)]
public void TestSnakingDisabled(int sliderIndex)
{
AddStep("have autoplay", () => autoplay = true);
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
retrieveDrawableSlider(sliderIndex);
setSnaking(false);
ensureNoSnakingIn(startTime + fade_in_modifier);
for (int i = 0; i <= sliderIndex; i++)
{
// no snaking out ever, including final repeat
ensureNoSnakingOut(startTime, i);
}
}
[Test]
public void TestRepeatArrowDoesNotMoveWhenHit()
{
AddStep("enable autoplay", () => autoplay = true);
setSnaking(true);
base.SetUpSteps();
// repeat might have a chance to update its position depending on where in the frame its hit,
// so some leniency is allowed here instead of checking strict equality
checkPositionChange(16600, sliderRepeat, positionAlmostSame);
}
[Test]
public void TestRepeatArrowMovesWhenNotHit()
{
AddStep("disable autoplay", () => autoplay = false);
setSnaking(true);
base.SetUpSteps();
checkPositionChange(16600, sliderRepeat, positionDecreased);
}
private void retrieveDrawableSlider(int index) => AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
{
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index);
});
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
private void ensureSnakingOut(double startTime, int repeatIndex)
{
var repeatTime = timeAtRepeat(startTime, repeatIndex);
if (repeatIndex % 2 == 0)
checkPositionChange(repeatTime, sliderStart, positionIncreased);
else
checkPositionChange(repeatTime, sliderEnd, positionDecreased);
}
private void ensureNoSnakingOut(double startTime, int repeatIndex) =>
checkPositionChange(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
private List<Vector2> sliderCurve => ((PlaySliderBody)slider.Body.Drawable).CurrentCurve;
private Vector2 sliderStart() => sliderCurve.First();
private Vector2 sliderEnd() => sliderCurve.Last();
private Vector2 sliderRepeat()
{
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(1);
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
return repeat.Position;
}
private bool positionRemainsSame(Vector2 previous, Vector2 current) => previous == current;
private bool positionIncreased(Vector2 previous, Vector2 current) => current.X > previous.X && current.Y > previous.Y;
private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y;
private bool positionAlmostSame(Vector2 previous, Vector2 current) => Precision.AlmostEquals(previous, current, 1);
private void checkPositionChange(double startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
{
Vector2 previousPosition = Vector2.Zero;
string positionDescription = positionToCheck.Method.Name.Humanize(LetterCasing.LowerCase);
string assertionDescription = positionAssertion.Method.Name.Humanize(LetterCasing.LowerCase);
addSeekStep(startTime);
AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke());
addSeekStep(startTime + 100);
AddAssert($"{positionDescription} {assertionDescription}", () =>
{
var currentPosition = positionToCheck.Invoke();
return positionAssertion.Invoke(previousPosition, currentPosition);
});
}
private void setSnaking(bool value)
{
AddStep($"{(value ? "enable" : "disable")} snaking", () =>
{
snakingIn.Value = value;
snakingOut.Value = value;
});
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = hitObjects
};
private readonly List<HitObject> hitObjects = new List<HitObject>
{
new Slider
{
StartTime = 3000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(300, 200)
}),
},
new Slider
{
StartTime = 13000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(300, 200)
}),
RepeatCount = 1,
},
new Slider
{
StartTime = 23000,
Position = new Vector2(100, 100),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(300, 200)
}),
RepeatCount = 2,
},
new HitCircle
{
StartTime = 199999,
}
};
}
}
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
Anchor = Anchor.Centre,
Alpha = 0.5f,
}
}, confineMode: ConfineMode.NoScaling);
});
}
public double AnimationStartTime { get; set; }
@@ -186,7 +186,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.ApplySkin(skin, allowFallback);
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
+1 -1
View File
@@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Osu
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new OsuLegacySkinTransformer(source);
public int LegacyID => 0;
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
switch (osuComponent.Component)
{
case OsuSkinComponents.FollowPoint:
return this.GetAnimation(component.LookupName, true, false, true);
return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
case OsuSkinComponents.SliderFollowCircle:
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
@@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
return SkinUtils.As<TValue>(new BindableFloat(LEGACY_CIRCLE_RADIUS));
break;
case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
// HitCircleOverlayAboveNumer (with typo) should still be supported for now.
return source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
}
break;
@@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
AllowSliderBallTint,
CursorExpand,
CursorRotate,
HitCircleOverlayAboveNumber
HitCircleOverlayAboveNumber,
HitCircleOverlayAboveNumer // Some old skins will have this typo
}
}
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@@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public abstract class TaikoSkinnableTestScene : SkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TaikoRuleset),
typeof(TaikoLegacySkinTransformer),
};
protected override Ruleset CreateRulesetForSkinProvider() => new TaikoRuleset();
}
}
@@ -3,32 +3,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestSceneInputDrum : OsuTestScene
public class TestSceneInputDrum : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(InputDrum),
typeof(DrumSampleMapping),
typeof(HitSampleInfo),
typeof(SampleControlPoint)
};
typeof(LegacyInputDrum),
}).ToList();
public TestSceneInputDrum()
[BackgroundDependencyLoader]
private void load()
{
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
SetContents(() => new TaikoInputManager(new RulesetInfo { ID = 1 })
{
RelativeSizeAxes = Axes.Both,
Child = new Container
@@ -0,0 +1,144 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
/// <summary>
/// A component of the playfield that captures input and displays input as a drum.
