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Fix missed speed removal in mania
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@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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// Mania doesn't care about global velocity
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p.Velocity = 1;
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p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
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// For non-mania beatmap, speed changes should only happen through timing points
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if (!isForCurrentRuleset)
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