mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 14:32:55 +08:00
Merge branch 'master' into fix-results-star-display-alignment
This commit is contained in:
commit
5758a9fa4d
@ -5,6 +5,6 @@
|
||||
"version": "3.1.100"
|
||||
},
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "2.0.32"
|
||||
"Microsoft.Build.Traversal": "2.0.34"
|
||||
}
|
||||
}
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.403.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.406.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
|
||||
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
|
||||
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
|
||||
|
||||
explosion = skin.GetAnimation(imageName, true, false, startAtCurrentTime: true, frameLength: frameLength).With(d =>
|
||||
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d =>
|
||||
{
|
||||
if (d == null)
|
||||
return;
|
||||
|
253
osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs
Normal file
253
osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs
Normal file
@ -0,0 +1,253 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSliderSnaking : TestSceneOsuPlayer
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
private TrackVirtualManual track;
|
||||
|
||||
protected override bool Autoplay => autoplay;
|
||||
private bool autoplay;
|
||||
|
||||
private readonly BindableBool snakingIn = new BindableBool();
|
||||
private readonly BindableBool snakingOut = new BindableBool();
|
||||
|
||||
private const double duration_of_span = 3605;
|
||||
private const double fade_in_modifier = -1200;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
track = (TrackVirtualManual)working.Track;
|
||||
return working;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetConfigCache configCache)
|
||||
{
|
||||
var config = (OsuRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
|
||||
config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
|
||||
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
|
||||
}
|
||||
|
||||
private DrawableSlider slider;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps() { }
|
||||
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestSnakingEnabled(int sliderIndex)
|
||||
{
|
||||
AddStep("enable autoplay", () => autoplay = true);
|
||||
base.SetUpSteps();
|
||||
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||
|
||||
double startTime = hitObjects[sliderIndex].StartTime;
|
||||
retrieveDrawableSlider(sliderIndex);
|
||||
setSnaking(true);
|
||||
|
||||
ensureSnakingIn(startTime + fade_in_modifier);
|
||||
|
||||
for (int i = 0; i < sliderIndex; i++)
|
||||
{
|
||||
// non-final repeats should not snake out
|
||||
ensureNoSnakingOut(startTime, i);
|
||||
}
|
||||
|
||||
// final repeat should snake out
|
||||
ensureSnakingOut(startTime, sliderIndex);
|
||||
}
|
||||
|
||||
[TestCase(0)]
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestSnakingDisabled(int sliderIndex)
|
||||
{
|
||||
AddStep("have autoplay", () => autoplay = true);
|
||||
base.SetUpSteps();
|
||||
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||
|
||||
double startTime = hitObjects[sliderIndex].StartTime;
|
||||
retrieveDrawableSlider(sliderIndex);
|
||||
setSnaking(false);
|
||||
|
||||
ensureNoSnakingIn(startTime + fade_in_modifier);
|
||||
|
||||
for (int i = 0; i <= sliderIndex; i++)
|
||||
{
|
||||
// no snaking out ever, including final repeat
|
||||
ensureNoSnakingOut(startTime, i);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatArrowDoesNotMoveWhenHit()
|
||||
{
|
||||
AddStep("enable autoplay", () => autoplay = true);
|
||||
setSnaking(true);
|
||||
base.SetUpSteps();
|
||||
|
||||
// repeat might have a chance to update its position depending on where in the frame its hit,
|
||||
// so some leniency is allowed here instead of checking strict equality
|
||||
checkPositionChange(16600, sliderRepeat, positionAlmostSame);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatArrowMovesWhenNotHit()
|
||||
{
|
||||
AddStep("disable autoplay", () => autoplay = false);
|
||||
setSnaking(true);
|
||||
base.SetUpSteps();
|
||||
|
||||
checkPositionChange(16600, sliderRepeat, positionDecreased);
|
||||
}
|
||||
|
||||
private void retrieveDrawableSlider(int index) => AddStep($"retrieve {(index + 1).ToOrdinalWords()} slider", () =>
|
||||
{
|
||||
slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(index);
|
||||
});
|
||||
|
||||
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
|