/// </summary>
internal class LegacyInputDrum : Container
{
public LegacyInputDrum()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
Children = new Drawable[]
{
new Sprite
{
Texture = skin.GetTexture("taiko-bar-left")
},
new LegacyHalfDrum(false)
{
Name = "Left Half",
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new LegacyHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Scale = new Vector2(-1, 1),
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
};
}
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class LegacyHalfDrum : Container, IKeyBindingHandler<TaikoAction>
{
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public TaikoAction RimAction;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public TaikoAction CentreAction;
private readonly Sprite rimHit;
private readonly Sprite centreHit;
[Resolved]
private DrumSampleMapping sampleMappings { get; set; }
public LegacyHalfDrum(bool flipped)
{
Masking = true;
Children = new Drawable[]
{
rimHit = new Sprite
{
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Scale = new Vector2(-1, 1),
Alpha = 0,
},
centreHit = new Sprite
{
Anchor = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = flipped ? Anchor.CentreRight : Anchor.CentreLeft,
Alpha = 0,
}
};
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
rimHit.Texture = skin.GetTexture(@"taiko-drum-outer");
centreHit.Texture = skin.GetTexture(@"taiko-drum-inner");
}
public bool OnPressed(TaikoAction action)
{
Drawable target = null;
var drumSample = sampleMappings.SampleAt(Time.Current);
if (action == CentreAction)
{
target = centreHit;
drumSample.Centre?.Play();
}
else if (action == RimAction)
{
target = rimHit;
drumSample.Rim?.Play();
}
if (target != null)
{
const float alpha_amount = 1;
const float down_time = 80;
const float up_time = 50;
target.Animate(
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time)
).Then(
t => t.FadeOut(up_time)
);
}
return false;
}
public void OnReleased(TaikoAction action)
{
}
}
}
}
@@ -20,7 +20,22 @@ namespace osu.Game.Rulesets.Taiko.Skinning
this.source = source;
}
public Drawable GetDrawableComponent(ISkinComponent component) => source.GetDrawableComponent(component);
public Drawable GetDrawableComponent(ISkinComponent component)
{
if (!(component is TaikoSkinComponent taikoComponent))
return null;
switch (taikoComponent.Component)
{
case TaikoSkinComponents.InputDrum:
if (GetTexture("taiko-bar-left") != null)
return new LegacyInputDrum();
return null;
}
return source.GetDrawableComponent(component);
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
+1 -1
View File
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
public override ISkin CreateLegacySkinProvider(ISkinSource source) => new TaikoLegacySkinTransformer(source);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new TaikoLegacySkinTransformer(source);
public const string SHORT_NAME = "taiko";
@@ -5,5 +5,6 @@ namespace osu.Game.Rulesets.Taiko
{
public enum TaikoSkinComponents
{
InputDrum,
}
}
+34 -31
View File
@@ -12,6 +12,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
{
@@ -22,11 +23,12 @@ namespace osu.Game.Rulesets.Taiko.UI
{
private const float middle_split = 0.025f;
private readonly ControlPointInfo controlPoints;
[Cached]
private DrumSampleMapping sampleMapping;
public InputDrum(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
sampleMapping = new DrumSampleMapping(controlPoints);
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
@@ -35,35 +37,37 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
var sampleMappings = new DrumSampleMapping(controlPoints);
Children = new Drawable[]
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
{
new TaikoHalfDrum(false, sampleMappings)
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true, sampleMappings)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
}
};
});
AddRangeInternal(sampleMappings.Sounds);
AddRangeInternal(sampleMapping.Sounds);
}
/// <summary>
@@ -86,12 +90,11 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Sprite centre;
private readonly Sprite centreHit;
private readonly DrumSampleMapping sampleMappings;
[Resolved]
private DrumSampleMapping sampleMappings { get; set; }
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
public TaikoHalfDrum(bool flipped)
{
this.sampleMappings = sampleMappings;
Masking = true;
Children = new Drawable[]
@@ -127,6 +127,31 @@ namespace osu.Game.Tests.Beatmaps.Formats
.Assert();
}
[Test]
public void TestGetJsonDecoder()
{
Decoder<Beatmap> decoder;
using (var stream = TestResources.OpenResource(normal))
using (var sr = new LineBufferedReader(stream))
{
var legacyDecoded = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr);
using (var memStream = new MemoryStream())
using (var memWriter = new StreamWriter(memStream))
using (var memReader = new LineBufferedReader(memStream))
{
memWriter.Write(legacyDecoded.Serialize());
memWriter.Flush();
memStream.Position = 0;
decoder = Decoder.GetDecoder<Beatmap>(memReader);
}
}
Assert.IsInstanceOf(typeof(JsonBeatmapDecoder), decoder);
}
/// <summary>
/// Reads a .osu file first with a <see cref="LegacyBeatmapDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
@@ -106,7 +106,7 @@ namespace osu.Game.Tests.Skins
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin-empty.ini"))
