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Final cleanups
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@ -157,6 +157,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private List<Vector2> sliderCurve => ((PlaySliderBody)slider.Body.Drawable).CurrentCurve;
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private Vector2 sliderStart() => sliderCurve.First();
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private Vector2 sliderEnd() => sliderCurve.Last();
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private Vector2 sliderRepeat()
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{
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var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.ElementAt(1);
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@ -188,7 +189,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void setSnaking(bool value)
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{
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AddStep($"{(value ? "Enable" : "Disable")} snaking", () =>
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AddStep($"{(value ? "enable" : "disable")} snaking", () =>
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{
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snakingIn.Value = value;
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snakingOut.Value = value;
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