||||
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
|
||||
|
||||
private void ensureSnakingOut(double startTime, int repeatIndex)
|
||||
{
|
||||
var repeatTime = timeAtRepeat(startTime, repeatIndex);
|
||||
|
||||
if (repeatIndex % 2 == 0)
|
||||
checkPositionChange(repeatTime, sliderStart, positionIncreased);
|
||||
else
|
||||
checkPositionChange(repeatTime, sliderEnd, positionDecreased);
|
||||
}
|
||||
|
||||
private void ensureNoSnakingOut(double startTime, int repeatIndex) =>
|
||||
checkPositionChange(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
|
||||
|
||||
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
|
||||
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
|
||||
|
||||
private List<Vector2> sliderCurve => ((PlaySliderBody)slider.Body.Drawable).CurrentCurve;
|
||||
private Vector2 sliderStart() => sliderCurve.First();
|
||||
private Vector2 sliderEnd() => sliderCurve.Last();
|
||||
|
||||
private Vector2 sliderRepeat()
|
||||
{
|
||||
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(1);
|
||||
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
|
||||
return repeat.Position;
|
||||
}
|
||||
|
||||
private bool positionRemainsSame(Vector2 previous, Vector2 current) => previous == current;
|
||||
private bool positionIncreased(Vector2 previous, Vector2 current) => current.X > previous.X && current.Y > previous.Y;
|
||||
private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y;
|
||||
private bool positionAlmostSame(Vector2 previous, Vector2 current) => Precision.AlmostEquals(previous, current, 1);
|
||||
|
||||
private void checkPositionChange(double startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
|
||||
{
|
||||
Vector2 previousPosition = Vector2.Zero;
|
||||
|
||||
string positionDescription = positionToCheck.Method.Name.Humanize(LetterCasing.LowerCase);
|
||||
string assertionDescription = positionAssertion.Method.Name.Humanize(LetterCasing.LowerCase);
|
||||
|
||||
addSeekStep(startTime);
|
||||
AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke());
|
||||
addSeekStep(startTime + 100);
|
||||
AddAssert($"{positionDescription} {assertionDescription}", () =>
|
||||
{
|
||||
var currentPosition = positionToCheck.Invoke();
|
||||
return positionAssertion.Invoke(previousPosition, currentPosition);
|
||||
});
|
||||
}
|
||||
|
||||
private void setSnaking(bool value)
|
||||
{
|
||||
AddStep($"{(value ? "enable" : "disable")} snaking", () =>
|
||||
{
|
||||
snakingIn.Value = value;
|
||||
snakingOut.Value = value;
|
||||
});
|
||||
}
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => track.Seek(time));
|
||||
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
|
||||
{
|
||||
HitObjects = hitObjects
|
||||
};
|
||||
|
||||
private readonly List<HitObject> hitObjects = new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(100, 100),
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(300, 200)
|
||||
}),
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = 13000,
|
||||
Position = new Vector2(100, 100),
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(300, 200)
|
||||
}),
|
||||
RepeatCount = 1,
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = 23000,
|
||||
Position = new Vector2(100, 100),
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(300, 200)
|
||||
}),
|
||||
RepeatCount = 2,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 199999,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
Anchor = Anchor.Centre,
|
||||
Alpha = 0.5f,
|
||||
}
|
||||
}, confineMode: ConfineMode.NoScaling);
|
||||
});
|
||||
}
|
||||
|
||||
public double AnimationStartTime { get; set; }
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
switch (osuComponent.Component)
|
||||
{
|
||||
case OsuSkinComponents.FollowPoint:
|
||||
return this.GetAnimation(component.LookupName, true, false, true);
|
||||
return this.GetAnimation(component.LookupName, true, false, true, startAtCurrentTime: false);
|
||||
|
||||
case OsuSkinComponents.SliderFollowCircle:
|
||||
var followCircle = this.GetAnimation("sliderfollowcircle", true, true, true);
|
||||
@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
return SkinUtils.As<TValue>(new BindableFloat(LEGACY_CIRCLE_RADIUS));
|
||||
|
||||
break;
|
||||
|
||||
case OsuSkinConfiguration.HitCircleOverlayAboveNumber:
|
||||
// See https://osu.ppy.sh/help/wiki/Skinning/skin.ini#%5Bgeneral%5D
|
||||
// HitCircleOverlayAboveNumer (with typo) should still be supported for now.