using (var stream = new LineBufferedReader(resStream))
Assert.IsNull(decoder.Decode(stream).LegacyVersion);
Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m));
}
}
}
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -12,7 +13,10 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.IO;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK.Graphics;
@@ -22,15 +26,15 @@ namespace osu.Game.Tests.Skins
[HeadlessTest]
public class TestSceneSkinConfigurationLookup : OsuTestScene
{
private SkinSource source1;
private SkinSource source2;
private UserSkinSource userSource;
private BeatmapSkinSource beatmapSource;
private SkinRequester requester;
[SetUp]
public void SetUp() => Schedule(() =>
{
Add(new SkinProvidingContainer(source1 = new SkinSource())
.WithChild(new SkinProvidingContainer(source2 = new SkinSource())
Add(new SkinProvidingContainer(userSource = new UserSkinSource())
.WithChild(new SkinProvidingContainer(beatmapSource = new BeatmapSkinSource())
.WithChild(requester = new SkinRequester())));
});
@@ -39,31 +43,31 @@ namespace osu.Game.Tests.Skins
{
AddStep("Add config values", () =>
{
source1.Configuration.ConfigDictionary["Lookup"] = "source1";
source2.Configuration.ConfigDictionary["Lookup"] = "source2";
userSource.Configuration.ConfigDictionary["Lookup"] = "user skin";
beatmapSource.Configuration.ConfigDictionary["Lookup"] = "beatmap skin";
});
AddAssert("Check lookup finds source2", () => requester.GetConfig<string, string>("Lookup")?.Value == "source2");
AddAssert("Check lookup finds beatmap skin", () => requester.GetConfig<string, string>("Lookup")?.Value == "beatmap skin");
}
[Test]
public void TestFloatLookup()
{
AddStep("Add config values", () => source1.Configuration.ConfigDictionary["FloatTest"] = "1.1");
AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["FloatTest"] = "1.1");
AddAssert("Check float parse lookup", () => requester.GetConfig<string, float>("FloatTest")?.Value == 1.1f);
}
[Test]
public void TestBoolLookup()
{
AddStep("Add config values", () => source1.Configuration.ConfigDictionary["BoolTest"] = "1");
AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["BoolTest"] = "1");
AddAssert("Check bool parse lookup", () => requester.GetConfig<string, bool>("BoolTest")?.Value == true);
}
[Test]
public void TestEnumLookup()
{
AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Test"] = "Test2");
AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["Test"] = "Test2");
AddAssert("Check enum parse lookup", () => requester.GetConfig<LookupType, ValueType>(LookupType.Test)?.Value == ValueType.Test2);
}
@@ -76,7 +80,7 @@ namespace osu.Game.Tests.Skins
[Test]
public void TestLookupNull()
{
AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Lookup"] = null);
AddStep("Add config values", () => userSource.Configuration.ConfigDictionary["Lookup"] = null);
AddAssert("Check lookup null", () =>
{
@@ -88,7 +92,7 @@ namespace osu.Game.Tests.Skins
[Test]
public void TestColourLookup()
{
AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red);
AddStep("Add config colour", () => userSource.Configuration.CustomColours["Lookup"] = Color4.Red);
AddAssert("Check colour lookup", () => requester.GetConfig<SkinCustomColourLookup, Color4>(new SkinCustomColourLookup("Lookup"))?.Value == Color4.Red);
}
@@ -101,7 +105,7 @@ namespace osu.Game.Tests.Skins
[Test]
public void TestWrongColourType()
{
AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red);
AddStep("Add config colour", () => userSource.Configuration.CustomColours["Lookup"] = Color4.Red);
AddAssert("perform incorrect lookup", () =>
{
@@ -127,26 +131,51 @@ namespace osu.Game.Tests.Skins
[Test]
public void TestEmptyComboColoursNoFallback()
{
AddStep("Add custom combo colours to source1", () => source1.Configuration.AddComboColours(
AddStep("Add custom combo colours to user skin", () => userSource.Configuration.AddComboColours(
new Color4(100, 150, 200, 255),
new Color4(55, 110, 166, 255),
new Color4(75, 125, 175, 255)
));
AddStep("Disallow default colours fallback in source2", () => source2.Configuration.AllowDefaultComboColoursFallback = false);
AddStep("Disallow default colours fallback in beatmap skin", () => beatmapSource.Configuration.AllowDefaultComboColoursFallback = false);
AddAssert("Check retrieved combo colours from source1", () =>
requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(source1.Configuration.ComboColours) ?? false);
AddAssert("Check retrieved combo colours from user skin", () =>
requester.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value?.SequenceEqual(userSource.Configuration.ComboColours) ?? false);
}
[Test]
public void TestLegacyVersionLookup()
public void TestNullBeatmapVersionFallsBackToUserSkin()
{
AddStep("Set source1 version 2.3", () => source1.Configuration.LegacyVersion = 2.3m);
AddStep("Set source2 version null", () => source2.Configuration.LegacyVersion = null);
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m);
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
}
[Test]
public void TestSetBeatmapVersionNoFallback()
{
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m);
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = 1.7m);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.7m);
}
[Test]
public void TestNullBeatmapAndUserVersionFallsBackToLatest()
{
