mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 08:32:57 +08:00
Test slider snaking
This commit is contained in:
parent
2ab8267f84
commit
11826800fb
294
osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs
Normal file
294
osu.Game.Rulesets.Osu.Tests/TestSceneSliderSnaking.cs
Normal file
@ -0,0 +1,294 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneSliderSnaking : TestSceneOsuPlayer
|
||||
{
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
private TrackVirtualManual track;
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
private readonly Bindable<bool> snakingIn = new Bindable<bool>();
|
||||
private readonly Bindable<bool> snakingOut = new Bindable<bool>();
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
track = (TrackVirtualManual)working.Track;
|
||||
return working;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetConfigCache configCache)
|
||||
{
|
||||
var config = (OsuRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
|
||||
config.BindWith(OsuRulesetSetting.SnakingInSliders, snakingIn);
|
||||
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
|
||||
}
|
||||
|
||||
private DrawableSlider slider;
|
||||
private DrawableSliderRepeat repeat;
|
||||
private Vector2 vector;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSnaking()
|
||||
{
|
||||
AddStep("retrieve 1st slider", () => slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.First());
|
||||
testLinear(true);
|
||||
testLinear(false);
|
||||
AddStep("retrieve 2nd slider", () => slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.Skip(1).First());
|
||||
testRepeating(true);
|
||||
testRepeating(false);
|
||||
AddStep("retrieve 3rd slider", () => slider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.Skip(2).First());
|
||||
testDoubleRepeating(true);
|
||||
testDoubleRepeating(false);
|
||||
|
||||
// Test arrow stays in place
|
||||
setSnaking(true);
|
||||
addSeekStep(13500);
|
||||
AddStep("retrieve 2nd slider repeat", () =>
|
||||
{
|
||||
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.Skip(1).First();
|
||||
repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
|
||||
});
|
||||
AddStep("Save repeat vector", () => vector = repeat.Position);
|
||||
addSeekStep(13700);
|
||||
AddAssert("Repeat vector is same", () => Precision.AlmostEquals(vector.X, repeat.Position.X, 1) && Precision.AlmostEquals(vector.Y, repeat.Position.Y, 1));
|
||||
}
|
||||
|
||||
private void testLinear(bool snaking)
|
||||
{
|
||||
var increased = snaking ? "increased" : "is same";
|
||||
|
||||
setSnaking(snaking);
|
||||
addSeekStep(1800);
|
||||
AddStep("Save end vector", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
vector = body.CurrentCurve.Last();
|
||||
});
|
||||
addSeekStep(1900);
|
||||
AddAssert($"End vector {increased}", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
var last = body.CurrentCurve.Last();
|
||||
return snaking ? last.X > vector.X && last.Y > vector.Y : last == vector;
|
||||
});
|
||||
addSeekStep(3100);
|
||||
AddStep("Save start vector", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
vector = body.CurrentCurve.First();
|
||||
});
|
||||
addSeekStep(3200);
|
||||
AddAssert($"Start vector {increased}", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
var first = body.CurrentCurve.First();
|
||||
return snaking ? first.X > vector.X && first.Y > vector.Y : first == vector;
|
||||
});
|
||||
}
|
||||
|
||||
private void testRepeating(bool snaking)
|
||||
{
|
||||
var increased = snaking ? "increased" : "is same";
|
||||
var decreased = snaking ? "decreased" : "is same";
|
||||
|
||||
setSnaking(snaking);
|
||||
addSeekStep(8800);
|
||||
AddStep("Save end vector", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
vector = body.CurrentCurve.Last();
|
||||
});
|
||||
addSeekStep(8900);
|
||||
AddAssert($"End vector {increased}", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
var last = body.CurrentCurve.Last();
|
||||
return snaking ? last.X > vector.X && last.Y > vector.Y : last == vector;
|
||||
});
|
||||
addSeekStep(10100);
|
||||
AddStep("Save start vector", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
vector = body.CurrentCurve.First();
|
||||
});
|
||||
addSeekStep(10200);
|
||||
AddAssert("Start vector is same", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
var first = body.CurrentCurve.First();
|
||||
return first == vector;
|
||||
});
|
||||
addSeekStep(13700);
|
||||
AddStep("Save end vector", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
vector = body.CurrentCurve.Last();
|
||||
});
|
||||
addSeekStep(13800);
|
||||
AddAssert($"End vector {decreased}", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
var last = body.CurrentCurve.Last();
|
||||
return snaking ? last.X < vector.X && last.Y < vector.Y : last == vector;
|
||||
});
|
||||
}
|
||||
|
||||
private void testDoubleRepeating(bool snaking)
|
||||
{
|
||||
var increased = snaking ? "increased" : "is same";
|
||||
|
||||
setSnaking(snaking);
|
||||
addSeekStep(18800);
|
||||
AddStep("Save end vector", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
vector = body.CurrentCurve.Last();
|
||||
});
|
||||
addSeekStep(18900);
|
||||
AddAssert($"End vector {increased}", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
var last = body.CurrentCurve.Last();
|
||||
return snaking ? last.X > vector.X && last.Y > vector.Y : last == vector;
|
||||
});
|
||||
addSeekStep(20100);
|
||||
AddStep("Save start vector", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
vector = body.CurrentCurve.First();
|
||||
});
|
||||
addSeekStep(20200);
|
||||
AddAssert("Start vector is same", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
var first = body.CurrentCurve.First();
|
||||
return first == vector;
|
||||
});
|
||||
addSeekStep(23700);
|
||||
AddStep("Save end vector", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
vector = body.CurrentCurve.Last();
|
||||
});
|
||||
addSeekStep(23800);
|
||||
AddAssert("End vector is same", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
var last = body.CurrentCurve.Last();
|
||||
return last == vector;
|
||||
});
|
||||
addSeekStep(27300);
|
||||
AddStep("Save start vector", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
vector = body.CurrentCurve.First();
|
||||
});
|
||||
addSeekStep(27400);
|
||||
AddAssert($"Start vector {increased}", () =>
|
||||
{
|
||||
var body = (PlaySliderBody)slider.Body.Drawable;
|
||||
var first = body.CurrentCurve.First();
|
||||
return snaking ? first.X > vector.X && first.Y > vector.Y : first == vector;
|
||||
});
|
||||
}
|
||||
|
||||
private void setSnaking(bool value)
|
||||
{
|
||||
var text = value ? "Enable" : "Disable";
|
||||
AddStep($"{text} snaking", () =>
|
||||
{
|
||||
snakingIn.Value = value;
|
||||
snakingOut.Value = value;
|
||||
});
|
||||
}
|
||||
|
||||
private void addSeekStep(double time)
|
||||
{
|
||||
AddStep($"seek to {time}", () => track.Seek(time));
|
||||
|
||||
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
||||
}
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = 3000,
|
||||
Position = new Vector2(100, 100),
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(300, 200)
|
||||
}),
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = 10000,
|
||||
Position = new Vector2(100, 100),
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(300, 200)
|
||||
}),
|
||||
RepeatCount = 1,
|
||||
},
|
||||
|
||||
new Slider
|
||||
{
|
||||
StartTime = 20000,
|
||||
Position = new Vector2(100, 100),
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(300, 200)
|
||||
}),
|
||||
RepeatCount = 2,
|
||||
},
|
||||
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = 99999,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user