|
||||
return source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumber) ??
|
||||
source.GetConfig<OsuSkinConfiguration, TValue>(OsuSkinConfiguration.HitCircleOverlayAboveNumer);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
AllowSliderBallTint,
|
||||
CursorExpand,
|
||||
CursorRotate,
|
||||
HitCircleOverlayAboveNumber
|
||||
HitCircleOverlayAboveNumber,
|
||||
HitCircleOverlayAboveNumer // Some old skins will have this typo
|
||||
}
|
||||
}
|
||||
|
@ -26,16 +26,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = 1000,
|
||||
EndTime = 5000,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = 6000,
|
||||
EndTime = 13500,
|
||||
},
|
||||
new BreakPeriod(1000, 5000),
|
||||
new BreakPeriod(6000, 13500),
|
||||
};
|
||||
|
||||
public TestSceneBreakTracker()
|
||||
@ -70,7 +62,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestNoEffectsBreak()
|
||||
{
|
||||
var shortBreak = new BreakPeriod { EndTime = 500 };
|
||||
var shortBreak = new BreakPeriod(0, 500);
|
||||
|
||||
setClock(true);
|
||||
loadBreaksStep("short break", new[] { shortBreak });
|
||||
@ -127,13 +119,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void addShowBreakStep(double seconds)
|
||||
{
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
|
||||
AddStep($"show '{seconds}s' break", () =>
|
||||
{
|
||||
new BreakPeriod
|
||||
breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
StartTime = Clock.CurrentTime,
|
||||
EndTime = Clock.CurrentTime + seconds * 1000,
|
||||
}
|
||||
new BreakPeriod(Clock.CurrentTime, Clock.CurrentTime + seconds * 1000)
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -305,12 +305,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
case LegacyEventType.Break:
|
||||
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
|
||||
double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])));
|
||||
|
||||
var breakEvent = new BreakPeriod
|
||||
{
|
||||
StartTime = start,
|
||||
EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])))
|
||||
};
|
||||
var breakEvent = new BreakPeriod(start, end);
|
||||
|
||||
if (!breakEvent.HasEffect)
|
||||
return;
|
||||
|
@ -32,6 +32,17 @@ namespace osu.Game.Beatmaps.Timing
|
||||
/// </summary>
|
||||
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new break period.
|
||||
/// </summary>
|
||||
/// <param name="startTime">The start time of the break period.</param>
|
||||
/// <param name="endTime">The end time of the break period.</param>
|
||||
public BreakPeriod(double startTime, double endTime)
|
||||
{
|
||||
StartTime = startTime;
|
||||
EndTime = endTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this break contains a specified time.
|
||||
/// </summary>
|
||||
|
@ -108,6 +108,8 @@ namespace osu.Game.Skinning
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
pendingLines.Clear();
|
||||
}
|
||||
|
||||
private void parseArrayValue(string value, float[] output)
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Skinning
|
||||
public static class LegacySkinExtensions
|
||||
{
|
||||
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-",
|
||||
bool startAtCurrentTime = false, double? frameLength = null)
|
||||
bool startAtCurrentTime = true, double? frameLength = null)
|
||||
{
|
||||
Texture texture;
|
||||
|
||||
@ -72,7 +72,7 @@ namespace osu.Game.Skinning
|
||||
if (timeReference != null)
|
||||
{
|
||||
Clock = timeReference.Clock;
|
||||
PlaybackPosition = timeReference.AnimationStartTime - timeReference.Clock.CurrentTime;
|
||||
PlaybackPosition = timeReference.Clock.CurrentTime - timeReference.AnimationStartTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,10 +22,10 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.403.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.406.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />
|
||||
</ItemGroup>
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.403.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.406.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -79,8 +79,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.403.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.406.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.7.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user