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = null);
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
AddAssert("Check legacy version lookup",
() => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == LegacySkinConfiguration.LATEST_VERSION);
}
[Test]
public void TestIniWithNoVersionFallsBackTo1()
{
AddStep("Parse skin with no version", () => userSource.Configuration = new LegacySkinDecoder().Decode(new LineBufferedReader(new MemoryStream())));
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.0m);
}
public enum LookupType
{
Test
@@ -159,14 +188,22 @@ namespace osu.Game.Tests.Skins
Test3
}
public class SkinSource : LegacySkin
public class UserSkinSource : LegacySkin
{
public SkinSource()
public UserSkinSource()
: base(new SkinInfo(), null, null, string.Empty)
{
}
}
public class BeatmapSkinSource : LegacyBeatmapSkin
{
public BeatmapSkinSource()
: base(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, null, null)
{
}
}
public class SkinRequester : Drawable, ISkin
{
private ISkinSource skin;
@@ -26,16 +26,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
{
new BreakPeriod
{
StartTime = 1000,
EndTime = 5000,
},
new BreakPeriod
{
StartTime = 6000,
EndTime = 13500,
},
new BreakPeriod(1000, 5000),
new BreakPeriod(6000, 13500),
};
public TestSceneBreakTracker()
@@ -70,7 +62,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestNoEffectsBreak()
{
var shortBreak = new BreakPeriod { EndTime = 500 };
var shortBreak = new BreakPeriod(0, 500);
setClock(true);
loadBreaksStep("short break", new[] { shortBreak });
@@ -127,13 +119,12 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addShowBreakStep(double seconds)
{
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
AddStep($"show '{seconds}s' break", () =>
{
new BreakPeriod
breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
{
StartTime = Clock.CurrentTime,
EndTime = Clock.CurrentTime + seconds * 1000,
}
new BreakPeriod(Clock.CurrentTime, Clock.CurrentTime + seconds * 1000)
};
});
}
@@ -22,7 +22,6 @@ namespace osu.Game.Tests.Visual.Menus
{
typeof(StartupScreen),
typeof(IntroScreen),
typeof(OsuScreen),
typeof(IntroTestScene),
};
@@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
Position = new Vector2(-5, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
@@ -16,7 +16,7 @@ namespace osu.Game.Tournament.Components
{
private readonly string filename;
private readonly bool drawFallbackGradient;
private VideoSprite video;
private Video video;
private ManualClock manualClock;
@@ -33,7 +33,7 @@ namespace osu.Game.Tournament.Components
if (stream != null)
{
InternalChild = video = new VideoSprite(stream, false)
InternalChild = video = new Video(stream, false)
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
+1 -1
View File
@@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps.Formats
if (line == null)
throw new IOException("Unknown file format (null)");
var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
var decoder = typedDecoders.Where(d => line.StartsWith(d.Key, StringComparison.InvariantCulture)).Select(d => d.Value).FirstOrDefault();
// it's important the magic does NOT get consumed here, since sometimes it's part of the structure
// (see JsonBeatmapDecoder - the magic string is the opening brace)
@@ -305,12 +305,9 @@ namespace osu.Game.Beatmaps.Formats
case LegacyEventType.Break:
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])));
var breakEvent = new BreakPeriod
{
StartTime = start,
EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])))
};
var breakEvent = new BreakPeriod(start, end);
if (!breakEvent.HasEffect)
return;
+11
View File
@@ -32,6 +32,17 @@ namespace osu.Game.Beatmaps.Timing
/// </summary>
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
/// <summary>
/// Constructs a new break period.
/// </summary>
/// <param name="startTime">The start time of the break period.</param>
/// <param name="endTime">The end time of the break period.</param>
public BreakPeriod(double startTime, double endTime)
{
StartTime = startTime;
EndTime = endTime;
}
/// <summary>
/// Whether this break contains a specified time.
/// </summary>
+32
View File
@@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
namespace osu.Game.Extensions
{
public static class DrawableExtensions
{
/// <summary>
/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
/// </summary>
/// <remarks>
/// The returned delegate can be cancelled to stop repeat events from firing (usually in <see cref="IKeyBindingHandler{T}.OnReleased"/>).
/// </remarks>
/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action)
{
action();
ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + 250, 70);
scheduler.Add(repeatDelegate);
return repeatDelegate;
}
}
}
+1 -1
View File
@@ -102,7 +102,7 @@ namespace osu.Game.Rulesets
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
public virtual ISkin CreateLegacySkinProvider(ISkinSource source) => null;
public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null;
protected Ruleset()
{
@@ -9,9 +9,11 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Lists;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@@ -74,11 +76,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected virtual bool RelativeScaleBeatLengths => false;
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="DrawableRuleset{TObject}"/>.
/// The <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s inside this <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
/// <returns></returns>
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
protected IScrollingInfo ScrollingInfo => scrollingInfo;
@@ -95,11 +95,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
switch (VisualisationMethod)
{
case ScrollVisualisationMethod.Sequential:
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Overlapping:
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Constant:
@@ -168,29 +168,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Collapse sections with the same start time
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
controlPoints.AddRange(timingChanges);
ControlPoints.AddRange(timingChanges);
if (controlPoints.Count == 0)
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
}
public bool OnPressed(GlobalAction action)
{
if (!UserScrollSpeedAdjustment)
return false;
switch (action)
{
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(TimeRange, TimeRange.Value - time_span_step, 200, Easing.OutQuint);
return true;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(TimeRange, TimeRange.Value + time_span_step, 200, Easing.OutQuint);
return true;
}
return false;
if (ControlPoints.Count == 0)
ControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
}
protected override void LoadComplete()
@@ -201,8 +182,43 @@ namespace osu.Game.Rulesets.UI.Scrolling
throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset<TObject>)}.");
}
/// <summary>
/// Adjusts the scroll speed of <see cref="HitObject"/>s.
/// </summary>
/// <param name="amount">The amount to adjust by. Greater than 0 if the scroll speed should be increased, less than 0 if it should be decreased.</param>
protected virtual void AdjustScrollSpeed(int amount) => this.TransformBindableTo(TimeRange, TimeRange.Value - amount * time_span_step, 200, Easing.OutQuint);
public bool OnPressed(GlobalAction action)
{
if (!UserScrollSpeedAdjustment)
return false;
switch (action)
{
case GlobalAction.IncreaseScrollSpeed:
scheduleScrollSpeedAdjustment(1);
return true;
case GlobalAction.DecreaseScrollSpeed:
scheduleScrollSpeedAdjustment(-1);
return true;
}
return false;
}
private ScheduledDelegate scheduledScrollSpeedAdjustment;
public void OnReleased(GlobalAction action)
{
scheduledScrollSpeedAdjustment?.Cancel();
scheduledScrollSpeedAdjustment = null;
}
private void scheduleScrollSpeedAdjustment(int amount)
{
scheduledScrollSpeedAdjustment?.Cancel();
scheduledScrollSpeedAdjustment = this.BeginKeyRepeat(Scheduler, () => AdjustScrollSpeed(amount));
}
private class LocalScrollingInfo : IScrollingInfo
@@ -25,7 +25,7 @@ namespace osu.Game.Screens.Edit.Compose
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap));
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
+1 -2
View File
@@ -270,10 +270,9 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new VideoSprite(videoStream, false)
InternalChild = new Video(videoStream, false)
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
};
}
}
@@ -161,7 +161,7 @@ namespace osu.Game.Screens.Multi
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Spacing = new Vector2(15, 0),
Children = new Drawable[]
{
authorText = new LinkFlowContainer { AutoSizeAxes = Axes.Both },
+8 -9
View File
@@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play.HUD
}
}
protected readonly FillFlowContainer<ModIcon> IconsContainer;
private readonly FillFlowContainer<ModIcon> iconsContainer;
private readonly OsuSpriteText unrankedText;
public ModDisplay()
@@ -50,13 +50,12 @@ namespace osu.Game.Screens.Play.HUD
Children = new Drawable[]
{
IconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = 10, Right = 10 },
},
unrankedText = new OsuSpriteText
{
@@ -69,11 +68,11 @@ namespace osu.Game.Screens.Play.HUD
Current.ValueChanged += mods =>
{
IconsContainer.Clear();
iconsContainer.Clear();
foreach (Mod mod in mods.NewValue)
{
IconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) });
iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) });
}
if (IsLoaded)
@@ -92,7 +91,7 @@ namespace osu.Game.Screens.Play.HUD
base.LoadComplete();
appearTransform();
IconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
}
private void appearTransform()
@@ -104,20 +103,20 @@ namespace osu.Game.Screens.Play.HUD
expand();
using (IconsContainer.BeginDelayedSequence(1200))
using (iconsContainer.BeginDelayedSequence(1200))
contract();
}
private void expand()
{
if (ExpansionMode != ExpansionMode.AlwaysContracted)
IconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
}
private void contract()
{
if (ExpansionMode != ExpansionMode.AlwaysExpanded)
IconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
}
protected override bool OnHover(HoverEvent e)
+1 -1
View File
@@ -285,7 +285,7 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20, Right = 10 },
Margin = new MarginPadding { Top = 20, Right = 20 },
};
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows);
+3 -3
View File
@@ -176,7 +176,7 @@ namespace osu.Game.Screens.Play
dependencies.CacheAs(gameplayBeatmap);
addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
@@ -214,13 +214,13 @@ namespace osu.Game.Screens.Play
target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
}
private void addGameplayComponents(Container target, WorkingBeatmap working)
private void addGameplayComponents(Container target, WorkingBeatmap working, IBeatmap playableBeatmap)
{
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin);
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
// full access to all skin sources.
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
@@ -30,6 +30,9 @@ namespace osu.Game.Screens.Ranking.Expanded
private readonly ScoreInfo score;
private readonly List<StatisticDisplay> statisticDisplays = new List<StatisticDisplay>();
private FillFlowContainer starAndModDisplay;
private RollingCounter<long> scoreCounter;
/// <summary>
@@ -119,11 +122,12 @@ namespace osu.Game.Screens.Ranking.Expanded
Alpha = 0,
AlwaysPresent = true
},
new FillFlowContainer
starAndModDisplay = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(5, 0),
Children = new Drawable[]
{
new StarRatingDisplay(beatmap)
@@ -131,15 +135,6 @@ namespace osu.Game.Screens.Ranking.Expanded
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
},
new ModDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
DisplayUnrankedText = false,
ExpansionMode = ExpansionMode.AlwaysExpanded,
Scale = new Vector2(0.5f),
Current = { Value = score.Mods }
}
}
},
new FillFlowContainer
@@ -214,6 +209,19 @@ namespace osu.Game.Screens.Ranking.Expanded
}
}
};
if (score.Mods.Any())
{
starAndModDisplay.Add(new ModDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
DisplayUnrankedText = false,
ExpansionMode = ExpansionMode.AlwaysExpanded,
Scale = new Vector2(0.5f),
Current = { Value = score.Mods }
});
}
}
protected override void LoadComplete()
+4 -14
View File
@@ -27,18 +27,19 @@ namespace osu.Game.Screens.Select
}
protected readonly OsuSpriteText MultiplierText;
private readonly FooterModDisplay modDisplay;
private readonly ModDisplay modDisplay;
private Color4 lowMultiplierColour;
private Color4 highMultiplierColour;
public FooterButtonMods()
{
ButtonContentContainer.Add(modDisplay = new FooterModDisplay
ButtonContentContainer.Add(modDisplay = new ModDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DisplayUnrankedText = false,
Scale = new Vector2(0.8f)
Scale = new Vector2(0.8f),
ExpansionMode = ExpansionMode.AlwaysContracted,
});
ButtonContentContainer.Add(MultiplierText = new OsuSpriteText
{
@@ -84,16 +85,5 @@ namespace osu.Game.Screens.Select
else
modDisplay.FadeOut();
}
private class FooterModDisplay : ModDisplay
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false;
public FooterModDisplay()
{
ExpansionMode = ExpansionMode.AlwaysContracted;
IconsContainer.Margin = new MarginPadding();
}
}
}
}
+15
View File
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
@@ -18,6 +19,20 @@ namespace osu.Game.Skinning
Configuration.AllowDefaultComboColoursFallback = false;
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case LegacySkinConfiguration.LegacySetting s when s == LegacySkinConfiguration.LegacySetting.Version:
if (Configuration.LegacyVersion is decimal version)
return SkinUtils.As<TValue>(new Bindable<decimal>(version));
return null;
}
return base.GetConfig<TLookup, TValue>(lookup);
}
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
}
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Formats;
using osuTK.Graphics;
@@ -24,6 +25,8 @@ namespace osu.Game.Skinning
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
public Dictionary<string, string> ImageLookups = new Dictionary<string, string>();
public readonly float[] ColumnLineWidth;
public readonly float[] ColumnSpacing;
public readonly float[] ColumnWidth;
@@ -45,5 +48,13 @@ namespace osu.Game.Skinning
ColumnLineWidth.AsSpan().Fill(2);
ColumnWidth.AsSpan().Fill(DEFAULT_COLUMN_SIZE);
}
private float? minimumColumnWidth;
public float MinimumColumnWidth
{
get => minimumColumnWidth ?? ColumnWidth.Min();
set => minimumColumnWidth = value;
}
}
}
@@ -36,6 +36,10 @@ namespace osu.Game.Skinning
HoldNoteBodyImage,
ExplosionImage,
ExplosionScale,
ColumnLineColour
ColumnLineColour,
JudgementLineColour,
ColumnBackgroundColour,
ColumnLightColour,
MinimumColumnWidth
}
}
+18 -6
View File
@@ -71,12 +71,6 @@ namespace osu.Game.Skinning
{
var pair = SplitKeyVal(line);
if (pair.Key.StartsWith("Colour"))
{
HandleColours(currentConfig, line);
continue;
}
switch (pair.Key)
{
case "ColumnLineWidth":
@@ -106,8 +100,26 @@ namespace osu.Game.Skinning
case "LightingNWidth":
parseArrayValue(pair.Value, currentConfig.ExplosionWidth);
break;
case "WidthForNoteHeightScale":
currentConfig.MinimumColumnWidth = float.Parse(pair.Value, CultureInfo.InvariantCulture) * LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR;
break;
case string _ when pair.Key.StartsWith("Colour"):
HandleColours(currentConfig, line);
break;
case string _ when pair.Key.StartsWith("NoteImage"):
currentConfig.ImageLookups[pair.Key] = pair.Value;
break;
case string _ when pair.Key.StartsWith("KeyImage"):
currentConfig.ImageLookups[pair.Key] = pair.Value;
break;
}
}
pendingLines.Clear();
}
private void parseArrayValue(string value, float[] output)
+66 -20
View File
@@ -71,7 +71,7 @@ namespace osu.Game.Skinning
}
}
else
Configuration = new LegacySkinConfiguration { LegacyVersion = LegacySkinConfiguration.LATEST_VERSION };
Configuration = new LegacySkinConfiguration();
}
if (storage != null)
@@ -88,7 +88,8 @@ namespace osu.Game.Skinning
// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true, true) != null);
lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true,
true) != null);
}
protected override void Dispose(bool isDisposing)
@@ -122,10 +123,7 @@ namespace osu.Game.Skinning
switch (legacy)
{
case LegacySkinConfiguration.LegacySetting.Version:
if (Configuration.LegacyVersion is decimal version)
return SkinUtils.As<TValue>(new Bindable<decimal>(version));
break;
return SkinUtils.As<TValue>(new Bindable<decimal>(Configuration.LegacyVersion ?? LegacySkinConfiguration.LATEST_VERSION));
}
break;
@@ -207,6 +205,44 @@ namespace osu.Game.Skinning
case LegacyManiaSkinConfigurationLookups.ColumnLineColour:
return SkinUtils.As<TValue>(getCustomColour(existing, "ColourColumnLine"));
case LegacyManiaSkinConfigurationLookups.JudgementLineColour:
return SkinUtils.As<TValue>(getCustomColour(existing, "ColourJudgementLine"));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getCustomColour(existing, $"Colour{maniaLookup.TargetColumn + 1}"));
case LegacyManiaSkinConfigurationLookups.ColumnLightColour:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getCustomColour(existing, $"ColourLight{maniaLookup.TargetColumn + 1}"));
case LegacyManiaSkinConfigurationLookups.MinimumColumnWidth:
return SkinUtils.As<TValue>(new Bindable<float>(existing.MinimumColumnWidth));
case LegacyManiaSkinConfigurationLookups.NoteImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}"));
case LegacyManiaSkinConfigurationLookups.HoldNoteHeadImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}H"));
case LegacyManiaSkinConfigurationLookups.HoldNoteTailImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}T"));
case LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"NoteImage{maniaLookup.TargetColumn}L"));
case LegacyManiaSkinConfigurationLookups.KeyImage:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}"));
case LegacyManiaSkinConfigurationLookups.KeyImageDown:
Debug.Assert(maniaLookup.TargetColumn != null);
return SkinUtils.As<TValue>(getManiaImage(existing, $"KeyImage{maniaLookup.TargetColumn}D"));
}
return null;
@@ -215,6 +251,9 @@ namespace osu.Game.Skinning
private IBindable<Color4> getCustomColour(IHasCustomColours source, string lookup)
=> source.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
private IBindable<string> getManiaImage(LegacyManiaSkinConfiguration source, string lookup)
=> source.ImageLookups.TryGetValue(lookup, out var image) ? new Bindable<string>(image) : null;
public override Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
@@ -243,21 +282,24 @@ namespace osu.Game.Skinning
public override Texture GetTexture(string componentName)
{
componentName = getFallbackName(componentName);
float ratio = 2;
var texture = Textures?.Get($"{componentName}@2x");
if (texture == null)
foreach (var name in getFallbackNames(componentName))
{
ratio = 1;
texture = Textures?.Get(componentName);
float ratio = 2;
var texture = Textures?.Get($"{name}@2x");
if (texture == null)
{
ratio = 1;
texture = Textures?.Get(name);
}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
}
if (texture != null)
texture.ScaleAdjust = ratio;
return texture;
return null;
}
public override SampleChannel GetSample(ISampleInfo sampleInfo)
@@ -277,10 +319,14 @@ namespace osu.Game.Skinning
return null;
}
private string getFallbackName(string componentName)
private IEnumerable<string> getFallbackNames(string componentName)
{
// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
yield return componentName;
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
string lastPiece = componentName.Split('/').Last();
return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
yield return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
}
}
}
+7
View File
@@ -52,5 +52,12 @@ namespace osu.Game.Skinning
base.ParseLine(skin, section, line);
}
protected override LegacySkinConfiguration CreateTemplateObject()
{
var config = base.CreateTemplateObject();
config.LegacyVersion = 1.0m;
return config;
}
}
}
+6 -4
View File
@@ -8,14 +8,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Timing;
namespace osu.Game.Skinning
{
public static class LegacySkinExtensions
{
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
bool startAtCurrentTime = false, double? frameLength = null)
bool startAtCurrentTime = true, double? frameLength = null)
{
Texture texture;
@@ -28,7 +27,7 @@ namespace osu.Game.Skinning
var animation = new SkinnableTextureAnimation(startAtCurrentTime)
{
DefaultFrameLength = frameLength ?? getFrameLength(source, applyConfigFrameRate, textures),
Repeat = looping,
Loop = looping,
};
foreach (var t in textures)
@@ -71,7 +70,10 @@ namespace osu.Game.Skinning
base.LoadComplete();
if (timeReference != null)
Clock = new FramedOffsetClock(timeReference.Clock) { Offset = -timeReference.AnimationStartTime };
{
Clock = timeReference.Clock;
PlaybackPosition = timeReference.Clock.CurrentTime - timeReference.AnimationStartTime;
}
}
}
+2 -1
View File
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Game.Database;
@@ -27,7 +28,7 @@ namespace osu.Game.Skinning
foreach (var filename in base.GetFilenames(name))
{
var path = getPathForFile(filename);
var path = getPathForFile(filename.ToStandardisedPath());
if (path != null)
yield return path;
}
@@ -108,7 +108,7 @@ namespace osu.Game.Storyboards.Drawables
Animation = animation;
Origin = animation.Origin;
Position = animation.InitialPosition;
Repeat = animation.LoopType == AnimationLoopType.LoopForever;
Loop = animation.LoopType == AnimationLoopType.LoopForever;
LifetimeStart = animation.StartTime;
LifetimeEnd = animation.EndTime;
@@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables
@@ -16,7 +15,7 @@ namespace osu.Game.Storyboards.Drawables
public class DrawableStoryboardVideo : CompositeDrawable
{
public readonly StoryboardVideo Video;
private VideoSprite videoSprite;
private Video video;
public override bool RemoveWhenNotAlive => false;
@@ -40,14 +39,13 @@ namespace osu.Game.Storyboards.Drawables
if (stream == null)
return;
InternalChild = videoSprite = new VideoSprite(stream, false)
InternalChild = video = new Video(stream, false)
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Clock = new FramedOffsetClock(Clock) { Offset = -Video.StartTime }
};
}
@@ -55,10 +53,12 @@ namespace osu.Game.Storyboards.Drawables
{
base.LoadComplete();
if (videoSprite == null) return;
if (video == null) return;
using (videoSprite.BeginAbsoluteSequence(0))
videoSprite.FadeIn(500);
video.PlaybackPosition = Clock.CurrentTime - Video.StartTime;
using (video.BeginAbsoluteSequence(0))
video.FadeIn(500);
}
}
}
+17 -8
View File
@@ -11,7 +11,9 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@@ -30,10 +32,13 @@ namespace osu.Game.Tests.Visual
{
}
// Required to be part of the per-ruleset implementation to construct the newer version of the Ruleset.
protected abstract Ruleset CreateRulesetForSkinProvider();
[BackgroundDependencyLoader]
private void load(AudioManager audio, SkinManager skinManager)
{
var dllStore = new DllResourceStore(GetType().Assembly);
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
@@ -47,16 +52,18 @@ namespace osu.Game.Tests.Visual
{
createdDrawables.Clear();
Cell(0).Child = createProvider(null, creationFunction);
Cell(1).Child = createProvider(metricsSkin, creationFunction);
Cell(2).Child = createProvider(defaultSkin, creationFunction);
Cell(3).Child = createProvider(specialSkin, creationFunction);
Cell(4).Child = createProvider(oldSkin, creationFunction);
var beatmap = CreateBeatmapForSkinProvider();
Cell(0).Child = createProvider(null, creationFunction, beatmap);
Cell(1).Child = createProvider(metricsSkin, creationFunction, beatmap);
Cell(2).Child = createProvider(defaultSkin, creationFunction, beatmap);
Cell(3).Child = createProvider(specialSkin, creationFunction, beatmap);
Cell(4).Child = createProvider(oldSkin, creationFunction, beatmap);
}
protected IEnumerable<Drawable> CreatedDrawables => createdDrawables;
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction)
private Drawable createProvider(Skin skin, Func<Drawable> creationFunction, IBeatmap beatmap)
{
var created = creationFunction();
createdDrawables.Add(created);
@@ -100,7 +107,7 @@ namespace osu.Game.Tests.Visual
{
new OutlineBox { Alpha = autoSize ? 1 : 0 },
mainProvider.WithChild(
new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
new SkinProvidingContainer(CreateRulesetForSkinProvider().CreateLegacySkinProvider(mainProvider, beatmap))
{
Child = created,
RelativeSizeAxes = !autoSize ? Axes.Both : Axes.None,
@@ -113,6 +120,8 @@ namespace osu.Game.Tests.Visual
};
}
protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value);
private class OutlineBox : CompositeDrawable
{
public OutlineBox()
+3 -3
View File
@@ -22,10 +22,10 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.402.1" />
<PackageReference Include="ppy.osu.Framework" Version="2020.402.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.407.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="Sentry" Version="2.1.1" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="SharpCompress" Version="0.25.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />
</ItemGroup>
+4 -4
View File
@@ -70,8 +70,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.402.1" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.402.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.407.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@@ -79,8 +79,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.402.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.407.1" />
<PackageReference Include="SharpCompress" Version="0.25.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />